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    posted a message on Useless stuff all over the place.
    Quote from Kissmyaxe»

    you can steamroll in normal difficulty too, will it be as fun as it was?

    changing skills, items, making new builds and things like that should not come at a cost of reverse progress. while i was able to do GR 70 with the first set i had on my hand(zunimassa, the one who i got free with headrigs gifts) somehow i am expected to be happy with gr 30 after i gather all those loots? do you see whats wrong with your suggestion? more time and more loot investment just for some terrible performing items/builds/synergy. thats exactly what i call "unrewarding", and steals every bits of excitement left for me to play game for more time. if i am not able to continue my progress, i am not gonna be able to make alternate builds to change the way i play the game every once in a while, then whats the point of playing it anymore? the build i started at the beginning of season is still by far the strongest one... so why would i even care unrelated item drops? wheres the exciting item grinding, adaptation, challenge in that?

    and by the why, one must mention the long forgotten issue; we all are using the exact same skills/items so our characters are exactly, identically same as other. if skills/items are the only way that can offer any uniquness to my hero, than please let me be able to do so. offer some interesting alternate paths so i can make a different WD.

    by the way, im not targeting some random builds, there are special legendaries for certain use. i just posted 2 of them, please look at them and say they are "random" if you can. they are not. they are constructed for a grasp of the dead oriented build.. tell me, is there any grasp of the dead in use now? did you ever even see anyone using grasp of the dead, let alone a unique build made for it? answer is no. no one uses that.
    Posted in: Diablo III General Discussion
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    posted a message on Useless stuff all over the place.

    i've played many games throughout many years, most of them are/were RPG's and Strategy games. while i understand what you mean, and i agree to a degree, i think this isnt the issue here.

    main issue is "supposedly meta builds" are not "meta builds". they were inteded to be such, they were designed to be a part of the existing beta.

    in other words, designers goals are not met, therefore, what we encounter is a bad, unintended result of a bad design.

    i know im making bold statements here, but i invite you to look at a couple of things together... lets go;

    Deadly Rebirth, a legendary ceremonial weapon, is specifically designed for you to use Grasp of the dead:

    +Increases Grasp of the Dead Damage by 45–60% (Witch Doctor Only)

    this affix is to grant damage. you use this item, you expect to see good damage. pretty self explanatory.

    +Grasp of the Dead gains the effect of the Rain of Corpses rune.

    what this rune does, it adds a second damage source. with Rain of Corpses, corpses also rains down to the sky and falls on enemies. so, even more and more damage is provided.

    also another thing to be noted, it gives you furthermore control over enemies, because corpses can fall anywere on screen, not only targeted area of grasp of the dead.

    moving on, we even see more items for grasp of the dead.

    wilken's reach, a legendary off hand, a mojo:


    first affix you see, is just like Deadly Rebirth, is a bonus damage specifically granted for Grasp of the Dead. designer clearly wants you to deal damage.

    +Increases Grasp of the Dead Damage by 45–60% (Witch Doctor Only)

    also, again, just like Deadly Rebirth, a second affix is there for grasp of the dead.

    +Grasp of the Dead no longer has a cooldown.


    if those 2 items are not enough and you are looking for more, you can combine them in a set, hellthooth set.

    more damage multipliers for grasp of the dead.

    an alternate path also exists, LoN.


    and STILL ITS NOT ENOUGH. even if you have all those items, grasp of the dead will not do any noticible damage to a monster from GR 30 or higher. it cant kill anything at all.

    see, thats why i say graps of the dead were aimed to be part of the existing meta but it isnt. this is clearly result of a terrible design.

    this is just one single but i can go on and on. for example, look at the skill corpse spiders, and items designed for it. same things happens there too. special affixes and bonus damages and even a set that includes that skill in it(arachyr set). result? just like grasp of the dead, intended as a part of meta but fails so bad to become one. some terrible design which even devs do not want to see.

    there are many terrible designed things existing for WD. and from what i heard, WD isnt the only one suffers from those. all classes have many terrible designed things for them.

    meta cant become meta!

    Posted in: Diablo III General Discussion
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    posted a message on Useless stuff all over the place.

    Hi. Lately i feel very disapointed about d3 after having played season 10 with my WD for a quite time.

    my wd is 560 paragon levels, and beaten GR 71 as of now. i was really enjoying the game, feeling of progression and experimenting stuff.. but it stopped.

    my problem at this point is.. not about lack of endgame content or atmosphere(.now of course those are issues, but they are already spoken a lot and i see no reason to discuss endgame or atmosphere of d3.) it is.. the lack of diversity, illusion of diversity in this game.

    grasp of the dead... sacrifice... zombie bears.. all those skills... primary skills... lots of passive skills... there are tons of useless skills that drives me angry when i try to make builds for them, because simply, they DONT WORK!

    and even worse, there are lots of cool looking items ---which are acctually not cool enough--- make one believe that you can do something if you use them... WRONG! apparently thats just an illusion. when you really put them on, and try to slay some demons, you see you just suck! you deal no damage or die instantly or both!

    this game is very unbalanced and this really disturbs me. more then half a content for wd is just in the game to create an illusion of choice... i suspect same thing goes on with other heroes too. after all these years of developement AND even moving on to design another hero(necro) one expects core game to be in a good position allready... but im not seeing that at all!

    i think devs should inspect closer and test every single item, tweak numbers here and there, and if necessary, even add some new items to make some combinations possible to work as they should. i ve only seen such change for spirit barrage, only 1 skill in whole wd skillset. its not useless anymore thankfully but.. saying again, its only 1 skill among all those useless pile of skills/items.

    and theres also another issue, some usefull skills have wierd problems to be solved... for example soul harvest skill.. its very problematic when you enter boss fight, especcialy againts boss who are far, far away from white mobs... like the way to cydea. how am i supposed to use and stack this skill in cydea fight? frustrating...

    to cut it short, i think there is a big unthouched sad pile of useless stuff in d3 still which are still not adressed/fixed.

    whats your thoughts on this ?

    btw, im sorry if my english is too bad and if makes it difficult to understand.

    Posted in: Diablo III General Discussion
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    posted a message on What Diablo 4 can learn from the series

    atmosphere... fix the frigging atmosphere which d3 ruined in series first.

    what do i mean?

    -everything explodes and flies away. TOO much epic that it doesnt look even a bit realistic. goatman flying 100 meters and stuff..
    -hero destroys everthing with such a big force and impact, that nothing holds a fearful effect on player psychology, not even bosses.
    -talking about bosses, they really talk too much and game itself is explaining every single detail which leaves no room for mystery. yeah we want to learn more and more lore, but not like this. it shouldnt be like this.
    -no darkness whatsoever. light radius was acctually a brilliant idea, both in mechanical use and atmosphere. i come to realise that now, i wasnt a fan of this back then but more i think over it more i love it. im writing my own imaginary diablo game, and nearly half of my monster ideas are associated with darkness mechanic. it feels holy/unholy, it gives a nice touch to creater, it creates an unknown fear.. the list of reasons goes on... this kind of game needs different levels of dark & light in it. no doubt.
    -some armors and weapons looks way over the top. im playing barbarian and i absoloutly dislike the end game item looks. it all looks giant, feels like im in a some kind of anime-game. this is wrong. previous diablo games never did such a thing. epicness is not about how big an item is. half of d3 items look totally out of place.
    -for the most part, music is terrible. esspecially in vanilla. who the heck thought ambient sound effects are good for diablo? diablo music is not a background music that fades away, on the contrary it pulls you in with its strong sound. guitars, drums and strong orchestral music which is almost wagnerlike(like in d2 LoD, act 5).
    -enviroment looks like a painting, it focuses on being beutiful.. it kinda achieves being beutiful but objects look like plastic and baby proof rounded corners are everywhere lol. no grim sights of realistic torture/corpses and stuff.. enviroment has a wierd fog on them. probably for good causes such as not causing any visual cluster... but it also destroys realism. backgrounds is.. too much background.
    -color themes are horrible. i still cant understand why they thought this was a good idea. act 5 is all blue, from leoric to butcher, all the way is colored heavy red. i mean if you are going to use lots of colors in diablo at least do it the right way. color themed enviroments are horrible.
    -too much politically correct. no nudity, no dead child or women. reused zombies as corpses. gender equality concerns all round the game.
    -d1 & d2 mythos was heavily influenced by christianity, but d3 has like.. none. again, pollitical correctness. they redifined mythos for no real reason and know it doesnt seem sanctuary but looks like a new fantasy setting.
    -serious mood ruined by jokes all the time. just why?
    -gameplay evolved around being superfast. it shouldnt be like this. we shouldnt be rushing everything, from rifts to killing monsters. this may look like what we want, but its acctually devs mistake. they caused this desire to emerge.

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...

    hahahah. passion for d3.

    nice joke.

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...

    why the hell people think we should pay more for more diablo? they allready earned millions and millions. we allready made them super rich.

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...

    i hope they dont make us wait for another 10 years, thats the main problem. its already been 4.. or 5 years? necro gonna be next year so new game at least need 1-2 years with most optimistic guess.. that makes 7 years at best. some people like me, already got bored of d3. lately i installed diablo 1 & 2 again and playing them over and over(btw, those games have real deal fun & atmosphere, i wish blizzard inspect those games again to capture real diablo feel... but i was proven wrong in past, believing that blizzard isnt stupid, so they probably do the dumbest thing to do, and continue on making a poor story driven disney version of wow in future diablo. my wishes and blizzard doesnt meet for a long time now.)

    Posted in: Diablo III General Discussion
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    posted a message on New Class DLC - Necro just the beginning?

    blizzard can go ... themselves.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    1-it is anniversary for diablo.
    2-if we are to see a new diablo game, it will have a big announcement event like evey other diablo games had before. they need big hype for the big game.
    3-its been quite a long time since diablo occupied a big stage.
    4-d3 is hard to fix from this point. RoS did a good job at turning a shit-tier game to an enjoyable game, but i think this is all they can do at this point. main material has unchangeable flaws, so it doesnt have any big undiscovered potential left in it to make a second expension from it. it doesnt have that much of a rich content to allow big kinds of upgrades. besides, d3 damaged blizzards reputation really bad with its false advertising(such as promise of PvP) so all those together leads one logical thing: blizzard will not waste any more time on d3, and try to make a clean start with a next diablo game, aiming to be "excellent" from the very beginning.

    my conclusion: it will be a brand new diablo game, and it will be announced only at blizzcon, with a very big event to celebrate it.

    Posted in: Diablo III General Discussion
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    posted a message on How long has it been since you played a public game?

    last night i saw a youtube video where 8 paladins run a new hardcore d2 playthrough. they played till the last man die. it was so cool. somehow d3 never triggered that kind of excitement in me.

    maybe because leveling is boring in diablo 3.

    maybe because diablo 3 never suprises with its encounters and difficulty always stays same.

    maybe because running 8 players acctually works in diablo 2.

    maybe because diablo 3 is too much fast paced to allow group to run together.

    i honestly cant tell exact reason/reasons. last time i did a similair thing, it was the time of d3 vanilla where everything was super damn hard... after that i was in a public game in s3 because of loot, but it was souless.

    i dont think i ll go public anytime soon.

    Posted in: Diablo III General Discussion
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