you can steamroll in normal difficulty too, will it be as fun as it was?
changing skills, items, making new builds and things like that should not come at a cost of reverse progress. while i was able to do GR 70 with the first set i had on my hand(zunimassa, the one who i got free with headrigs gifts) somehow i am expected to be happy with gr 30 after i gather all those loots? do you see whats wrong with your suggestion? more time and more loot investment just for some terrible performing items/builds/synergy. thats exactly what i call "unrewarding", and steals every bits of excitement left for me to play game for more time. if i am not able to continue my progress, i am not gonna be able to make alternate builds to change the way i play the game every once in a while, then whats the point of playing it anymore? the build i started at the beginning of season is still by far the strongest one... so why would i even care unrelated item drops? wheres the exciting item grinding, adaptation, challenge in that?
and by the why, one must mention the long forgotten issue; we all are using the exact same skills/items so our characters are exactly, identically same as other. if skills/items are the only way that can offer any uniquness to my hero, than please let me be able to do so. offer some interesting alternate paths so i can make a different WD.
by the way, im not targeting some random builds, there are special legendaries for certain use. i just posted 2 of them, please look at them and say they are "random" if you can. they are not. they are constructed for a grasp of the dead oriented build.. tell me, is there any grasp of the dead in use now? did you ever even see anyone using grasp of the dead, let alone a unique build made for it? answer is no. no one uses that.