Would help if I HAD the beta!
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Aug 8, 2011No Disrespect but saying "the fact that the pvp system will not be competitive" is very narrow minded. Look at D2, it had absolutely no pvp features other than being able to kill other players yet D2 had a very competitve pvp community. So considering D3 already has more features for pvp saying that it is a "fact" that it won't be competitive is extremly ignorant. I for one believe that it will still be very competitive and it will be because the community will make it this way.Posted in: News & Announcements
Aug 5, 2011Shades_X posted a message on DiabloCast: Episode XX - Give Me Options or Give Me DEATH!Just some thoughts that came up during the cast. First with spoilers I think hearing about the game is totally different than actually playing for yourself. Next I see the new possible rune system like I see gear people are going to grind for those perfect sets of affixes to gear so whaat the difference with rune? Sure it will be hard to get ur lvl 7 rune but I think that's part of the fun. Also runes won't ever be trash, just because a particular rune doesn't work for you doesn't mean someone else wont find it viable.Posted in: News & Announcements
Pvp wasn't supported in D2 except that you could kill other players. The way I look at it D3 already has way more features in place than d2 had and besides D2 was very competitive even without those features so I wouldn't just yet let this get to you pvpers I don't see anything wrong with the current system in place. They can only improve on this in the long run. Also don't worry about what gear someone has jay and bashiok have already explained that matchmaking will definately differentiate by ur gear.
So these are just a few of my own thoughts of why people shouldn't be raging so much.
Aug 2, 2011Posted in: News & Announcements
I disagree, how is this any more tedious than looking for that exact right piece of armor or weapon? I think the added stats should be looked at like more of just an added bonus "oh cool my rune gave me x stats" and not base runes solely on what stats they do give. Thats how the majority of people will play, there will be the few however that will be very particular and go looking for the exact right rune stats for their build.Quote from Doomscream
I didn't think that in a Diablo game, there might be something like too much customization. It the case with runes, this gets a little bit over the top. It will be a pain a real pain to find the rune with the right modifier, and with the right amount... In my opinion it will just get too overwhelming.
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Feb 10, 2012SO.... MANY...... WHINERS...Posted in: News & Announcements
seriously, stfu kids. the game will come out when it is ready and your bitching and moaning about it doesn't help. we all want to play the game.
the point of an increased difficulty is not to make the game impossible but force you to employ strategy while slaying. i hope it's hard and it stays hard. whoever said "one hour boss fights - do not want" you are deaf, because he said they spent one hour wiping on the boss, not the boss took one hour then they wiped. they could've had 10 attempts in that hour.
casuals stick to normal. you can experience the whole game there. the rest of us will fight for the prestige and gear in the higher difficulty levels.
Dec 15, 2011I would like just a response to confirm the game is going to be out between Jan to March, at this point might as well say Feb or March. I think people would feel a lot better if we just got that. But myself included feel it could be late Feb to March now with all the finishing to be done. 6+ month beta seems to be holding up at least after Bashiok's response.Posted in: Diablo III General Discussion
Dec 15, 2011Posted in: Diablo III General DiscussionQuote from Ardikus
Official Blizzard Quote:
While it is indeed playable from beginning to end, we’re still actively working on many individual game elements and the ways that they interact with one another, with a great deal of iterative tweaking, balancing, polishing, adjusting, redesigning, and retesting going on.
I understand everything here except "redesigning".
Come on, this is NOT a time to return to the drawing board.
They are not holding up the game because of mechanics and technical issues.
The devs have time to play - because the Sales Department wants every child with a buck, euro, yen, rupee, chicken, blanket to trade - to be able to buy shit from them at release.
(The preceding is my layman's opinion and not fact - I'm not a Blue. Chill.)
Sep 12, 2011Posted in: Diablo III General DiscussionQuote from Shades_X
Anyone know the voice actor for the female wizard? She sounds very familar.
That's princess Azula from Avatar The Last Air bender anime. I noticed just yesterday :D. she sounds so awesome.
Aug 23, 2011Idk, I feel it's too early to really even speculate about things like this. Even if you assume you will get 4 gems per hour (on average), and assuming they are all the same type of gem so you can actually upgrade 3 to the next level, you are still missing a big piece of the puzzle. The odds will be same that the other 5 types of gem that will have the exact same drop rate, and you will find the same amount of those in the same hour (on average). So if that is the case then in effect you can trade those (also assuming they all have the same trade value), for the gem you are trying to create a level 14 of. So you in effect have 24 gems per hour dropping, which will reduce the time it takes to get a level 14 to 1/6 of that, which is what?.. about 6 and a half months, give or take?Posted in: Diablo III General Discussion
Furthermore we have no idea of whether gems will be attained solely by drops. Perhaps there is a quest that will give you a level 10 gem as a reward? Perhaps there are random quests where you can pick up a bag of a couple dozen gems? Since gems are stackable now, maybe they will drop like stacks of keys dropped in D2? Maybe you can get 5 at a time? Maybe in later parts of the game you get get a hundred low level gems in a single drop? As mentioned earlier, maybe gem shrines will be more common? Maybe gem shrines will randomly upgrade a gem 1-3 levels instead of just 1? If you wait to use a gem shrine on a level 13 gem, with the original formula of the OP. you would save yourself over a year of grinding. Although that is all assuming shrines are in D3, I though so, but I can't remember. Also, perhaps gem will be a salvageable item you can get when you break down other items. Perhaps from top of the line items you can get a high level gem (since it's not really a drop, it might not follow the current only up to level 5 drops mechanic).
Anyway, I think there are just too many factors still unknown that will determine how long this will take. I think beta will give us a somewhat better idea (particularly if people track how often they get a gem during beta) of how often gem drops will be, and if there are other ways to attain them than just finding in drops. Time will tell, but I wouldn't freak out about a hypothetical mathematics that are saying it will take 3.37 years (the assumptions of the variables being hypothetical, not the algebra :P)
Just my thoughts on the issue
Aug 20, 2011(mature responses only!) (please read all before responding) so listening to a diablo cast with force and sixen about inferno mode. sixen said he would really like to debate with someone on how inferno mode is end-game. well I'm here sir, and more then happy to talk it out with you calmly and maturely.Posted in: Diablo III General Discussion
sixen made a point of comparing it to World of Warcraft (calm down people) and saying how basically heroics and raids count as end-game but inferno mode doesn't, because its not really "different" then the other 3 difficulties. playing the same quests just super hard. but this is exactly what diablo is all about, the game getting harder and harder till you get one-shotted by a goblin unless your decked out. and by making it level capped to 61 its extremely hard the whole time, if act 1 in inferno was insanely nearly impossibly hard, and it got harder and harder, then act 4 would basically be pointless and impossible for anyone no matter what. so it stays hard because you can't level up any further.
so farming heroics for gear is completely different then farming inferno for gear? please tell me how, its nearly the exact same thing, all end-game in wow and rift and diablo and most any and all RPG's IS a grindfest for gear, and staying true to the spirit of diablo inferno mode is JUST as much "end game" as farming heroics/raids countless times for gear is in WoW. in fact its even more fun and BETTER then WoW because the drops are random and your not trying to kill the SAME dragon 500 times to drop that sweet helmet you want for the past 5 months just to have it ninja'd over and over by people who don't need it. the fact that you can SOLO the entire end game content makes it way more enjoyable, imagine if you could solo heroics and raids, it just took longer, you wouldn't have to sit there for 5-8 hours finding a pug just for it to fail epically, or spend weeks trying to find a raiding guild just to not be able to make it to any of the timed raids because you actually have a life or work, lol.
this is my strong opinion, not trying to troll just would like to debate about this with people who have opposite opinions or new incite to this subject, sixen said he wanted to debate, id more then welcome his input on this. <3
Aug 19, 2011I wrote a little somethin' somethin' on Armor Dyes a while ago, never posted it anywhere. Might as well share it herePosted in: Diablo III General Discussion
In Diablo 2 no system existed to let personalize the look of your armor. In fact visually speaking, the only factor that could change your armor's appearance was placing a gem into a socket, to which the outcome wasn't always very appealing.
Armor Dyes, with the buzzword "customization" in mind what better way to personalize your character than to color each armor piece individually. Armor Dyes are items acquired through crafting, buying, or from drops. What supplies needed for crafting them, the rarity of a vendor selling them, and the drop rate of the dyes have yet to be spoken about officially.
The dyes are represented by a rather suiting vile of dye in your inventory, as seen in the pictures to the left and right. Each dye will also have some flavor text describing its existence in the world. Also, it seems dyes will have to be activated via right click, than placed in an armor slot via left click. This will help prevent accidentally dropping your dye into a piece of armor.
It's clear Blizzard brought this system up to par as a viable way to extensively personalize your character through coloring each separate piece of armor. Though they may not just be limited to colors.. More on this later.
As debuted in the 2010 Crafting Sanctuary Blizzcon Panel, Christian Lichtner talks about how the system is here to maximize the level of customization available to the player. Using the Wizard as an example, he touches on how some color dyes will be more rare than others. He uses crimson red as an example of one of the more rare Armor Dyes.
Advance the video to 5:21 for discussion on Armor Dyes
A better look at the line up of Female Wizards sporting different color Armor Dyes
Armor Dyes may not be just limited to colors though, as Magistrate and I got some interesting Twitter responses on this topic.
Official Blizzard Quote:
Magistrate17 - @Diablo Will any of the dies change anything more than color? Like, apply metallic effects, per se? Or something like textures, like rust?
Diablo - @Magistrate17 What will end up in the final game is still a bit unknown, but we have toyed around with some interesting dye effects.
MultiKillGaming - @Diablo Did we see all the armor dye colors at Blizzcon?
Diablo - @MultiKillGaming No. Most, but not all.
The possibility for special effect Armor Dyes isn't out of the question. We saw must of the dyes at Blizzcon, but not all.
The future of Armor Dyes is not certain though. Not long before Blizzcon Bashiok commented on how the current system isn't set in stone. With the recent cut of the Talisman, Bashiok's words on this shouldn't be disregarded.
Official Blizzard Quote:
I wouldn't take the mechanics of how dyes will be accessed as gospel just yet, there have been many ideas on integrating them with other systems, but for the sake of implementation they're drops. They could stay that way, we'll just have to see.
Q u o t e:
Bashiok, will the dyes be used solely on individual armor pieces or will there be patterns that change the entire scheme of the character's attire as well?
There are specific slots that are able to be dyed, and it's generally the slots where dying them would actually matter (ie they have some surface area to be dyed).
The dye system is also not a tinting system. And by that I mean we don't apply a color shift to the entire piece of armor. Each piece of dyable armor is specifically designed and built with certain areas that can have their color changed. It could be as simple as a strip of cloth running down a chainmail chest piece, or as complex as an entire robe. We hand craft and designate these areas, and in combination with specific colors we've chosen, we can allow players to have a lot of additional visual variety, while maintaining a controlled look and style to the game.
One thing is for sure, Armor Dyes will be yet another valuable way to customize your character in the world of Sanctuary.
Aug 5, 2011Posted in: PvP Discussion
Sigh, look at WoW, look at how difficult it is to balance between the different classes in PvP and PvE. Look how long it took D2 to get to a relative balanced state.Quote from Diisfunk
uhh... it doesn't need to affect PvE
skills can have a PvE and PvP content
and don't tell me that's too confusing or hard because it's not
Now, Diablo 3 has 20+ skills, spread out between the five classes and each skill has 5 different configurations worth of runes. And you want them to design all of that twice through, even though expansions are still incoming, which would also require balance design of its own.
It's a nightmare.
Quote from Diisfunk
D2 12 years old
failed logic <_<
Diablo 3 is the successor to Diablo 2, if you haven't figured it out yet. And Diablo 2 is a PvP lite game, focusing on story telling, which would make sense that it's sequel follow in the same footsteps.
Failed logic on your part.
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