- Coaster_Man
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Member for 12 years, 9 months, and 4 days
Last active Fri, Nov, 7 2014 19:16:40
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- 202 Total Posts
- 25 Thanks
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Sep 13, 2013Coaster_Man posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and moreIn regards to the skill Absorb in this screenshot here http://media.diablofans.com/images/news/exp/incoming.jpg would this mean that DoT damage to your character would do very little damage seeing how DoTs do small damage but hit very rapidly? I believe that DoTs damage every half second, so as long as you don't take 1652 damage per second from the DoT you'll take no damage?Posted in: News
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Sep 25, 2012Coaster_Man posted a message on The Full Guide to Obtaining the Infernal Machine, Important Information on Monster Powers, Blizzard Talks WW Barbs, Blizzard onThe chance of you getting an ilvl 63 item is dependent on what mlvl the monster is, and since in higher monster powers they don't make mlvl68 monsters, you won't see more 63s. However since there will be a buff to mf, you will see better 63s.Posted in: News
The fact that monster power 1 is weaker than current inferno, but makes all monsters mlvl 63 seems like a huge benefit for weaker players, because they can just do act 1 but get act 3 quality drops. -
Apr 1, 2012Coaster_Man posted a message on Diablo III is Coming to the WiiWas this prank diablo fans only? I thought blizzard made it and was looking for it on diablo3.com but couldn't find it.Posted in: News
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Dec 14, 2011Coaster_Man posted a message on A Look into the Opening Cinematic17th of December? You posted this in the future?Posted in: News
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Do I win a prize?
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@Conax It is an improvement on Diablo 2's PvP system, so stop complaining. The game is Diablo, it is mainly focused on PvE, you are lucky that they even decided to make a change and add special arenas for you PvPers.
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Having the third globe seems a bit odd to me, even if they just take on globe and cut it in two with different coloured liquid/gas inside.
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I think it would be interesting, that you would be able to choose what your Follower does at the time of your demise. The system would be quite simple: you, when alive, can order the follower to be in either an Aggressive state or a Defensive state (toggled in game).
In the Aggressive state he/she would always be sprinting towards monsters, chasing them down, and overall being a very offensive style unit. How this ties into your death is that when you die, if he/she is selected as aggressive, the follower would, if alive, attempt to fight off all remaining monsters around you in an XXX radius. Then once the area is clear (if he manages to do so), he would begin to heal your character, and you could revive at that point. You would still receive the death penalties, but at least you wouldn't be how ever far back the checkpoint was. If the follower dies when trying to defeat the monsters who killed you, then he faints, and you revive back at the checkpoint and have to go to where you died to trigger his regeneration. Also, the follower would be penalized for death, because he had the possibility to help you, which is an advantage over my second toggled function:
The defensive Follower. This function makes the follower stay nearby you, only go places where you go yourself, and he might not chase after enemies alone. He/she would run away at the point of your doom, and when you resurrect he would be there, fully healed and ready to fight again. He would have no penalties upon him, because he does not give you the opportunity of a revival on location.
The third option would be a Passive state, which would be whatever diablo's default is at the moment.
TL;DR: I hope followers in diablo 3 won't instantly die (or faint) upon your death. I think they should do something about it, whether is be run back to the last checkpoint to regroup or to be enraged at the death of you (his friend D:) and blaze through monsters, trying to heal you.
Once again, if there is already a system implemented, please let me know!
Thanks,
~Coaster_Man