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    posted a message on About This Twitter Beta Application -- I have a question.
    Yes, you need to link to the tweet specifically. You can do this by clicking the time stamp on your tweet (it will be something like "10 hours ago" or however long ago you made the tweet. It is displayed below your tweet. Then just copy the link in your address bar and send it via email to cstwitterfeedback@blizzard.com.
    Posted in: Diablo III General Discussion
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    posted a message on Can we say Merry Christmas ?
    Just use happy holidays.
    Posted in: General Discussion (non-Diablo)
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    posted a message on A Look into the Opening Cinematic
    17th of December? You posted this in the future? :P
    Posted in: News & Announcements
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    posted a message on Spell Animation
    a-n-i-m-a-t-i-o-n
    Do I win a prize?
    Posted in: Diablo III General Discussion
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    posted a message on Suggested solution for inferno farming runs
    What about you get an achievement for killing EVERY single monster in inferno? The achievement could be a chest item that gets dropped in your pack and when you open it you get a random unique/set item. The way it could work is you would get a note or some similar item after completing each act (because you would not complete the entire game in one run!) After collecting all them you can combine them to make the chest and then use it.
    Posted in: Diablo III General Discussion
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    posted a message on Path of Exile
    Already liked and have an account ;)
    Posted in: News & Announcements
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    posted a message on PvP in Diablo 3
    @Conax Pretty sure they said that the win/loss ratio is hidden, so just the fact that you can't see it doesn't mean it isn't there. Or if not that, at least this: the more you PvP (and I assume win) the harder opponents you will be up against. Therefore you can PvP for fun and fight tougher players as you go, giving you more of a challenge. Also, seeing how the current no-builds are going, your strategies against players is going to be constantly changing because X player might love using XX skill but Y player uses YY skill. It won't be the same game everytime. Also Jay already stated a thousand times it isn't an e-sport.
    Posted in: News & Announcements
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    posted a message on PvP in Diablo 3
    @Oggy850 It is not a wow-clone. It is no where near that, so stop raging and calm down.

    @Conax It is an improvement on Diablo 2's PvP system, so stop complaining. The game is Diablo, it is mainly focused on PvE, you are lucky that they even decided to make a change and add special arenas for you PvPers.
    Posted in: News & Announcements
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    posted a message on D3 items look really lame
    It does not take 8 hours to draw an icon, sorry. Try 20-30 minutes, for a good artist. That is, if they have their idea already set out. Maybe an hour if they are stumped.
    Posted in: Diablo III General Discussion
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    posted a message on Follower's Response to your Death
    Quote from Doomscream

    Followers do not have Aggressive/Defensive/Passive states, the developers didn't want us to have one extra unit to navigate beside our character, however their AI is improved.
    As for what they do when you die... well I believe they will simply spawn right beside you at the last checkpoint. Having to go back to town to get them to follow you again is out of the question, the Jay and co. understood that when the merc in D2 died, a trip to town took us out of the action and it's an irretating downtime, so that's what they are trying to avoid.
    My post was a "it would be cool if" topic. I am not saying that they actually have it in game. And yes I agree, spawning at the checkpoint is better, because it won't take you away from the action. I just read somewhere that when your follower dies, he becomes unconscious, and won't engage battle until he is ready, so it got me thinking about what they do when you die.
    Posted in: Diablo III General Discussion
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    posted a message on Follower's Response to your Death
    That also sounds really cool. I liked the Scoundrel's remarks :P
    Posted in: Diablo III General Discussion
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    posted a message on Bosses/sub-bosses you would like to see
    If they are going to bring one back from Diablo 1, besides leoric since he's already in, it should be the Butcher. Why? Because he is the Butcher, and the Butcher is awesome. It would be great as a sidequest where maybe this person needs some help because his friend/family was captured by demons. You go to inspect the area and the whole room is filled with blood, corpses are strewn upon the floor and staked upon spears. Then you see a "clickable item" or quest item on the floor, which is the persons friend/family member's corpse. Your character says something that updates the quest, then BOOM! Butcher comes outta no where running his fat, red body towards you, cleaver in hand, once again cover in blood. As far as the combat goes... hehe I went a bit off into my head there but I definitely think the bosses should provide some sort of strategic way to win. Having a unit with huge armor/health/damage is sort of boring, I liked how Diablo made you pay attention and run at the sight of Lightning Inferno :P
    Posted in: Diablo III General Discussion
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    posted a message on Do you have the stamina?
    Stamina makes sense, and I wouldn't mind it. Blizzard seems to want to make all these combo systems though for their resources, i.e. Fury and the Monk's resource (idk the name).

    Having the third globe seems a bit odd to me, even if they just take on globe and cut it in two with different coloured liquid/gas inside.
    Posted in: Diablo III General Discussion
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    posted a message on Follower's Response to your Death
    In Diablo 2 at the unfortunate end to your character's repeating life, your hireling, if you have one, dies with you. He doesn't try to live, fend off additional monsters, or run away back to town. Does anyone know what they (the hirelings) do if you die in Diablo 3? If so, please respond, other wise, here is my suggestion.

    I think it would be interesting, that you would be able to choose what your Follower does at the time of your demise. The system would be quite simple: you, when alive, can order the follower to be in either an Aggressive state or a Defensive state (toggled in game).

    In the Aggressive state he/she would always be sprinting towards monsters, chasing them down, and overall being a very offensive style unit. How this ties into your death is that when you die, if he/she is selected as aggressive, the follower would, if alive, attempt to fight off all remaining monsters around you in an XXX radius. Then once the area is clear (if he manages to do so), he would begin to heal your character, and you could revive at that point. You would still receive the death penalties, but at least you wouldn't be how ever far back the checkpoint was. If the follower dies when trying to defeat the monsters who killed you, then he faints, and you revive back at the checkpoint and have to go to where you died to trigger his regeneration. Also, the follower would be penalized for death, because he had the possibility to help you, which is an advantage over my second toggled function:

    The defensive Follower. This function makes the follower stay nearby you, only go places where you go yourself, and he might not chase after enemies alone. He/she would run away at the point of your doom, and when you resurrect he would be there, fully healed and ready to fight again. He would have no penalties upon him, because he does not give you the opportunity of a revival on location.

    The third option would be a Passive state, which would be whatever diablo's default is at the moment.

    TL;DR: I hope followers in diablo 3 won't instantly die (or faint) upon your death. I think they should do something about it, whether is be run back to the last checkpoint to regroup or to be enraged at the death of you (his friend D:) and blaze through monsters, trying to heal you.
    Once again, if there is already a system implemented, please let me know!
    Thanks,
    ~Coaster_Man
    Posted in: Diablo III General Discussion
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