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    posted a message on Ron Paul Exploding
    Like Proletaria already said the problem with your flat tax rate system is that it is "fiscal policy in a vacume." You are focusing on the incentive to make more money, as if the weight of paying 5% more taxes would stop someone from making $200,000 for $150,000. The justification behind the tax hike on an increase in income is based on things like oversight & dependency. People who are making $15,000 a year don't conduct their business in a manner where they need an agency like the EPA constantly checking on them for example. If you don't like the economic blow back from agencies such as the EPA feel free to blame the corporate swine that have ushered the agency into such a bright spotlight so many times in the past. Also, people who earn $15,000 depend upon the banking & monetary system less due to access (and therefore participation) to less funds. The people earning over $200,000 a year constantly monitor marketing trends, interest rates, and several other fiscal aspects which often need minimal to marginal oversight or guidance by the government or governmental agencies.

    In short, you can't tell me your flat tax makes sense unless you can justify someone getting rich and requiring the government to have to do more because of that, but everyone paying the same for the government to do it. It's like splitting a pie between 3 people, but one person gets to stick there hands in everyone's pieces and throw it in everyone's faces.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Ron Paul Exploding
    Quote from Daemaro

    Ron Paul wants to cut back on oversea and military spending largely before anything else though. If we just keep printing more money and inflating our currency nothing is going to hold together anyways. The stock market has been all over the place since we dropped to a AA+ and Gold and Silver has skyrocketed and continue to.

    Can't agree with RP on much, but his criticism of our foreign wars & his scrutiny of the Federal Reserve (nothing fucking federal about it btw). I've heard him argue that he is a christian, but he keeps his politics separate. What's his stance on gay marriage and abortion though? I doubt he truly takes on a logical approach to these issues separate of his religious convictions. Not to mention that economically he would still slash spending. He in no way shape or form expects the upper rich 1% of the USA to take on more taxes, which makes no sense to me at all. Anyone who doesn't is criticized as being bought and paid for and should be. "I think capitalism works" is not an explanation for rampant poverty and unemployment as the upper crust gets increasingly richer with no blame or consequence whatsoever.

    My best take on how to tackle the economy derives from this. You give a corporation or a man pulling $250,000 a year a tax cut, he MIGHT do something that MIGHT make a job or two. If you give me or any number of my middle class brethren a tax relief..... we spend it. Almost immediately we create instant demand for a job/production of some kind by making a purchase. We don't take advantage of tax loopholes, we don't sit on the money in a bank and draw interest, we don't invest it in a failing company and claim a loss on our taxes as a result. We provide instant increasing revenue for the country. A well to do middle class represents a strong and fluctuating economy. A strong economy funds beneficial programs for the lower class. Do you think people working in the interest of the upper class are going to spearhead any improvements for the lower/poverty level class?
    Posted in: General Discussion (non-Diablo)
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    posted a message on Dyes
    heh, magnets..... ICP r dumb.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Is ‘Very, Very Serious’ About Diablo for Consoles
    Quote from Ghost_Sanguis

    Quote from Hpnot1Q

    Might aswel change the name of the game while ur @ it,

    Just no, regardless if it affects pc release or not, just no diablo for console, EVER, sounds wrong in every way, sayd this countless times, and wil continue to do so.

    Dude, a console is used to play games on, just like a computer is. While they are different hardware wise, a game is still a game. This is like saying we have a club full of guys and girls aren't allowed.

    >< zomg they'll come in with their makeup compacts and their pinks & pastels. Next thing you know Diablo, Baal, and Mephisto will be hosting tea-parties in Inferno.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno items Should not be viable for the AH
    I know every time I see someone with better gear than me in a video game, I instantly assume that he has a razer naga and some military grade internet connection I haven't even heard of yet. That's why instead of expecting game designers to market their games away from people who will supply more money for them, I made a deal with Ryuk,the Shinigami from Death Note. For the small price of half of my remaining life I can see the amount of money any online player spent on his gaming rig and/or items from the RMAH. Now if only I could discover a means to administer a heart attack to people who do absolutely anything "retro", watch the TV show "Jersey Shore", or make any reference whatsoever to anything being "emo."
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Is ‘Very, Very Serious’ About Diablo for Consoles
    You know you are surrounded by children when you walk into a discussion wherein everyone is bitching about the fact that someone is bitching.

    Guess what guys. I don't like people who don't like people who don't like people. I guess we're all hypocrites. Now stfu.

    Back on point, I think development into Diablo III for PC is too far along for a console port project to hinder or change it in any way. I could be wrong though. Barring that, I wouldn't mind seeing a console port.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno items Should not be viable for the AH
    Why don't you just suggest that any items a wizard gets from drops can't be on the RMAH because they can teleport? Or maybe Blizzard should make it so that Barbarians can use their Whirlwind ability, but they can't get loot because people playing Witchdoctors don't have an equally awesome ability to Whirlwind.

    You tried to mask your intent behind "Inferno items should be a kind of status items, like achievements." What you are really saying is, "I don't want people to be able to buy Inferno items." Why not just be honest and admit that you are biased against the RMAH. Would your "suggestion" apply to the Gold AH as well? So, you are wanting all Inferno end-game items to be Soulbound?
    Posted in: Diablo III General Discussion
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    posted a message on Normal, Nightmare, Hell and INFERNO
    Quote from spank.you

    Agreed, real death in Hardcore only... Both give their own inferno difficulty.

    well said, the OP's idea robs the Hardcore players of Inferno difficulty. Also, the entire reason there is no RMAH for Hardcore centers around the perma-death aspect. They wouldn't have made that distinction only to add a perma-death option to softcore later. Nor would they simply add perma-death in any form to softcore with a hardcore mode already implemented.
    Posted in: Diablo III General Discussion
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    posted a message on Can we see what others pick up?
    Quote from ewoksy

    Quote from mindstain

    This is most likely one of the largest obstacles to having a guild system in Diablo III. They don't want to implement social aspects that allow for players to pressure, pester, or control the actions of other players. Without a supported guild system there really isn't any validity to the "need" to see what other people's drops are. If you were in a guild I could see why it would actually be important to have drops monitored and hold people to a higher standard on what they do with drops they acquire. As the game stands, it doesn't look like Blizzard really thinks Diablo III should have guilds. They are supporting a "Co-op focused" game, but they have emphasized the importance of gameplay being constantly persistent.

    In short, I can see why people want to see what others get. Stupid people will ruin your chance at this option though. For utility's sake, it seems like a good idea. You can't keep people from being stupid about loot without keeping them ignorant of it though.


    I disagree with your thoughts on how a guild would need to know more than anyone else I don't really see any issue at all with how it currently stands, I personally quite like it, playing in random games as mentioned before loot drama is annoying and has been the bane of my wow gaming existence, I really cba to put up with greedy so n so's in another game... most of my d3 gaming will be small knit groups/solo) if guilds exist and people wanted to be in them, they would want themselves and other guildies to progress and would give freely, not under any constraints the guild sets...Seriously, what would be the point in having/joining guilds where you couldn't trust?(not sure if that word fits) others around you, share and share alike! if someone starts taking the piss you get rid of them.

    Been staring at this for a good 5 minutes to check grammar, but my brains extremely fried :[

    I was in quite a few guilds in WoW, and oversight of members was a big issue. Personalized loot is going to make the "ninja problem" nonexistent, which will be nice. I doubt that I or many others will even see the purpose in joining a guild in Diablo III. Those that will, most likely will join one based on a loot sharing agreement between players. The likelihood that someone could gain from such an agreement without honoring it would give someone pause to even join such a guild in the first place.

    I'm not saying that a guild system is necessarily needed. I'm just saying that this is one of many obstacles that people who want a guild system implemented in Diablo III would have to consider.
    Posted in: Diablo III General Discussion
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    posted a message on Can we see what others pick up?
    This is most likely one of the largest obstacles to having a guild system in Diablo III. They don't want to implement social aspects that allow for players to pressure, pester, or control the actions of other players. Without a supported guild system there really isn't any validity to the "need" to see what other people's drops are. If you were in a guild I could see why it would actually be important to have drops monitored and hold people to a higher standard on what they do with drops they acquire. As the game stands, it doesn't look like Blizzard really thinks Diablo III should have guilds. They are supporting a "Co-op focused" game, but they have emphasized the importance of gameplay being constantly persistent.

    In short, I can see why people want to see what others get. Stupid people will ruin your chance at this option though. For utility's sake, it seems like a good idea. You can't keep people from being stupid about loot without keeping them ignorant of it though.
    Posted in: Diablo III General Discussion
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    posted a message on Consumables?
    yea I wasn't aware of the scrolls and elixirs already being implemented. Thanks for the info.
    Posted in: Diablo III General Discussion
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    posted a message on Consumables?
    Everyone knows that the key element to a successful Diablo game is the gear. The dynamic gearing system is what made Diablo 2 maintain it's player base for as long as it did. I doubt few would argue against that claim. However, now that we have a RMAH.... what are the chances that Blizzard will introduce consumables to Diablo III I wonder. Maybe they could fill the niche they decided that charms did not need to fill at release. We most likely won't see consumables at release either, but what do you guys think the chances are that they decide to deviate from the charm system and into a consumable system supported by the AH systems?
    Posted in: Diablo III General Discussion
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    posted a message on The Auction House Explained
    Quote from Simpy7

    Quote from mindstain

    Guess what. There is no end-all solution to hacking. There are some pretty functional safeguards to duping though, and the RMAH is going to be a very good strategy to do just that. Not because it will generate extra money for Blizzard to purchase a bunch of scrubs to sit in each others laps and type faster with four hands on a keyboard vs. two. Just because it is a strong system based on it's functionality and eliminating the demand for third party sites.

    At least we can agree on this ^^

    As for "throwing money at baddies" I'm not sure I know what you mean.

    We have not seen RMAH in action yet so ofc there might be issues with it, but isn't it like that with everything that is new? Anyway I see the revenues blizzard is getting from RMAH as an incentive for them to keep it safe and effective. If there's cheating involved in some way Blizzard will have to put that on highest prio because of RM that is involved - most of it theirs ^^

    You never get items for free - time is money =)

    Well there is the obvious contingency of "cheaters wind up making Blizzard more money". Obviously, with a flat rate exchange fee for Blizzard and a cash out fee for Blizzard. Gold Farmers bring lower prices to the table, which in turn = more transactions being made on the RMAH. Also, they mean more cash out transactions which = another fee collection for Blizzard. What incentive do you as a player offer to Blizzard to encourage them to keep said market "fair" as you put it? A fair market does not = as many transactions as a buyers market, and Blizzard will benefit from the # of transactions being made.

    By "throwing money at baddies" I mean that people are simply identifying a problem and assuming that if they give Blizzard more money Blizzard will just make it go away. The problem with this is that identifying a problem just caused you to give Blizzard money. Therefore, sustaining while limiting or appearing to respond to a problem just became a more lucrative endeavor than actually solving that problem.
    Posted in: News & Announcements
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    posted a message on Rate the Avatar above! (1-10)
    8/10

    Would have been a 10/10 for detail and style, but I have a personal aversion to dwarves. Nobody said this has to be fair.
    Posted in: Off-Topic
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    posted a message on Normal, Nightmare, Hell and INFERNO
    Anyone else think a fourth difficulty should in no way be considered an "end-game" that we have been hearing about? Maybe I'm just being selfish but after completing the same game three times with increasing difficulty each time I would think the payoff or the "end-game" would be something different resembling a reward. Not the same thing resembling more work.

    Flaming Secret Cow Level = Inferno difficulty imo. Can only unlock with a battle.net e-balance of $100.
    Posted in: Diablo III General Discussion
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