• 1

    posted a message on Senior Game Producer Is gone.
    Just like Bashiok said, I think Twitter is really messing up the fanbase. Please, stop trying to read between the lines. This has no connection to Diablo 3's release date (just like any other Twitter post, which has let everybody down for some reason).
    Posted in: Diablo III General Discussion
  • 1

    posted a message on D3 news of the week is up!


    I'm so excited! This is one of my favorite wallpapers yet!
    Posted in: Diablo III General Discussion
  • 1

    posted a message on DPS Meter
    Quote from Daweism

    I need to know who to eRage at when we continually fail to kill bosses in inferno.
    Or just leave the game and solo it instead. Troll.
    Posted in: Theorycrafting and Analysis
  • 3

    posted a message on Blizzcon 2011 - Fan Art Winner!!!!!!!!!!!!
    I really hate the Tyrael one because those aren't his wings at all. He's an iconic character, how can you get it so wrong?
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Losing interest...
    Quote from Stalker7d7

    before they ruined it with synergies
    Lolwat?
    1.10 was great by the way.

    Quote from Stalker7d7

    and can see that it is not going to match up to the brilliance that D2 once was
    LOLWAT
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Beta Participant Numbers
    I went to the closest McDonalds today. There were about 10-15 people in the lobby and 3 in the drive-thru. At peak times, there are about 30 people in the lobby and 8 in the drive-thru. Therefore, I speculate only 100 people eat at McDonalds overall.













    The above is a joke and sounds exactly like these topics.
    Beta attendance can be and will be purely speculative on our end. Only Blizzard knows what's going on. The number of public games on a given quest is NOT a reference point of any kind.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Daily Beta Tips
    I've started a new blog series where I will cover random tips, tricks, or topics of the D3 beta. A new entry will be posted every day. I will strive to keep these entries about lesser-known information. Enjoy!

    http://www.diablofans.com/blog/184/entry-542-tip-of-the-day-1-achievements/

    You can also access my blog in my signature from anywhere.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Beta Test Requests
    I am sorry that some tests will take longer than others. I currently have only a level 13 of the barb and wizard. I will need more time if your question involves a class at a high level, but I will get to them ASAP.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Beta Test Requests
    Post a testable question and I'll get on it ASAP!

    Quote from Damoklese

    Q: From what ive heard, if you use a different ability while you have frenzy stacks..it resets your stacks. So using abilities like Revenge and Overpower with Frenzy can be counterproductive.

    A: This is not the case. I just tested it with Cleave and Hammer. My frenzy stacks were only ever removed when the duration was up.
    Quote from Xareas00

    Q: Now if I use Exploding Palm first then use Blinding Flash, will the lingering DoT on the enemies break the mez effect of Blinding Flash.

    A: The DoT effect from Exploding Palm does indeed break the blind effect/CC.
    Quote from joeyb

    Q: I'd also assume that all of the signature spells would go directly to the main attack when assigned.

    A: Magic Missile, Shock Pulse, and Electrocute go to right click by default. Spectral Blade goes to left click by default.
    Quote from CunningCode

    Q: I cannot for the life of me find the mechanics behind DoT stacking, more specifically if several instances of the same DoT spell can be active on the same target. Take for example the Haunt spell, which can have three instances out simultaneously. Can all three Haunts coexist the same mob?

    A: The Skeleton King was unable to be affected by more than 1 instance of my haunt, so you cannot stack all your allowances on the same enemy.
    Quote from Kolala

    Q: Before it completly changed, how much damage deal Fan of Knives at higher level (13 if you have a DH of that level) ? (also the difference between the damage with or without equipements ... i guess +attack works but what about a +2/4 damage ring ?)

    A: +X-Y damage only affects weapon damage. On that note, as it does not currently boost FoK, it will with the weapon damage skill change. Which, in regards to your first question, I will not be testing as it is a thing of the past.
    Quote from Makesh

    Q: Is it possible to buff yourself with a Monk mantra or Barb shout and then switch the mantra/shout for another skill and still keep the buff?

    And a similar question about the WD's summons; Can you summon the dogs and then switch that skill for another, and still keep your dogs until they die? Or are they removed when the skill is?

    A: All benefits from a skill are removed when you swap out that skill. This has been tested with Mantras, Wizard Armors, and Zombie Dogs and can be assumed across the board.
    Quote from Kolala

    Q: what happens to the cooldown of skills that are not currently in an active slot ? Is the CD reset to full or zero ? Does the skill remember the CD it had before ?

    And also about the revenge skill for the Barbarian : is it activated automaticaly or do you gain the possibility of activiting it when the situation occurs ?

    A: All skills continue to cooldown when you swap them out. So, swapping has no effect. Revenge is greyed out until it triggers at which point it lights up and allows you to use it. It has about a 5-10 second window before it deactivates automatically.
    Quote from Mgine

    Q:
    1. Are dots able to crit?
    2. How much precision, crit% and critdmg does a nude lvl 1 and a nude lvl 13 DH have?
    3. Skills that state in their description that they hit "nearby" enemies, is that app. 10 yard?
    4. (I can't watch streams) You can have 6 skills in your bar, what happens when you press the button, does it fire at the position of your mouse cursor? Or does it put it on for example RMB and you still need to click like in d2?

    A:
    1) no
    2) stats will be uploaded to http://s273.photobucket.com/albums/jj227/soulzek/diablo 3/stats/demon hunter/ over time
    3) I really don't know how to test this
    4) when you press the number on your keyboard, it fires at your mouse position. If you click the icon on your hotbar, it brings up a radial ground cursor (like AoE spells in WoW) that will fire wherever you click on the ground.

    Quote from rhynom

    Q: What are the second-tier choices for the Templar follower? I saw a lvl13 follower in a stream with the second set of spell choices but I didn't see what they were. Follower spells are not published on the battlenet site yet.

    The first tier ones appear to be a heal or a taunt.

    A:

    Quote from SolHellyon

    Q: i know weapon throw can miss but can u throw a fire bomb (witch doc) into a hole ?

    A: Yes, it can be thrown off the world.
    Quote from drjdredscythe

    Q:
    1.) Take note of Base Stats, AND Details of character sheet of a "Naked" character. Taking care that no Stat buffs are on to adversely effect the base stats.
    2.) Take note of Base Stat changes, and Details changes, again with no armor on or Stat buffs AT EACH Level. 1-10 be good, but up to 13 be AWESOME!

    A: All naked stat pictures will be uploaded to the following album, sorted by class:
    http://s273.photobucket.com/albums/jj227/soulzek/diablo 3/stats/

    Quote from progammer

    Q: Can I disband pet at will from the general interface ? Same goes with follower. (Though I guess disbanding follower is only in the follower screen)

    How many and what kind of slot the templar can have ?
    A: You can right click on your minions portraits in the top left and select dismiss. This gets rid of the hireling, and for the zombie dogs, 1 at a time. The Templar can equip a 1-handed Spear, Shield, 2 rings, and 1 amulet.
    Quote from Disciplinari

    Q: I was wondering about pet scaling. Last time someone did testing (before the whole all skills scale with weapon damage change) it was discovered that Attack increased the Zombie Dogs damage, but they didn't try out to see if there were any other stats that scaled like HP, Def, etc. While it's safe to assume that they still scale with attack/weapon damage do any other stats effect pets, or does higher attack effect more than just pet damage?

    A: Zombie Dogs' health did not change when my WD's Vitality was increased, so they appear to not scale in that regard. Attack affects all damage done by the character, so it also boosts the witch doctor's damaging skills.
    Quote from pmpch

    Q: Do Attack (+% Damage) and weapon damage scaled abilites scale multiplicatively or additively?
    An example: 150% ability weapon damage with 100 Attack (+100% damage) should do either 300% or 200% damage, respectively.

    A: Bash (1.45) and 67 Attack (1.67) scaled a 6-7 damage weapon up to 15-17 damage dealt. This is multiplicative (which yields higher results than additive). On a side note, +X-Y damage affixes boost your weapon damage, not your final damage.
    Quote from Krag72

    Q: Are the monk spirit generators interchangeable (as was the intention way back when), i.e. if you hit twice with Deadly Reach and follow with Fists of Thunder, will the last hit be the "third" Fists of Thunder hit that does the bubble and hits all enemies in front?

    A: You can interchange all spirit generator moves any time you want. There are 3 stages of spirit generation attacking and any skill can be used at any time for each step. Using a spirit spender skill at any time resets the stage back to 1.
    Quote from pmpch

    Wizard
    Q: Does the "Glass Cannon" passive work multiplicative (with weapon damage and attack).
    Q: Does the "Magic Weapon" work multiplicative with Weapon ED%?

    Barbarian
    Q: Does "Ignore Pain" work multiplicative with Armor? Defense?

    Witchdoctor
    Q: Does the "Vermin" passive work multiplicative with attack?

    Q: Mighty Blow (N monsters killed with one strike). What are the values?
    Looking for values of lower levels (to confirm my formula.)
    Not needed: Level 13
    Needed: Level 1-12
    Known: Level 7 (7,10,13,18,20,24), Level 8 (6,7,8,9)

    A: All calculations are multiplicative. This is good for increase (higher results than add), and bad for decrease (lower than add because it's under 1.0). This also means it is much, much harder to get 100% damage reduction, which makes sense and is what Blizzard wants.

    MIGHTY BLOW TESTS PENDING

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Other than buying the game, do u have anything planned for launch day?
    I'll probably just reduce my food intake significantly. This is a two-for-one idea because then I'll have to spend less time pooping as well.
    Posted in: Diablo III General Discussion
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