the whole hype and QA bullshit of the necro is a waste of time. It just comes down to which set does the most damage and may as well remove the other 80% of the necro's skills from the game. I haven't even looked at the necro skills, I have no idea what the class does, and yet I'll just go to the set notes and see "increases X damage by 1600%". great, now I know how to play the fucking class.
fuck this game
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This has to most certainly be the case. A major Diablo II design concept was the ability for anyone to drop their offensive power (2 hand) and increase their defense via a shield (off hand).
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I agree, I hope I can have more of a variety. It's one of the main reasons I could never play a summoner Druid in D2 because no "army" was allowed, just one or two pets.
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I'm just basing it off this cain entry (found on diablo3.com), which happens to be talking about Lazarus with a picture of a figure that looks similar to that colored concept art...
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and on a more important note, how is it pronounced?!
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1 golem
x skeletons
x skeleton magi
x revive
whilst the druid, while having 3 different primary summons (wolf, dire wolf, bear), could only have one type of summon up at any given time. You couldn't have a bear and a wolf out.
So for the witch doctor, does the big zombie "replace" the zombie dogs? Or are they not exclusive for a wide variety amongst our army of destruction?
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Diablo II barely had any after you killed hell Baal other than continue to MF for eternity or try the impossible legit grind to 99 (post-1.09). I am curious if Blizzard has any extra content to throw in at max level or I fear I may feel like I'm just playing Diablo II again.
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I've always been an advocate of Diablo, with the original being my very first online RPG PC game ever. I play(ed) the crap out of Diablo II and I look forward to Diablo III with GREAT anticipation!
Here's hoping for a good beginning!