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  • soulzek
  • Registered User
  • Member for 10 years, 10 months, and 16 days
    Last active Thu, Nov, 9 2017 18:26:39
  • 3 Followers
  • 772 Total Posts
  • 87 Thanks
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  • soulzek's avatar

    0

    Oct 22, 2017
    soulzek posted a message on Late to the party
    Quote from truerasp»

    Not sure why u want to skip campaign if u never played it. Its nice to know the story and from where different tilesets are coming. I'm not a big lore fan but well its a content that you will enjoy when u doing it first time. I'd just try to finish the campaign before 9 november, and then make a fresh char on next season with adventure mode unlocked. Campaign also guides you through all the important places in game (bosses etc.) so its experience that will be quite handy when you start doing adventure mode.

    If you really want to rush to adventure mode, you should join some communities (there are power leveling communities there), just try to find active one and ask politely on chat. You might not get immediate response, but theres big chance that someone will help you.

    the story is garbage, just like the game.
    Posted in: Diablo III General Discussion
  • soulzek's avatar

    0

    Sep 27, 2017
    soulzek posted a message on Blizzard! Steal This Idea! -- Bottomless Potions

    blizzard doesnt care about making their game better

    sorry

    Posted in: Diablo III General Discussion
  • soulzek's avatar

    0

    Apr 18, 2017
    soulzek posted a message on Primals not dropping for me, is anyone else experiencing this?

    Gotten 2-3 primals, all on useless legendaries. With how many useless legs there are and how rare primals are, it may as well not even be a feature in the game because the season is going to end before you get one that actually goes into a top build.

    Posted in: Diablo III General Discussion
  • soulzek's avatar

    0

    Apr 6, 2017
    soulzek posted a message on Archon teleport and slow time

    If you have an equipped Teleport or Slow Time skill with a rune on, does the Archon version of those spells also benefit from it? Like Safe Passage from Teleport for reduced damage while teleporting around as an archon?

    Posted in: Diablo III General Discussion
  • soulzek's avatar

    0

    Mar 28, 2017
    soulzek posted a message on Season 10 Meta Changes

    what are all the top solo builds?

    Posted in: Diablo III General Discussion
  • soulzek's avatar

    0

    Mar 14, 2017
    soulzek posted a message on No more Data Mining?

    Shouldn't be long until Curse realizes keeping this site up is a money drain, just like the actual game for Blizzard lul

    Posted in: Diablo III General Discussion
  • soulzek's avatar

    0

    Mar 14, 2017
    soulzek posted a message on Greater Rifts 2.0

    Just let it go. Diablo is dead. ARPGs are not popular which means no smart company is going to invest in them.

    Posted in: Diablo III General Discussion
  • soulzek's avatar

    1

    Mar 9, 2017
    soulzek posted a message on Lack of devs responses on PTR...

    This game had lost its future a long time ago. Kripp's review of the anniversary event was very spot on. RIP Diablo. Expectations are now rock-bottom.

    Posted in: Diablo III General Discussion
  • soulzek's avatar

    0

    Mar 6, 2017
    soulzek posted a message on Lightning Hydra Wizard is the best new build for Season 10 Boss Kills

    ok

    Posted in: Diablo III General Discussion
  • soulzek's avatar

    2

    Mar 3, 2017
    soulzek posted a message on Patch 2.5.1 - Predictions Poll

    Diablo 3 expectations in 2017. topkek

    Posted in: Diablo III General Discussion
  • soulzek's avatar

    0

    Feb 2, 2017
    soulzek posted a message on Primal Ancient Legendaries

    Nobody said it better than Kripp's rant about the anniversary event.


    "No further expectations. RIP diablo"

    https://www.youtube.com/watch?v=LB6595M5Mes

    Posted in: Diablo III General Discussion
  • soulzek's avatar

    0

    Nov 12, 2016
    soulzek posted a message on Area Damage

    It means you do more damage to all the secondary targets than the primary.


    Yes, this game. LuLz.

    Posted in: Diablo III General Discussion
  • soulzek's avatar

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    Nov 10, 2016
    soulzek posted a message on D1 Remake is Legit
    Quote from Glowpipe»

    Memory lane ? this is NOTHING like diablo 1. This is diablo3 tilesets and diablo 3 mobs. With an added shitty filter. We wanted d1 looking and playing like d3. Not d3 looking and playing like d1. This is crap and should never have been made

    just watched some youtube videos of it and yeah, it's just an interface filter. Otherwise it just looks and plays exactly like a normal rift.
    Posted in: Diablo III General Discussion
  • soulzek's avatar

    0

    Nov 5, 2016
    soulzek posted a message on Let's try this again..making Diablo 3 competitive
    Quote from TianZi»

    It's really such an easy fix if they meant for D3 to be a competitive game in the first place. All the need is to rank based on average time of X number of Grifts in a row. Fail one, and it's doesn't count.


    This way RNGing high rifts is out of the picture since you have to be able to consistently clear whatever you are attempting. So players will have to compete based on time, while playing on a difficulty they can actually clear vs a variety of mobs. At the same time it would naturally be less annoying to try for rank since at least you're playing rift difficulties you can complete.


    This is the reason why PvP tournaments in most games use a "Best Of" format, so RNG doesn't become the main factor. D3 using a best of 1 rift format makes it impossible to be competitive with skill as the main factor.

    For such a complex system that rifts are and their algorithms, monster generations, level layouts, etc... this is actually a practical approach. It's the same reason why most serious, competitive games are best of 3's. Skill spikes, luck, etc is all thrown out the window when you just average the stats.
    Posted in: Diablo III General Discussion
  • soulzek's avatar

    0

    Nov 4, 2016
    soulzek posted a message on New Class DLC - Necro just the beginning?

    I'm not sure I'm comfortable spending $15 for 1 hour of content.


    I mean, it takes longer to get to commander level 15 in SC2 than it does to get a character fully geared from scratch in this "game"

    Posted in: Diablo III General Discussion
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  • soulzek's avatar
    May 6, 2017
    soulzek posted a message on Necromancer Q&A - Live Updates

    the whole hype and QA bullshit of the necro is a waste of time. It just comes down to which set does the most damage and may as well remove the other 80% of the necro's skills from the game. I haven't even looked at the necro skills, I have no idea what the class does, and yet I'll just go to the set notes and see "increases X damage by 1600%". great, now I know how to play the fucking class.


    fuck this game

    Posted in: News
  • soulzek's avatar
    Oct 30, 2013
    soulzek posted a message on Last Chance Contest: Win 2 BlizzCon Tickets!
    the new crusader class
    Posted in: News
  • soulzek's avatar
    Apr 1, 2012
    soulzek posted a message on Diablo III is Coming to the Wii
    It makes me happy that the Wii is literally viewed as a joke now.
    Posted in: News
  • soulzek's avatar
    Oct 20, 2011
    soulzek posted a message on Hall of the Dead
    Awesome news! Hardcore is still something I can't take seriously, though :olddiablo:
    Posted in: News
  • soulzek's avatar
    Oct 6, 2011
    soulzek posted a message on Diablo III in Space
    I love it. It's hilarious and awesome.

    On a side note, this is really only noticeable on the Barbarian. The other classes don't exhibit such moon-physics. It's not like they fly backwards across the screen when you hit them with an arrow.
    Posted in: News
  • soulzek's avatar
    Sep 30, 2011
    soulzek posted a message on DiabloCast: Episode XXVIII
    I believe item randomization has improved greatly. Even base item types are random (damage and durability). I'm a little uncomfortable with legendaries having so many random properties that they resemble rares. A unique is supposed to give the impression that you know what it's going to do, just not how good it's going to do it. This was a great feature of D2 where you know, for example, that Griffon's Eye was great for boosting lightning damage. But just having one wasn't enough, you wanted to get one that was as good as possible which creates an internal submarket for every single item like this one. I won't complain yet as I haven't had experience with a lot of legendaries yet, but seeing how random Griswold's Edge has been is a little disconcerting. If one can be COMPLETELY different from another Griswold's Edge, why is it a legendary and not a rare?

    On the flip side, I feel terrain randomization is lacking compared to D2. In D2, I felt truly lost and didn't recognize Underground_Room1A_WithShelf hardly at all. But repeating sections of an area stand out like a sore thumb in Diablo 3 that it loses the immersiveness and reminds you "oh hey, I'm playing a randomly generated game dungeon". This was a major issue for me personally with WoW where just about every "Cave" looked the same on the inside.
    Posted in: News
  • soulzek's avatar
    Jul 26, 2011
    soulzek posted a message on Monsters have Flavor!
    Quote from Punch you in the Jeans

    I'd never seen that rune effect video until now... I'd seen the other vid with the stationary characters firing off skills but the effects they have on monsters is so cool to see. I LOVE all the WD altered skills. A giant monster eating toad?! GENIUS!!! Saying that, it'd be interesting to see how the rune levels change the animations of things like that toad, if they do at all.

    :wd:

    EDIT: Also, just for peoples' general knowledge and comparison I counted the number of monsters in the D2 Bestiary and there's about 73 all up, from Act 1-5 (without including Bosses, omitting doubles e.g with Fallan/Carver/Dark One only fallen is included in the count). I don't know if the 100 monsters they're talking about incorporating are all original but if so then :xD:

    I'd be very pleased if Diablo III launches with MORE monsters than Diablo II + Lord of Destruction combined. :D
    Posted in: News
  • soulzek's avatar
    Jul 25, 2011
    soulzek posted a message on Monsters have Flavor!
    Excellent news! It really does point out how in Diablo II, just about everything was just standing around and simply fell over when it died.
    Posted in: News
  • soulzek's avatar
    Jul 18, 2011
    soulzek posted a message on ALTernate Styles of Looting
    I was going to go with default, until I thought about how the game encourages you to be picking everything up, which may be why the blue post's preference was the toggle. See it, pick it up. Keep it toggled on to ensure you don't miss anything. I'll be trying both default and toggle. Also, one of the first things I plan on doing is remapped either the loot key or the minimap key, because in Diablo II I can tell you for certain that ALT and TAB aren't exactly the best two keys to press, especially at the same time, in heated combat =]
    Posted in: News
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