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    posted a message on Restricted again!
    I know if you join/create too many games within a certain amount of time, you're temp banned, but I can't figure out the limitations. I've read somewhere that you could join/create up to 20 games per hour on each CD key, and I know I used to be able to at least swap all 8 of my characters into a game at least once without getting temp banned, but it seems like lately I'm getting kicked well before either point. Just now I did a MF run with my sorc, then muled stuff to just two other characters & was temp banned once I tried to swap to my next character. Does the limit decrease as you get temp banned more often? Is there a better way for me to mule things to myself?
    Posted in: Diablo II
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    posted a message on Leaping barb?
    Quote from Basuse

    To be honest about 50 percent of that was complete gibberish but I appreciate the effort! ahaha Ill figure it out eventually. My second choice was furry so I probably go with that. Thanks!

    Yeah, sorry. lol Looking back I can see how it would sound like gibberish if you're not already familiar with the game.

    I plan to use this fury plan for my barb, but you can find any number of guides out there for them.
    Posted in: Diablo II
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    posted a message on Leaping barb?
    I've never played a dragoon, but have looked at the build a few times. The reason I decide against it every time is that it can only attack one target at a time. Most of the time in D2 you're facing hordes of enemies at once. Leap attack also doesn't have a magic damage component the way berserk does, or concentrate & frenzy can have if you synergize berserk with them. Whirlwind is probably the easiest barbarian to start off with since you just click & clear a path. I think frenzy does more damage, but seems more gear dependent.

    For your girlfriend, definitely check out the Witchyzon. Granted it all revolves around getting one particular bow, but I was able to get a perfect 170% Wildwitch String for just a few pgems (and you'll accumulate those a lot faster than you'd think). The bow does good damage, really helps with the resist problems 'zons tend to have, and the amplify damage procs make enemies drop like a rock (especially when there's a barb beating on them too ;) ). Stick two shael runes in the bow & you'll be critting & proccing amplify damage all the time.
    Posted in: Diablo II
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    posted a message on Re-newb looking for advice
    Thanks that was it, Kickin_It. I was trying to socket them in a lance which is a spear. I forgot there was even a difference. And I'll give the shadow master a shot & see if she does any better.

    Agreed that the desert mercs are the best ones, but I'll have to try a rogue for my paladin. Being a tanky setup, he really needs the extra DPS from a merc.
    Posted in: Diablo II
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    posted a message on Re-newb looking for advice
    All right, so I've been playing for a while & a few more questions have come up in the meantime.


    1) Just tonight I tried to make a second Insight polearm, but this one didn't work. As far as I remember, I made all of my characters as ladder characters (and I know from self-muling items between characters that they can all join the same games so they're definitely either all ladder or all non-ladder). Also since I successfully made one Insight, I can't understand why the second wouldn't work. I inserted them as ral+tir+tal+sol (in that order) in a 4 socket grey (not magical) polearm. If the order was correct, and the weapon was correct, does that mean my characters fell off the ladder or something?

    2) My original plan for my assassin included a max level shadow master since she can use every assassin skill. That way she could handle anything that was immune to my two trap elements, fire & lightning. Since then I've remembered how retarded the AI is in this game, and don't trust it to use random skills to kill effectively. I've also seen how quickly a strong clay golem or valkyrie can die, and both of those wind up with a lot more HP than a shadow master or warrior. This leaves me with two questions. Do I invest in the shadow warrior or the shadow master? And should I take the skill to 20 or just invest a single skill point & plan on recasting them a lot?

    3) My hirelings die...a lot. I started off with Act II prayer mercs on all my characters at first just because most of them didn't have life leech or much regen, but now most of them have holy freeze mercs instead. I figured the slowing effect would help keep the mercs alive, but it hasn't. Even in packs of normal enemies, my mercs generally live with little to no problem, or they're slaughtered horribly & quickly. There's no in between. I've tried upgrading their gear for more damage, defense, resists, whatever, but they still die. I even tried an Act III cold sorc thinking he would stay at range, but he consistently wanders into the middle of groups & gets himself killed. Any advice on how I can stop throwing away gold on these guys?

    4) While doing nightmare Travincal/council with my paladin (I swapped to the Angelic Avenger plan), I was somehow taken from about 475 health to dead, instantly. This was while I had 90% all elemental resists, 75% block, and around 8500 armour which meant they had about a 13% chance to hit me with a physical attack. Seriously, what the hell happened there? Only 3 of them were even attacking me at that time, so they shouldn't have been able to just suddenly burst me down. Is there maybe some sort of glitch that allows that to happen? I could swear it's happened a time or two to other characters, but none of them had the defenses of my paladin so I figured I got overwhelmed.
    Posted in: Diablo II
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    posted a message on I have to be all srs bsns for a minute
    http://shoryuken.com/2011/06/29/trolling-the-stream-by-ultradavid/

    http://shoryuken.com/2011/06/30/tolling-the-stream-follow-up-ultradavid-responds/


    At least read the first link, but the very short version is that they're going to make it a criminal rather than civil offense to stream unlicensed media. That means they can throw you in jail for it if that bill goes through, and they no longer need the original IP (intellectual property) holders to file charges against you for it, the government would be able to do that on its own.

    In the article, the author gives good examples of the kind of content that this will affect, but really a very large portion of what's posted on the web has some bit of someone else's IP which means it's going to affect everyone to some degree (e.g. anyone besides Blizzard who posts a Diablo vid will be guilty of a criminal violation), so please spread the word & let other people know what's up.
    Posted in: Off-Topic
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    posted a message on Re-newb looking for advice
    Lots of great suggestions & I'll definitely be using a few of those. Thanks. :)

    I don't see a link in the druid section. Were you referring to this one?


    Jittabug, you're right that mana draining monsters can be absolutely lethal to an energy shield sorc, but I seem to remember that it was always possible to avoid them via teleport while I threw DPS at them.
    Posted in: Diablo II
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    posted a message on Re-newb looking for advice
    About the leveling thing I mentioned, when did they start temp banning for making/joining games too quickly? That seems like it really screws with the old Trist/Cow/etc runs to level. I don't want to level a few times & then be banned for however many hours. Is there an alternative, or is there some way to make those runs still work? It's painfully slow to level by slogging through the campaign.

    One final question: I'm looking for a shael or lum (preferably) rune. Is there a certain boss I can try farming to get either? The goal is to make Rhyme or Splendor for my sorc.
    Posted in: Diablo II
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    posted a message on Re-newb looking for advice
    Edit: Ignore this wall of text & jump to my last post.



    I'm getting back into D2 after several years, and it looks like it hasn't changed much except leveling, but I'll get to that later. First I'd like some feedback on the PvM skill plans I have in mind. For some of the classes I really don't know what I want to do with them, so I'll be open to any build you might suggest, but for the ones that I have specific ideas I'll probably only take ideas that are tweaks to what I have (so don't tell me to go martial arts on my trapassin for example :P). Also the name of each class will have a link for the skill plan (just adding that so no one misses it).

    Sorceress
    This will be an uber tanky magic find sorc. It's kind of hard to add much MF gear since it requires lots of +skills to get energy shield to 40, along with some damage reduction to eliminate whatever gets past ES, aaaaand tons of mana regen to keep a level 40 ES from draining your mana. Last time I played I think I lucked out & found a 4 socket staff with +3 to energy shield & then put Memory in it. Since neither damage type has a huge bonus, the output is a little low, but unless hell mode's gotten a lot harder, frozen orb can easily handle most anything. It was just when I fought cold immunes & had to rely on lightning that it took a while to kill things, but being super tanky meant that wasn't a problem.

    Assassin
    This was my second favourite class back when. I've tweaked it a little bit since then to completely get rid of the points I had in martial arts so it's a pure trapassin now. Lightning sentry and wake of inferno are both strong enough that they should let me deal with anything that's immune to either element, and having the shadow master instead of the warrior will let her use skills I don't have which ought to make immune mobs even easier.

    Druid
    This one's extremely simple. I want to be the beariest bear I can be. The harder to kill, the better. You can probably tell that after maxxing out lycanthropy, werebear, maul, and oak sage that I wasn't sure what to do with the rest. Having a 5.2 second stun & an 8% heal seemed like a decent use of 15 points though.

    Necromancer
    The summonmancer was always a lot of fun, except that I think I had 20 in raise skeleton and skeletal mage back then & found out how quickly they died in hell mode. Sucked pretty badly since you couldn't reset skills then. Anyway, I'm thinking this will work nicely with some +skill gear letting me raise a few skeletons while my golem & revived monsters take the brunt of the damage & I spread curses. I'm still not sure which golem to take, and just recently found out that the blood golem doesn't cause you to take damage anymore so I might switch to that instead of fire.


    Ok, for the next three classes I'll admit I really don't know what the hell I want to do but my terminal alt-itis demands I make one of every class. I had some vague ideas of what sounded cool, but after plugging them into the skill calc they looked boring & terrible so any feedback on the next three is definitely appreciated.


    Amazon
    In this case I'm really happy with the passive & magic skills, but after that I just kinda didn't know what to do. I definitely want to stick with bow and crossbow, but none of the skills look all that fun.

    Barbarian
    Like the amazon, I'm happy with the support (masteries) skills, but not so much with the active skills. Am I just supposed to keep up shouts & spam frenzy? Sounds kinda boring.

    Paladin
    The charger sounded like a lot of fun until I actually started playing D2 again & remembered that you're usually fighting a swarm of monsters at a time. It might do great damage against bosses but I don't know how fun the class would be. The cleric build sounded good at first (I like healing in MMOs), but the healing looks weak, the damage looks weak, and it requires level 95 before it's really complete & I like my builds to be more or less complete at around 85.
    Posted in: Diablo II
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