Quote from Doorsfan
I don't defend Jay - But it's idiocy at best to try and say that because he's paid he is supposed to be some zen kind of person who can withstand millions of peoples critique and critique from other people who formerly worked with him,
It's not idiocy, it's a expectation, a reasonable one at that. He can speak out against the interview in a more reasonable way. People are critizsed every day on a much larger scale on television. Do you hear Obama or any other presidents saying, "Fuck, those losers" ? -- well aside from Bush and the blacks in New Orleans.
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"No shit?"
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It's not idiocy, it's a expectation, a reasonable one at that. He can speak out against the interview in a more reasonable way. People are critizsed every day on a much larger scale on television. Do you hear Obama or any other presidents saying, "Fuck, those losers" ? -- well aside from Bush and the blacks in New Orleans.
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For those of you defending Jay, you really shouldn't be. This apology was necessary, and doley noted. And for those of you pointing fingers at this board for behaving similarly insinuating hypocrisy; you're being moronic. None of us get paid at the tune of hundreds of thousands of dollars to develop games. And lets not forget, we also still have our animity on these message boards; our real identity isn't attached.
So, what does this boil down to? Jay Wilson, used his personal facebook account, to go onto a public page to say "Fuck that loser" in regards to the creator of the Diablo franchise. Cool bro, real fuckin' cool.
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Did you really just go out of your way to look up the definition of an opinion?
Simply put, (and in my own words, not Websters) a fact is something that is indisputable and agreed upon. Is saying, 'the game is (not) broken' not a subjective matter? It's up for discussion, there is no absolute 'yes' or 'no'. The answer rest with the individual. Why are we muddling the argument? I don't know if you're having a bad day, but you're coming across as arrogant and hostile. Either way, this isn't really either here nor there in regards to Diablo. Lets not stray from the argument . . .
If you want me to give you the laundry list of reasons why this game has very little longevity and replay value, I will. If you want me to describe why some of the systems are broken, I will. But I don't see the point, as you likely will not read into what I'm saying and you'll spend your efforts trying to debunk every one of my valid points. You're not going to convince me that this game is polished, and I'm not going to convince you that this game was a let-down. Agree to disagree.
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With that said, IMO parts of the game are broken. And to me, the few broken systems the game has have really negatively affected the end game and the overall re-playability.
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Positive: 1305
Mixed: 252
Negative: 2497
which is a total of 4054 reviews.
Now, instead of the such polarizing reviews found on Meta-Critic that are typically bunched around the extremes of 0/10 and 10/10, if we assign a value to a positive score, mixed score, and negative score, we can begin to get a more realistic picture of what the ratings really are, so lets try that!
Lets say for the positive reviews, we assign a generous 9 out of 10 to these reviews, as very few would think the game deserves a 10 out of 10.
For mixed reviews, lets assign a score out of 5 out of 10, as 5 out of 10 would be best described as mediocre or 'okay'.
For negative reviews, lets assign a value of 3 out of 10; since this seems about the lowest any sensible individual would grade this game.
Now if we multiple the amount of reviews by the score out of 10 assigned to the reviews, here are the sums;
Positive: 1305 reviews * rating of 9 = 11745 total
Mixed: 252 reviews * rating of 5 = 1260 total
Negative: 2597 reviews * rating of 3 = 7491 total
A total of 20,496 points, now lets divide this by the total number of reviews, 4054 and ...
we are given an adjusted score rating of 5.05 out of 10.
Does this seem a more accurate portrayal of the communities reviews on the website than the current 3.9?
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Here, posted a matter of hours ago. And while the article doesn't speak to whether individuals are enjoying the game or not, it is safe to assume that if they were, they'd still be playing. But I am sure you'll find a way to dismiss this article with your rhetoric,
http://www.cinemable...rics-44420.html
From the article, "Simply put, both Gametrics and Xfire are both reporting close to a 65% drop-off rate of the player base from Diablo III. . . a third source has jumped into the picture affirming that the player base is indeed dropping off fast."
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I agree, zeros aren't justified, but perhaps a 3,4,5, or 6 would be. Also, looking at the last 24 hours, we'd probably agree there are going to be more 0's, than if we were to look at the games first 24 hours, simply because people are fed up with the title at this point.
My point is, the people who graded the game zero, obviously do not think the game is that atrocious, but they do not think the game is good. Either way, it would receive a poor review, these losers just decided to give the game the lowest review they could, which is not fair. But regardless of what score they gave the game, the review would still be negative.
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Interesting, and I agree! This game does not deserve a zero, and those who did; shame on you! I would say, any reasonable person, couldn't possible grade the game lower than a 3. And that's assuming the individual didn't like rpgs to begin with. If we got rid of all the 0's, it would only be fair to reallocate them somewhere between a 3 and a 6, right? In which case, maybe the metacritic user score would resemble something closer to a 5 or 6, either way, a pretty mediocre review. Which, I think is fair.
If I were one to simply play the game, not ever having played a Diablo or Blizzard title. Not expecting an end game, and not expecting all the game systems to be fully functional and usable, I would give the game a 8/10.
However, since I did have these expectations, I cannot give the game higher than a 6 out of 10, but that's me.
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My argument for this would be, for every two people that gave the game a 1/10, 2/10, 3/10 ect. There was at LEAST one person that gave the game a perfect 10/10 within a few hours. In the end it equals itself out, and what we are left with, for the most part, are a lot of people that gave the game unjust 1's, a lot of people that gave the game unjust 10's and a lot of people in the middle that weren't on either extreme. I think it's a good approximation of where the community is, not exact, but a good starting point.
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I'll make this very easy on you Zakaz, do you think the majority of Diablo II players are happy with Diablo III in its current state?
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The six thousand meta-critic reviews is the most reviews the website has ever had for a computer game. I would say that 6000 is a large enough sample size to at least get a approximate pulse of how people feel about the game. Considering, you have to have a meta-critic account in goodstanding to post reviews, I think its a fair point of reference. So for you to belittle something so telling comes off as pretty ignorant.
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In this circumstance, with this type of game, using critic scores as a basis is idiotic. Critics and publications want to get their review out there first, to bring more traffic through their website. So a quick playthrough of the game, and they decide on a score. Nearly every score on metacritic was posted within 10 days times of the game being released, before the RMAH was even available, and before nerfs, before patches, before pvp, ect. So critics reviews tell very little in regards to the game late game, which is of my main concern.
That's like taking a mmorpg review seriously. Is it a good starting point to see if you should be interested in the game? Sure. Is it a concrete review that encapsulates the game? No, because there is constant patching, and its nearly impossible for a critic to experience the entire game in a weeks time, especially when the game is fluid and constantly undergoing change.
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I see your Diablo II years of development, and raise you Diablo III's decade + of development.