- Prosthesy
- Registered User
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Member for 12 years, 10 months, and 6 days
Last active Sat, Jul, 28 2012 22:23:21
- 0 Followers
- 177 Total Posts
- 17 Thanks
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Oct 18, 2011Prosthesy posted a message on Beta Key Contest #3Posted in: News
Look behind you, it's a retro game reference! -
Sep 19, 2011Prosthesy posted a message on In Search of a New FaceLol at everyone complaining. Been working on my logo for a cumulative 6 hours or so today, I'm no artist. I just love this site.Posted in: News
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Aug 24, 2011Prosthesy posted a message on New Diablo 3 Community Site OnlineAnyone else having issues logging in? I keep getting "An error has occurred. Please log out" after logging in.Posted in: News
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Aug 17, 2011Prosthesy posted a message on Inferno RevealedPosted in: News
I have to restrain myself from saying something every single time this guy posts. I'm glad someone else did it. Increased, bold font, stacked on top of an embedded video. This is my rageface. Every single post of his is like this.Quote from Lorgarn
Quote from Akuma Seijin
Do you think making your text bigger is anything less than really fucking annoying?
My thought exactly, one post with increased font size enough. But a handful? Come on, enough already.
It's good news though, I'm definately excited about Inferno. I really hope they didn't just add another "stage" just to spread out the already existing difficulty. (If that makes sense).
In short, I want Normal/Nightmare/Hell to be as they would've been without Inferno. With Inferno being extremely difficult.
I'm hoping there is a bit of a difficulty ramp to match with the expected gear progression in Inferno, otherwise we'll just be smashing through it by the end, rather than still having to think a bit about those tricky boss fights. -
Aug 17, 2011Prosthesy posted a message on Inferno RevealedWoooooooooooooooow, I am so excited for this. This is even more than I was hoping for; they even went so far as to add exclusive Inferno gear!Posted in: News
Diablo dream come truuue. -
Aug 1, 2011Prosthesy posted a message on The Auction House ExplainedThank you for trying to settle some of the rage, Phrozen. +1 to you.Posted in: News
Honestly, I think everyone is mostly just worried about being able to instantly gear out a character with a credit card and no skill, but they need to remember that somebody has to find this item and decide that selling it for cash is more beneficial than salvaging, selling for gold, saving it for another character, or giving it to a friend.
Chinese Farmers may be able to farm gold fairly easily, but if they have limited Magic Find as well as it seems, they are not going to be able to get Legendaries left and right like in D2, and they have severely limited the teleport functions of every class. -
Jun 16, 2011Prosthesy posted a message on Which Class to Play?I have three friends who are about as obsessed with Blizzard as myself, so we are working on building an effective full team of four. One friend has been infatuated with the Necromancer since day 1 of Diablo 2, so he is going the closest route by choosing the . I've shown every video and summarized the articles on DiabloFans to another friend, and he has his heart set upon the and his/her awesome runestone effects thus far. The third (my brother) ends up playing some kind of magic user or support in most games, and he is considering going a different build of the , or perhaps the .Posted in: News
Given this, I am more than content on playing the remaining two classes, my Number One choice being the (too many years as a healer, it's time to get mad), with the following closely behind (mostly because I just finished playing Diablo 1 again, playing as the Rogue class).
Hopefully the team will be rounded enough to rub 's face in the dirt. - To post a comment, please login or register a new account.
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I don't remember seeing it at any point, considering how many times I've tried editing that d2xp.png image url on the Battle.Net site. If I am mistaken, however, I apologize.
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https://us.battle.net/account/images/dashboard/game-space/d3.png
Not much else to say here, but clearly this is an excellent sign.
Enjoy!
EDIT: I'm bad at stuff!
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Then everybody would love Diablo 3.
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It's Guybrush Threepwood, mighty pirate!
0/10, because I despise Bob Dylan. SORRY MAN.
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Because I can appreciate some MS Paint.
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If you can realistically chain a damage skill between each auto-attack, and those skills and/or your passives rely heavily upon your weapon's base damage, wouldn't you want the hard-hitter instead of the smaller guys?
On the other hand, your skill build could be based around rapid-fire, or your gear could have +elemental damage to it that wouldn't be applied to your abilities. You would want your auto-attacks to be as fast as possible to shell out that extra pain.
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And what could be better than serving up smiles?
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Hopefully more than a few of us will get the chance to join you in the demonslaying before December. Looking forward to the coverage, if I don't get in!
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Edit: I'll give you a hint, it was released on PC about 6 months after the console release.
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If they could integrate the BNet 2.0 cross-platform (like Portal 2's co-op feature, or FFXI on the Playstation but with better controls) then it would be extremely cool. I can see them designing the controls in a similar fashion to Baldur's Gate or something, with ability cycling via a trigger modifier. As long as we don't have that shoddy Starcraft 64 cursor system, it could be a very community-building* experiment.
*Or destroying...
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Didn't we learn our months of the year in Kindergarten?
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I'm hoping there is a bit of a difficulty ramp to match with the expected gear progression in Inferno, otherwise we'll just be smashing through it by the end, rather than still having to think a bit about those tricky boss fights.