• 0

    posted a message on Every Class Uses Attack Power
    hm... The attack power change is good.

    But,

    I still find it strange for a caster to be wielding an axe though. hehe. (Is it strange to think that different classes should have different weapons? @.@)

    I am guessing that eventually they will limit people to using items for their own class, eventually.

    Why?

    No good reason really. Just a hunch.

    -ZTZaorish :d3d:
    Posted in: News & Announcements
  • 0

    posted a message on Expansion Classes, HOW DO THEY WORK?
    Quote from Martinoht

    une classe basée sur un pet me parait peut être la moins probable de toutes. Bli² a été clair sur ce point, ils ne veulent pas qu'on ait à micro-manage des unités, ce qui est le sens d'un perso basé sur son pet. Ou alors on n'aura pas de contrôle desus et ce sera le perso le plus inintéressant du jeu...

    Why would you post this in French?

    Translation:
    A class based on a pet seems a little less probable to me. Blizz has been clear on this point. They do not want us to micro-manage units/pets. This is what a pet-oriented class would like like if it were to be made. If they made a class like that it would be uninteresting anyways because that class would not be able to micro-manage pets.

    -ZTZaorish :d3d:
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hardcore Graveyard idea.
    Quote from Wingless

    This actually gave me another idea.

    What if, when HC characters died, they could enter a 20-man FFA arena battle, where the victor get revived and the rest are perma-dead (as it is now).

    Would just mean that for every 20 HC character that dies, one comes back and it would really give an incentive to put on your gameface in PvP :P
    -You'd fight for another chance at life.

    The point of HC is that dead means dead, so I can't agree with this.

    That is why I play softcore, I don't want to deal with that permanent loss. :miniD:

    -ZTZaorish :d3d:
    Posted in: Hardcore Discussion
  • 0

    posted a message on Hardcore Graveyard idea.
    Quote from Graphics_I

    Quote from Branmuffin

    Maybe add an option to watch the last 30 seconds of their life or something, too. That would be really awesome.

    Personally, if I could rewatch the last 30 seconds of some of my hardcore characters I would most likely spiral out of control into a bottomless pit of depression!
    Yes, perhaps.

    But you would never make that mistake again though. I promise. :xD:

    -ZTZaorish :d3d:
    Posted in: Hardcore Discussion
  • 0

    posted a message on Leoric mechanics
    ok, so we have all heard about the fact that bosses, and monsters will have more abilities at higher levels of difficulty right?

    Most of us have seen endless videos of Leoric being beaten at lower levels right? (I have just heard about it)

    We all know Leoric will be tougher at higher levels of difficulty, but how will he be tougher?

    This thread will attempt to theorycraft about the new abilities / stats boost that they will give King Leoric at nightmare, Hell, and Inferno difficulties.

    Nobody wants Leoric to be a wuss in Inferno... right? :P

    What I need from you: A brief description of Leorics abilities in normal. (I am not in the BETA myself and have chosen to keep from watching videos to keep things new)

    My theory:

    Nightmare: A significant boost in stats.(in comparison to the increase in stats a player receives by the time he reaches Leoric in Nightmare, he feels like he hits harder then he use to, and takes longer to take down ) (no new abilities)

    Hell: Another somewhat significant stat boost.(in comparison to the increase in stats a player receives by the time he reaches Leoric in Hell) Maybe some sort of a charge ability, or hamstring. (If it isn't already in BETA)

    Inferno: A major Stat boost. (in comparison to the increase in stats a player receives by the time he reaches Leoric in Inferno) A strong mortal strike type ability that hits a player for about 50-75 % of a players heath.

    Let me know what you think! :D

    -ZTZaorish :d3d:
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Diablo 3 Super Bowl Commercial
    I would love if they did this.

    Especially if they added a extra new scene or image to the cinematic to get us more excited.

    I personally refuse to look at the datamined D3 data to enjoy the story. So I am not currently aware of what will happen.

    -ZTZaorish :d3d:
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Φ Diablo I Moments
    My favorite moment:
    Well, as many others have said: "Ahhh! Fresh Meat!"

    Another good moment:
    Realizing I couldn't hurt the Warlord of Blood with Magic. (Using a sorcerer)

    A final good moment: When I was 23, remember, this was in 2011. I was playing through the catacombs and the music was creeping me out more and more. Eventually I hear those strange voices, and I literally turn around and freak out a little bit. I just couldn't handle the heat. :(

    Never got the same scare in D2.(Even if it is awesome :olddiablo: )

    -ZTZaorish :d3d:
    Posted in: Diablo I & Hellfire
  • 0

    posted a message on Top 5 "wanna see in Diablo 3"?
    1. ACT bosses we won't expect (I really wish Diablo wasn't beaten in the first version of the game, just to switch it up. Keep him for later if he really is that badass >.<)
    2. Bosses and mobs with new abilities at every difficulty level
    3. More books spawned by D3
    4. A low video setting that won't fry my crappy laptop. (wait, should this be #1?)
    5. More Demons Mini-bosses (Butcher-->The Smith --> The Baker?:miniD: )

    -ZTZaorish :d3d:
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Difficulty Across the Modes
    Quite an interesting article.

    A couple interesting points brought up by other players that caught my attention:
    1.Gear > Level (I have to agree with this after getting a barb to hell)
    2. Blizzard has to be able to make the game easy enough at the beginning for people to want play it and not just get roflstomped.
    3. The normal game should not be a cake walk or the whole story will just be finished in a day and the "newness" factor will be mostly gone.

    That being said I think the important point is "How early should the difficulty ramp up?".

    I have not played the beta, and I won't try to speculate anything. As long as this boss poses a little bit of a challenge. (like blood raven perhaps) I will be content.

    Additionally I hope there are still at least some minor challenges along the way through normal to keep players on their toes at least a little bit.

    I leave it to Blizz.

    -ZTZaorish :d3d:

    P.S: Gonna love D3 :wd:
    Posted in: News & Announcements
  • 0

    posted a message on Oh hai!
    Welcome Boubouille,

    I am sure you will do a fine Job. (Your name sounds like a French cartoon character of some sort)

    I hope you enjoy the community here is much as I do.

    They always surprise with their knack for noticing the details in Blizzards work.

    As others said before me "Stay awhile and listen"

    -ZTZaorish :d3d:
    Posted in: News & Announcements
  • 0

    posted a message on DiabloCast: Episode XXII - Be Your Own Demon
    What about a Nyan-cat level instead?

    -ZTZaorish :d3d:
    Posted in: News & Announcements
  • 0

    posted a message on How will inferno work when Expension comes out?
    Hey Jimmie87,

    First, you should make sure to search for a topic before making a post about it.

    I have the same topic posted here:

    http://www.diablofans.com/topic/27356-what-will-happen-to-inferno-gear-after-the-first-expansion/

    -ZTZaorish :d3d:
    Posted in: Diablo III General Discussion
  • 1

    posted a message on The Ultimate Inferno Mode Quest Idea
    lol, this sounds like an EPIC version of the cow level.

    You sire are now hired on the dev team. (no sarcasm intended, this is hilarious)

    -ZTZaorish :d3d:
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What will happen to inferno gear after the first expansion?
    Quote from wilimye

    what a long read

    I think the expansion will add act5 but only add gear ties to inferno the endgame
    because it must be about endgame when everyone is 60 (at least one year after release, everyone can make it right?)

    Hehe, yeah sorry about that. When I discussing I always want to explain things in detail.

    What you mean is: They will not raise the level cap. They will just add new inferno gear tiers? hm... interesting...

    1. I can't say I agree with you, because I can't see Blizz being that lazy. (I believe they will add regular and inferno gear)

    2. Additionaly people will need to clear Act 5(Hell difficulty), and for that they will need better gear. (because Act 5 should be harder than act 4)

    3. Also I feel it would be strange for people who are decked out in Inferno gear to clear act 5 in Hell mode, and have it be a walk in the park. (This is just my personal belief on what Blizz would consider would be the most fun, having to beat act 5 in Hell, and then making it to inferno would take up more time, and it would be fun I think)

    I guess we will have to see what happens heh?

    Thanks for the contribution willimye. ;)

    -ZTZaorish :d3d:
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What will happen to inferno gear after the first expansion?
    Dear friends,

    I just listened to the latest podcast, and it got me thinking... (prepare for a long read) :lol:

    As some of you may know there were 18 tiers of armor announced before Inferno was announced.

    Let's assume for simplicity's sake that inferno will have a new couple tiers, 19 and 20. (I will refer to these as inferno1, and inferno2)

    Now let's assume the first expansion is coming out.

    This expansion will obviously include new tiers of gear for act 5 Hell. (we can all agree on this right?)

    So, the expansion maybe has 2 to 4 new tiers of gear.

    We suddenly have this new 5th that fits between every difficulty level.

    This causes two questions to come up.

    Will they use the old inferno gear to help fill in the tiers? (My guess is no)

    Reasons:
    1. This would outrage many people.
    2. It would de-value the inferno gear greatly.


    What is my speculation?

    -The 5th act of normal will have a mix of gear that from Act 4 Normal, and Act1 Nightmare.

    -Basically, drop rates for items will lie somewhere in Between Act4 Normal and Act1 Nightmare.

    I am not aware of whether you can get Nightmare level drops in Normal, but I believe it is so.
    I am inclined to believe this because Blizz made sure to state that Inferno gear could not be gotten anywhere else than in Inferno. (implying that Hell gear could at times be received in Nightmare, and Nightmare gear could sometimes be received in Normal)

    What about the act 5 gear in Hell?

    The 5th act of Hell will have new tiers that are separate, and eventually superior to those of inferno. (tiers 21 to 24)

    It is possible that your Inferno gear carries you through the first 3rd, or half of inferno. (but eventually the act 5 gear will be better.

    and

    The inferno level cap will be raised to include New inferno gear. (tiers 25, and 26)

    This is the only logical conclusions I have to this problem that I am sure Blizzard has foreseen.

    An additional Side point that is supported by this theory:

    Theory: You will not be able to play just once through each level of difficulty level to reach the recommended level for the next difficulty.

    i.e. Your character won't be level 30 by the end of Normal if you run everything once. (30 is the recommended level for nightmare)

    Why do I believe this?

    Well, if you finish Normal at level 30, and can start nightmare reasonably easily at that time. Then what will happen once the first expansion comes out?

    Here is what will happen:

    Regular D3

    Normal 1-30 (act 1-4)
    Nightmare 30-50 (act 1-4)
    Hell 50-60 (act 1-4)

    This would happen if they had you finish normal at level 30 by doing just one run.

    Expansion D3 (the levels are not exact, just speculation)

    Normal lvl 1-30 (act 1-4)
    lvl 31-32 (act 5)

    Nightmare lvl 30-50 (act 1-4)
    lvl 51-52 (act 5)

    Hell
    lvl 51-60 (act 1-4)
    lvl 61-65 (act 5)

    What I want you to notice is the "overlap" between the difficulty levels. This overlap will cause the game to get easier once you get to the next difficulty level. (because you will be a higher level than what you should have been)

    How will Blizz handle this?

    Probably somewhat like in D2. They won't let you get to the level of your choice in just one run.


    I remember often times being level 24-26 near the end of act 4. I would beat Diablo around that level. The expansion would bring me to about level 35 in a single run. Then I would grind to level 45-50 before nightmare.

    Basically: They will leave enough of a gap between difficulties so that they can add in expansions with as little overlap as possible.

    Counter points to my argument:

    1. Blizz stated that they wanted you to level "smoothly", and this contradicts my case to some degree. "Smoothly" means you will level without much grinding.

    My opinion about this: If it is too easy to level it will cause some overlap with the expansion, as in the example above. I

    2. If each difficulty setting is decently harder than the previous, most people probably won't mind a couple extra levels.

    My opinion about this: If the difference in difficulty really is that big, then I agree with counter point #2. But I still believe there will be at least some grinding involved between the difficulties.
    ---------------------------------

    This issue of overlapping will only get worse as Blizzard is planning on more than 1 expansion. So imagine this issue with 2 or even 3 expansions.

    I hope this hasn't been too confusing to you all.

    I really tried to express my thoughts clearly.

    Let's Discuss!

    -ZTZaorish :d3d:
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.