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    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Quote from JerryHou

    So if currently I can farm A3 smoothly, when 105 live, I'd go for MP1 for better loot.

    Yes, and you could hit up any act (on MP 1) and they'd be roughly equal to Act 3 1.0.4... or a little bit easier.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Quote from Efrye

    Do you happen to know whether the distribution of item levels depend on the act or the monster level? I mean is the ilvl 63 ratio in act 1 identical to act 3 now?
    I know that properties on items depend on monster level now, but I don't farm for yellow items but for legendaries. And those still depend on ilvl.

    Depends on monster level, and as Lylirra said, all 4 acts (with any Monster Power on) become level 63.

    Lylirra "So, the moment you go into Inferno with any kind of Monster Power (e.g. Monster Power 1 and above), all monsters become level 63, and they can now all drop iLevel 63 items the same way that Act III and Act IV Inferno currently do. However, bumping up Monster Power beyond 1 will not further increase your chance of getting iLevel 63 items."

    You do not get bonus EXP at 60 for monster level, only MF and GF
    I have a feeling this system will be re-worked prior to, or shortly after release, otherwise there is no point doing above Mlvl 1 unless you're bored and want to farm slower, the speed vs MF/GF bonus doesn't sound like it will even out.
    I think so too... MP1 is the best way to go atm.
    Posted in: Diablo III General Discussion
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    posted a message on The end of Magic Find
    I am a bit sad they are transitioning away from item-based MF. It's one of the big reasons I enjoy the item-hunt... and generally just have fun finding items with high MF/GF.
    Posted in: Diablo III General Discussion
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    posted a message on Is Jerry Sandusky crazy or just a coward?
    Quote from Irrational

    However, I feel very bad for Sandusky. Like I said before, his sexual fantasy was the power of the younger age. He probably felt very ashamed of this himself, but he couldn't control himself, as sexual desire is one of the most powerful feelings a human can feel. He isn't a raging lunatic. Much like foot fetishism or other strange fetishes, these are feelings that he can't control.

    I don't know, even if one had such a desire, some morals/ethics should stop you. But I say this while wondering how the riots happened here in Vancouver last year... if I had been there in the crowd, at some point I would be like "hmm this has gone a little bit far maybe we shouldn't break into stores"... yet tons of university students etc were doing it.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Windows 8 for gaming
    Quote from chaoslux

    I think i'm going to stick with the 2 OS theory and wait for Windows 9:

    Win95: Huge improvement over 3.1, but filled with bugs
    Win98: It's a smoother, faster, bugfree Win95.
    WinME: Horrible
    WinXP: Removed bloat/fat, smoother, faster version.
    WinVista: Beyond Horrible
    Win7: Removed Bloat/fat, smoother, faster version.

    If history serves...yeah i'm staying with my 7 Ultimate until Win9.
    Posted in: Off-Topic
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    posted a message on Why Diablo is fun again
    Quote from Doorsfan

    Quote from OneTwoSC

    Quote from Nastai

    This game puts me to sleep faster than reading books. I honestly don't know why I continue to log on.

    Actually this is not uncommon. It goes somewhat to the issue of loot being even across whole acts (and almost the whole of Inferno now). You have no goal; you just roam endlessly looking for elites.

    In Diablo 2, what was different is the treasure classes. As much as running bosses might not appeal to people (or Blizz thinks so), the idea of having a goal kept you excited. Eg "I'm going to farm the Countess for runes" or "I'm going to farm Meph for Shako" or do group runs of Baal.

    Additionally, Diablo 2 was focused around uniques, and that was fun and exciting (for me atleast). Diablo 3 is centered around rares (since legendaries are so infrequent), and that is simply not as fun because rares are useless 70-99% of the time.

    Let me correct that for you ; a person gets bored when their sense of progression ends. This means drops are too infrequent, or the need is already satisfied very easily (See: AH).

    And no, Re-running same thing, over and over - Is not fun. I don't think it's fun in D3 either. It's not what i find fun in the game.

    It did not keep you excited, because that is not a goal. It was a fools quest. If you get excited by saying "i'll throw my self on Countess enough times to that so that she will give me some insanely low % chance of a low lvl rune, when i need insanely high lv ones" Then your sense of excitement is very strange sir - Do you get excited by throwing your self at a brick wall? - So please, don't get nostalgic with "This kept me excited!" - It only served as to having you be mindless and f'cking bitter over the game-design.

    The only Reason D2 lived as long as it did was ladder resets and alts which people speak of as "oh it was end-game" - Give me a break, it was the 100% clear way of getting progress all over again - So stop sugar coating it with "Oh but it was my goals, my DREAAAAMS" - You want a goal in D3? Go gear so you can steamroll Act 3 Inferno or higher, that's a very high end goal. But yet you don't see anyone talking about that, now f'cking do you?

    That's your opinion. I had a lot of fun running Meph a billion times. It's not nostalgia; I went back and played it these past few weeks and am having a lot of fun again. I still love D3 but I can see where the issues are.

    Inferno just pigeon holes you into builds and certain stats like AR. It's killing diversity, but that's a whole different issue.

    You can tone down the language too jeeze. Tough to post on this site now with posters like you lol. Civil discussion!?
    Posted in: Diablo III General Discussion
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    posted a message on Why Diablo is fun again
    Quote from Nastai

    This game puts me to sleep faster than reading books. I honestly don't know why I continue to log on.

    Actually this is not uncommon. It goes somewhat to the issue of loot being even across whole acts (and almost the whole of Inferno now). You have no goal; you just roam endlessly looking for elites.

    In Diablo 2, what was different is the treasure classes. As much as running bosses might not appeal to people (or Blizz thinks so), the idea of having a goal kept you excited. Eg "I'm going to farm the Countess for runes" or "I'm going to farm Meph for Shako" or do group runs of Baal.

    Additionally, Diablo 2 was focused around uniques, and that was fun and exciting (for me atleast). Diablo 3 is centered around rares (since legendaries are so infrequent), and that is simply not as fun because rares are useless 70-99% of the time.
    Posted in: Diablo III General Discussion
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    posted a message on Kripp tips @Blizzard
    I dislike posting this because I'm bumping... but I'm now pretty sure it's either him or a hired goon that goes onto every forum when he is doing something or releasing a video, making threads like these to pool viewers and generate ad money.

    At least he's more respectable than Athene though.
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    Quote from Zeyn

    Quote from OneTwoSC

    Quote from AudioCG

    Quote from brx

    Quote from AudioCG

    Quote from brx

    @AudioCG: you are either completly biased or blinded. Either way lay off the hate please (not only you though), I understand the open letter hurts, but still..

    OK then;

    Open challenge.

    Go ahead and show me some brilliant storytelling from ANY Blizzard game.

    I'll wait. No seriously, show me a SINGLE Blizzard game that does not have campy dialog, you should be able to produce this right? Just one.

    I own every Blizzard game ever made, if I was "Biased" you would think I would be on the side of the "old" right?

    All Blizzard games have campy dialog, there is just MORE of it in D3/SC2, because they have more voice in game, thats it.
    d2 was brilliant. Following in the footsteps of the Marius and the darkwanderer, only to witness the evil and demonic results of their recent passing, and reveilling more and more with each acts to finally reach 'present time' of the story line by arriving at the pandemonium (citadel?) before stepping through hell. Every bit of how this story unveilled was a work of art, perfectly calculated and engineered. None of this simple brilliance and genius was in d3. Sorry for my poor eglish but i can't do anything more for you to see it, its more your problem than mine in a way.

    bwhahahahaha

    "Perfectly balanced and engineered"

    And this quote (my second time posting it in this thread) pretty much DESTROYS what you just said;

    http://diablo.incgam...d3-tl2-and-more

    "I will admit that in previous incarnations of Diablo the story was completely tacked on after the game was complete, and it felt that way."

    Thats DIRECTLY from the mouth of the LEAD DESIGNER of Diablo 2, please, tell me more about how Diablo 2 had a "Perfectly calculated" story.

    roflol.

    But this also begs the question, why can't we demand a good story from D3? They had X more years and money-power to make it a good experience, say like Half-Life 2's story (obviously a different game though).

    Though some here have said they liked it which is a bit shocking to me I guess :/ I love Blizzard but I have to say it like it is.

    I hated the story in Half-Life 2. I hated the way it was delivered. If I wasn't careful I could trigger dialogue while still having enemies raining fire down on me. Machine gun fire is not conductive to understanding a plot. And yes I finished the game, and even though I know what happened I still don't care one bit about any of the characters or that world. With Diablo 3, I actually had an emotional response to the death of Leah (supposed death).

    That is just one example, and as been stated by a previous poster, the way a story is delivered in a video game MUST be different than the way it would be in a book. It has to fit with the game play. A hack and slash game like Diablo can't require you to search every room for a single item hanging on the wall that will then give you foreshadowing to a perfectly timed plot twist three acts later.

    My issue with video game story telling (in general) is not about plot holes. My issue is with deus ex machina and characters not acting the way they should, or not having good motivations. Diablo 3 does a good job of avoiding those issues. Act 3 is a perfect example of game storytelling done right. You arrive at a besieged keep, and you are already the mighty Hero that is going to save the world. But just because you are there doesn't mean that all the other humans can go back and sit around the fire and maybe sell you stuff. Quite the opposite, the defenders have already been fighting and dying for days trying to keep the demonic hordes from not only killing themselves and their families, but the rest of the world. You have to use your super-human might to beat back the enemy long enough for the human defenders to reinforce the walls so they can hold them off while you go fight the BBEG (Big Bad Evil Guy). If you listen to the npcs talking to each other, they go from total despair to hope as you progress through the act. It just makes so much more sense than a game like Half-Life 2 where there is a single guy doing EVERYTHING and the only point for there to be any npcs at all is so they can open a few doors for you.

    Plot holes are going to happen in a video game. Maybe Adria managed to pull the souls back into this world from the Abyss. Maybe she enlisted the help of another Nephalem, which we haven't heard from. The lore already supports mortals being more powerful than either Angels or Demons, and this feat would totally make sense to me. If we never get an explanation for how she did it, I'm not going to sweat. Doesn't bother me. My hero has more important things to do than worry about a few demonic souls.

    We'll have to disagree about HL2 then, but claiming act 3 is a perfect example of storytelling kind of made me cringe lol :/ Sure those little bits of npc's feeling despair etc isn't bad, but the main plot line with the boss and his persona/delivery are just way off (from being a strategic guy).

    And yeah, the game is about gameplay more so, but the problem is this game forces you into the story very often. D1/D2 were much easier to skip and less frequent on hammering it into you.
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    Quote from AudioCG

    Quote from OneTwoSC

    Quote from AudioCG

    Quote from brx

    Quote from AudioCG

    Quote from brx

    @AudioCG: you are either completly biased or blinded. Either way lay off the hate please (not only you though), I understand the open letter hurts, but still..

    OK then;

    Open challenge.

    Go ahead and show me some brilliant storytelling from ANY Blizzard game.

    I'll wait. No seriously, show me a SINGLE Blizzard game that does not have campy dialog, you should be able to produce this right? Just one.

    I own every Blizzard game ever made, if I was "Biased" you would think I would be on the side of the "old" right?

    All Blizzard games have campy dialog, there is just MORE of it in D3/SC2, because they have more voice in game, thats it.
    d2 was brilliant. Following in the footsteps of the Marius and the darkwanderer, only to witness the evil and demonic results of their recent passing, and reveilling more and more with each acts to finally reach 'present time' of the story line by arriving at the pandemonium (citadel?) before stepping through hell. Every bit of how this story unveilled was a work of art, perfectly calculated and engineered. None of this simple brilliance and genius was in d3. Sorry for my poor eglish but i can't do anything more for you to see it, its more your problem than mine in a way.

    bwhahahahaha

    "Perfectly balanced and engineered"

    And this quote (my second time posting it in this thread) pretty much DESTROYS what you just said;

    http://diablo.incgam...d3-tl2-and-more

    "I will admit that in previous incarnations of Diablo the story was completely tacked on after the game was complete, and it felt that way."

    Thats DIRECTLY from the mouth of the LEAD DESIGNER of Diablo 2, please, tell me more about how Diablo 2 had a "Perfectly calculated" story.

    roflol.

    But this also begs the question, why can't we demand a good story from D3? They had X more years and money-power to make it a good experience, say like Half-Life 2's story (obviously a different game though).

    Though some here have said they liked it which is a bit shocking to me I guess :/ I love Blizzard but I have to say it like it is.

    You cant "demand" anything, you either like it, or you dont.

    You dont have creative control in ANY GAME/BOOK OR FILM. Period, you have exactly 0 say in this, ever, you either buy it, or you dont.

    Im just saying its retarded to expect a brilliant story from a company who has ALWAYS DONE THE SAME THING regarding story. Again, they have always had campy stories, why exactly would you expect anything else from them?

    I didn't expect it to be as bad as it ended up. I guess I should have seen it coming during the beta, but that first portion really wasn't terrible at all.

    And we actually do have more say than you think, at least in affecting future titles. An example is the constant feedback we gave over at SC2Mapster on SC2's custom game system, is now resulting in some of the features of the upcoming arcade (like an active lobby system).
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    Quote from AudioCG

    Quote from brx

    Quote from AudioCG

    Quote from brx

    @AudioCG: you are either completly biased or blinded. Either way lay off the hate please (not only you though), I understand the open letter hurts, but still..

    OK then;

    Open challenge.

    Go ahead and show me some brilliant storytelling from ANY Blizzard game.

    I'll wait. No seriously, show me a SINGLE Blizzard game that does not have campy dialog, you should be able to produce this right? Just one.

    I own every Blizzard game ever made, if I was "Biased" you would think I would be on the side of the "old" right?

    All Blizzard games have campy dialog, there is just MORE of it in D3/SC2, because they have more voice in game, thats it.
    d2 was brilliant. Following in the footsteps of the Marius and the darkwanderer, only to witness the evil and demonic results of their recent passing, and reveilling more and more with each acts to finally reach 'present time' of the story line by arriving at the pandemonium (citadel?) before stepping through hell. Every bit of how this story unveilled was a work of art, perfectly calculated and engineered. None of this simple brilliance and genius was in d3. Sorry for my poor eglish but i can't do anything more for you to see it, its more your problem than mine in a way.

    bwhahahahaha

    "Perfectly balanced and engineered"

    And this quote (my second time posting it in this thread) pretty much DESTROYS what you just said;

    http://diablo.incgam...d3-tl2-and-more

    "I will admit that in previous incarnations of Diablo the story was completely tacked on after the game was complete, and it felt that way."

    Thats DIRECTLY from the mouth of the LEAD DESIGNER of Diablo 2, please, tell me more about how Diablo 2 had a "Perfectly calculated" story.

    roflol.

    But this also begs the question, why can't we demand a good story from D3? They had X more years and money-power to make it a good experience, say like Half-Life 2's story (obviously a different game though).

    Though some here have said they liked it which is a bit shocking to me I guess :/ I love Blizzard but I have to say it like it is.
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    Quote from Zero(pS)

    I'm not 100% sure who said it, but I think it was Jay Wilson, and quote becomes more and more spot-on as the time passes: "the hardest thing to fight against are people's memories" (or something like that). And he didn't even try convincing my grandmother that things are better nowadays than when we had a dictatorship here in Brasil..

    Wise man, that one.

    Here's a counter-point to that. I never played D1 when it was released (didn't care back then I guess). I only went back to it after D2, so I can't be blamed for nostalgia... and I thought the mood and tone was very well done. Granted there was much less story-telling back then, since they just couldn't do it I guess... maybe it was a good thing lol?
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    Quote from AudioCG

    Quote from OneTwoSC

    Quote from AudioCG

    I am still surprised at people crying about D3's story, when literally every single Blizzard game ever has had a pulpy/cheesy story.

    They just had MORE story/dialog in D3.

    The hypocrisy in this community is hilarious.

    Also; the funniest part?

    http://diablo.incgam...d3-tl2-and-more

    The OG creator/lead dev from Diablo 2; "I like how they told the story, though. It’s interesting and I’m compelled to listen to it and I like how it’s related. The method they used to tell it is nicely-done, and it doesn’t feel tacked on. I will admit that in previous incarnations of Diablo the story was completely tacked on after the game was complete, and it felt that way. I think Diablo III did a great job integrating the story into the mechanics. "

    Did people just forget the space hicks in SC1? Or basically ANYTHING ever said in a WC title? Or the "tacked on" dissconnected story from Diablo? (Zug-zug? Y U SO NOSTALGIC?)

    Blizzard has never been known for deep engaging storys, they have always been "cool" and "fun", and a background for the feature of thier titles, the gameplay.

    Yeah but atleast back then the voice acting was bearable and they didn't have the power to do invasive cut-scenes every 5 mins.

    And that Diablo 2 dev was clearly being nice for the sake of his career.

    Your CLEARLY trying to twist the FACTS put right in front of you to suit your argument, because you have nothing to back up said claim.

    Thats pretty easy to do isnt it?

    What facts? Everyone here who liked the story just said "I liked it" and gave no facts or essay. Even you did it, except for the quote from the D2 dev, who's response is about as safe as Jay Wilson's on the story feedback.

    I don't know how anyone can defend D3's story as a whole. If you take a writing course and then come back and say it was great, I'll be shocked. Now I do notice that you are just saying that it's no worse than D2's/D1's/War2's etc (so in effect you could be saying that all sucked)... well I do agree that none are perfect, but there was much more subtlety, etc... (I'll let the link in my OP do the talking I guess).
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    Quote from AudioCG

    I am still surprised at people crying about D3's story, when literally every single Blizzard game ever has had a pulpy/cheesy story.

    They just had MORE story/dialog in D3.

    The hypocrisy in this community is hilarious.

    Also; the funniest part?

    http://diablo.incgam...d3-tl2-and-more

    The OG creator/lead dev from Diablo 2; "I like how they told the story, though. It’s interesting and I’m compelled to listen to it and I like how it’s related. The method they used to tell it is nicely-done, and it doesn’t feel tacked on. I will admit that in previous incarnations of Diablo the story was completely tacked on after the game was complete, and it felt that way. I think Diablo III did a great job integrating the story into the mechanics. "

    Did people just forget the space hicks in SC1? Or basically ANYTHING ever said in a WC title? Or the "tacked on" dissconnected story from Diablo? (Zug-zug? Y U SO NOSTALGIC?)

    Blizzard has never been known for deep engaging storys, they have always been "cool" and "fun", and a background for the feature of thier titles, the gameplay.

    Yeah but atleast back then the voice acting was bearable and they didn't have the power to do invasive cut-scenes every 5 mins.

    And that Diablo 2 dev was *probably* being nice for the sake of his career.

    Edited clearly to be probably.
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    This guy put a lot of effort into this... I think it is worth a read if you can manage it.

    Click for the story review.
    Posted in: Diablo III General Discussion
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