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    posted a message on Poll; will we see unicorns?
    The Secret Unicorn Level.

    Seriously.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 2 Juggernaut
    Good first run! If anyone wants to join us, get up to the beginning of Act II USWest HC! We're all about level 15-16.

    The current plan is to start again tomorrow (May 22) at 3PM PST. Need all the help we can get.
    Posted in: Diablo II
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    posted a message on Oh noes! Judgement Day!
    Quote from Jamoose

    If people actually believe in this, it sets us back in a negative way.

    Is it really surprising? Real life Witch doctors.

    And that's why education is important.
    Posted in: Off-Topic
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    posted a message on XP rate
    Quote from Runner55
    and the fact that there will be no ladder resets.

    Is that a fact? Can you provide evidence? I can't seem to find any info on D3's ladder, or if there will even be one. I know how it is pre-launch.. you hear things in videos or read an article claiming something, then can't remember where you got the information, so I don't blame you if that's the case. Appreciate any help.
    Posted in: Diablo III General Discussion
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    posted a message on XP rate
    Jackzor speaks the truth. Here is the quote from Baskiok regarding the level cap.

    "So just to reiterate some things and maybe draw it back to more specific bullet points of why a lower level cap is (we believe) better for the game:

    We want each level to feel like a significant boost in power. You can think of the amount of power a character gains through leveling as a bucket of orange soda, and each level as a glass. We have to have an end-point and so we can only scale player power to that point. By having fewer glasses they can be filled more, and each one has more delicious thirst-quenching orange soda. Spread that same bucket out over 99 or 200 glasses, and each level is less satisfying (if not downright unnoticeable).

    We want level benefits to be as clear as possible. Some people have suggested "Well, let us hit level 60, but then keep giving us points after that." which isn't a solution, it's the same problem except worse because there's no actual tracking mechanism built in (ie levels). We also want to avoid providing level benefits at irregular intervals (although this may be unavoidable for trait points), as some people suggest "Let us level to 99 and just give us the rewards every few levels". This goes back to the first point: We want each level to feel like a significant boost in power. Trait points may not come every level, but the sum of the other increases from leveling, we feel, are still very significant and maintain our intent.

    Because of the extreme leveling curve in Diablo II, balance really couldn't be adjusted around level 99 characters. This meant that the last 15 or so levels were not just minimal increases in power, but in most cases provided absolutely nothing to a characters ability to effectively complete Hell difficulty and get items, which did significantly improve their character. Instead, leveling to 99 became a status symbol more than anything.

    We can have long term status symbols people can go for that are extremely visual, show to others the effort you've put in, but not attach that to something like a character level. Along with artisans, achievements, gems, runestones, and all the other various character customization progressions, we still have some surprises left in store on this front.

    Balance isn't a main point for a tighter level system, but it is one side benefit. With the sum changes and improvements to all of the core designs, we believe that we can have a more reasonably challenging game throughout (as we can fairly clearly know how strong someone should be at any point in time) without attempting to create "challenge" through cheesy tactics.

    The game paces out progression very well through all of the various customization systems, which are far more interesting and important to an end-game character, as opposed to chasing a number.


    I'm sure I'm leaving out a good point or two. The real bottom line is that we understand people like having those long term goals, and those feel good to chase and eventually achieve, but we do not feel one needs to be character level, and in fact making character levels a long term goal brings a great many negative effects with them (keeping in mind our goals for how important each level should feel). We do not doubt that people will feel good about chasing the long term goals of building the perfect character, getting a playtime intensive achievement, leveling up an artisan to max, or any of the other many individual long term progression systems the game offers."
    Posted in: Diablo III General Discussion
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    posted a message on Oh noes! Judgement Day!
    Well at least we'll get to meet Diablo in person.
    Posted in: Off-Topic
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    posted a message on The Official "Let's Get To One Million Likes" Campaign
    I made a FB just to like it. People are so lazy!
    Posted in: Diablo III General Discussion
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    posted a message on Unlimited - An Elite Diablo 3 Guild And Community Is Recruiting!
    I like your website.
    Posted in: Clans [NA] [PC]
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