I'm using it for transcendence for my wol build. I have found that I am dying not by getting nuked but by not gaining hp back fast enough. so lets not have this turn into a heal monk stat fight. thx.
- Registered User
Member for 6 years, 8 months, and 7 days
Last active Tue, Sep, 10 2019 21:34:31
- 0 Followers
- 17 Total Posts
- 0 Thanks
Dec 6, 2017Posted in: Diablo III General Discussion
I cannot seem to figure out why "health globe healing bonus" can be on items when they are dropped but we cannot reroll for it. I want the stat for my monk but I cannot find decent gear with it and no item that I've tried allows me to reroll for it. info would be appreciated. thanks.
Nov 27, 2017Posted in: Monk: The Inner Sanctuary
I feel I am relatively well versed in this game. I use d3planner and everything while am on the leaderboards. Yet I cannot for the life of me figure out why the cold wave of light (shattering light) rune hits for jack squat most of the time. According to d3planner both the initial cold bell and the wave should be hitting for the same as the fire rune. However, when put into practice that's clearly not the case (hitting for roughly 1/2 to 1/3 most of the time of the fire runes damage) and I cannot figure out why. A enemy inside the initial cold bell attack should also be getting hit by the wave and everything in a line behind the bell. This does seem to work properly but the numbers aren't there. technically a enemy should die twice as quickly with the cold rune since you hit twice and fire only hits once while both SHOULD be putting out the same amount of damage per hit. Furthermore, the fire rune does more damage than all of the runes per target hit. Even more than the holy rune which does 1045% damage. There is simply something wrong with the numbers. I've also removed elemental damage from the equation and numbers just don't add up!
Is it bugged? Please help. thanks
Apr 23, 2017Posted in: Barbarian: Bastion's Keep
Okay. Thanks in advance because I just can't figure out what's working and what isn't with my build.
Gear: Full raekor's set, focus & restraint, bracers of destruction and (weapon) fury of the vanished peak.
Gems: bane of the trapped, zei's stone of vengeance and esoteric alteration.
What i'm trying to figure out is what is actually working properly/in conjuction with everything else with my build.
I build up charge stacks just as a normal raekor setup would then charge out away from the pack and seismic slam. I'm normally seeing crits between 40-90 billion with slam - rumble. However, sometimes I'm seeing double that or more with the largest I've noticed so far being 266 billion on a RG (I don't use stricken).
All tests that I've done have been rather inconclusive and I haven't found anything online about it.
Question - With zei's stone of vengeance when I have raekor stacks and full of fury, I charge away from the group and use seismic slam so as to get max damage. with how rumble works and how rumble is the larger part of the damage of slam, after using slam can I charge back in immediately without losing it's damage buff to rumble? I cannot tell if zei's stone of vengeance and passive "no escape" damage buffs requires me to stay at range during rumble's uptime or is it simply at seismic slams cast distance. This is a huge question for me and this build because it's a 60%+ damage swing one way or the other. That and it's driving me up a dam wall trying to figure it out. Again ty for your time. Cheers
- To post a comment, please login or register a new account.