I chose Archetype, there's nothing like playing a melee combatant, especially a big beefy Barbarian.
After watching the PvP demos and seeing how fast Barb's attack with their two-handers I can only imagine what kind of hell is going to break loose with the tornado of fury unleashed by Frenzy Barbarians.
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Just thought about 4 Wizards with max ranked multi-Magic Missile, rofl.
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From the Back to Basics: Class Resource Systems post by Blizzard.
http://us.battle.net/d3/en/blog/3390853#blog
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I can promise you this much though, I will have one solitary Barbarian and he shall be the meanest, baddest, most awe inspiring son of a bitch you'll ever see walk in the realm of Diablo.
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If I can go into a sword/board spec and /godmode then that sounds like a whole lot of fun and what i'll probably do.
Hard not to go straight up old school 2h whirlwind build though.
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"Your Hammer of the Ancients strikes the ground with enough force to shatter the ground beneath it, raising a wall of earthen shards in front of the Barbarian to block spells and ranged attacks. Lasts X seconds or until Y attacks have been absorbed."
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Ruthless: 5% Crit and 50% Crit Damage
Frenzied Attack: 20% Crit and 30% Crit Damage
Weak Spot: 100% Crit Damage
Superior Skill: 20% Increase to Precision (Crit Chance)
Might switch Ruthless or FA for Superior Skill
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I would have to say no longer than ten seconds on some of the weaker mid tier and stronger low tier skills. Beyond that the weakest of the low tier skills should definitely have no cooldown at all.
Having these short but not too restrictive cooldowns would keep combat fast paced and fun. I think a two minute cooldown would feel rather long in a game like Diablo.
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After watching the PvP demos and seeing how fast Barb's attack with their two-handers I can only imagine what kind of hell is going to break loose with the tornado of fury unleashed by Frenzy Barbarians.
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Another rune could allow the ancient spear to simply be used as a ranged attack and to not pull enemies towards the Barbarian at all