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    posted a message on PTR LeapQuake is dead

    lol Im nearing 1k paragons, played that build for 350+ hours this season, sure I have lut socks in cube :D

    Posted in: Diablo III General Discussion
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    posted a message on PTR LeapQuake is dead

    I saw that boost on 6p MotE set, skills were buffed from 800% to 1200%. Was happy about that, as I like this set a lot and use it in season 5 as main. But guess what. You can leap now 50% slower than before, its like barb gained 1000 years or so, most of the time you feel like a one legged geezer on meth just standing for 1 - 1.2 seconds while mobs are murdering you before you leap again. If this was intentional behavior for "improved" MotE set, then its RIP. I really, really hope its just a bug.

    Posted in: Diablo III General Discussion
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    posted a message on Skull Grasp is now..............
    Quote from domdomr»

    This means instead of whirlwind doing lets say 300% base damage (+300%) for 600% total : It is now 300% X 300% for 900% AND it also buff the whirlwind tornadoes spawned by wrath of the waste (2500% X 300% for 7500% weapon damage) instead of 2500% + 300% for 2800%.

    If this turns to be true, then its skull + unity for grifts, and for t10 will be F&R + skull in cube as its way better than convention of elements for ww users. I like it!
    Posted in: Diablo III General Discussion
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    posted a message on 2.4.1 Datamine Commentary & Release Dates

    Your font is too small, can't read it from Jupiter

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.1 Datamine Commentary & Release Dates

    If you say we need more classes, then we would need more space for new chars, more stash for new class sets and items and so on. Btw, more classes would mean each primary stat need one more class or runt about Blizzard hating str/dex/int users would never end. Personally, I wouldn't mind seeing new classes in D3, but cant even think of what would those be, if not return of D2 classic, as Amazon, or Necromancer, or Druid.


    About paragons. I don't think I would invest 10% of time I have already spent on D3 if no paragons were introduced. Those keep me going, knowing that with enough effort I can become epic over9000 barbzilla I always wanted to be lol.


    I would like WW set to get some more boost than just triple rend action, as I don't see how would it keep up with MotE, IK or Raekor, with conclusion that IK/Raekor build will get even more op with IK 6 pieces damage boost. I don't mind using rend with WW, but this way it seems we are forced to use it with this set and to find space for lamentation as belt in our builds. That means witching hour will lose its place on barbs as PoC is mandatory for grifts (if anyone even play WW anymore lol) anyways.


    Also, I'm kinda sad supp barbs were nerfed af. Mob rule lost its potential and HotA globe barb is RIP. I might be forced to play other classes more than I like to be able to get into high grift groups...

    Posted in: Diablo III General Discussion
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    posted a message on How to be a master of lightning and the storm

    Barb can be lightning based but its weak compared to other builds. Better skip this one if you dont plan running lightning ww barb or MotE seismic slam lightning barb.

    Posted in: Diablo III General Discussion
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    posted a message on Pet Clipping

    Oh, ok.

    Posted in: Diablo III General Discussion
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    posted a message on Pet Clipping

    I'm not a pet doctor myself, but I'm curious, how do you avoid narrow areas fighting when stuck in the sewers, or caves grift?

    Posted in: Diablo III General Discussion
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    posted a message on Diablo Patch 2.5 - A wishlist

    Forgotten/inscribed beyond ancient items? Sounds cool, I would make those to be only items in game that have possibility for double enchanting + they should have some more stats, + 100/150 compared to ancient, maybe even few more % of something related to it (8% atk speed or 11% damage compared to 7% atk speed or 10% damage for weapons). Also would be nice to see some requirements before we could use those items, like paragons/quests/etc...


    About super elites that spawn on you out of nowhere.. Not great idea for HC...

    Posted in: Diablo III General Discussion
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    posted a message on I need help with my Explosive Blast Wizard build please

    I would say you have poor gems for this build to work as you would like. You will need bane of the trapped for sure. Also, maybe esoteric alteration could be helpful to boost your toughness a bit. You will need to swap your magic missile for something better, like electrolyte arc lightning. I would swap glass cannon passive with elemental exposure, it is much better one. Also, your teleport rune is not good, calamity is much better for this build. That way you would have arcane damage on teleport, lightning damage on generator skill, fire damage on exploding blast and frost damage from nova and armor. All of those would make elemental exposure to boost your damage by 20%, and that is more than you get from glass cannon, without setbacks like - armor and resistances. Also, no point in not using nemesis bracers in cube, this build is way more weaker without constant feeding on elites.

    You will find better armor pieces for this build, magefist or frostburns would be good for hands slot, gloves of worship too. You want pauldrons of the skeleton king for shoulders, or death watch mantle. Leoric's crown or Andariel's visage for helmet, blood bracer for wrists, orb of infinite depth or primodial soul for off hand, cindercoat for torso, hexing pants or pox faulds for pants, and firewalkers for boots. Also, hopefully you will find ancient wand of woh and upgrade your legendary gems at least to 25.

    Posted in: Diablo III General Discussion
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    posted a message on Simple Uber Suggestion
    Quote from Headcrackkilla»

    I was thinking that blizzard should put a crystal in the ubers chambers so that you can just teleport back to the room with the portals. instead of using a townportal and running a 5k sprint.


    i know it's not a huge thing but i think it;s a huge quality of life improvement when you're doing 5-10 sets of ubers at a time. anyone else have an opinion?

    This is what I would love to see, I spend a lot of time killing ubers, and about 70% of it is running towards portals or waiting on Magda to drop her shields.
    Posted in: Diablo III General Discussion
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    posted a message on [Idea] Belt socket for adventuring legendary gems.

    I like it, hope they do something like that. Nothing game breaking yet usefull.

    Posted in: Diablo III General Discussion
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    posted a message on 2 things the Devs still need to fix.

    1.) There is a simple solution for this that takes away like 5 seconds. When you enter grift, simply go back to town, cast all summons and re enter grift.

    2.) Same is with for example ancients with barb. They attack what they want most of the time lol

    Posted in: Diablo III General Discussion
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    posted a message on Justice Lantern does not exist!

    I cant find heart of iron lol, all 6 classes made, spent so many shards on chest armors, and last season I couldn't defend myself from Kadala's heart of iron bombardment.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo Patch 2.5 - A wishlist

    I would like to see some classic legendary items improved. Like gloves of worship. Blizzard could add 5 sec duration bonus to pylons activated by the user of these gloves. Nothing game breaking. Also, would be nice to add pet option list. So we could choose if pets would pick up gold or progression orbs instead.

    But what I would really adore would be that L gems upgrades would really be as it is written, because if 60% chance to upgrade gem fails 8/10 times, then its not 60% chance at all.

    Posted in: Diablo III General Discussion
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