Post that has been talking about this for a couple a days alreaady
alot more opinions in there too . Pages 3 and 4 are most interesting in my opinion
- flawkstawker45
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Member for 13 years
Last active Thu, Mar, 1 2012 13:34:29
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Aug 4, 2011flawkstawker45 posted a message on Skill Points Removal Fuels Game ControversyPosted in: News
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Jul 9, 2011flawkstawker45 posted a message on DiabloCast XVII - Hardcore Is Too HardcorePosted in: NewsQuote from ScyberDragon
As mentioned, the demo is used to allow 15-20 mins of straight action. Who wants to spend their play time going from lvl 1-5.
As for the skill ranks, last we knew it was 15, not 5-7. It is assumed that every difficulty, it increases by five. This will also help promote skill choice since you can't just cap one first.
The toggle option is obviously the best choice.
My favorite diablo memory is my brother and I having to rotate ice packs under our crappy laptop to avoid it from over heating from hours on hours of straight playing.
And you guys aren't as funny without me
Thank you for mentioning the skill rank fact. Normally the information in these cast are pretty spot on and much better IMO then the diablo3INC cast but I definitely think they beat you guys this time in accuracy. Still great job as always gentleman. On a side note ..what's a guy got to do to get an update on skills and traits around here? -
Jul 2, 2011flawkstawker45 posted a message on The Future of Item SellingI'm gonna have to say I lean to the no stores side of things, but with that said I also have to admit that there is going to eventually be some site selling gold and maybe items. As long as Blizzard does its job which they sounded pretty adamant about making a strong economy, then we will be fine. Any thing that is bought will be straight from the economy and just as easily (or difficultly) earned by putting time into the game. Sure there may be a character or two out there that was buying some pretty good items but it's still something that had to drop in game and put up on the market. It's never gonna be the only way to get the best items so haha to those who spent money. Blizzard making a store and essentially duping items for distribution is the dumbest thing I ever heard. That would go against the economy they are fighting for and that needed to be said.Posted in: News
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Jun 5, 2011flawkstawker45 posted a message on The Diablo Chronicles: Enemies & CombatGood read...... Who thinks the Demon hunters resource is Stamina? I think it sounds crazy.......So crazy...it....might ...just ....work!Posted in: News
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Jun 3, 2011flawkstawker45 posted a message on Twentieth Batch of Screenshots and ArtBravo Blizzard. A sterling performance.Posted in: News
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May 19, 2011flawkstawker45 posted a message on Sixteenth Batch of Screenshots and ArtPosted in: News
Yea that's what I thought as well. I've just convinced my self that they meant 1 mil more than the people who already liked their facebook page. Currently the Blizzard face book page has 1,070,436 likes on it.This is the link I went to and liked.Quote from Daemaro
1 million seems pretty impressive to me for a unreleased game. Didn't the official Blizzard facebook just hit 1mil a few weeks ago?
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May 8, 2011flawkstawker45 posted a message on New Force PvP Video and ContestPosted in: News
Yea no need to fear. From my undestanding each class has movement capabilties(i.e. barbarian has leap, demon hunter has like some sort of shadow movement(best seen 40 seconds into Demon Hunter Outdoor GP ) not sure what the Monks has and the Witch Doctor has his spirit walk which doesnt move fast but you are incorporeal(or something similar to that) to everyone. I believe cool down times have also been set in motion for these skill to help in the balancing of them.Quote from mazingerz
Wow, looks awesome. Little worried about Wizard's ability to just teleport and snag pots, seemed almost game breaking. I'm sure Blizzard will balance everything though, I mean they're great at that in WoW...
D3 arena looks like a cooler Bloodline Champions to me (albeit purists, without all the skill shots)
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Apr 30, 2011flawkstawker45 posted a message on This Week's Poll: FollowersI chose similar to Diablo 2LOD, but only cause I over thought it probably. In my defense however I will say that Diablo 2LOD made them perfect in the sense that they had their uses on the field but they were still a lot more/much squishier than you are. I remember putting alot of time into decking out my act III merc with good equip. He used the ice spell that slows things down. Well i remember fighting my friend in pvp and the mercs dropping like 15 seconds in and the rest of the fight was me.. run cast spell and stay away from my barbarian playing friends clutches. To sum that imagery back into words "Yea those guys helped and yes I'm gonna give them shiny nice things but they're still gonna die alot and thats the way the cookie crumbles."Posted in: News
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Apr 27, 2011flawkstawker45 posted a message on Mercenaries, Hirelings, Followers...The good ol sidekicks. Yea I would love to have a merc with me again for some sort of epic solo night, but if they don't have them in at first it wont break the game for me. I sincerely hope that they atleast get some attention on any expansions.Posted in: News
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Apr 22, 2011flawkstawker45 posted a message on DiabloCast: Episode VI - Your PvPnessGuys I recently just got turned on to your Diablocast by youtubing at work, and its the best thing I ever stumbled apon its like the stars had aligned. Keep up the great work and thanks for the quality job you've been doing. Now since I'm a noob to this fan site I'm off to explorePosted in: News
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First sentence is insane? It's a RPG your suppose to role a character and there are suppose to be draw backs to your characters choices are you saying that the draw back of awww man I have to go back to town to switch skills is enough consequence? I never once was so annoyed by immunities that I thought Diablo 2 was dumb I loved that game( and I built some bad sorcs).
The solution is definitely not just giving the character everything maybe give them more so you don't run into issues where people are so annoyed because their build can't handle an immunity but don't give everything. Or as I stated b4 if you have to give them everything give them a system that makes it harder to realize which skills are better ok worst and what not so the level of illusion that all the skills are awesome can be maintained thus giving us the incentive to stick to the build we are hopeing to make.
If you would though please inlighten me to the consequences you speak of, maybe I'm just not seeing what you mean in terms of that.
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Now in terms of internet you misunderstood completely. I'm saying in the skill system there was only 2 ways to know how awesome skills were. You either put points in them and found out or you looked it up online. Now they are all just given to you. Im not a big fan of using walkthroughs or looking online but now I can just see it its right there
You are right your not going to know at face value about the skills and synergies but you'll know it 30 seconds later(exaggeration) after you swapped em out real quick to try.
O the asterik thing was because I know that word can't be correct.
Maybe the solution lay somewhere between our 2 opinions.
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No what I'm saying is if you have every skill at your disposal it de-incentives* you from choosing other skills that quickly become apparent as not as good. Why? again because you get to see what every single skill does at every level of power. In the other system you don't know fully how good bad awesome the other skills are because your not putting points into them. Unless all you want to do is look online and find out. And again the attunement system could rectify this becasue it brings back the level of mystery necessary to do so.
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So what you are saying is that the skills are so well balanced that at level 7 I won't be able to tell the "best" "better" "worst" t1 skill by simply looking at the skills that are all available to me? And maybe you can rephrase what your talking about with the resource system because them taking skills out didn't change how the resource system worked? It worked the same in the skill point system
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Yea I think your right on that we don't know enough but just going off of the balance done in everygame we have seen from in the past. I think we can atleast raise an alarm of concern on these matters and there implications. Yet again though I'll put my faith in Blizzard that the rune attunment system or whatever they decide they were talking about will add back that level of mystery and cutomization that causes the issue of learning what the quote un-quote bad skills are too quickly.
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Yea what you are saying makes tons of sense. And the only argument I can make to that and I made it earlier is that yes you get more options of what skills you can use but it gives you all of them and "bad" skills such as arcane missle will not feel as good or powerful to other skills of the same tier because you have them all and you can very quickly figure out which is best that is player psychology too. When you have everything and know what it does its cool but things out everything you have you immediately realize kinda suck and that gives you no incentive to use them. where as the skill point system gives you the illusion that yes this skill is awesome and it keeps getting better(might be the worst skill in game) and since you aren't good at everything you don't know that it actually sucks and that feels better to a player.
What say you on this?
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Yea your totally right in fact that has been mentioned about 12 times(exaggerated) already in this post and has been mentioned previously on the in the discussion chain to my comment you replied to but runes were there b4 skills were removed so that still means we have less customization only the aforementioned attunement system or something to that sort will give us any of that lost customization back. I'll never say no customization because that is a dumb argument to make(lol unless I get caught up in the spirit and exaggerate by accident) You do what a lot of people do and only read the like last post or two made take your time and read a lil more I think whats on pages 3- this one, best articulate my POV if you want to actually discuss this
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really I wacthed all the videos b4 posting this topic and if you've read the topic at all you will see numerous references to them the arcane missle vs arcane orb statment, the statements on the rune attunement system. The fact that yes you will be good at everything based on the fact from before where armor and gear have always been there to "specialize"(that didn't change when they took skills away) So do some more reading and make a valid argument or better yet shove these links in our face that say "you won't be good at every skill"
I've never claimed "no customization" but less ....
I'm actually curious about the game is over at X comment I'm not sure I heard that argument be fore, where can I find that at?
"No replayability" I would have to say anyone who says no replayablity is just exaggerating for effect , but I disagree I think there will be replayabilty but not as much.
If you take the time to read the topic fully there are some actually good points that are made not the majority but there there are still some really good ones made by different people.
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why can't I make that claim? Jay him self said they were noticing a trend where people would take points out of a skill to put it it in "better" one. The arcane missle vs arcane orb comment. taking away skills hasn't changed the fact that arcane orb is better than arcane missle other wise why would people have wanted to dump all the points into it. And the new system where you are good at everything promotes you figuring out the sucky skills way to quickly
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So against your respec statement, Let's say we were playing an action RPG about real life. I roled a nurse. I'm half way into the game I want to switch to a nuclear physicist(we will say that is the difference between a damage barb and a defensive barb if there was such a thing). I should'nt be able to do that with out consequence period, it's silly. You as the character are suppose to make choices that dictate you'r role and its effectiveness. Would you be doing the job your doing right now in life if you were good at everything? Probably not. You would test out other things and very quickly realize what the best thing was, making the way you originally wanted to build your character(aka live your life) seem silly and less fulfilling.
For this very same reason the customization is less and I mentioned it earlier in this topic. Being bad at things and not knowing things is customization and a part of anyone anwhere who is going to specialize in somethings life, and we are building a character in this world of sanctuary. That is a big part of where the word RPG came from in this action RPG game.
this is what I mentioned I posted earlier so you don't have to go digging
"Yea I think your hitting the nail on the head pretty much but in my opinion choosing what skills your bad/good at is customization and in the respec build while your building your char you don't know how awesome all the other skills until you put points into them so if it is bad it can still be/feel fun. You still make choices that make the build your trying to make, feel awesome with out having to see that well another skill at the same level is 10 times better(or whatever). And respecing its self was a choice that you'd have to spend in game currency on and you don't really know if your going to make another build that is better or worse. I mean eventually after playing the game alot your are gonna start to know. but with how it is now that's all very different. (lol yea my articulation is atrocious at times)"
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alot more opinions in there too . Pages 3 and 4 are most interesting in my opinion
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It's definitely a very bold move and raises cause for concern but you are correct we don't have any Idea yet and if they do go through with something like the attunement system that would definitely bring back that level of mystery you got from the skill point system that I do think is detrimental to the feel of the game.
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