• 0

    posted a message on Skill customization in ruin?
    Quote from KargosofUldum

    Quote from flawkstawker45

    So what your saying is you don't want to role a character in an action RPG game? Choice is suppose to have consequence so yeah you'd rather be like o crap something I can't defeat easily I know back to town switch. At least that's how it sounds in your fire sorc story. Every one came across moments like that you didn't quit playing you continued on and in the next area you flames were destroying everything and the game was still fun. And the illusion you dismiss so lightly is what makes skills feel powerful even if they are not and that is crucial.

    Now in terms of internet you misunderstood completely. I'm saying in the skill system there was only 2 ways to know how awesome skills were. You either put points in them and found out or you looked it up online. Now they are all just given to you. Im not a big fan of using walkthroughs or looking online but now I can just see it its right there

    You are right your not going to know at face value about the skills and synergies but you'll know it 30 seconds later(exaggeration) after you swapped em out real quick to try.

    O the asterik thing was because I know that word can't be correct.

    Maybe the solution lay somewhere between our 2 opinions.

    Your first sentence is inane. All the choices one will make in Diablo 3 will have consequences, many of which have already been covered in this thread and more that we'll discover when we play. If one comes across immunities in the harder difficulties we'll have the option of switching skills to fit the demand of the situation instead of having to resort to a skill that is lacking in every aspect (i.e. the low level frost spell). Having to do that is no fun and very annoying, frustrating, and takes away from gameplay.

    Do you like being able to see it all right there? I can't tell, context is lost to me.

    The word you're looking for is disincentive. Close!

    First sentence is insane? It's a RPG your suppose to role a character and there are suppose to be draw backs to your characters choices are you saying that the draw back of awww man I have to go back to town to switch skills is enough consequence? I never once was so annoyed by immunities that I thought Diablo 2 was dumb I loved that game( and I built some bad sorcs).

    The solution is definitely not just giving the character everything maybe give them more so you don't run into issues where people are so annoyed because their build can't handle an immunity but don't give everything. Or as I stated b4 if you have to give them everything give them a system that makes it harder to realize which skills are better ok worst and what not so the level of illusion that all the skills are awesome can be maintained thus giving us the incentive to stick to the build we are hopeing to make.

    If you would though please inlighten me to the consequences you speak of, maybe I'm just not seeing what you mean in terms of that.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill customization in ruin?
    So what your saying is you don't want to role a character in an action RPG game? Choice is suppose to have consequence so yeah you'd rather be like o crap something I can't defeat easily I know back to town switch. At least that's how it sounds in your fire sorc story. Every one came across moments like that you didn't quit playing you continued on and in the next area you flames were destroying everything and the game was still fun. And the illusion you dismiss so lightly is what makes skills feel powerful even if they are not and that is crucial.

    Now in terms of internet you misunderstood completely. I'm saying in the skill system there was only 2 ways to know how awesome skills were. You either put points in them and found out or you looked it up online. Now they are all just given to you. Im not a big fan of using walkthroughs or looking online but now I can just see it its right there

    You are right your not going to know at face value about the skills and synergies but you'll know it 30 seconds later(exaggeration) after you swapped em out real quick to try.

    O the asterik thing was because I know that word can't be correct.

    Maybe the solution lay somewhere between our 2 opinions.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill customization in ruin?
    Quote from proletaria

    So what you're saying is that using diffirent skills is not a choice, but clicking them in a skillbook is?

    No what I'm saying is if you have every skill at your disposal it de-incentives* you from choosing other skills that quickly become apparent as not as good. Why? again because you get to see what every single skill does at every level of power. In the other system you don't know fully how good bad awesome the other skills are because your not putting points into them. Unless all you want to do is look online and find out. And again the attunement system could rectify this becasue it brings back the level of mystery necessary to do so.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill customization in ruin?
    Quote from theSkaBoss

    Quote from flawkstawker45

    Yea what you are saying makes tons of sense. And the only argument I can make to that and I made it earlier is that yes you get more options of what skills you can use but it gives you all of them and "bad" skills such as arcane missle will not feel as good or powerful to other skills of the same tier because you have them all and you can very quickly figure out which is best that is player psychology too. When you have everything and know what it does its cool but things out everything you have you immediately realize kinda suck and that gives you no incentive to use them. where as the skill point system gives you the illusion that yes this skill is awesome and it keeps getting better(might be the worst skill in game) and since you aren't good at everything you don't know that it actually sucks and that feels better to a player.

    What say you on this?

    I say that you are still assuming that Magic Missile sucks, when you don't know that. Let me ask you this, if Magic Missile is low enough cost that you can use it as your left click attack (low enough cost and low enough cooldown that it has little to no effect on your energy drain, but is better than your regular attack) will you do it? At least for a time, I mean. I'm sure many will bail on low-level skills, but some might like having something that can serve as their basic attack and be worth it.

    Even if we're competing Magic Missile against the other first tier skills the Wizard has, we're still finding a first tier skill that works with our build. And I have my doubts that people will find one first level skill to be better than the others, and I'll use Diablo II very quickly to describe my point. At the low levels of play, did it really matter whether you used Fire Bolt or Ice Bolt? You went with the one that suited you depending on if you were planning on exploiting the ice or fire tree. Similarly, people will find in this game that the low-level skills they implement into their high-level builds will not necessarily be the "best" but the one they like or the one they think works best with the other skills they use as well. And that becomes the "best" by definition, because in that player's head, it fit.

    You can bet that if someone decides to use only high cost skills, they're going to need a skill to help them regenerate their resource more quickly... well, what's the difference? And who can say which route is better? Both players are using 5 skills that take up resource and devoting 1 skill to the attempt to regain some resource. Maybe one does that job better, but one has been attacking non-stop while the other is going to come back with bigger skills sooner. It's the player that will decide the winner, not the use or disuse of lower-level skills. Critical decisions made with the six tools available will determine a build's success, not the tools themselves.

    So what you are saying is that the skills are so well balanced that at level 7 I won't be able to tell the "best" "better" "worst" t1 skill by simply looking at the skills that are all available to me? And maybe you can rephrase what your talking about with the resource system because them taking skills out didn't change how the resource system worked? It worked the same in the skill point system
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill customization in ruin?
    Quote from KargosofUldum

    your suppose to be roleing a character not roleing a character that has the same powers as everyone else and just switches based on circumstance

    How is that any different than Diablo II?
    Because there was consequence to being a role. you didn't just switch. If you wanted to fill another role then you played another char an re-rolled and you didn't know what the optimal role skills were unless you looked online. Why didn't you know what the optimal roles were because you didnt have everyskill at the same level and there was mystery there about what the actual skills did. Do you play an RPG just just to look online for the optimal role?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill customization in ruin?
    Quote from KargosofUldum

    Yea what you are saying makes tons of sense. And the only argument I can make to that and I made it earlier is that yes you get more options of what skills you can use but it gives you all of them and "bad" skills such as arcane missle will not feel as good or powerful to other skills of the same tier because you have them all and you can very quickly figure out which is best that is player psychology too. When you have everything and know what it does its cool but things out everything you have you immediately realize kinda suck and that gives you no incentive to use them. where as the skill point system gives you the illusion that yes this skill is awesome and it keeps getting better(might be the worst skill in game) and since you aren't good at everything you don't know that it actually sucks and that feels better to a player.

    What say you on this?

    With the new iteration of all skills being available and leveling with a player's level, gear, and rune choices they're striving to have no "bad" skills. What exactly makes a skill bad? That it does less damage? That it has little to no utility? That it has a cooldown? That it costs more/less resources? TheSkaBoss points this out very clearly and concisely a few posts up, that choices will have to be made on what skills a player utilizes to compliment each other and the playstyle or they're going to get their asses handed to them.
    I see what your saying and I'm laying alot of hope in runes, But the utilize comment you made takes away from the RPG elements focus your suppose to be roleing a character not roleing a character that has the same powers as everyone else and just switches based on circumstance that is truly where the RPG comes from. I don't really know the last RPG game action or not that was thouroughly ejoyable where I could just just be every Role of character all willy nilly like.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill customization in ruin?
    Quote from Krag72

    That is assuming that all skill are applicable equally in all situations. We don't yet know enough to say that some other skill is better than Magic Missile (to continue that hypothetical) for doing damage to say a highly mobile boss. Arcane Orb might be too slow, Disintegrate might not build up well (if it still does, I think it did at some point), Electrocute might have too short a range and so on.

    Ideally most if not all skills will have different circumstances and play styles under which they shine. *If* we end in a situation where you'll always just gravitate towards some specific skills then Blizzard will have failed balancing them and customization will falter.

    Yea I think your right on that we don't know enough but just going off of the balance done in everygame we have seen from in the past. I think we can atleast raise an alarm of concern on these matters and there implications. Yet again though I'll put my faith in Blizzard that the rune attunment system or whatever they decide they were talking about will add back that level of mystery and cutomization that causes the issue of learning what the quote un-quote bad skills are too quickly.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill customization in ruin?
    Quote from theSkaBoss

    Quote from flawkstawker45

    why can't I make that claim? Jay him self said they were noticing a trend where people would take points out of a skill to put it it in "better" one. The arcane missle vs arcane orb comment. taking away skills hasn't changed the fact that arcane orb is better than arcane missle other wise why would people have wanted to dump all the points into it. And the new system where you are good at everything promotes you figuring out the sucky skills way to quickly

    Because that's how player psychology works. Who said that Arcane Orb was better? Maybe it's stronger, and if I'm not mistaken, I think it may do splash or something along those lines. But it is, by merit of being higher on the tree, more costly. But that doesn't matter in the head of a player. All that matters is "it's stronger, so it deserves the most points." Is that not a fair statement? I think that's what you were getting at too. But what I think Jay Wilson and his crew are getting at is that while it was indeed possible to maximize the capabilities of a move, that meant that you had committed to not using other moves. That meant that while the system "worked" and one might beat the game on all difficulties with that one beefy skill... that's not what the design team wanted. The design team wanted to make a game where you had to creatively use multiple skills together. A tree system limits the number of builds to approximately the number of skills there are available, including rune changes. That's not customization. That's "I'm a Whirlwind Barbarian, but look, I'm totally using my other skills... level 1 leap, level 1 bash, level 1 shout... etc."

    In short, then, yes. Arcane Orb is better than Magic Missile. I bet we all agree. I find that likely. What skill will you use when you can't afford Arcane Orb, then? Or will you stop and wait for your energy to regenerate so you can just Orb again? That's the idea. Big moves kill big enemies or big groups. Little moves kill little enemies or little groups. You waste your resources and cooldowns, and you'll get surrounded and taken down fast, and no potions or town portals to save your hide this time.

    Yea what you are saying makes tons of sense. And the only argument I can make to that and I made it earlier is that yes you get more options of what skills you can use but it gives you all of them and "bad" skills such as arcane missle will not feel as good or powerful to other skills of the same tier because you have them all and you can very quickly figure out which is best that is player psychology too. When you have everything and know what it does its cool but things out everything you have you immediately realize kinda suck and that gives you no incentive to use them. where as the skill point system gives you the illusion that yes this skill is awesome and it keeps getting better(might be the worst skill in game) and since you aren't good at everything you don't know that it actually sucks and that feels better to a player.

    What say you on this?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill customization in ruin?
    Quote from Azjenco

    Quote from flawkstawker45

    why can't I make that claim? Jay him self said they were noticing a trend where people would take points out of a skill to put it it in "better" one. The arcane missle vs arcane orb comment. taking away skills hasn't changed the fact that arcane orb is better than arcane missle other wise why would people have wanted to dump all the points into it. And the new system where you are good at everything promotes you figuring out the sucky skills way to quickly

    Actually, the skills still has customization. Each skill actually has 7 skill ranks, and five different ways of being customized. If you haven't guessed it yet, I'm talking about runes. Skill runes are supposed to act as the next level of customization in the game. It's loose, but just as penalizing as before, since you cant control what runes drop, so it has the random element of the Diablo series added to it.
    You need to build your actives and passives collectively with the idea that they will function together. It doesn't help your character if you have some melee and then some ranged runes, for example. It might work, but in later acts you'd probably struggle.
    And if they go forth with the whole locking runes into skills, then that would really bring it to the next level of decision making. If you lock a level 7 rune onto a skill, then you better be prepared to stick with it.

    Yea your totally right in fact that has been mentioned about 12 times(exaggerated) already in this post and has been mentioned previously on the in the discussion chain to my comment you replied to but runes were there b4 skills were removed so that still means we have less customization only the aforementioned attunement system or something to that sort will give us any of that lost customization back. I'll never say no customization because that is a dumb argument to make(lol unless I get caught up in the spirit and exaggerate by accident) You do what a lot of people do and only read the like last post or two made take your time and read a lil more I think whats on pages 3- this one, best articulate my POV if you want to actually discuss this
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill customization in ruin?
    Quote from proletaria

    I'm just dumbfounded by all the garbage that keeps getting posted. Why are people who haven't bothered to read blue posts (or just read a snippet of one) or watch the community vids even bothering to do it?

    "Good at everything."
    "No customization."
    "Game is over at X."
    "No replayablitiy."

    Seriously, none of those things is even remotely true. It would take an astoundingly incompetent individual to read, watch, and listen to the resources this community has avalible and still draw those conclusions.

    really I wacthed all the videos b4 posting this topic and if you've read the topic at all you will see numerous references to them the arcane missle vs arcane orb statment, the statements on the rune attunement system. The fact that yes you will be good at everything based on the fact from before where armor and gear have always been there to "specialize"(that didn't change when they took skills away) So do some more reading and make a valid argument or better yet shove these links in our face that say "you won't be good at every skill"
    I've never claimed "no customization" but less ....

    I'm actually curious about the game is over at X comment I'm not sure I heard that argument be fore, where can I find that at?

    "No replayability" I would have to say anyone who says no replayablity is just exaggerating for effect , but I disagree I think there will be replayabilty but not as much.

    If you take the time to read the topic fully there are some actually good points that are made not the majority but there there are still some really good ones made by different people.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill customization in ruin?
    Quote from theSkaBoss

    I think you are assuming that builds will become obsolete. That's dangerous thinking, because you don't know that. You don't know that at all.

    The problem with your claims that people will give up this or that move for stronger ones until everyone has the same build is that it is a flawed claim based on simplified arguments. An earlier example you used was, and I may not have these skill names right, "You can't use a Black Ice wizard in PvP, you need the damage output of a Disintegrate wizard." Well that's an overly simplified argument. Because it's not a Black Ice wizard, it's a Black Ice/Magic Missile/Shock Armor/Disintegrate/Teleport/Arcane Orb wizard. The beauty of the current system is that if there is not a one-skill fix to every battle situation, then every build has inherent weaknesses that can be exploited by someone of the same class with a different skillset. Maybe this Wizard goes for pure mobility and damage output, but this other one sacrifices that same mobility for moves that freeze or slow the enemy. Well now we've got someone who uses easy to aim moves because they're jumping around so much, and someone who plans on keeping you in one spot and doing way more damage. Which one is better, because if their specialties (mobility and immobilizing) are so at odds, there's not a better and worse build, there's just a better and worse player.

    Now that no one of our six moves is weak by the time we're level 60, the idea of "better" and "worse" builds fades. Yes, obviously there are high level moves that do high level effects and high level damage. But those moves take up high level resource and have high level cooldowns, and I can see someone who relies on these moves getting steamrolled by a player who uses enough rapidfire moves with small resource cost to basically never stop hitting you.

    Reality check: there is just no such thing as a wrong way to play in this new system. I think it was you who said earlier that if everyone's perfect, then no one is. Well, that's true in this case, because if everyone can play their own style and have it be viable in the arena, then no one can inherently be better than the others.

    Really, I can't take you arguments very heavily when none of us have played the game yet until you can provide arguments on your side that account for the facts that
    A. everyone will be forced to use their entire skill pool (6 skills) to be effective in high level arenas.
    B. no one can spam the most powerful moves in the game thanks to cooldowns and smart resource systems.
    C. anyone who uses X or Y move as their staple is vulnerable to someone who utilizes in any way a move or fighting style that exploits the weakness of that staple.

    why can't I make that claim? Jay him self said they were noticing a trend where people would take points out of a skill to put it it in "better" one. The arcane missle vs arcane orb comment. taking away skills hasn't changed the fact that arcane orb is better than arcane missle other wise why would people have wanted to dump all the points into it. And the new system where you are good at everything promotes you figuring out the sucky skills way to quickly
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill customization in ruin?
    Yea I think you make some good points there. I strongly disagree with what you say about respeccing and customization.

    So against your respec statement, Let's say we were playing an action RPG about real life. I roled a nurse. I'm half way into the game I want to switch to a nuclear physicist(we will say that is the difference between a damage barb and a defensive barb if there was such a thing). I should'nt be able to do that with out consequence period, it's silly. You as the character are suppose to make choices that dictate you'r role and its effectiveness. Would you be doing the job your doing right now in life if you were good at everything? Probably not. You would test out other things and very quickly realize what the best thing was, making the way you originally wanted to build your character(aka live your life) seem silly and less fulfilling.

    For this very same reason the customization is less and I mentioned it earlier in this topic. Being bad at things and not knowing things is customization and a part of anyone anwhere who is going to specialize in somethings life, and we are building a character in this world of sanctuary. That is a big part of where the word RPG came from in this action RPG game.

    this is what I mentioned I posted earlier so you don't have to go digging


    "Yea I think your hitting the nail on the head pretty much but in my opinion choosing what skills your bad/good at is customization and in the respec build while your building your char you don't know how awesome all the other skills until you put points into them so if it is bad it can still be/feel fun. You still make choices that make the build your trying to make, feel awesome with out having to see that well another skill at the same level is 10 times better(or whatever). And respecing its self was a choice that you'd have to spend in game currency on and you don't really know if your going to make another build that is better or worse. I mean eventually after playing the game alot your are gonna start to know. but with how it is now that's all very different. (lol yea my articulation is atrocious at times)"
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill Points Removal Fuels Game Controversy
    Post that has been talking about this for a couple a days alreaady

    alot more opinions in there too . Pages 3 and 4 are most interesting in my opinion
    Posted in: News & Announcements
  • 0

    posted a message on Skill customization in ruin?
    Quote from _incarnate_

    Quote from flawkstawker45

    Yea I think your hitting the nail on the head pretty much but in my opinion choosing what skills your bad/good at is customization and in the respec build while your building your char you don't know how awesome all the other skills until you put points into them so if it is bad it can still be fun. You still make choices that make the build your trying to make, feel awesome with out having to see that well another skill at the same level is 10 times better(or whatever). And respecing its self was a choice that you'd have to spend in game currency on and you don't really know if your going to make another build that is better or worse. I mean eventually after playing the game alot your are gonna start to know. but with how it is now that's all very different. (lol yea my articulation is atrocious at times)

    Well most of that is also mitigated in a well balanced system where you don't have such wildly varying strengths of similar skills. Whether or not that can be achieved in D3 -we have no idea.

    It's definitely a very bold move and raises cause for concern but you are correct we don't have any Idea yet and if they do go through with something like the attunement system that would definitely bring back that level of mystery you got from the skill point system that I do think is detrimental to the feel of the game.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill customization in ruin?
    Yea I think your hitting the nail on the head pretty much but in my opinion choosing what skills your bad/good at is customization and in the respec build while your building your char you don't know how awesome all the other skills until you put points into them so if it is bad it can still be fun. You still make choices that make the build your trying to make, feel awesome with out having to see that well another skill at the same level is 10 times better(or whatever). And respecing its self was a choice that you'd have to spend in game currency on and you don't really know if your going to make another build that is better or worse. I mean eventually after playing the game alot your are gonna start to know. but with how it is now that's all very different. (lol yea my articulation is atrocious at times)
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.