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    posted a message on What are you listening to right now?
    Frozen Synapse Soundtrack by Nervous Testpilot
    Posted in: Off-Topic
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    posted a message on TP w/ wormhole???
    Quote from BlackMarch
    - media snip -

    Teleporting for 6 seconds straight using Wormhole Rune, starting at 7 seconds.

    Nothing to suggest this has been changed since then. Cooldown starts when he stops teleporting

    Except that you can clearly see that they're using the old rune styles and skill tree layout. So yeah, that video proves nothing.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on How is Experience Divided?
    Quote from soulzek
    To clarify, these two factors are mixed up in the question that asked about being rushed through content by a higher-level buddy. The levels of other players is NOT taken into account, only your level and the level of the enemies being killed. For example, if you're level 1 in Act 4 of Hell, you'll likely get 1 exp per kill, regardless of who you're with.

    To answer the original question, experience is not changed, effected, boosted, nor split in a party. It is exactly the same as solo play where, again, the only two factors are your hero's level and the monsters' levels.

    Each difficulty is hard level capped (or should I say 'floored'?). If you're level 1 you cannot enter Nightmare difficulty even if you've been boosted.
    Posted in: Diablo III General Discussion
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    posted a message on TP w/ wormhole???
    Quote from BlackMarch

    Every time you cast teleport, the 1 sec window resets. It's pretty clear from the videos.

    Except that every video I've seen showing this rune is using the old rune system.

    My take on the rune is that you cast Teleport, it starts the 1 second clock. Regardless of how many times you cast Teleport in between, the cooldown will start when that clock reaches 1 second.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Best follower for Wizard?
    I will likely bring the Templar because I'll be playing HC and he can throw a few heals my way. Although later on if those heals become negligible I'll likely go with Enchantress for the CC.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on How is Experience Divided?
    Quote from Whizzleteeth
    As far as I know, level of the other players does not matter, but I could be wrong there.

    Jay specifically stated that being boosted will severely lower your XP gain.
    Posted in: Diablo III General Discussion
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    posted a message on Arcane Power Question
    Quote from Jelun

    As a matter of pure logic, it would make little sense for them to include both modifiers unless they were separate and apart from one another.

    ^ this.

    If adding 20 AP also gave you 2 AP per second, they would just say "Adds 20 AP" and the regen would be implied. But they've gone out of their way to say both, so they are seperate.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Arcane Power Question
    Pretty certain it's a base of 10 per second regardless of your total pool.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on How is Experience Divided?
    Quote from Hintermute
    If you are higher, you get proportionally less

    Essentially yes.
    Even if you're the correct level to gain XP, if another really high level person is with you, you will get much much less too.

    Quote from Hintermute
    if you are lower, proportionally more.

    No. You don't gain more for being lower level than the monsters.
    Monsters will give a base XP, or less depending on your level (and whether you're being boosted).
    Posted in: Diablo III General Discussion
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    posted a message on How is Experience Divided?
    It would seem to scale purely via level difference. That is, between you and whoever else is in the party and the level of the monsters.

    Big differences between either of those 3 will likely result in very low XP gain for at least one of the members.
    Posted in: Diablo III General Discussion
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    posted a message on What build/changes did Jay Wilson video give you ?
    Well, depends on the rune.

    Simulacrum gives you 2 Images each at your max health. So total extra 200%.
    Duplicates give you 5 Images each at 25% of your max health. So a total extra of 125%.

    Basically, even if they die in 1 hit, that's 1 hit you or your team didn't take. And likely they won't die in 1 hit anyway, especially if you take Simulacrum. And why would they even have the skill if they didn't scale well in the difficulties. They have health based on your own. If you can survive a fair few hits, then so will your images, again, especially if you take Simulacrum.

    They definately won't last their full duration in Hell or Inferno, but will be enough to warrant their use, because if they are being attacked, you are not.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on What build/changes did Jay Wilson video give you ?
    Quote from Venaliter
    Except Mirror images is self centric as well. Frost Nova, Slow Time (in particular) are group-oriented defensive skills.

    Well, yes and no. Mirror Images adds more targets for mobs to attack. Chances are my team and myself will less likely be attacked.
    Since I'll be duo'ing at most with a Witch Doctor, I don't really feel like Slow Time will be all that useful and Frost Nova is far too up-close-and-personal for my liking.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Playing By Yourself or With Others?
    Duo when my friend is on, solo when he's not. Simplez.
    Posted in: Diablo III General Discussion
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    posted a message on What build/changes did Jay Wilson video give you ?
    My HC build: http://eu.battle.net...XPjO!Tdf!YbaZac

    I'll swap Volatility with Intensify on Disintegrate if I need to do some more powerful single target dps.

    Diamond Skin is my self centric, and Mirror Images is team centric. They should be a good enough distraction to help my team fall back if need be.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Inferno Wizard "Death Traps" & Counters
    Quote from BlackMarch

    Quote from Emmbrace

    ...

    Magic Missile deals less then half the damage of Ray of Frost though. Makes me wonder if the additional AP gain will in any way be worth it.

    It's not about the damage done for that choice. Simply having Distinegrate and Ray of Frost as your only damage choice is bad because they both root you in place while you do damage. You can easily get swamped in such situations. You could do with at least one fire and forget skill.
    Also not having an AP generator will harm your overall dps in the long-run.

    This is why I would go MM with Attunement for AP generation. The second skill doesn't really matter and can be switched around depending on situation.
    That's if you plan on going the 2 dps spells approach.
    Posted in: Wizard: The Ancient Repositories
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