• 1

    posted a message on No elective mode / no auction house
    Ruksak I know what you mean.

    In all my years playing D2 I only ever found 3 Elite Unique items. I got plenty of Exceptional and Normal Uniques, but only 3 Elite.
    And people complaining that they're not getting anything of use now... laughable really.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on No elective mode / no auction house
    I tend to play clean (i.e wear only what i find myself) - but for now for my first level 60 I'm buying off the AH. However, every subsequent char will be clean.

    And levelling without elective mode... for hc? Are you mad? I'd die loads without at least 3 defensive skills.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What level were you after finishing the game on Normal?
    I finished normal at level 35 on HC. I was playing it safe.
    Never been into Whimsyshire.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How Force Armor was nerfed
    Damage reduction and resistances seem to be taken into account first.

    As for how it now compares to Prismatic Armour... well, Force Armour is strait up Damage to Health ratio. Prismatic Armour is dependant on your current resistances. So it'd be difficult to tell other than trying as seeing.

    You'd think with high enough resistances they should be roughly equal... but I think Force Armour is just too good to really compare.

    Edit: Also, if resistances are counted before Force Armour, it may be that Prismatic won't ever be better.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on How Force Armor was nerfed
    Quote from Lucht
    the shield ALWAYS works, it just stops the same amount of dmg as you max HP, regardless of incomming dmg, meaning that a hit can be max 153% of your max HP before you take more then 35% dmg

    Wrong. It's 135% of your hp before a hit will damage more than 35% of your hp.

    I hate quoting myself... but here it is again.


    Quote from Emmo

    Okie... we have 4 different things that can go on.
    1. Damage taken is too low to be considered for absorbtion and we take full damage.
    2. Damage < (Health * 0.35)
    3. Damage taken is fully absorbed and we take exactly 35% damage.
    4. Damage >= (Health * 0.35) AND Damage <= (Health * 1.35)
    5. Absorbtion is capped at our health and we take more than 35% damage, but survive.
    6. Damage > (Health * 1.35) AND Damage < (Health * 2)
    7. Absorbtion is capped but the damage is so high that we die.
    8. Damage >= (Health * 2)
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on How Force Armor was nerfed
    Lucht, if you have 30k HP and a mob hits you for 56k, the shield will attempt to absorb 45.5k (damage - 35% of hp ... since it always lets in 35%), but since that's over your hp, it will cap it at 30k. So the damage done will only be reduced by 30k. So you'll get smacked in the face for 26k damage. You'll survive with 4k hp left.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on How Force Armor was nerfed
    Hmm yeah, my mistake, will edit the post.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on How Force Armor was nerfed
    Okie... we have 4 different things that can go on.
    1. Damage taken is too low to be considered for absorbtion and we take full damage.
    2. Damage < (Health * 0.35)
    3. Damage taken is fully absorbed and we take exactly 35% damage.
    4. Damage >= (Health * 0.35) AND Damage <= (Health * 1.35)
    5. Absorbtion is capped at our health and we take more than 35% damage, but survive.
    6. Damage > (Health * 1.35) AND Damage < (Health * 2)
    7. Absorbtion is capped but the damage is so high that we die.
    8. Damage >= (Health * 2)
    Does that make sense to everyone else? Seems to be correct.
    Edited: Wasn't correct, should be now though.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on How Force Armor was nerfed
    That spreadsheet basically tells us what we already knew.

    If you have 50% or less health than the damage taken, you die in 1 shot.
    If the attack is less than 35% of your hp, the attack is ignored by the armour and you take the full damage.
    Anything in between will be absorbed and you will take at least 35% of your hp.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Greeds Domain
    Yeah, it comes up in a voice over when you kill your first treasure goblin.

    Don't think it's in the game because we have Whimsyshire.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 an eSports?
    As long as they make sure to balance PvP seperately from PvE - which they said they can and will do - and they don't sacrifice time to develop and balance PvE content, I would be quite happy to make D3 an eSport.

    I don't PvP myself - because I'm crap and I play HC - but I would love to watch competitive D3 PvP play.
    Posted in: PvP Discussion
  • 0

    posted a message on How Force Armor was nerfed
    Quote from Zeyn

    Are we sure we aren't over thinking it? I haven't done much testing like everyone else, but my interpretation of the patch notes is a bit different.

    The amount absorbed cannot exceed 100% of the player's maximum life.

    You have 10k life. You get hit for 40k.
    10,000 * .35 = 3500 is what you used to take, with 36500 absorbed by Force Armor.

    Now, the maximum amount absorbed by Force Armor is 10,000. So 36500 - 10000 = 26500 that still damages you (plus the original 3500). Hence, it looks like you still get one-shot.

    Another example. You have 20k life, and get hit for 40k.
    20,000 * .35 = 7000 that gets through Force Armor, with 13000 left over. Since 13k<20k, you only take 7000 damage.

    In your first case you'd take 30k damage.
    It will try to absorb 36.5k (40k - 3.5k), but your max hp is only 10k so it will only absorb 10k. Leaving the 30k left to go strait into your health pool.

    In your second example it will try to absorb 33k (40k - 7k), but your hp is 20k, so it will absorb 20k, and the rest, 20k, will go into your health pool and you'll still die since you only have 20k.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on How Force Armor was nerfed
    Quote from Bowcracker

    totally useless skill until you have atleast 75k hp since it will do nothing for you until that level

    For Inferno, yes.
    But for those of us who play HC, it will still be extremely useful in Hell.


    Quote from Nivius

    Force Armor now only absorbes damage between 35-135% of your MAX HP in damage.
    ALL damage above 135% of your max hp (taking 15k hit whit 10k hp will make you abosrbe 13500damage into 3500 damage, the rest (1500) will go straight onto your hp meaning you will take a total off 5k damage)

    will try to make an excel document to show you guys

    No need... basically it will only have an effect if you take between 35% and 199.99...% of your hp.

    Anything more and you'll die. Anything less and it will be ignored. Simples.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on How Force Armor was nerfed
    nvm.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on How Force Armor was nerfed
    Judging by the quote, it seems that unless your hp is more than half of the hit being taken, you'll die.

    If your hp is less than half of the damage being taken then Force Armour will be capped at absorbing your hp, and then the rest - which will consequently be more than your hp - will go through and you'll die.

    Quote from MandyMemory

    FA stops 100% of your health, and you have 100% of your health. You die if you take 200%, but you'll live if you take 199%.

    So this seems accurate, judging by the hotfix quote.
    Posted in: Wizard: The Ancient Repositories
  • To post a comment, please or register a new account.