• 0

    posted a message on Changes made from d2 or from how diablo 3 was going to go
    Quote from Gheed2010

    Quote from snared04drummer

    For you and a very small contingent of other people perhaps.

    And if you think we're disproportionately loud and annoying now, just wait until a few weeks after release, when everyone realizes just how horrible the insta-change all-skills-for-all-toons approach is and the hardcore types are done with non-PVP forever.

    Oh I get it, you're one of those kids. Opinions are fun aren't they?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Changes made from d2 or from how diablo 3 was going to go
    Quote from Crysto37

    Quote from GladHeHasBeta

    customization explained for lesser minds


    D2 core customization:

    1. attributes that resulted in 2 options (for best results): 1. enough str to use gear then rest into vit. 2. enough str to use gear, enough dex for max block, then rest into vit.

    No need to get rude here but instead of removing the player choice what to do with stats they could also make strenght dex and energy VIABLE, people put vitality because it was more efficient, if the system was balanced you will end up with a ton of hp but no damage at all to kill shit.

    Perhaps, but unlike other games that feature stat distirbution choices, Diablo II had no real player growth per level without stats. In TES game, you gain health each level regardless of where you put your stats. Endurance increased the rate at which it was gained, but you still got some. In Diablo II whatever minor growth happens there (if any) is totally negligible, so to put more str/dex than you needed for gear and to shirk on vitality was ultimately deadly to yourself come hell difficulty.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Changes made from d2 or from how diablo 3 was going to go
    Quote from Gheed2010

    Quote from snared04drummer

    Diablo II was not built around PVP, nor is DIablo III. Can we all arrive at this truth together?

    PVP/arena is the only interesting and remotely innovative part of D3 - can we all admit that? ;)

    For you and a very small contingent of other people perhaps.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Changes made from d2 or from how diablo 3 was going to go
    Quote from Bloodyvain

    Quote from greatmars

    stuff i am glad they removed:
    in game PvP, CoJ, NC, extra levels, unique naming, skill tree.

    stuff i don't care about:
    chat lobby, death animations, pets, Scroll of identify, graphics, offline mode, simplified tips.

    stuff you are mistaken about:
    traits became passives not removed, character limit 4 is a design choice since some skills take too much screen space (mercenary not in multiplayer for the same reason i guess).

    stuff i don't have enough info about:
    in game trading, clan systems, rune system.

    stuff removed that really matter (some might be added with a patch or with an expansion):
    mystic, talisman, PvP modes perm death, reduced storage (items and chracters).
    Majority of hardcore players that play diablo 2, love world pvp, thats all they grind up to doing.
    Im not mistaken about the character limit, I already knew that.
    Not caring about death animations..? well alot of people do on diablo forums.
    Trait passives arent a real level up reward, and it was still changed.

    Alright on rest

    "Majority of hardcore players" WoW that's assuming and speaking for a much larger group of people than you have the authoritiy to do.... Majority meaning 51+%? I don't think you can tangibly prove or even support that statement. You're telling me if I log on right now and there's 48,000 players playing on USEast there are at least 24,001 players PVPing at any given moment? I really, really, really, really doubt that. I'd say 5-10% of active players at any given time are pvp-ing, and I think that's a generous estimate. And I'd say that fewer than 20% of everyone who has ever played Diablo II took PVP serious (which is good, because it wasn't meant to be).

    Diablo II was not built around PVP, nor is DIablo III. Can we all arrive at this truth together?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Rune sistem of Diablo 3 overloading the sistem. Rumor or fact?
    Quote from FreddyBenson

    Quote from TheWeirdOne

    Quote from FreddyBenson

    dont call me a throll, im just stating what game sites and mags are already saying!!!!


    That's nice, evidence?

    hahahaha, thats what i love about the internet, people demand you show them EVIDENCE!

    well no i will not, go look for youself, go to IGN and look for yourself, dont reply to any of my comments again thankyou

    "DONT ARGUE WITH ME, RAWWWWRRRR." Impetuous child much?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Rune sistem of Diablo 3 overloading the sistem. Rumor or fact?
    IF this something that we're going to see implemented, and whether or not that's the case is still pure speculation at this point, I would still like to see runes appear as item drops, and with ranks. I'm ok with them becoming something that you learn and can switch out later without actually having to keep them items on hand (similiar to the new glyph system in WoW), but I still think you should have to find them, and replace runes with higher level iterations of themselves. I think that's one of the biggest things that Inferno added to the game, and to take out levelled runes would truly be a tragedy at this point.

    That being said, I'm not entirely convinced this is what Jay Wilson was talking about when he mentioned reworking the rune system. To me, I think he meant they were simply balancing (as can be seen by the multiple changes made to the Game Systems on the diablo3.com website) rune effects, and possibly weeding out some of the more lame ones.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Concerning The February 9th Conference Call
    Quote from JaundiceBunny

    Before the 100k invites I was pretty confident on a Feb 6 release date announcement or that week before the call, but not now tbh. It's still possible Blizz can sort the whole stress test clusterfuck out in a very short amount of time and still give us a release date that week before the conf call and still release in their behind-the-doors release window.

    But this call and the week before and next week just don't seem possible for me atm.

    Whereas I view this massive flow of information and progress as a huge sign that it could very well be announced next week.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Concerning The February 9th Conference Call
    I voted for the announcement option, not becuase I truly believe it, but because I truly want to. Keep the faith brothers.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on World of Diablo
    Uhh... That's pretty extreme and equally asinine. WoW has a ton of Diablo qualities included in it, and they both draw their basis from DnD formulas, so I'm not sure where this rant is going in the first place...

    Please innumerate your points individually so I can disprove them all one at a time.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on This man is better than me at Diablo
    Yeah, but did he cut out the reveal article in PC gamer about Diablo II? I still have that shit around here somewhere. Shit was cutting edge at the time, nearly pissed my pants waiting for it.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Who said PC gaming was dead?
    Seriously, giving pirating as an excuse for "PC gaming dying" is the stupidest argument ever. Period. You can easily pirate console games, and even find advertisements on craigslist for people that will hack your system for a nominal fee. Believing that media horseshit about pirating killing PC games is totally unbased, and ignorant.

    Secondly, digital sales through mediums like Steam, Origin, and Impulse have skyrocketed sales for PC game companies across the border. Terraria, a small-time independent game, sold SOOOOOO many copies in such a very short time, and has been on the Steam top 10 sales list for literally months.

    So quit quoting stupid jargon, it's really tired, old, and asinine in the first place.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on Who said PC gaming was dead?
    Looks to me like it's Wii gaming that's dead...

    http://i.imgur.com/iTZtG.jpg
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on So, Mass Effect 3 before Diablo 3?
    Yeah... you can pre-order Diablo III as well :) What's your point? Besides ^ Diablo III will be better. But yeah, there's a lot more than three major games that took less time to make, you're right about that.
    Posted in: Other Games
  • 0

    posted a message on Skills being Runed
    I wish I knew the answer to this as well. I'd like to know if runes stay with skills even when they're not active. I would think the answer to that would just about have to be yes. Also, does pulling out a rune from a skill, active or otherwise, destroy the rune or not?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2-hand weapons as 1-hand?
    As a point of exactness, only 2handed swords were capable of being dual wielded in Diablo II. WoW expanded that to all 2handers minus polearms via Titan's grip. Unfortunately none of that is possible in Diablo III. I too was dissapointed by that knowledge :\
    Posted in: Barbarian: Bastion's Keep
  • To post a comment, please or register a new account.