Diablo
Diablo II
Jay Wilson wouldn't even have a job right now if it weren't for the above ^^
This is a discussion about professionalism, not titles associated with their name.
Bad job trying to turn the topic elsewhere.
- snared04drummer
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Member for 12 years, 11 months, and 6 days
Last active Fri, Nov, 9 2012 15:33:24
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Aug 23, 2012snared04drummer posted a message on A Message From JayPosted in: NewsQuote from frozenmildew
Quote from flikera
After saying those words to Dave, the man who brought us our passion, you will never be widely accepted, Jay. Your PR excuses cannot hide your aggressive hateful nature.
oh shut up.. while what brevik said sounded professional, it was a HUGE insult to the entire team.
jays response was no doubt unprofessional.. but heres an idea, you go put your heart and soul into something that means the world to you for 4 years, then when it's not doing so hot some other guy basically says your team is incompetent and didn't have a chance because all the talent left..
see how you react.
god people are retarded.
what he said was unprofessional, but was human, and he apologized as he should have.
water under the bridge, grow up.
For someone who is very bad at reading between the lines, you're sure insisting that others do it so well.
1. Dave was ASKED how he felt. And if you watched the interview at all you should be able to tell that the interviewer was trying VERY hard to get him to be a lot nastier. So yes, Dave was honest and yet professional, no other way to see that.
2. Jay reacted like a small child. Not exactly the type of personality that should be in his position in the first place. Human or not, when you're the game director of a franchise as popular as Diablo, working for a company as prolific as Blizzard, you should have a better temperament than that, or be smarter, but probably both.
3. His "heartfelt" "apology" was, I can guarantee you, a direct result of Mike Morhaime, or some other Blizzard higher-up, dragging Jay's ass into his office and saying "Look dude, you fucked up, go fix this and save some face", which he then tried to do. I.e. he only said those things because it's now plastered all over the internet.
Conclusion: David Brevik - 1 Jay Wilson - 0
You grow up. -
Aug 23, 2012snared04drummer posted a message on A Message From Jay"Nice" has nothing to do with it. This was one of the most startlingly unprofessional moments from someone in a position like his in the history of corporate business. Did Bill Gates show up at Steve Jobs funeral and say "Fuck that loser." No, I don't think so. Jay is either an outright asshole, or just that stupid. He has a history of flagrantly bad PR decisions, and this just highlights that in a very public, very embarrassing way. Sorry, but you can't shoot off your mouth like that when you're the Game Director at the most successful video game software company to date. No excuses.Posted in: News
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Jan 10, 2012snared04drummer posted a message on No Release Date Yet, Beta Key Contest Round 3, More On Consoles, Explosive Blast RunedAny else even care any more?Posted in: News
I honestly don't want to hear another word from anyone at Blizzard, no more wallpapers or other shit, until they set a release date. -
Jun 11, 2011snared04drummer posted a message on Item Progression and the CubeOnly changing six times per difficulty? Only?Posted in: News
Lol, that's a lot. Titan Quest felt like a constant change, and it only changed 3-4 times per difficulty. Diablo II's looks were so few that I'm not sure how we could possibly call 18 different armor visual tiers (And probably much more than that with sets and what not at level cap) "only six times per difficulty". This all, of course, stacked on top of the fact that in Diablo II all the different qualities of armor (i.e. elite and exceptional) had exactly the same look as the normal tier, and that the actual variation of look on your character didn't even vary that much with uniques and sets.
Unless, that is, we're foolishly trying to compare the degree of itemization (in visual terms) to that of WoW. Let's remember that those two things are hard to compare visually, because the skins and models of armor in WoW are so invariably simple, compared to the full 3d effects of armor in Diablo III. -
Jun 9, 2011snared04drummer posted a message on Diablo III's Collector's EditionI never buy CE anything, but if I were it would be for the soundtrack (if it was good) or in-game items.Posted in: News
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May 9, 2011snared04drummer posted a message on May 9th Conference CallPosted in: NewsQuote from Kiserai
That's fair enough I think.
What's hard is that it's essentially impossible to find middle ground here; either people are seen as fanboys who think Blizzard can do no wrong and accept anything they're told without any skepticism, or as overly skeptical Blizz-haters that think Blizzard will never do anything right by the players, will always be months/years late, etc. I've obviously been open to being accused of falling into the former camp, and I realize I've been guilty tonight of leveling the latter accusation at you and others. Neither is fair.
All I'm really ever getting at here is that the people who really know what's going on with D3, as best as anyone really does (i.e., anything can happen, something game-breaking appears last minute and they have to postpone, or internal testing goings unbelievably well and we see beta ahead of schedule, etc.) are still saying they think can do this timetable. I think it's unreasonable to think they'd set even a caveat-laden goal this prominently if they didn't think they had a better-than-not chance of hitting it (i.e., 51%+, even slightly better than even odds).
Blizzard has had one sketchy history, we all know that. But I think we're seeing a new era of sorts, and SC2 was pretty pristine as far as living up to their timetable. D3 is a different beast (literally!) but I still believe it bodes well. They've been hyper cautious, as always, at every turn, so now that they've given us even this admittedly preliminary 'date', I'm confident.
/steps off the soapbox
Thank you, and /agree.
The only people who have any real inside knowledge of actual dates of releases have said: Q3 beta, 2011 release, just as you said. That being not only the BEST but the ONLY real non-speculation knowledge we have, I think that, Blizzard's history of timetable jumping aside, at this point (especially given the way the SC2 release went) we have no real reason to doubt those words. -
May 9, 2011snared04drummer posted a message on May 9th Conference CallPosted in: NewsQuote from Gheed2010
No, it is an announcement of intent to begin a beta at a period in the future, with caveats.
When Sams or Morhaime, or Wilson, or whoever tells the screaming fans "The beta starts next week!" at the closing ceremony of b'con, that will be a "beta announcement".
The difference really isn't that subtle.
Not really sure where you guys are getting this "beta announcement will not happen until Blizzcon"
That's perhaps the most unsubstantiated guesstimate of all. Neither the SC2 nor the Cata betas were announced/begun at a Blizzcon even. Both of those happened in the middle of the year, and the latter for a much larger release.
The beta will happen when it happens, let's leave the date to Blizzard. -
May 9, 2011snared04drummer posted a message on May 9th Conference CallPosted in: NewsQuote from Dolaiim
Quote from snared04drummer
I fully believe there will be external testing starting sometime in July, and that we will, in all probability, see this game around Christmas time.
Here we go again, not hours from this latest bit of "news." Assuming Beta will start in July, assuming seeing the game around Christmas time "in all probability."
What probability is it you're basing this on? Even while the conf call was still going on, Bashiok was quick to point out that this was a rough estimate, depending on how development goes.
Nuff said? Really? Wait so during a conference call they didn't drop a bomb by saying that 2011 is now unlikely, even though everyone knows that? You can take that as confirmation of a 2011 release, but we all know they purposefully said nothing. D3 got 3 bullets and 0 questions, a total of not more than 1 minute in the call.
Let me say this as clearly as I can: That was not a Beta announcement. That was an announcement that Alpha has started, and the game is "looking good." They gave a 3 month margin of error for Beta start, and even THAT is subject to the bombshell caveat "unless things change." It was barely even a timetable.
I'm not saying this as a QQ gamer with no life. I'm saying this as an investor and a professional software engineer.
Yeah.. you're one of the ones I'm talking about. You put a negative spin on everything said and act like everyone who would like to view it positively is an unrealistic idiot.
Q1 SC2 beta announced
Q2 SC2 beta happened
Q3 SC2 released
nuff said? It can happen. Don't run around foretelling things that haven't happened yet. You're not actually solving or saying anything substantial. -
May 9, 2011snared04drummer posted a message on May 9th Conference CallAnd on top of that, I might add that, with the exception of the "we're shooting for release this year" from a quote earlier this year, there has never been a tangible date named for ANYTHING concerning Diablo III, period. So when they start throwing around actual dates, I find they're pretty much ready to go.Posted in: News
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May 9, 2011snared04drummer posted a message on May 9th Conference CallPosted in: NewsQuote from Kiserai
Snared nailed it in my opinion. I think the final stretch is finally in view and I think it's time to take the risk of getting excited & investing in the idea of the timetable Blizz has put forth. Yeah, maybe we'll get burned again, but I'd rather get my hopes up and really enjoy the momentum of the next few months and deal with the frustration later than sit around and humbug every time Blizz even hints that a 2011 release is coming. As of (literally) this afternoon, Blizzard doesn't anticipate having to move the date into 2012, and we shouldn't either. History be damned, this is a new Blizzard & a new Diablo. They didn't disappoint with SC2's timetable, I'm willing to give them the benefit of the doubt here.
Exactly, thank you. This was pretty much deja vu for the Q1 call last year concerning Starcraft 2. He said it was coming at within the next 1-2 months of that call, it did, and about six months later we had Starcraft 2. Now here comes along the EXACT same message, and half of you in here are almost wishing that it gets pushed back to 2012.
The man said "we are still shooting for 2011". Optimism is fun, or so I hear. -
May 9, 2011snared04drummer posted a message on May 9th Conference CallHaving started with Diablo I over a decade ago, I have waited just as long as most people in here, and understand the frustration. However, I'm getting a little annoyed at the naysayers to this announcement. I know just as well as all of you that Blizzard makes its own timetables for things like this, but this, in my mind, is a pretty positive, tangible thing to put our hands and minds on for a change.Posted in: News
I fully believe there will be external testing starting sometime in July, and that we will, in all probability, see this game around Christmas time. - To post a comment, please login or register a new account.
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Trait points have been replaced by passives. You can't say that traits are better, because you never experienced them. With only three passive slots and many to choose from, there's quite a bit of customization and depth just from that aspect alone.
Skill points do not inject customization into a game, especially not Diablo II. You either:
-Maxed it for use
-Maxed it for synergy
-Put one point into it for a pre-req
-Didn't use it.
That's not customization. Builds became very cookie-cutter, and very few are viable in hell. Most, if not all, are 1-2 skill wonders, whereas all SIX of your skills in Diablo III will be viable without having to worry about putting points into one or another.
Rune levels are gone. Simply a byproduct of the necessity of their removal as items. They're right, as much as I would have liked to have to find them in the game, there's simply no way that the inventory/stash size could have supported 30~ skills x 5 runes x 5 character classes x 5 rune levels. May not be perfect, but the old system would have been extremely cumbersome.
I am disapointed about the lack of choice in runes, so I agree with you there.
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Diablo II trading game:
Brg X item
In game>
Player 2 joins the world, Diablo's minions grow stronger
Player 2: Wug?
Player 1: Wuw?
Player 2: Offer.
Player 1: Blah blah.
Player 2: Nty
Player 2 has left the world, Diablo's minions grow weaker.
Woo! Player interaction and trading... >.>
I don't like the RMAH, I really don't, but as long as gold as lasting using via good gold sinks, the AH will be a god send. I find it ridiculous how un-needed and completely useless gold has become in Diablo II (even though it was never all that useful to begin with...).
As to those third graders this game is "made for"?
Inferno will beat the living shit out of everybody, including me and you. This game is going to be hard. They've already said it's meant to be easy and casual in normal, then start kicking your ass in nightmare, and dominating you in hell and beyond. So if you're judging this game's feeling based on the first hour of act 1 normal.. I think you're kidding yourself. Act 1 normal in Diablo II doesn't feel like Act 1 nightmare, nor does nightmare feel like hell. The difficulty ramps up exponentially between those two things. And guess what? Unlike Diablo II hell, you'll never outlevel inferno monsters, so you can forget about the hit % advantage that high level 80's and above enjoyed in Diablo II.
No, the new skill UI isn't all that great, BUT I think they showed extreme intelligence simply by including the Elective Mode. Seriously, how many times does Blizzard preemptively include a way to let players who don't like the new features enjoy the old ones? Next to never? Somewhere around there, yeah. And I fully believe, after all the negative feedback about it, that they'll either change Elective Mode to look like the old UI, or just go back to it altogether.
I know you're concerned about the release date. We all feel that, and I'm the last one to blame someone for be on Blizzard's side about that issue, you can see my blog for further proof of that. However, you'd be doing yourself a great injustive by not playing this game. With every delay release, etc. I have doubted and been more and more angry at the Blizzard employees, but I have never doubted for a second that I would love this game and play it for years.
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Did you play Diablo II? At all?
Magic find doesn't nor ever did help with finding runes. MF has nothing to do with finding runes. And I rather doubt it would have had an impact on finding them in Diablo III either.
Secondly, they changed absolutely nothing about skills other than the UI, which most people reacted very negatively to, so I can see them changing it, or at least having the old UI for people that use Elective Mode.
Third, the changes to the runes (other than one thing that I'll detail in a second) were ultimately very necessary. Runes in Diablo II could be mixed with one another and hopefully, eventually, popped into an item to be made useful. In Diablo III you could put, at most, one in at a time, and supposedly they never got deleted. So you could potentially have 150 runes (30 skills X 5 runes) sitting around, PER CHARACTER, not to mention rune quality level.
I'm not overly excited that I won't have to find them any more, but it's not like they're robbing of us gameplay.
Finally, if you want to mention an actual problem with the new rune system, then say this: As is, the different runes are now available at spread out level checkpoints, but you don't get to pick that order. For instance, the rune I wanted to use for cleave isn't available until level 38... meaning I won't get to use it until like halfway through nightmare, where before I could have concievably found it a rune pretty early in normal. To me, that's the only big downside of this new system.
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The end.
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-Keep runes as item drops, and items in your inventory, and have them be destroyed when taken out. And have them stackable.
-Keep runes as item drops, and once placed in a skill, you get sort of a drop down window for selecting that rune color. Sort of similiar to the current WoW glyph system where you can use a rune once you've learned it, and don't have to re-learn it, but it's also not sitting in your inventory somewhere. Add a cost to this i.e. dissapearing dust if desired.
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This argument is getting tired, and it wasn't even compelling to begin with.
Short answer:
Builds in Diablo 2 were by and large 1 or 2 hit wonders. There were a couple exceptions but not many. Either way, you either:
-Maxed a skill
-Maxed a synergy
-Put one point into a skill to get to either synergy or a used skill.
Stat points did not provide replayability, customization, or anything positive to the game. You got str/dex for gear, then pumped vitatliy, period.
Whereas... Diablo III gives you 30~ skills per class and allowed you to utilize 6 of those to their maximum potential. With 30 skill slots, 6 active skills, and 5 possible runes that leaves you with over a trillion options for each class, without even discussing passives.
If you define replayability as having to re-roll the same class just to try a new spec.. then I guess I can't tangibly debate that. No, you won't have to do that in Diabo III. Sorry? >.>
Long answer:
http://www.diablofans.com/blog/181/entry-603-my-answer-to-diablo-vets-who-hate-diablo-iii/
Did a whole blog about this and posted on the Diablo 3 forums a while ago about this very topic. Read, and be enlightened.
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Way of the Hundred Fists looking fcking AMAZING in all the videos, and seven sided strike will be a killer spender.
Barb kill slowly? You're kidding right? Slower than the Witch Doctor? You are crazy. Leap Attack->Cleave, Cleave-> Hammer-> everything is dead. Maybe you were using shit weapons? Or dual wielding instead of rocking an awesome 2hander? I dunno, but the barb kills shit SO fast...
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The plausibility of this mod pool being much larger is very high, which immediately invalidates any theorycrafting calculations that are done here.
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I'll tell you what: I disagree, but if it comes out in April, I'll shut up. Anything after that, and you have to be mad with me. Deal?
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Yeah well I don't think I would have listened this record anyway, sounds like crap. Conspiracy theory crap. MoP is nowhere near as finished as Diablo III, which is probably like 98-99% done at this point.
Diablo III is in its beta and has been for a long time.
MoP doesn't even have a beta announcement.
Game over.
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The problem with semantics is that they're semantics. I'd say with the passing of every week and for sure every month we pass an exponential number of peoples' definitions of "early". According to you, if April passes with no release, then even you'd have to say they lied or misconstrued or were less than honest about the actual release. Even now they're using the words "targeting Quarter 2" instead of "will release in Q2". Which worries me despite the fact that I'm not a conspiracy theorist at heart.
I'd venture that most people on Earth who use "early" in reference to year, as in "I'll get to that early next yearly" mostly likely (95%) mean January-February. With the real point being that while everyone's definition of "early" can theoretically be a reasonably wide array of dates, no one would really say "early" and mean anything after April-May. Anyone in their right mind would simply say "mid-next year", whereas Blizzard seems to be perfectly fine with anything before July, and perhaps after if it suits their needs.
In summation, a more forthcoming and exact style of communication would have been better from the start. I think fans would overwhelmingly like to know more and have a better idea of an actual release date, rather than a fictitious release "window (Which has already been delayed twice), than be given tantalizing promises that aren't lived up to in the end.
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Somewhat yeah.. However, I heard the word "close" come out of Bashiok's mouth about 10x more than I usually do. They're really actually getting close to that point methinks...