Finally, new news! Thank you.
.
- Venator_Noctis
- Registered User
-
Member for 13 years
Last active Sun, Jun, 3 2012 04:09:42
- 0 Followers
- 357 Total Posts
- 10 Thanks
-
May 8, 2012Venator_Noctis posted a message on Battle.net Item Data to be Updated Monday, Jay Wilson Interview, Blue Posts, Opening of the D3 CEPosted in: News
-
Oct 20, 2011Venator_Noctis posted a message on Hall of the DeadI think this idea is cool so that people would be able to reminisce on what they have accomplished with these dead heroes they valiantly fought Diablo & his minions with. lols!Posted in: News
Although, I would add that Blizzard should put a limit on when these dead heroes would be put up on the Hall of the Dead:
• First of, they should have already reached level 30 or
• they have finished Normal difficulty level, whichever comes first.
If they haven't accomplished these before they died, then there's really nothing that heroic for them to be remembered upon, so they shouldn't be put in the Hall of the Dead, or else, they would be just a worthless clutter taking up space, and I assume there would be a lot of these worthless low level clutter from noobs who'll be playing the game...
In short, the Hall of the Dead, should only be for heroes who have endured the test of time and died heroically, adorned with all their battle gear glory.
Of course, it goes to say that whatever items they have left in the shared HC stash is still usable and wont be lost. Like what the Blue Post said, the HC stash is separate from the SC character's stash, so even if it is an account shared stash, the items are only shared between the HC characters (people who are slow should be able to understand this and stop complaining).
. -
Sep 20, 2011Venator_Noctis posted a message on Closed Beta BeginsCongrats guys! You'll finally be able to accomplish your promises from the Press Event when you first got to play the Beta.Posted in: News
Now, could any of you (Sixen, ScyberDragon, Magistrate, Force, and ProzaicMuze) update this post & provide us links with tentative schedules to your live-streaming.
Please use TwitchTV for smooth & better video streaming quality.
Thanks & more power to DiabloFans, and may the "Force" be with you. lol!
. -
Aug 25, 2011Venator_Noctis posted a message on New Class Skill VideosThen Demon Hunter we will go, go, GO!Posted in: News
To Denhi,
The 3rd Demon Hunter skill does look like the Elemental Arrow runed to give off cool lightning charges that looks like it's seeking out its targets.
I think the 4th Male Demon Hunter skill was Sentry though, where he makes a full 360° spin firing at far monsters at the same time releasing small bombs for the near ones.
What bought me though was when he activated the Shadow Power, then he fired those red hot rapid fire shots, like his holding an uzi, firing like crazy.
Activating the Shadow Power made him look like freaking Tyrael with black angel wings.
Most probably this Shadow Power gives additional damage or something.
If the 4th Female Demon Hunter skill was companion, it looks so powerful. You can blast away monsters around you.
Then. like the Wizard's Teleport Skill, the Demon Hunter's Vault skill leaves a trail of magma... guess this is what happened to that Molten Arrow skill before that disappeared from the Demon Hunter skill list.
. -
Aug 21, 2011Venator_Noctis posted a message on DiabloCast: Episode XXII - Be Your Own DemonI totally disagree with what Sixen said on the PodCast. Diablo III will ship out at release with Inferno as its initial End-Game content. It will take months of sleepless nights & grueling play before someone gets through hell, much more even try to get through Inferno.Posted in: News
Jay Wilson may have said that Inferno has a flat-level system so people will not choose where to grind & farm the content for the best gear, but that doesn't mean that Inferno would be a child's play that you could just whizz through with ease in a week or so.
People should listen more closely to what Jay is saying & really hear him out, because according to Jay in this two interview videos, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell (listen to his explanation from time stamp 1:00 up to 1:52 here: http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/)
before you're character would be suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61 (now listen to him from time stamp 0:43 up to 1:02 only:http://www.youtube.com/watch?v=lGTcyLdZrqE).
. -
Aug 21, 2011Venator_Noctis posted a message on DiabloCast: Episode XXII - Be Your Own DemonTo Kevin "Sixen" Carlino, I totally disagree with what you said on this PodCast.Posted in: News
I just don't know how many times does Jay Wilson have to keep on repeating himself before people starts to really listen and get what he has been saying all along.
According to Jay in this interview video, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell before you are suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61.
http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/
. -
Aug 21, 2011Venator_Noctis posted a message on DiabloCast: Episode XXII - Be Your Own DemonTo Kevin "Sixen" Carlino, I totally disagree with what you said on this PodCast.Posted in: News
I just don't know how many times does Jay Wilson have to keep on repeating himself before people starts to really listen and get what he has been saying all along.
According to Jay in this interview video, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell before you are suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61.
http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/
. -
Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
Blizzard Entertainment game director Jay Wilson tells Kotaku thatQuote from Slayerviper
I have the shakes!!! So stoked!!
As for the "debate" on monsters over 61 how about all monsters are lvl 61, champions, unique, and major bosses are 62+ happy?
"Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle.
At minimum level of 61 doesn't mean that Blizzard will make all monsters to be lvl 61, champions, unique, and major bosses are 62+... throughout the Inferno run.
You're idea would simply put them back at step 1 on play-ability. You have to think broader...
Your idea most likely would be applicable only on the 1st Quest in Act I of Inferno, but as the game progresses, so does its difficulty... meaning, the monsters level up successively in different Acts of the game, which would make the end-game an overwhelming, often uphill battle.
Besides, Blizzard sure hell did not design the end-game with noobs or the so called "casual players" in-mind.
It would be safe to presume that Inferno was created as an end-game for the die-hard players who have mostly finished the Nightmare & Hell difficulty levels of Diablo II, who wants to see more content in Diablo III.
Inferno would not be a simple child's play that everyone could just breeze through.
It would distinctly set apart the dedicated players from the lot, because only the few, the proud dedicated ones will try to finish the end-game.
As for the chickens, most of them would try to farm in Act I, while some might make it to Act II of Inferno, but that would simply be as far as they can go for they will get overwhelmed.
So for the noobs here or those pretending to have played Diablo 2 through Hell,
wait for the game, then try playing through Hell this time before making assumptions about going to be able to finish or even reach the end-game, Inferno.
If you want to see the video of the presentation at GamesCon, click thru my link below:
http://www.diablofans.com/topic/27214-new-armor-weapon-item-tiers-exclusive-to-inferno-alone/page__p__636965#entry636965
.
Isn't it that green color coded items are part of a Set Item?Quote from CrusaderGT
Hmm he did say rare but the color code for rare is yellow. Maybe because it's unique equip (what I meant by this is it's only for barbarian, when you look closely at top right corner of the tooltip)?[Quote from Modmannen
It is indeed green, and it says Rare, and Jay says it's a rare. Perhaps they've swapped Lore/Quest with Rares, just to make rare and legendary more distinct. I dunnoQuote from CrusaderGT
So at 6:32 of the new video presentation where Jay is showing off 2 items. Is it just me or that weapon is color coded green? I thought green are now only for artifacts (quest or lore items). Hmm maybe my hoping for a new item quality was already in place?
This simply means that this powerful & rare Barbarian's 2-handed axe, Savage Mangler, would only be attainable in Inferno.
So aside from the rare individual items you may get when playing Inferno, there's is
a randomized possibility that you may end up collecting a complete epic Set Items as well.
Remember, after you've completed a Set Item & use it as a whole, you get additional bonuses
and possibly affixes & affix combos as well.
. -
Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__60__p__636925#entry636925
LIKE I SAID, before you guys post your comments, READ THE FULL INTERVIEW FIRST, so that you're not ignorant of the facts.
Click here: http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40#entry636873
And I quote:
"Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says "the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle."
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
& direct your tttention on what the game director said on his most recent interview with Kotaku at GamesCon 2011 instead.
. -
Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__60__p__636925#entry636925Quote from Tenhi
The problem is, if its too hard, like your Barb gets one-hitet by normal mobs if you dont specc all defensive its rather... bad. Then again you can respecc freely, so you can specc tank-ish for inferno, and offensive for PvP/ Hell-farming.
Edit:
Sry I dont know what you mean with "closeted soloists" but Inferno should still be soloable... and playing solo doesnt mean you are a "bad" player OoMost will try to make it, but I doubt that those closeted soloist will make it even through Hell.
They can try & if they're lucky or very clever then they might... doesn't mean they will.
I never said, playing solo makes you a bad player,
but if you don't come out of the closet & play co-op with your friends
(& if you don't have one, meet & make new ones in Battle.net),
then with monsters level cap at 61 & above[/size], if you do make it through Nightmare & Hell difficulty level playing alone, I guarantee you, the moment you step out of town in Inferno & you face the monster, you'll die.
they will be lvl 61. not above. http://www.judgehype.com/images.php?img=231981all the monsters level cap at 61 & above
LIKE I SAID, before you guys post your comments, READ THE FULL INTERVIEW FIRST, so that you are not ignorant of the facts:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40#entry636873
And I quote:
"Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says "the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle."
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
& direct your tttention on what the game director said on his most recent interview with Kotaku at GamesCon 2011 instead.
.
For those who are just reading this thread just now. Welcome & hope you are enjoying the new good news about the game.
Again, Inferno level is the End Game but you cannot access or wont even see it in the menu options until you've defeated the 3 difficulty levels of the game, namely Normal, Nightmare & Hell, and until you've reached the level cap of 60.
So now the equation is:
COMPLETED HELL DIFFICULTY + (LEVEL ≥ 60) = INFERNO DIFFICULTY LEVEL ACCESS GRANTED
. -
Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
Most will try to make it, but I doubt that those closeted soloist will make it even through Hell.Quote from Tenhi
I think Bash said once that only a rather small part of the playerbase played more than Normal in D2. But I think allmost all of the "real" fans will make it through inferno, maybe some will stop halfway through because its to hard, but I belive most will make it.
They can try & if they're lucky or are very clever then they might... but doesn't mean they will.
But Inferno, with all the monsters level cap at 61 & above, just on Act I.
Hello!?! Who are they f'in kidding? They'll die as soon as they leave town.
Still, all difficult things comes with a price.
In Inferno, it's your life in exchange for better loot:
"Inferno difficulty naturally comes with rewards beyond sightseeing, Wilson says. Some armor, weapons and items will be exclusive to Inferno (while other highly coveted items will drop more frequently at that level). Some of the game's Runestones, the socketable items that modify player skills and spells, are also found only in Inferno, offering all new abilities to those willing to run the risk of playing at the top tier difficulty"
— Jay Wilson
For the full interview:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40__p__636873#entry636873
. -
Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: NewsQuote from papaz12
So ehhh ok. So inferno was harder than hell, nothing unexpected there.
Sorry for sounding like a party pooper but what is so remarkable and replayable about the content now?
You go through the same thing over and over again with now *drumroll".... a new difficulty mode.
Hope you guys enjoy.
With new good news for Diablo III from GamesCon, still, we cannot erase the fact that there really are a lot of bitchin & whiners out there, but what can we do.Quote from ScyberDragon
I don't think people should really look at this like a new difficulty that you have to get to the end to.
The entire Inferno will not progress in difficulty through the acts.
It basically lets you farm for gear throughout the entire game instead of just the bosses or last act in hell for the best gear.
Maybe that's just who & what they are, closet guys who are afraid to play Diablo III, that's why they keep on bitchin & whining all the time...
That's why, before some of you guys post your comments, please read the full detail of the interview here first:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40__p__636873#entry636873
If you've read the full detail & you still feel like bitchin & whining,
then don't f'ing buy the game & go back to playing the kid's stuff.
It'll be much better for the lot of us who will enjoy playing the game through & through.
. -
Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedI believe the first news about the confirmation of Inferno was posted by Dalren who joined Curse on 01-August '11 & Hicksology who joined Curse 02-August '11, mainly due to the Diablo III hype.Posted in: News
I want to give credit to Dalren whose thread, entitled: "Inferno difficulty revealed at Gamescom" which was posted Today @ 01:52 PM GMT
http://www.diablofans.com/topic/27197-inferno-difficulty-revealed-at-gamescom/
& to Hicksology whose thread, entitled: "Inferno difficulty confirmed!" who posted his thread a minute earlier @ 1:51 PM GMT.
http://www.diablofans.com/topic/27196-inferno-difficulty-confirmed/
Both threads were by far an hour & 50mins earlier than this thread posted by ScyberDragon @ 3:40 PM GMT.
Quote from Doomscream
I believe the following screens are new: http://kotaku.com/5831682/new-diablo-iii-screen-shots-from-gamescom-2011/gallery/1
For the full detail about the interview, click here:
http://kotaku.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty
Contrary to what I said that Inferno difficulty level would be a secret choice that would only appear after a player beats the Hell difficulty level,
it seems that another requirement is that you have to level cap your character to 60 as well.
So now the equation is:
COMPLETED HELL DIFFICULTY + (LEVEL ≥ 60) = INFERNO DIFFICULTY LEVEL ACCESS GRANTED
Now, I'm even more excited for the Beta and ultimately for the game's release, hopefully before the Christmas holidays.
. -
Aug 2, 2011Venator_Noctis posted a message on Runic Revision?Posted in: NewsQuote from Velq5389
I am 100% for this randomization of runes. It will allow us to try new things we would never have tried without it. If we already knew what a rune would do, we would find that rune we want, and never try anything else... now we'll have to "look" for that elusive rune that we want... I LOVE IT! I REALLY REALLY HOPE THIS GETS IMPLEMENTED.
I'm for this great idea... doing this randomization will enable players to keep on playing and not rush the game because they have something to sought for. It will be a way for Blizzard to make sure, people will be playing the game for a long time in years to come. Since the high ranked runes would ever be elusive, players who want more will not stop advancing through the game after they beat the Normal difficulty level of the game. They will go on playing the game through Nightmare, through Hell and be really prepared to face the Demons if there is really a secret level Inferno.
I really, really, really hope that this gets implemented. d(>w<)b - To post a comment, please login or register a new account.
0
I don't care when it was posted, I was just making a statement because it just so happened that those playing Beta who were able to go behind the Skeleton King's gate because of a glitch are currently streaming their game playing, which I would say really look awesome and more exciting...
Besides, I was just replying to this dude who posted his reply as well.
So, to you Fosforo, chill, my post was for guys like MeddlinG (who posted a picture of dying in the game) and Rathamon here who appreciated my information, and all those other people with Beta access that didn't post their appreciation, that were able to enjoy playing these new areas. lol!
Here is a link to a 2 & a half hour recording of Warlegend playing through these new areas using a Demon Hunter and then a Witch Doctor:
http://fr.twitch.tv/...end/b/311463202
.
0
Like Bashiok quoted in one of his old post months ago, the Beta client was not intended for the players to enjoy the game. They just needed to test their equipments if it could handle the stress when millions of people go on-line to play the game once it is released. They also did the Beta testing so that they would be able to fix the bugs on the game that the players encounter, so that once Diablo III goes on line after release, all those millions of people who have purchased the game, would be able to enjoy playing a bug free game and have a great 1st time impression of the marvelous things Blizzard employees worked hard upon on these past years.
You're even luckier than the rest of us who aren't even able to play the Beta & just rely on a glimpse of the game through those kind people who are streaming the game on-line, so that people like us would not be left in the dark. It really sucks when some people have what other people doesn't have, yet they still whine and complain a lot... there is a term for that somewhere...
If you really want more content to play, I suggest you try partying with WarLegend (check the link on previous post). It seems he has access to the next 1/3 content of Act I. Good luck!
.
0
If you would click on this link you would see on the game play of the Wizard that the UI arrangement had been change on the latest Beta patches compared to the UI on the latest Wizard video game play. Since Blizzard, laid off 600 of their employees, I would surmise that these claimed to be "spoiler pictures" were uploaded on the internet by one of those employees that had been severed off from the company.
Although, there isn't much to see on these spoiler photos. It does give us a glimpse of how more richer the areas of Act I would be and how some if not most of us would enjoy playing the game over and over once it had been released. Although, I wish a copy of the Beta would be nice so that I would at least enjoy playing 1/3 of Act I and also be able to criticize the bugs on the game before release.
The following are links for those people that has access to the new area where they are streaming the new ares on the map like the: Festering Woods, Fields Of Misery, Secluded Grove, Decaying Crypt, Forlorn Farm (a random mini map in the Fields of Misery), Sheltered Cottage (a new NPC, a vendor selling dyes?), wherein they are battling new monsters like the Moon Clan Impalers & Moon Clan Warriors (goat men), the Savage Beasts (bull monsters), the Wood Wraith (tree monsters), Plague Nest, Ghoul, Returned, Ancient Hero, and Enraged Phantoms to name a few:
http://fr.twitch.tv/warlegend
.
0
.
0
Of course it's easy since you already leveled up and that is BETA. It's different in game when you have access to the whole game and not just until Leoric.
Play the Beta with a fresh new character (a new one, take note) without picking up any weapon upgrade or gear at all the first time around... bet you'll think otherwise.
.
0
Hahaha! I definitely agree with you on that note: "If you ask me too, I'ld rather get bored of something quickly than just wonder."
Amen to that. lol!
.
0
I've read an article before that those Set items on the Official Diablo III Blizzard website are only part of the whole, so they might update it to show everything, but I doubt they would be doing so anytime soon.
I think for now, they're more concentrating on polishing the game for release between April to June (Q2). They might do it after the game releases or after they've made the finishing touches for release.
.
0
With a lot of contest now being sponsored by Fan Sites, what does it take to win?
Some of these websites do lottery draws, some does random picks...
yet still even with a lot these contests going on, like me, there are still a lot of hopefuls out there.
Luckily, DiabloFans has 3 particular contest going on... but out of the three, I only joined two.
One of this two contest is about random threads... which makes me wonder:
"How random does a random post need to be, to win you a Beta key?"
.
0
Now to get on with my all around Rocket Master Demon Hunter build.
My rocket to winning a Diablo III Beta key.
First of, my primary Hatred regenerating skill:
1. Hungering Arrow: Shatter Shot
--> as a Hatred generator, each shot generates 3 Hatred.
--> runed as Shatter Shot, every successful target pierced splits the arrow into 3, which by doing the math means that that particular shot could actually generate a total of 12 Hatred. But what if the arrow from the first split, splits again... and again... would that simply mean that there is a possibility of generating around 24... 36... or even up to 48 Hatred or more in just one shot? Then by all means, fire away to your heart's content and generate as much Hatred as you would need. (I do wish this could be the case for this skill would be so useful in Hell and Inferno).
--> in my opinion, this is the best source of Hatred generator.
Armed with Hungering Arrow, for the assured additional damage best to partner it with:
2. Marked for Death: Contagion
--> marked enemies takes additional 15% Dmg. for the next 30 seconds.
--> runed as Contagion, the ability spreads to 2 other nearby targets... plus the effect can chain repeatedly. So with Multishot included in my build, being able to kill a lot of enemies in a wide radius means that this ability would be so contagious.
--> in my opinion, the add'l. damage paired w/ a weapon that has a very high DPS, and the ability spreading among close knit groups, only means faster kills from the add'l. Dmg.
With enemies marked, time to use my primary AoE skill:
3. Multishot: Arsenal ~ Click here to watch the Multishot video.
--> costs only 15 Hatred per shot, you can fire a massive volley of arrows in a certain arc that spreads out, creating a wider area of effectiveness.
--> runed as Arsenal, every shot releases 3 Homing Rockets that deals 40% weapon Dmg. at nearby enemies (15 Hatred is cheaper compared to the Cluster Arrow: Shooting Stars skill that uses 50 Hatred and has a 200% weapon Dmg. w/ 3 rockets per shot doing an add'l. 175% weapon Dmg. each). Another alternative skill is Rapid Fire: Fire Support skill that uses 20 Hatred initially and an additional 10 Hatred while channeling, but only launches the 3 Homing Rockets that deals 40% weapon Dmg. every second.
--> both Multishot and Cluster Arrow releases 3 rockets per shot, while Rapid Fire releases 3 rockets per second. There is great possibility that you may be able to fire 2 shots in a second, which means that Multishot might get an add'l. 80% weapon Dmg. per rocket per second for the cost of 30 Hatred, while the Cluster Arrow might get an add'l. 350% weapon Dmg. per rocket per second for the cost of 100 Hatred.
--> there is no doubt that Cluster Arrow and Rapid Fire causes more damage but in consideration of the amount of Hatred being used up per shot per second, in my opinion, Multishot would be the most effective choice to use with a widening area of damage and be able to spam repeatedly.
To make these skills more cost effective, I need a by using:
4. Caltrops: Torturous Ground
--> costs 8 Discipline, using this trap slows the movement of the enemies by 60% for 6 seconds.
--> runed as Torturous Ground, all enemies in the area when the trap is sprung would be immobilized for 2 seconds. A skill that can immobilize the enemies for the first 2 seconds will give me plenty of time to do maximum damage before slowing what's left of them still standing.
--> in my opinion, getting enemies immobilized for 2 seconds would be enough time to fire off a MfD Contagion followed by multiple Multishot Arsenals.
I thought Wizards used to be OP when they use Hydra, which makes this next skill a very plausible choice for additional AoE damage:
5. Sentry: Spitfire Turret
--> costs 10 Discipline to drop a turret on the ground that fires at nearby enemies which lasts for 20 seconds.
--> runed as Spitfire Turret, homing rockets that fire of every 1.5 seconds that deals 40% weapon Dmg. at nearby targets, which means that the turret will have fired 13 rockets within that 20 seconds duration.
--> in my opinion, just like Hydra, the Sentry would provide the additional damage and also serve as a diversion.
Finally, a skill for getting out of tight situations:
6. Smoke Screen: Lingering Fog
--> costs 15 Discipline to vanish behind a wall of smoke and become momentarily invisible for 2 seconds.
--> runed as Lingering Fog, makes you invisible for 3 seconds. An alternative skill to use for this slot would be Preparation Obsidian runed as Backup Plan for that 30% chance that the cooldown will not be triggered after restoring all Discipline. Backup Plan gives you the opportunity to continuously use the Spitfire Turret, Marked for Death and Torturous Ground repeatedly as long as your Discipline keeps on refilling and the cooldown is not triggered.
--> in my opinion, Lingering Fog would be useful when facing bosses and Preparation when facing Diablo's minions.
For Passives:
1. Cull the Weak
--> with Caltrops in place, all damage against slowed enemies increases by 15%.
--> combined with the Marked for Death ability, all damages are increased by 30% already.
--> in my opinion, this is the best passive to make Caltrops very effective in causing damage, not to mention taking advantage of killing immobilized enemies fast.
2. Custom Engineering
--> increases the duration of Caltrops, Marked for Death and Sentry by 100%.
--> this means that Torturous Ground will now lasts for 12 seconds and maybe the enemies will be immobilized for 4 seconds now instead of just 2, when the trap is sprung. The mark for the Marked for Death skill will now linger above the marked enemies head for 1 full minute for that 15% add'l. Dmg., thus increasing the chances of the mark spreading to more enemies after every kill, making it more contagious than before. Lastly, Sentry, Demon Hunter's own version of a Wizard's Hydra, will now cause distraction for 40 seconds wherein the Spitfire Turret would be releasing 26-27 homing rockets for that additional 40% weapon Dmg. plus the original Sentry's 20% weapon Dmg. it will cause to enemies that comes near it.
--> in my opinion, this passive would bring out the best in my traps and defensive skills.
3. Ballistics
--> damage from rockets are increase by 100%.
--> the additional damage from the 3 rockets for every Arsenal shot is now 80% weapon Dmg., same with the rocket from the Spitfire Turret, so if the homing rockets from both the Arsenal fire and Spitfire Turret, homes in on one particular enemy, you get an additional 160% weapon Dmg.
--> in my opinion, 160% weapon Dmg. in addition to the 115% weapon Dmg. of the Multishot plus the 20% weapon Dmg. from the Sentry and the additional 30% damage from Caltrops and Marked for Death, for a whopping total of 325% weapon Dmg. would be ballistic and really blow the competition away.
This summarizes my Rocket Master Demon Hunter build. Click here to see the build.
Any additional damage from your weapons, accessories and gear, simply means that this is one bad ass build to be reckoned with. lol!
.
0
Whatever happened to the previous Mortal Enemy and Well of Darkness effect before?
Even the effect of Numbing Traps got revised as well. The Bandolier is down by 1 from 7.
The changes seem useless in the later stages of the game in my opinion.
I wish, we could choose between the previous skill attributes and these new ones.
.
0
I don't think that should be the case...
I've played the game since Diablo came out and was immediately got hooked with the Rouge. As I looked forward to D2, with the transition, Amazon of course became my favorite D2 character back then, but it was lacking since Amazons are a society of women...
The longing I had was finally fulfilled with the announcement of the Demon Hunter in Diablo III, and now I feel that playing the game would be more exciting and will be more fulfilling as I extinguish all of Hell's denizens through the fiery abyss of Inferno with my male Demon Hunter build.
I'm quite happy that Blizzard was finally able to update the Skill Calculator.
Now, let me share my Rocket Master Demon Hunter build, master of the homing missile.
Please click here.
.
0
The longing I had was finally fulfilled with the announcement of the Demon Hunter, and now playing the game would be more exciting and have more meaning as I extinguish all of Hell's denizens through the fiery abyss of Inferno with my male Demon Hunter build.
I'm quite happy that Blizzard was finally able to update the Skill Calculator.
Now, let me share my Rocket Master Demon Hunter build, master of the homing missile.
Please click here.
.
0
The arrow has a 35% chance to pierce through targets, which means that every time it hits an enemy, it would pierce each one every time it comes within the 35% mark. I've seen videos wherein an arrow successfully pierced through up to 3 targets.
Although it really would be awesome, if say, the arrow can continually keep on splitting if it successfully pierces up to 4 consecutive targets, generating somewhere from 48 up to 75 Hatred. That ability would really be useful on the later stages of the game, say in Nightmare, Hell and of course, Inferno.
As for the firing off the skill against the hitting the target... my theory is if you use the skill and fire off an arrow to a wall or a column or an empty space, I don't think you'll gain any Hatred as long as you did not hit any enemy or an urn, those vases or any breakable stuff for that matter.
Really, to put it simply, I think it's quite similar to a Barbarian swinging his weapon through the air hitting nothing at all. That action doesn't generate any Fury... NOPE, it doesn't.
So, my theory on this is that when a Barbarian swings his weapon and breaks something, he generates Fury, which would point out to the fact that any arrow fired by the Demon Hunter that actually connects, should likewise generate Hatred.
.
0
I've given it some thought to have come up with the best way of making use of the special rocket abilities of the Demon Hunter, and the option to use the Rapid Fire: Fire Support or the Cluster Arrow: Shooting Stars are also great, but for me the choice was to pick the skill with the least Hatred requirement for it to be more dependable than the others.
For the Hungering Arrow: Shatter Shot, I just surmised the idea from the Devouring Arrow runed: each consecutive pierce increases the damage of the arrow by 70%... which if you think about it, the idea might be applicable to the Shatter Shot wherein all three arrows from the split has the potential to become like a consecutive pierce when it splits again (if not all three, then maybe just the original arrow where the additional 2 arrows split from, has the property to split again after successfully piercing a target).
Although these are all just my opinions and theories, thus comes the part where I would like to play the game and test my theory.
.
0
Now, let me share my Rocket Master Demon Hunter build, master of the homing missile.
Please click here.
.