• 0

    posted a message on New Areas (Spoiler Alert)
    Quote from fosforo

    Such an elaborate reply, too bad you didn't read the thread and missed the fact that it's from November lol

    I don't care when it was posted, I was just making a statement because it just so happened that those playing Beta who were able to go behind the Skeleton King's gate because of a glitch are currently streaming their game playing, which I would say really look awesome and more exciting...
    Besides, I was just replying to this dude who posted his reply as well.
    Quote from TheonepiecefanD

    this is how the beta should been not just some boring 1-2 gameplay I played 3 days and was bored


    So, to you Fosforo, chill, my post was for guys like MeddlinG (who posted a picture of dying in the game) and Rathamon here who appreciated my information, and all those other people with Beta access that didn't post their appreciation, that were able to enjoy playing these new areas. lol!

    Quote from MeddlinG

    http://i.imgur.com/wKTVK.jpg I have to say I kind of underestimated that molten champion pack,,,

    Quote from Rathamon

    I just went into the new areas via another guy whos in the beta also...i joined his game then went to him via banner..Surprisingly found myself in The Festering Woods!!!!!!!!!!!!! Awesome!!!

    Mobs were around to kill...some dungeons cant go into ..1 i could


    Here is a link to a 2 & a half hour recording of Warlegend playing through these new areas using a Demon Hunter and then a Witch Doctor:
    http://fr.twitch.tv/...end/b/311463202


    .
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Areas (Spoiler Alert)
    Quote from TheonepiecefanD

    this is how the beta should been not just some boring 1-2 gameplay I played 3 days and was bored

    Like Bashiok quoted in one of his old post months ago, the Beta client was not intended for the players to enjoy the game. They just needed to test their equipments if it could handle the stress when millions of people go on-line to play the game once it is released. They also did the Beta testing so that they would be able to fix the bugs on the game that the players encounter, so that once Diablo III goes on line after release, all those millions of people who have purchased the game, would be able to enjoy playing a bug free game and have a great 1st time impression of the marvelous things Blizzard employees worked hard upon on these past years.

    You're even luckier than the rest of us who aren't even able to play the Beta & just rely on a glimpse of the game through those kind people who are streaming the game on-line, so that people like us would not be left in the dark. It really sucks when some people have what other people doesn't have, yet they still whine and complain a lot... there is a term for that somewhere...

    If you really want more content to play, I suggest you try partying with WarLegend (check the link on previous post). It seems he has access to the next 1/3 content of Act I. Good luck!


    .
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Areas (Spoiler Alert)
    Those are old photos of some of the areas in the game. No question, those are definitely legit pictures and those areas would appear on the map later on in the the 1st Act of the game, but those shots had definitely been taken a few months back.

    If you would click on this link you would see on the game play of the Wizard that the UI arrangement had been change on the latest Beta patches compared to the UI on the latest Wizard video game play. Since Blizzard, laid off 600 of their employees, I would surmise that these claimed to be "spoiler pictures" were uploaded on the internet by one of those employees that had been severed off from the company.

    Although, there isn't much to see on these spoiler photos. It does give us a glimpse of how more richer the areas of Act I would be and how some if not most of us would enjoy playing the game over and over once it had been released. Although, I wish a copy of the Beta would be nice so that I would at least enjoy playing 1/3 of Act I and also be able to criticize the bugs on the game before release.


    The following are links for those people that has access to the new area where they are streaming the new ares on the map like the: Festering Woods, Fields Of Misery, Secluded Grove, Decaying Crypt, Forlorn Farm (a random mini map in the Fields of Misery), Sheltered Cottage (a new NPC, a vendor selling dyes?), wherein they are battling new monsters like the Moon Clan Impalers & Moon Clan Warriors (goat men), the Savage Beasts (bull monsters), the Wood Wraith (tree monsters), Plague Nest, Ghoul, Returned, Ancient Hero, and Enraged Phantoms to name a few:

    http://fr.twitch.tv/warlegend


    .
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Tweet from Jay :( not good news.
    2nd Quarter of 2012 means anytime within April to June, so don't expect too much.


    .
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Double Monster Damage for Beta Levels? Yes Please.
    A lot of people keep on complaining about Beta being easy when they do not do naked runs the first moment they started playing with a level 1 character.

    Of course it's easy since you already leveled up and that is BETA. It's different in game when you have access to the whole game and not just until Leoric.

    Play the Beta with a fresh new character (a new one, take note) without picking up any weapon upgrade or gear at all the first time around... bet you'll think otherwise.


    .
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How Random Does A Random Post Need To Be To Win You A Beta Key?
    Quote from Afro_DemonHunter

    Well i think this thread's post would qualify. They stated the requirement and they were something like atleast three sentences, constructive, and not simply I agree/disagree. The masses don't have the beta(including me) so don't feel left it. Also if its any consolation prize most people who have beta say its not all its cracked up to be and you will get bored of it fairly quickly. Though if your like me i would rather get bored of something quickly than just wonder.

    Hahaha! I definitely agree with you on that note: "If you ask me too, I'ld rather get bored of something quickly than just wonder."
    Amen to that. lol!


    .
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Sets
    You've got to wait until Blizzard is able to update the Legendary and Set items which they are still working on updating the stats.
    I've read an article before that those Set items on the Official Diablo III Blizzard website are only part of the whole, so they might update it to show everything, but I doubt they would be doing so anytime soon.
    I think for now, they're more concentrating on polishing the game for release between April to June (Q2). They might do it after the game releases or after they've made the finishing touches for release.


    .
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How Random Does A Random Post Need To Be To Win You A Beta Key?
    With a lot of people now streaming their Diablo III Beta play on-line, it makes those deprived of the privilege extremely envious.

    With a lot of contest now being sponsored by Fan Sites, what does it take to win?
    Some of these websites do lottery draws, some does random picks...
    yet still even with a lot these contests going on, like me, there are still a lot of hopefuls out there.

    Luckily, DiabloFans has 3 particular contest going on... but out of the three, I only joined two.
    One of this two contest is about random threads... which makes me wonder:
    "How random does a random post need to be, to win you a Beta key?"


    .
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    I want to enter my Rocket Master Demon Hunter build, which I originally posted last Feb. 24, 2012 for the other contest.

    Now to get on with my all around Rocket Master Demon Hunter build.
    My rocket to winning a Diablo III Beta key.



    First of, my primary Hatred regenerating skill:
    1. Hungering Arrow: Shatter Shot
    --> as a Hatred generator, each shot generates 3 Hatred.
    --> runed as Shatter Shot, every successful target pierced splits the arrow into 3, which by doing the math means that that particular shot could actually generate a total of 12 Hatred. But what if the arrow from the first split, splits again... and again... would that simply mean that there is a possibility of generating around 24... 36... or even up to 48 Hatred or more in just one shot? Then by all means, fire away to your heart's content and generate as much Hatred as you would need. (I do wish this could be the case for this skill would be so useful in Hell and Inferno).
    --> in my opinion, this is the best source of Hatred generator.

    Armed with Hungering Arrow, for the assured additional damage
    best to partner it with:
    2. Marked for Death: Contagion
    --> marked enemies takes additional 15% Dmg. for the next 30 seconds.
    --> runed as Contagion, the ability spreads to 2 other nearby targets... plus the effect can chain repeatedly. So with Multishot included in my build, being able to kill a lot of enemies in a wide radius means that this ability would be so contagious.
    --> in my opinion, the add'l. damage paired w/ a weapon that has a very high DPS, and the ability spreading among close knit groups, only means faster kills from the add'l. Dmg.

    With enemies marked, time to use my primary AoE skill:
    3. Multishot: Arsenal ~
    Click here to watch the Multishot video.
    --> costs only 15 Hatred per shot, you can fire a massive volley of arrows in a certain arc that spreads out, creating a wider area of effectiveness.
    --> runed as Arsenal, every shot releases 3 Homing Rockets that deals 40% weapon Dmg. at nearby enemies (15 Hatred is cheaper compared to the Cluster Arrow: Shooting Stars skill that uses 50 Hatred and has a 200% weapon Dmg. w/ 3 rockets per shot doing an add'l. 175% weapon Dmg. each). Another alternative skill is Rapid Fire: Fire Support skill that uses 20 Hatred initially and an additional 10 Hatred while channeling, but only launches the 3 Homing Rockets that deals 40% weapon Dmg. every second.
    --> both Multishot and Cluster Arrow releases 3 rockets per shot, while Rapid Fire releases 3 rockets per second. There is great possibility that you may be able to fire 2 shots in a second, which means that Multishot might get an add'l. 80% weapon Dmg. per rocket per second for the cost of 30 Hatred, while the Cluster Arrow might get an add'l. 350% weapon Dmg. per rocket per second for the cost of 100 Hatred.
    --> there is no doubt that Cluster Arrow and Rapid Fire causes more damage but in consideration of the amount of Hatred being used up per shot per second, in my opinion, Multishot would be the most effective choice to use with a widening area of damage and be able to spam repeatedly.

    To make these skills more cost effective, I need a by using:
    4. Caltrops: Torturous Ground
    --> costs 8 Discipline, using this trap slows the movement of the enemies by 60% for 6 seconds.
    --> runed as Torturous Ground, all enemies in the area when the trap is sprung would be immobilized for 2 seconds. A skill that can immobilize the enemies for the first 2 seconds will give me plenty of time to do maximum damage before slowing what's left of them still standing.
    --> in my opinion, getting enemies immobilized for 2 seconds would be enough time to fire off a MfD Contagion followed by multiple Multishot Arsenals.

    I thought Wizards used to be OP when they use Hydra, which makes this next skill a very plausible choice for additional AoE damage:
    5. Sentry: Spitfire Turret
    --> costs 10 Discipline to drop a turret on the ground that fires at nearby enemies which lasts for 20 seconds.
    --> runed as Spitfire Turret, homing rockets that fire of every 1.5 seconds that deals 40% weapon Dmg. at nearby targets, which means that the turret will have fired 13 rockets within that 20 seconds duration.
    --> in my opinion, just like Hydra, the Sentry would provide the additional damage and also serve as a diversion.

    Finally, a skill for getting out of tight situations:
    6. Smoke Screen: Lingering Fog
    --> costs 15 Discipline to vanish behind a wall of smoke and become momentarily invisible for 2 seconds.
    --> runed as Lingering Fog, makes you invisible for 3 seconds. An alternative skill to use for this slot would be Preparation Obsidian runed as Backup Plan for that 30% chance that the cooldown will not be triggered after restoring all Discipline. Backup Plan gives you the opportunity to continuously use the Spitfire Turret, Marked for Death and Torturous Ground repeatedly as long as your Discipline keeps on refilling and the cooldown is not triggered.
    --> in my opinion, Lingering Fog would be useful when facing bosses and Preparation when facing Diablo's minions.

    For Passives:
    1. Cull the Weak
    --> with Caltrops in place, all damage against slowed enemies increases by 15%.
    --> combined with the Marked for Death ability, all damages are increased by 30% already.
    --> in my opinion, this is the best passive to make Caltrops very effective in causing damage, not to mention taking advantage of killing immobilized enemies fast.

    2. Custom Engineering
    --> increases the duration of Caltrops, Marked for Death and Sentry by 100%.
    --> this means that Torturous Ground will now lasts for 12 seconds and maybe the enemies will be immobilized for 4 seconds now instead of just 2, when the trap is sprung. The mark for the Marked for Death skill will now linger above the marked enemies head for 1 full minute for that 15% add'l. Dmg., thus increasing the chances of the mark spreading to more enemies after every kill, making it more contagious than before. Lastly, Sentry, Demon Hunter's own version of a Wizard's Hydra, will now cause distraction for 40 seconds wherein the Spitfire Turret would be releasing 26-27 homing rockets for that additional 40% weapon Dmg. plus the original Sentry's 20% weapon Dmg. it will cause to enemies that comes near it.
    --> in my opinion, this passive would bring out the best in my traps and defensive skills.

    3. Ballistics
    --> damage from rockets are increase by 100%.
    --> the additional damage from the 3 rockets for every Arsenal shot is now 80% weapon Dmg., same with the rocket from the Spitfire Turret, so if the homing rockets from both the Arsenal fire and Spitfire Turret, homes in on one particular enemy, you get an additional 160% weapon Dmg.
    --> in my opinion, 160% weapon Dmg. in addition to the 115% weapon Dmg. of the Multishot plus the 20% weapon Dmg. from the Sentry and the additional 30% damage from Caltrops and Marked for Death, for a whopping total of 325% weapon Dmg. would be ballistic and really blow the competition away.

    This summarizes my Rocket Master Demon Hunter build. Click here to see the build.
    Any additional damage from your weapons, accessories and gear, simply means that this is one bad ass build to be reckoned with. lol!


    .
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skill Revision... Naught For My Best Interest.
    With the new skill calculator reflecting Blizzards changes to the skills on Beta Patch 13, my previous Demon Hunter build is now useless and feels weak in Hell and Inferno.

    Whatever happened to the previous Mortal Enemy and Well of Darkness effect before?
    Even the effect of Numbing Traps got revised as well. The Bandolier is down by 1 from 7.
    The changes seem useless in the later stages of the game in my opinion.
    I wish, we could choose between the previous skill attributes and these new ones.


    .
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on New to Diablo, but I want to play a Demon Hunter
    Quote from FaerWen

    I feel the point and click combat would be a bit a bit difficult with the fast paced, ranged nature of the class, and there seems to be lot of extra management combat wise. Of course I'm just going off of the video that I saw, and I might be totally off on the classes feel, but any insight would be helpful.

    I don't think that should be the case...

    I've played the game since Diablo came out and was immediately got hooked with the Rouge. As I looked forward to D2, with the transition, Amazon of course became my favorite D2 character back then, but it was lacking since Amazons are a society of women...
    The longing I had was finally fulfilled with the announcement of the Demon Hunter in Diablo III, and now I feel that playing the game would be more exciting and will be more fulfilling as I extinguish all of Hell's denizens through the fiery abyss of Inferno with my male Demon Hunter build.

    I'm quite happy that Blizzard was finally able to update the Skill Calculator.

    Now, let me share my Rocket Master Demon Hunter build, master of the homing missile.

    Please click here.


    .
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Compare DH to Amazons.
    Amazon was my favorite D2 character back then, but it was lacking since Amazons are a society of women...
    The longing I had was finally fulfilled with the announcement of the Demon Hunter, and now playing the game would be more exciting and have more meaning as I extinguish all of Hell's denizens through the fiery abyss of Inferno with my male Demon Hunter build.

    I'm quite happy that Blizzard was finally able to update the Skill Calculator.

    Now, let me share my Rocket Master Demon Hunter build, master of the homing missile.

    Please click here.


    .
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Patch 13 Demon Hunter: Homing Rocket Build
    Quite a reasonable argument... which may be correct on one point, but can't be proven until we can actually test the theory.

    The arrow has a 35% chance to pierce through targets, which means that every time it hits an enemy, it would pierce each one every time it comes within the 35% mark. I've seen videos wherein an arrow successfully pierced through up to 3 targets.
    Although it really would be awesome, if say, the arrow can continually keep on splitting if it successfully pierces up to 4 consecutive targets, generating somewhere from 48 up to 75 Hatred. That ability would really be useful on the later stages of the game, say in Nightmare, Hell and of course, Inferno. :P

    As for the firing off the skill against the hitting the target... my theory is if you use the skill and fire off an arrow to a wall or a column or an empty space, I don't think you'll gain any Hatred as long as you did not hit any enemy or an urn, those vases or any breakable stuff for that matter.
    Really, to put it simply, I think it's quite similar to a Barbarian swinging his weapon through the air hitting nothing at all. That action doesn't generate any Fury... NOPE, it doesn't.
    So, my theory on this is that when a Barbarian swings his weapon and breaks something, he generates Fury, which would point out to the fact that any arrow fired by the Demon Hunter that actually connects, should likewise generate Hatred.


    .
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Patch 13 Demon Hunter: Homing Rocket Build
    Thank you.

    I've given it some thought to have come up with the best way of making use of the special rocket abilities of the Demon Hunter, and the option to use the Rapid Fire: Fire Support or the Cluster Arrow: Shooting Stars are also great, but for me the choice was to pick the skill with the least Hatred requirement for it to be more dependable than the others.

    For the Hungering Arrow: Shatter Shot, I just surmised the idea from the Devouring Arrow runed: each consecutive pierce increases the damage of the arrow by 70%... which if you think about it, the idea might be applicable to the Shatter Shot wherein all three arrows from the split has the potential to become like a consecutive pierce when it splits again (if not all three, then maybe just the original arrow where the additional 2 arrows split from, has the property to split again after successfully piercing a target).
    Although these are all just my opinions and theories, thus comes the part where I would like to play the game and test my theory.


    .
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Skill Calculator and Diablo III In-Development -- Class Skills, blue posts
    I'm quite happy that Blizzard was finally able to update the Skill Calculator.

    Now, let me share my Rocket Master Demon Hunter build, master of the homing missile.

    Please click here.


    .
    Posted in: News & Announcements
  • To post a comment, please or register a new account.