Finally, new news! Thank you.
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- Venator_Noctis
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Member for 13 years
Last active Sun, Jun, 3 2012 04:09:42
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May 8, 2012Venator_Noctis posted a message on Battle.net Item Data to be Updated Monday, Jay Wilson Interview, Blue Posts, Opening of the D3 CEPosted in: News
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Oct 20, 2011Venator_Noctis posted a message on Hall of the DeadI think this idea is cool so that people would be able to reminisce on what they have accomplished with these dead heroes they valiantly fought Diablo & his minions with. lols!Posted in: News
Although, I would add that Blizzard should put a limit on when these dead heroes would be put up on the Hall of the Dead:
• First of, they should have already reached level 30 or
• they have finished Normal difficulty level, whichever comes first.
If they haven't accomplished these before they died, then there's really nothing that heroic for them to be remembered upon, so they shouldn't be put in the Hall of the Dead, or else, they would be just a worthless clutter taking up space, and I assume there would be a lot of these worthless low level clutter from noobs who'll be playing the game...
In short, the Hall of the Dead, should only be for heroes who have endured the test of time and died heroically, adorned with all their battle gear glory.
Of course, it goes to say that whatever items they have left in the shared HC stash is still usable and wont be lost. Like what the Blue Post said, the HC stash is separate from the SC character's stash, so even if it is an account shared stash, the items are only shared between the HC characters (people who are slow should be able to understand this and stop complaining).
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Sep 20, 2011Venator_Noctis posted a message on Closed Beta BeginsCongrats guys! You'll finally be able to accomplish your promises from the Press Event when you first got to play the Beta.Posted in: News
Now, could any of you (Sixen, ScyberDragon, Magistrate, Force, and ProzaicMuze) update this post & provide us links with tentative schedules to your live-streaming.
Please use TwitchTV for smooth & better video streaming quality.
Thanks & more power to DiabloFans, and may the "Force" be with you. lol!
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Aug 25, 2011Venator_Noctis posted a message on New Class Skill VideosThen Demon Hunter we will go, go, GO!Posted in: News
To Denhi,
The 3rd Demon Hunter skill does look like the Elemental Arrow runed to give off cool lightning charges that looks like it's seeking out its targets.
I think the 4th Male Demon Hunter skill was Sentry though, where he makes a full 360° spin firing at far monsters at the same time releasing small bombs for the near ones.
What bought me though was when he activated the Shadow Power, then he fired those red hot rapid fire shots, like his holding an uzi, firing like crazy.
Activating the Shadow Power made him look like freaking Tyrael with black angel wings.
Most probably this Shadow Power gives additional damage or something.
If the 4th Female Demon Hunter skill was companion, it looks so powerful. You can blast away monsters around you.
Then. like the Wizard's Teleport Skill, the Demon Hunter's Vault skill leaves a trail of magma... guess this is what happened to that Molten Arrow skill before that disappeared from the Demon Hunter skill list.
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Aug 21, 2011Venator_Noctis posted a message on DiabloCast: Episode XXII - Be Your Own DemonI totally disagree with what Sixen said on the PodCast. Diablo III will ship out at release with Inferno as its initial End-Game content. It will take months of sleepless nights & grueling play before someone gets through hell, much more even try to get through Inferno.Posted in: News
Jay Wilson may have said that Inferno has a flat-level system so people will not choose where to grind & farm the content for the best gear, but that doesn't mean that Inferno would be a child's play that you could just whizz through with ease in a week or so.
People should listen more closely to what Jay is saying & really hear him out, because according to Jay in this two interview videos, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell (listen to his explanation from time stamp 1:00 up to 1:52 here: http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/)
before you're character would be suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61 (now listen to him from time stamp 0:43 up to 1:02 only:http://www.youtube.com/watch?v=lGTcyLdZrqE).
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Aug 21, 2011Venator_Noctis posted a message on DiabloCast: Episode XXII - Be Your Own DemonTo Kevin "Sixen" Carlino, I totally disagree with what you said on this PodCast.Posted in: News
I just don't know how many times does Jay Wilson have to keep on repeating himself before people starts to really listen and get what he has been saying all along.
According to Jay in this interview video, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell before you are suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61.
http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/
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Aug 21, 2011Venator_Noctis posted a message on DiabloCast: Episode XXII - Be Your Own DemonTo Kevin "Sixen" Carlino, I totally disagree with what you said on this PodCast.Posted in: News
I just don't know how many times does Jay Wilson have to keep on repeating himself before people starts to really listen and get what he has been saying all along.
According to Jay in this interview video, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell before you are suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61.
http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
Blizzard Entertainment game director Jay Wilson tells Kotaku thatQuote from Slayerviper
I have the shakes!!! So stoked!!
As for the "debate" on monsters over 61 how about all monsters are lvl 61, champions, unique, and major bosses are 62+ happy?
"Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle.
At minimum level of 61 doesn't mean that Blizzard will make all monsters to be lvl 61, champions, unique, and major bosses are 62+... throughout the Inferno run.
You're idea would simply put them back at step 1 on play-ability. You have to think broader...
Your idea most likely would be applicable only on the 1st Quest in Act I of Inferno, but as the game progresses, so does its difficulty... meaning, the monsters level up successively in different Acts of the game, which would make the end-game an overwhelming, often uphill battle.
Besides, Blizzard sure hell did not design the end-game with noobs or the so called "casual players" in-mind.
It would be safe to presume that Inferno was created as an end-game for the die-hard players who have mostly finished the Nightmare & Hell difficulty levels of Diablo II, who wants to see more content in Diablo III.
Inferno would not be a simple child's play that everyone could just breeze through.
It would distinctly set apart the dedicated players from the lot, because only the few, the proud dedicated ones will try to finish the end-game.
As for the chickens, most of them would try to farm in Act I, while some might make it to Act II of Inferno, but that would simply be as far as they can go for they will get overwhelmed.
So for the noobs here or those pretending to have played Diablo 2 through Hell,
wait for the game, then try playing through Hell this time before making assumptions about going to be able to finish or even reach the end-game, Inferno.
If you want to see the video of the presentation at GamesCon, click thru my link below:
http://www.diablofans.com/topic/27214-new-armor-weapon-item-tiers-exclusive-to-inferno-alone/page__p__636965#entry636965
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Isn't it that green color coded items are part of a Set Item?Quote from CrusaderGT
Hmm he did say rare but the color code for rare is yellow. Maybe because it's unique equip (what I meant by this is it's only for barbarian, when you look closely at top right corner of the tooltip)?[Quote from Modmannen
It is indeed green, and it says Rare, and Jay says it's a rare. Perhaps they've swapped Lore/Quest with Rares, just to make rare and legendary more distinct. I dunnoQuote from CrusaderGT
So at 6:32 of the new video presentation where Jay is showing off 2 items. Is it just me or that weapon is color coded green? I thought green are now only for artifacts (quest or lore items). Hmm maybe my hoping for a new item quality was already in place?
This simply means that this powerful & rare Barbarian's 2-handed axe, Savage Mangler, would only be attainable in Inferno.
So aside from the rare individual items you may get when playing Inferno, there's is
a randomized possibility that you may end up collecting a complete epic Set Items as well.
Remember, after you've completed a Set Item & use it as a whole, you get additional bonuses
and possibly affixes & affix combos as well.
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__60__p__636925#entry636925
LIKE I SAID, before you guys post your comments, READ THE FULL INTERVIEW FIRST, so that you're not ignorant of the facts.
Click here: http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40#entry636873
And I quote:
"Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says "the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle."
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
& direct your tttention on what the game director said on his most recent interview with Kotaku at GamesCon 2011 instead.
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__60__p__636925#entry636925Quote from Tenhi
The problem is, if its too hard, like your Barb gets one-hitet by normal mobs if you dont specc all defensive its rather... bad. Then again you can respecc freely, so you can specc tank-ish for inferno, and offensive for PvP/ Hell-farming.
Edit:
Sry I dont know what you mean with "closeted soloists" but Inferno should still be soloable... and playing solo doesnt mean you are a "bad" player OoMost will try to make it, but I doubt that those closeted soloist will make it even through Hell.
They can try & if they're lucky or very clever then they might... doesn't mean they will.
I never said, playing solo makes you a bad player,
but if you don't come out of the closet & play co-op with your friends
(& if you don't have one, meet & make new ones in Battle.net),
then with monsters level cap at 61 & above[/size], if you do make it through Nightmare & Hell difficulty level playing alone, I guarantee you, the moment you step out of town in Inferno & you face the monster, you'll die.
they will be lvl 61. not above. http://www.judgehype.com/images.php?img=231981all the monsters level cap at 61 & above
LIKE I SAID, before you guys post your comments, READ THE FULL INTERVIEW FIRST, so that you are not ignorant of the facts:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40#entry636873
And I quote:
"Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says "the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle."
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
& direct your tttention on what the game director said on his most recent interview with Kotaku at GamesCon 2011 instead.
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For those who are just reading this thread just now. Welcome & hope you are enjoying the new good news about the game.
Again, Inferno level is the End Game but you cannot access or wont even see it in the menu options until you've defeated the 3 difficulty levels of the game, namely Normal, Nightmare & Hell, and until you've reached the level cap of 60.
So now the equation is:
COMPLETED HELL DIFFICULTY + (LEVEL ≥ 60) = INFERNO DIFFICULTY LEVEL ACCESS GRANTED
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
Most will try to make it, but I doubt that those closeted soloist will make it even through Hell.Quote from Tenhi
I think Bash said once that only a rather small part of the playerbase played more than Normal in D2. But I think allmost all of the "real" fans will make it through inferno, maybe some will stop halfway through because its to hard, but I belive most will make it.
They can try & if they're lucky or are very clever then they might... but doesn't mean they will.
But Inferno, with all the monsters level cap at 61 & above, just on Act I.
Hello!?! Who are they f'in kidding? They'll die as soon as they leave town.
Still, all difficult things comes with a price.
In Inferno, it's your life in exchange for better loot:
"Inferno difficulty naturally comes with rewards beyond sightseeing, Wilson says. Some armor, weapons and items will be exclusive to Inferno (while other highly coveted items will drop more frequently at that level). Some of the game's Runestones, the socketable items that modify player skills and spells, are also found only in Inferno, offering all new abilities to those willing to run the risk of playing at the top tier difficulty"
— Jay Wilson
For the full interview:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40__p__636873#entry636873
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: NewsQuote from papaz12
So ehhh ok. So inferno was harder than hell, nothing unexpected there.
Sorry for sounding like a party pooper but what is so remarkable and replayable about the content now?
You go through the same thing over and over again with now *drumroll".... a new difficulty mode.
Hope you guys enjoy.
With new good news for Diablo III from GamesCon, still, we cannot erase the fact that there really are a lot of bitchin & whiners out there, but what can we do.Quote from ScyberDragon
I don't think people should really look at this like a new difficulty that you have to get to the end to.
The entire Inferno will not progress in difficulty through the acts.
It basically lets you farm for gear throughout the entire game instead of just the bosses or last act in hell for the best gear.
Maybe that's just who & what they are, closet guys who are afraid to play Diablo III, that's why they keep on bitchin & whining all the time...
That's why, before some of you guys post your comments, please read the full detail of the interview here first:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40__p__636873#entry636873
If you've read the full detail & you still feel like bitchin & whining,
then don't f'ing buy the game & go back to playing the kid's stuff.
It'll be much better for the lot of us who will enjoy playing the game through & through.
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedI believe the first news about the confirmation of Inferno was posted by Dalren who joined Curse on 01-August '11 & Hicksology who joined Curse 02-August '11, mainly due to the Diablo III hype.Posted in: News
I want to give credit to Dalren whose thread, entitled: "Inferno difficulty revealed at Gamescom" which was posted Today @ 01:52 PM GMT
http://www.diablofans.com/topic/27197-inferno-difficulty-revealed-at-gamescom/
& to Hicksology whose thread, entitled: "Inferno difficulty confirmed!" who posted his thread a minute earlier @ 1:51 PM GMT.
http://www.diablofans.com/topic/27196-inferno-difficulty-confirmed/
Both threads were by far an hour & 50mins earlier than this thread posted by ScyberDragon @ 3:40 PM GMT.
Quote from Doomscream
I believe the following screens are new: http://kotaku.com/5831682/new-diablo-iii-screen-shots-from-gamescom-2011/gallery/1
For the full detail about the interview, click here:
http://kotaku.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty
Contrary to what I said that Inferno difficulty level would be a secret choice that would only appear after a player beats the Hell difficulty level,
it seems that another requirement is that you have to level cap your character to 60 as well.
So now the equation is:
COMPLETED HELL DIFFICULTY + (LEVEL ≥ 60) = INFERNO DIFFICULTY LEVEL ACCESS GRANTED
Now, I'm even more excited for the Beta and ultimately for the game's release, hopefully before the Christmas holidays.
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Aug 2, 2011Venator_Noctis posted a message on Runic Revision?Posted in: NewsQuote from Velq5389
I am 100% for this randomization of runes. It will allow us to try new things we would never have tried without it. If we already knew what a rune would do, we would find that rune we want, and never try anything else... now we'll have to "look" for that elusive rune that we want... I LOVE IT! I REALLY REALLY HOPE THIS GETS IMPLEMENTED.
I'm for this great idea... doing this randomization will enable players to keep on playing and not rush the game because they have something to sought for. It will be a way for Blizzard to make sure, people will be playing the game for a long time in years to come. Since the high ranked runes would ever be elusive, players who want more will not stop advancing through the game after they beat the Normal difficulty level of the game. They will go on playing the game through Nightmare, through Hell and be really prepared to face the Demons if there is really a secret level Inferno.
I really, really, really hope that this gets implemented. d(>w<)b - To post a comment, please login or register a new account.
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I do agree with you on this part... to make the CE Cloud or Smoke color really unique, really special and really distinguishable from the other normal game colors, Blizzard should make it have a special effect like Cloud causes a slight cloudy (white) effect and Smoke to cause a slight smokey (dark smoke) effect around the piece of gear or armor that it was applied on to.
My question to Blizz is this, will that same CE unique color stay in effect if the person trades the gear or puts it up in auction?
If there is no way to identify a CE account to that of a regular account, then everyone would have the special colored gear as well.
I think, Blizzard should be able to have a way or device a code that only players playing with the CE authenticated keys would be able to use any armor dyed with these CE unique colors.
DiabloWiki just need to change the names for these two colors which are unique only to players playing with the CE keys.
http://us.battle.net...m/bottled-cloud - 2nd one on the list in special bottle
http://us.battle.net...m/bottled-smoke - 3rd one on the list in special bottle
As you have seen, the CE wings does look like this:
I do wish Blizzard can make it look a little more like that of Tyrael's angel wings.
They could add some more tendrils that drops off downwards with maybe the lowest one actually touching the ground.
This way, it would also be distinguishable from Shadow Power and Archon. I think people with CE sporting these angel wings would actually enhance the angelic wings and make it more awesome whenever they use the Shadow Power or Archon which would stack over the CE angel wings. That's awesome there and there.
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I don't think these starter packs would be that important on release day or even a week after release because a lot of Diablo fanatics would have had their hands on the game and are grounding it. Maybe, after these undecided people hear how great the game is from their friends and peers, they would try out a little of the game using the starter pack, then decide if they really want to purchase the licensed version.
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People are either busy doing 2 jobs and a lot of overtime to save more dough.
So, what are you doing right now? Keeping yourself busy too?
Anybody, live streaming their Beta Patch 15 game play?
Please post your Twitch or Justin TV link here.
I want to see the updates Blizzard has done with the Patch 15.
Need the edge so that I can zip thru the maps when I finally play the game.
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Anyway, here is a short video of RedFlamingo owning the Fields of Misery with his 90dps Barbarian:
http://www.youtube.com/watch?v=KP3Jd-ZKmZQ&list=UUEKCY2H19HlkZHtvbLW93Rw&index=4&feature=plcp
Watch the video and fast forward to time stamp 5:30 and listen to his commentary about the Steel Series D3 mouse he recently got and is using in that video.
Hope you've pre-ordered your D3 game already... stocks will run out soon enough.
http://www.diablofans.com/topic/37032-collectors-edition-of-diablo-iii-how-do-we-get-our-hands-on-the-good-stuff/page__p__797292#entry797292
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My only advice, make up your mind a.s.a.p. or else, time will come wherein if they run out of stocks and you decide that you really wanted it then, you'll be left feeling the lost and say: "I should have pre-ordered back then when they had announced it."
That sucks!
Good luck with that. Only problem with the process they have is that there is no guarantee that when you walk into Walmart at 11:45pm on May 14, that there is no long line outside of avid Diablo fanatics who are also eager to get their hands on the game; that people who arrived earlier before you, weren't able to buy up all the stocks for the CE; that Walmart got enough stock available to cater all the people who would be there for the in-store pick-up.
My brother and I, paid for the CE already from the local store, an 8-mile drive away from my house, which secures my right to the game whether I arrive early or late. We are guaranteed a copy whatever happens.
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Could you do the Demon Hunter in full Archon gear in Abyssal and Rogue's colors.
Thanks!
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I already secured my CE copy yesterday and my brother as well. Seems we wont be able to play on the opening midnight, unless the store we bought the CE from will open at midnight as well. In any case, we will be playing the whole day of May 15, and we're totally not going to work at all for 2 days straight. lol!
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Well, the armor dyes and angel wings are all just aesthetics and on the link below you will see the contents of the Collector's Edition box of Diablo III and how the angel wings would look:
http://us.battle.net/d3/en/services/collectors-edition/
Problem is, GameStop had reach their quota for the D3 CE. I'm not sure if since early today, Amazon had also reached their maximum quota. If so, then sounding silly or not wouldn't matter at all since you might have already run out of retail store that still sells the CE.
Like one guy said, I've been freakin waiting for the game to come out for 10 years... and now that it's here, there is no point of letting the opportunity to own the limited Collector's Edition pass by.
You always have the choice of getting the $59.99 game package instead.
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I got to pre-order the Collector's Edition from a local store here in Anaheim, CA.
Now my brother's and I would be able to play all the time.
Sitting back and just counting the days off the next 2 months time until Diablo III is finally in my hands.
lol!
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http://fr.twitch.tv/warlegend/b/311463202
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But I'm interested on the CE (Collector's Edition) and all the goodies that comes with it... so how do you go about to get your hands on the CE?
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Diablo III had come a long way and is finally going to be in our hands on May 15.
Mod, May 15 release thread link here: http://www.diablofans.com/topic/37022-diablo-3-release-date/page__st__20__p__795242#entry795242
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Maybe because at a low level, the damage it causes isn't really that significant yet. Still, with 1, 2, 3, 5 or a mob of enemies, the arrows should auto-target each and every one of them, which it does not.
The main difference I think between Strafe in D2 and that of Diablo III is that, on D2, your attack is mainly focused on the direction that your character is facing, while the Strafe on that of Diablo III has a 360 degrees angle of cover. Meaning, you still fire arrows from the direction which you've come from, which is a big waste of Hatred.
Since the arrows are fired off a 360 degree angle, there is no guarantee that all of these arrows will hit a target, which is why like Glitterpony had said: it's only fun for barrel-destroying.
Strafe on Diablo III is not, and I repeat, IS NOT as effective as it was in D2.
Maybe in higher levels, it would step-up and be a very effective AoE skill or a useful crowd control. We cant prove this for only Blizzard employees playing internal Alpha has used the skill in higher levels, but this may be the case since Blizzard made sure that the skill has a high pre-requisite level requirement.
The thing I've seen is that using Rapid Fire is turning out to be players' better skill choice for killing Diablo's minions faster.
Whatever their reason is for doing what Blizzard did, of however effective the skill would really turn out to be, I do wish they would fix this issue with Strafe and make it less Hatred consuming.
Maybe they could attach some kind of limiter, wherein the skill wont fire any arrows if there are no monsters within a 35 or 40 yards radius.
This way the skill will not use up Hatred unnecessarily if there are no jars, barrels or monsters nearby, simply because it will not fire any arrows at all.
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Having the battery in, overcharges it and shortens its battery lifespan. So, I either go to a library, Starbucks or a cafe at the lobby of the hotel I'm staying at whenever I need to play and I am not at home.
Good luck with that. I already have a desktop PC at home, but I'm always out of the house so having the MSI GT685R, will make playing Diablo III very accessible to me anytime I want to. I don't need to be at home or to rush home as soon as I get out of work.
Portability sold me the laptop as my first choice. Besides, the price in Newegg.com or Frys.com is not 2.6K. It's just a little over 2K now.
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Intel® Core™ i7-2670QM Processor
~ 17.3" Full HD Anti-reflective Display (16:9; 1920 x 1080)
~ NVIDIA® GeForce® GTX 580M discrete graphics (DDR5 2.0GB VRAM)
~ Full-color programmable backlit keyboard by SteelSeries
~ 128GB SSD + 750GB HDD (7200 RPM)
& 16GB DDR3 system memory (RAM upgradeable up to 32GB)
They started selling this on Newegg about a month ago, but they seem to have run out of stock already.
Click here: MSI GT783-625US Limited Edition
I'm saving up for this one instead: MSI GT685R with the 120GB SSD & 16GB of RAM as well.
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