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    posted a message on [PvP] Blizzard neglecting a major part of what made Diablo, Diablo.
    Quote from Elementz

    So I am going to rant a bit because this bugs me a lot. PvE people and Blizzard "cough" Jay Wilson "cough". I feel like people who are agaisnt PvP in Diablo didn't even play the game.. It honestly hurts my brain to see people agaisnt PvP in this game. Truly hurts my brain. I can't grasp the concept of hating on something so much when it has literally zero effect on any PvE'ers.. If you don't want to PvP it's very simple. You just don't do it. It makes no logical sense to hate or bash something that doesn't effect you.. I'll say it again. It makes no logical sense. So I am not sure why PvE players care so much that PvP people want Blizzard to back one of the biggest, if not the biggest thing about Diablo 2's endgame. PvP.

    Wow, quite a small one you got there mate... does it hurt so much? It's hard to comprehend Blizzard's line of thinking huh!?!
    Anyway, to ease your pain even a little, Diablo was originally designed as a PvM game and was just later on upgraded to have PvP.
    Besides, PvP would still be in on a later date as a patch, so I don't think you'll have anything more to worry about sonny. Don't rack your brain too much or it might get more painful for you "to see people against PvP in this game".

    Here is the Blizzard Blue Poster post last March 9, 2012:

    Originally Posted by (Blue Tracker / Official Forums)

    #1 - 2012/03/09 11:00:00 PM

    As we’re counting down the days until we’re ready to announce a release date for Diablo III, we’ve come to realize that the PvP game and systems aren’t yet living up to our standards. Today, we wanted to let you know that we’ve made the difficult decision to hold back the PvP Arena system and release it in a patch following the game’s launch. After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who’s waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete.

    While we work on making sure PvP lives up to its full potential, we hope you’ll find some consolation in the fact that soon, you’ll be having a blast leveling characters, finding items, learning the classes, and perfecting builds…and that when the Arenas do arrive, you’ll be all the better prepared for battle.

    When the PvP patch is ultimately ready, it will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a matchmaking system that will help you and your team get into fairly matched games quickly and easily. We’ll also be adding a personal progression system that will reward you for successfully bashing in the other team’s skulls.

    We know a lot of you are looking forward to PvP, and we’ll be focusing our post-launch efforts on making sure the Arenas are as brutal, bloody, fast-paced, and awesome as we know they can be. In the meantime, we’re in the process of putting the finishing touches on what we think is a truly epic campaign and co-op experience for launch.

    We’ll have a lot more info to share on the PvP system in the future, and we look forward to the moment we can get the game into your hands.


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    Posted in: PvP Discussion
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    posted a message on Companions Visually Warping To Town... Noticed Anything Else That Needs Improvement?
    Quote from gmcglothern

    EDIT: And I mean the logic behind your companions magically getting to town... It's a magic portal that you just used to get to town
    I'm sorry but it really doesn't bother me that much. I'm simply pointing out what I have observed and voicing out to Blizzard some minor improvements they could still do during their polishing period, to possibly correct the irregularities that can be seen on the Beta, before the ultimate release of the game in less than 2 months time.
    Don't get me wrong, but I already pre-ordered 2 copies of the game, so any improvement they can do during their polishing to improve the irregularities would truly make this 3rd installment of the game which we've waited for many years, truly awesome.
    They said, they already have the major game mechanics ready and are just doing in-house Beta testing, and they have already announced the release date, so I don't think that fixing a little thing would really be that difficult for the great people left working on Diablo III.



    Quote from Gnub

    While I wouldn't really bother that much, I noticed the portal-thing as well.

    A better approach would perhaps be not having the portal closing when you first use it (I mean, it's wide open in town anyway). That would leave you with the thought of "Alright, it's still open, they simply followed me through the portal.". I'd be completely fine with that.
    Yeah, I've taken that point of view as well. In D1 & D2, players leave a portal where they left wherein their companion and other players can get through to town and from town.
    Problem is, unlike D1 and D2, after the player warps to town, he doesn't leave behind a effin portal after he warps for his companions to get through and follow him to town, so they're just left standing there and just magically appears behind the player in town.



    Quote from Doez

    The only thing I'd change about the town portal is to get it away from the shared stash. New Tristram is big enough that it could have been placed somewhere different.
    You're suggestion is sound, but Nuvian says otherwise. In D1 and D2, the portal in town appears in the middle part of town. In D2 the waypoint is introduced and appeared a little to the side. Now, Blizzard is giving the waypoints more significance and decided to place it in the middle of town.
    The town portal is in the right place, it's the shared stash that maybe Blizzard could have moved a little bit more to the right, nearer to the front corner of the Inn. Just a tad bit more to the right...


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    Posted in: Diablo III General Discussion
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    posted a message on Companions Visually Warping To Town... Noticed Anything Else That Needs Improvement?
    With Blizzard's director, Mr. Jay Wilson, claiming Diablo III to be an awesome game with breath taking graphics visually rendered with their newest 3D engine,
    it is just right to point out some minor mistakes with their graphical animation renderings in the game:

    First of, would be warping to town.
    When a player warps to town, he leaves behind a blue round-exploding-like aura before he is transported in-front of the blue town portal near the stash. Nothing is wrong with that right.
    But when a player has a companion and in the case of the WD (who aside from the companion is sometimes with his zombie dogs) warps to town, his companions are left standing where he left and somehow just magically appear from behind him right after he walks away from the blue portal near the stash.
    So, how did his companions get there? One moment they were standing where he left them, and then they're suddenly behind him... crazy right.
    It would be better if Blizzard would be able to visually make all the player's companions warp back to town town with him, leaving the same animation of the blue round-exploding-like aura you see when a player warps back to town.

    2nd, crafting...
    I really don't know if Blizzard had fixed the Blacksmith's animation in Patch 15, but in the previous patch, I've seen the blacksmith craft an item by just standing if front of the player and suddenly starts pounding on an imaginary item on his hand in the face of the player (if the player is not standing directly in front of the blacksmith, he is pounding the imaginary item on his hand in the air).
    Crazy right. During the quest of the broken crown, the blacksmith actually hammers the crown on his anvil table, so, how come Blizzard cannot apply the same action when the blacksmith crafts something.
    Maybe you'll say that crafting time might be shorter than the time for fixing the crown, but it doesn't matter. We can all agree that when a player crafts something, you can hear the pounding and hammering sound in the background but the freakin' blacksmith is just standing idle like an idiot there.
    F..k, he doesn't even need to be holding on something when he makes this pounding and hammering animated actions. Blizzard at least just have to show the blacksmith make that short pounding and hammering animated action to visibly signify that he is actually crafting an item.
    Whenever a player crafts an item, all Blizzard needs to do is make the blacksmith turn towards his anvil table, make at least 2 or 3 pounding actions (to match the pounding and hammering sound in the background), then make him back around towards the player just in time for the crafting time to expire and the crafted item to appear in the inventory.

    Well, those are the only 2 minor visual effect issues that had caught my attention from the streamed Beta plays I've seen.
    If you have noticed anything else significant, please feel free to post your reply and ideas to this thread.
    Thank you.


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    Posted in: Diablo III General Discussion
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    posted a message on D3 gems

    Don't bother checking info from this link... it's very incomplete.
    They only have a single chart for the gems' effect when socketed to helms.
    No armor, no weapon, no shield, amulet, ring... et al.


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    Posted in: Diablo III General Discussion
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    posted a message on Beta Patch 15: Monsters Got Stronger, So Why Is Jondar Still Weak?
    Quote from Corpsie

    its only normal?

    Wait till later difficulties and see what he is like then if he is still weak in inferno feel free to put forward some suggestions to Blizzard to increase his powers.

    Why do you have to wait and see how he's like in Inferno, when you are doing the Beta, or why do you even have to wait until the game being release before we put forward some suggestions to Blizzard on that matter.

    The matter of fact being is that for the Beta patch 15, Blizzard buffed all monsters damage, so why was Jondar left out???
    If they left him running around like the coward that he is, they should have at least made him stronger.
    He doesn't need to be a strong force to be reckoned with like mini-bosses but at least, they should have made his abilities note worthy, making the experience of fighting him awesome somehow.



    Quote from Corpsie

    Possible Leoric Spoiler

    Also, didn't I read somewhere that Leoric is possibly out of place story wise for the beta, as in once release comes we won't fight him until the actual end of the act, not where he currently is placed in the beta. And that he is only where he is now to give the beta a "final" type boss fight.

    Wherever they put Leoric doesn't change the fact that Jondar is weak... and would stay weak as he is unless Blizzard tweaks and increase the damage of his Poison Nova proportional to the increase in damage and whatever other aspects they tweaked and added to normal monsters in the Beta Patch 15.


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    Posted in: Diablo III General Discussion
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    posted a message on Beta Patch 15: Monsters Got Stronger, So Why Is Jondar Still Weak?
    Quote from Aerisot

    honestly..he never really did to begin with, he is a coward, he runs away summons skeletons and poison nova's, he was weak at heart thereby making him weak against the players.

    He may be weak at heart... but siding with the dark side he was promised a lot, strength and power obviously being one of them.
    So, aside from the skeletons he could summon, his poison Novas should at least be able to inflict some damage to players.
    Blizzard should increase his base damage as well and make facing him a bit more challenging.


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    Posted in: Diablo III General Discussion
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    posted a message on Beta Patch 15: Monsters Got Stronger, So Why Is Jondar Still Weak?
    I've been watching Beta Patch 15 streams on-line and when the players got to the Templar's quest to face Jondar, they just overpowered the betrayer.

    Jondar didn't even do any damage... got flayed to the ground and killed in just a few moments.
    He didn't even give any kind of resistance. lol!


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    Posted in: Diablo III General Discussion
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    posted a message on I'm Bored, What Are You Doing? Is Anyone Streaming Their Patch15 Play Right Now? Please Post The Link...
    Just got home. Watched Denzel Washington & Ryan Reynold's movie Safe House with the family.
    Great movie.

    Need to watch the Amazing Race, Season 20, Episode 5 before I go to sleep...
    Anyone streaming their Patch 15 Demon Hunter Beta play right now?
    Please post your link. I want to see and not just read about what changes Blizzard did.
    Thanks!


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    Posted in: Diablo III General Discussion
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    posted a message on Collector's Edition of Diablo III; How do we get our hands on the good stuff?
    I guess you have a good point there... it seems that the infinite use sells it by itself.

    Although like you said, still something vivid and visibly visual to distinguish it aside from the ordinary dyes would be awesome.


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    Posted in: Diablo III General Discussion
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    posted a message on Dyed Gear.
    @
    Quote from VioletSkye



    Can you do just the Smoke, Cloud, Abyssal, Infernal and Mariner's Dye on the Gear Tier 11-18 of the Demon Hunter?
    Basically just 5 for each type of DH gear tier set.

    Thanks!


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    Posted in: Diablo III General Discussion
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    posted a message on I'm Bored, What Are You Doing? Is Anyone Streaming Their Patch15 Play Right Now? Please Post The Link...
    Just got back home from work... is anyone currently streaming their Patch 15 Beta play right now?

    Please post your link here. Can't find any decent one right now. Even RHGaming is off line right now.


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    Posted in: Diablo III General Discussion
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    posted a message on Collector's Edition of Diablo III; How do we get our hands on the good stuff?
    Quote from jimbojones666

    Does Blizzard make more money by selling hard-copy? Because if I download just digitally then you don't have to create a box, or a manual; you also don't have to transport the stuff.

    I think it's more on Blizzard is making money of the rights to sell the latest version of the game itself... soft or hard copy is the same.
    Though for security purposes, it is always better that you have a physical copy in hand which you can turn to whenever you need to reinstall the whole game. Say, your computer broke down or you're not playing at your house... stuff like that wherein it will be more convenient if you have the original disc of the game with you, thus saving you a lot of time from downloading.
    Also, having the hard copy signifies that you have the authentic and genuine thing. It will also clear up the space the downloaded digital copy would eat up from your computer's hard drive.


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    Posted in: Diablo III General Discussion
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    posted a message on Check This Out: Applying Dyes and Leveling-up a Character
    Watch this live feed of a player applying different color of dyes to his gear, leveling up his character & skills, and checking out different rune effects:
    http://www.twitch.tv/nanashibourei


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    Posted in: Diablo III General Discussion
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    posted a message on Collector's Edition of Diablo III; How do we get our hands on the good stuff?

    Yuuup! Those images are what the dyes would likely look like when dyed on player's gears... but those images where posted way back on the 8th of December last 2011.
    The way they look like, they don't really appear in any way unique from any of gears dyed with normal dyes of almost similar colors.

    That's why I agree with nemesis2252 with what he suggested that Blizzard should do something more to make the CE dyes stand out in color when applied to different gears.

    But that wasn't the point. What we were saying was that, DiabloWiki should change the typo error they made with these 2 CE dyes:
    http://us.battle.net...m/bottled-cloud - 2nd one on the list in special bottle
    http://us.battle.net...m/bottled-smoke - 3rd one on the list in special bottle

    You can see how they put the wrong color names on these 2 here:
    http://us.battle.net/d3/en/item/dye/



    Quote from VioletSkye

    The Bottled Cloud and Bottled Smoke have no special visual effects and are simply the same as Pale and Rogue's which is why I didn't bother adding those two dyes to my images.

    I do hope that they are changed in the retail version of the game but either way...

    I do agree with you on this part... to make the CE Cloud or Smoke color really unique, really special and really distinguishable from the other normal game colors, Blizzard should make it have a special effect like Cloud causes a slight cloudy (white) effect and Smoke to cause a slight smokey (dark smoke) effect around the piece of gear or armor that it was applied on to.

    Would it be possible for you to spawn these 2 CE dyes and make it like what nemesis2252 and I were suggesting?


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    Posted in: Diablo III General Discussion
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