Finally, new news! Thank you.
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- Venator_Noctis
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Member for 13 years and 5 days
Last active Sun, Jun, 3 2012 04:09:42
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May 8, 2012Venator_Noctis posted a message on Battle.net Item Data to be Updated Monday, Jay Wilson Interview, Blue Posts, Opening of the D3 CEPosted in: News
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Oct 20, 2011Venator_Noctis posted a message on Hall of the DeadI think this idea is cool so that people would be able to reminisce on what they have accomplished with these dead heroes they valiantly fought Diablo & his minions with. lols!Posted in: News
Although, I would add that Blizzard should put a limit on when these dead heroes would be put up on the Hall of the Dead:
• First of, they should have already reached level 30 or
• they have finished Normal difficulty level, whichever comes first.
If they haven't accomplished these before they died, then there's really nothing that heroic for them to be remembered upon, so they shouldn't be put in the Hall of the Dead, or else, they would be just a worthless clutter taking up space, and I assume there would be a lot of these worthless low level clutter from noobs who'll be playing the game...
In short, the Hall of the Dead, should only be for heroes who have endured the test of time and died heroically, adorned with all their battle gear glory.
Of course, it goes to say that whatever items they have left in the shared HC stash is still usable and wont be lost. Like what the Blue Post said, the HC stash is separate from the SC character's stash, so even if it is an account shared stash, the items are only shared between the HC characters (people who are slow should be able to understand this and stop complaining).
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Sep 20, 2011Venator_Noctis posted a message on Closed Beta BeginsCongrats guys! You'll finally be able to accomplish your promises from the Press Event when you first got to play the Beta.Posted in: News
Now, could any of you (Sixen, ScyberDragon, Magistrate, Force, and ProzaicMuze) update this post & provide us links with tentative schedules to your live-streaming.
Please use TwitchTV for smooth & better video streaming quality.
Thanks & more power to DiabloFans, and may the "Force" be with you. lol!
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Aug 25, 2011Venator_Noctis posted a message on New Class Skill VideosThen Demon Hunter we will go, go, GO!Posted in: News
To Denhi,
The 3rd Demon Hunter skill does look like the Elemental Arrow runed to give off cool lightning charges that looks like it's seeking out its targets.
I think the 4th Male Demon Hunter skill was Sentry though, where he makes a full 360° spin firing at far monsters at the same time releasing small bombs for the near ones.
What bought me though was when he activated the Shadow Power, then he fired those red hot rapid fire shots, like his holding an uzi, firing like crazy.
Activating the Shadow Power made him look like freaking Tyrael with black angel wings.
Most probably this Shadow Power gives additional damage or something.
If the 4th Female Demon Hunter skill was companion, it looks so powerful. You can blast away monsters around you.
Then. like the Wizard's Teleport Skill, the Demon Hunter's Vault skill leaves a trail of magma... guess this is what happened to that Molten Arrow skill before that disappeared from the Demon Hunter skill list.
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Aug 21, 2011Venator_Noctis posted a message on DiabloCast: Episode XXII - Be Your Own DemonI totally disagree with what Sixen said on the PodCast. Diablo III will ship out at release with Inferno as its initial End-Game content. It will take months of sleepless nights & grueling play before someone gets through hell, much more even try to get through Inferno.Posted in: News
Jay Wilson may have said that Inferno has a flat-level system so people will not choose where to grind & farm the content for the best gear, but that doesn't mean that Inferno would be a child's play that you could just whizz through with ease in a week or so.
People should listen more closely to what Jay is saying & really hear him out, because according to Jay in this two interview videos, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell (listen to his explanation from time stamp 1:00 up to 1:52 here: http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/)
before you're character would be suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61 (now listen to him from time stamp 0:43 up to 1:02 only:http://www.youtube.com/watch?v=lGTcyLdZrqE).
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Aug 21, 2011Venator_Noctis posted a message on DiabloCast: Episode XXII - Be Your Own DemonTo Kevin "Sixen" Carlino, I totally disagree with what you said on this PodCast.Posted in: News
I just don't know how many times does Jay Wilson have to keep on repeating himself before people starts to really listen and get what he has been saying all along.
According to Jay in this interview video, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell before you are suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61.
http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/
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Aug 21, 2011Venator_Noctis posted a message on DiabloCast: Episode XXII - Be Your Own DemonTo Kevin "Sixen" Carlino, I totally disagree with what you said on this PodCast.Posted in: News
I just don't know how many times does Jay Wilson have to keep on repeating himself before people starts to really listen and get what he has been saying all along.
According to Jay in this interview video, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell before you are suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61.
http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
Blizzard Entertainment game director Jay Wilson tells Kotaku thatQuote from Slayerviper
I have the shakes!!! So stoked!!
As for the "debate" on monsters over 61 how about all monsters are lvl 61, champions, unique, and major bosses are 62+ happy?
"Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle.
At minimum level of 61 doesn't mean that Blizzard will make all monsters to be lvl 61, champions, unique, and major bosses are 62+... throughout the Inferno run.
You're idea would simply put them back at step 1 on play-ability. You have to think broader...
Your idea most likely would be applicable only on the 1st Quest in Act I of Inferno, but as the game progresses, so does its difficulty... meaning, the monsters level up successively in different Acts of the game, which would make the end-game an overwhelming, often uphill battle.
Besides, Blizzard sure hell did not design the end-game with noobs or the so called "casual players" in-mind.
It would be safe to presume that Inferno was created as an end-game for the die-hard players who have mostly finished the Nightmare & Hell difficulty levels of Diablo II, who wants to see more content in Diablo III.
Inferno would not be a simple child's play that everyone could just breeze through.
It would distinctly set apart the dedicated players from the lot, because only the few, the proud dedicated ones will try to finish the end-game.
As for the chickens, most of them would try to farm in Act I, while some might make it to Act II of Inferno, but that would simply be as far as they can go for they will get overwhelmed.
So for the noobs here or those pretending to have played Diablo 2 through Hell,
wait for the game, then try playing through Hell this time before making assumptions about going to be able to finish or even reach the end-game, Inferno.
If you want to see the video of the presentation at GamesCon, click thru my link below:
http://www.diablofans.com/topic/27214-new-armor-weapon-item-tiers-exclusive-to-inferno-alone/page__p__636965#entry636965
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Isn't it that green color coded items are part of a Set Item?Quote from CrusaderGT
Hmm he did say rare but the color code for rare is yellow. Maybe because it's unique equip (what I meant by this is it's only for barbarian, when you look closely at top right corner of the tooltip)?[Quote from Modmannen
It is indeed green, and it says Rare, and Jay says it's a rare. Perhaps they've swapped Lore/Quest with Rares, just to make rare and legendary more distinct. I dunnoQuote from CrusaderGT
So at 6:32 of the new video presentation where Jay is showing off 2 items. Is it just me or that weapon is color coded green? I thought green are now only for artifacts (quest or lore items). Hmm maybe my hoping for a new item quality was already in place?
This simply means that this powerful & rare Barbarian's 2-handed axe, Savage Mangler, would only be attainable in Inferno.
So aside from the rare individual items you may get when playing Inferno, there's is
a randomized possibility that you may end up collecting a complete epic Set Items as well.
Remember, after you've completed a Set Item & use it as a whole, you get additional bonuses
and possibly affixes & affix combos as well.
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__60__p__636925#entry636925
LIKE I SAID, before you guys post your comments, READ THE FULL INTERVIEW FIRST, so that you're not ignorant of the facts.
Click here: http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40#entry636873
And I quote:
"Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says "the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle."
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
& direct your tttention on what the game director said on his most recent interview with Kotaku at GamesCon 2011 instead.
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__60__p__636925#entry636925Quote from Tenhi
The problem is, if its too hard, like your Barb gets one-hitet by normal mobs if you dont specc all defensive its rather... bad. Then again you can respecc freely, so you can specc tank-ish for inferno, and offensive for PvP/ Hell-farming.
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Sry I dont know what you mean with "closeted soloists" but Inferno should still be soloable... and playing solo doesnt mean you are a "bad" player OoMost will try to make it, but I doubt that those closeted soloist will make it even through Hell.
They can try & if they're lucky or very clever then they might... doesn't mean they will.
I never said, playing solo makes you a bad player,
but if you don't come out of the closet & play co-op with your friends
(& if you don't have one, meet & make new ones in Battle.net),
then with monsters level cap at 61 & above[/size], if you do make it through Nightmare & Hell difficulty level playing alone, I guarantee you, the moment you step out of town in Inferno & you face the monster, you'll die.
they will be lvl 61. not above. http://www.judgehype.com/images.php?img=231981all the monsters level cap at 61 & above
LIKE I SAID, before you guys post your comments, READ THE FULL INTERVIEW FIRST, so that you are not ignorant of the facts:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40#entry636873
And I quote:
"Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says "the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle."
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
& direct your tttention on what the game director said on his most recent interview with Kotaku at GamesCon 2011 instead.
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For those who are just reading this thread just now. Welcome & hope you are enjoying the new good news about the game.
Again, Inferno level is the End Game but you cannot access or wont even see it in the menu options until you've defeated the 3 difficulty levels of the game, namely Normal, Nightmare & Hell, and until you've reached the level cap of 60.
So now the equation is:
COMPLETED HELL DIFFICULTY + (LEVEL ≥ 60) = INFERNO DIFFICULTY LEVEL ACCESS GRANTED
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: News
Most will try to make it, but I doubt that those closeted soloist will make it even through Hell.Quote from Tenhi
I think Bash said once that only a rather small part of the playerbase played more than Normal in D2. But I think allmost all of the "real" fans will make it through inferno, maybe some will stop halfway through because its to hard, but I belive most will make it.
They can try & if they're lucky or are very clever then they might... but doesn't mean they will.
But Inferno, with all the monsters level cap at 61 & above, just on Act I.
Hello!?! Who are they f'in kidding? They'll die as soon as they leave town.
Still, all difficult things comes with a price.
In Inferno, it's your life in exchange for better loot:
"Inferno difficulty naturally comes with rewards beyond sightseeing, Wilson says. Some armor, weapons and items will be exclusive to Inferno (while other highly coveted items will drop more frequently at that level). Some of the game's Runestones, the socketable items that modify player skills and spells, are also found only in Inferno, offering all new abilities to those willing to run the risk of playing at the top tier difficulty"
— Jay Wilson
For the full interview:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40__p__636873#entry636873
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedPosted in: NewsQuote from papaz12
So ehhh ok. So inferno was harder than hell, nothing unexpected there.
Sorry for sounding like a party pooper but what is so remarkable and replayable about the content now?
You go through the same thing over and over again with now *drumroll".... a new difficulty mode.
Hope you guys enjoy.
With new good news for Diablo III from GamesCon, still, we cannot erase the fact that there really are a lot of bitchin & whiners out there, but what can we do.Quote from ScyberDragon
I don't think people should really look at this like a new difficulty that you have to get to the end to.
The entire Inferno will not progress in difficulty through the acts.
It basically lets you farm for gear throughout the entire game instead of just the bosses or last act in hell for the best gear.
Maybe that's just who & what they are, closet guys who are afraid to play Diablo III, that's why they keep on bitchin & whining all the time...
That's why, before some of you guys post your comments, please read the full detail of the interview here first:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40__p__636873#entry636873
If you've read the full detail & you still feel like bitchin & whining,
then don't f'ing buy the game & go back to playing the kid's stuff.
It'll be much better for the lot of us who will enjoy playing the game through & through.
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Aug 17, 2011Venator_Noctis posted a message on Inferno RevealedI believe the first news about the confirmation of Inferno was posted by Dalren who joined Curse on 01-August '11 & Hicksology who joined Curse 02-August '11, mainly due to the Diablo III hype.Posted in: News
I want to give credit to Dalren whose thread, entitled: "Inferno difficulty revealed at Gamescom" which was posted Today @ 01:52 PM GMT
http://www.diablofans.com/topic/27197-inferno-difficulty-revealed-at-gamescom/
& to Hicksology whose thread, entitled: "Inferno difficulty confirmed!" who posted his thread a minute earlier @ 1:51 PM GMT.
http://www.diablofans.com/topic/27196-inferno-difficulty-confirmed/
Both threads were by far an hour & 50mins earlier than this thread posted by ScyberDragon @ 3:40 PM GMT.
Quote from Doomscream
I believe the following screens are new: http://kotaku.com/5831682/new-diablo-iii-screen-shots-from-gamescom-2011/gallery/1
For the full detail about the interview, click here:
http://kotaku.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty
Contrary to what I said that Inferno difficulty level would be a secret choice that would only appear after a player beats the Hell difficulty level,
it seems that another requirement is that you have to level cap your character to 60 as well.
So now the equation is:
COMPLETED HELL DIFFICULTY + (LEVEL ≥ 60) = INFERNO DIFFICULTY LEVEL ACCESS GRANTED
Now, I'm even more excited for the Beta and ultimately for the game's release, hopefully before the Christmas holidays.
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Aug 2, 2011Venator_Noctis posted a message on Runic Revision?Posted in: NewsQuote from Velq5389
I am 100% for this randomization of runes. It will allow us to try new things we would never have tried without it. If we already knew what a rune would do, we would find that rune we want, and never try anything else... now we'll have to "look" for that elusive rune that we want... I LOVE IT! I REALLY REALLY HOPE THIS GETS IMPLEMENTED.
I'm for this great idea... doing this randomization will enable players to keep on playing and not rush the game because they have something to sought for. It will be a way for Blizzard to make sure, people will be playing the game for a long time in years to come. Since the high ranked runes would ever be elusive, players who want more will not stop advancing through the game after they beat the Normal difficulty level of the game. They will go on playing the game through Nightmare, through Hell and be really prepared to face the Demons if there is really a secret level Inferno.
I really, really, really hope that this gets implemented. d(>w<)b - To post a comment, please login or register a new account.
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Wow, quite a small one you got there mate... does it hurt so much? It's hard to comprehend Blizzard's line of thinking huh!?!
Anyway, to ease your pain even a little, Diablo was originally designed as a PvM game and was just later on upgraded to have PvP.
Besides, PvP would still be in on a later date as a patch, so I don't think you'll have anything more to worry about sonny. Don't rack your brain too much or it might get more painful for you "to see people against PvP in this game".
Here is the Blizzard Blue Poster post last March 9, 2012:
Originally Posted by (Blue Tracker / Official Forums)
As we’re counting down the days until we’re ready to announce a release date for Diablo III, we’ve come to realize that the PvP game and systems aren’t yet living up to our standards. Today, we wanted to let you know that we’ve made the difficult decision to hold back the PvP Arena system and release it in a patch following the game’s launch. After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who’s waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete.
While we work on making sure PvP lives up to its full potential, we hope you’ll find some consolation in the fact that soon, you’ll be having a blast leveling characters, finding items, learning the classes, and perfecting builds…and that when the Arenas do arrive, you’ll be all the better prepared for battle.
When the PvP patch is ultimately ready, it will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a matchmaking system that will help you and your team get into fairly matched games quickly and easily. We’ll also be adding a personal progression system that will reward you for successfully bashing in the other team’s skulls.
We know a lot of you are looking forward to PvP, and we’ll be focusing our post-launch efforts on making sure the Arenas are as brutal, bloody, fast-paced, and awesome as we know they can be. In the meantime, we’re in the process of putting the finishing touches on what we think is a truly epic campaign and co-op experience for launch.
We’ll have a lot more info to share on the PvP system in the future, and we look forward to the moment we can get the game into your hands.
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Don't get me wrong, but I already pre-ordered 2 copies of the game, so any improvement they can do during their polishing to improve the irregularities would truly make this 3rd installment of the game which we've waited for many years, truly awesome.
They said, they already have the major game mechanics ready and are just doing in-house Beta testing, and they have already announced the release date, so I don't think that fixing a little thing would really be that difficult for the great people left working on Diablo III.
Yeah, I've taken that point of view as well. In D1 & D2, players leave a portal where they left wherein their companion and other players can get through to town and from town.
Problem is, unlike D1 and D2, after the player warps to town, he doesn't leave behind a effin portal after he warps for his companions to get through and follow him to town, so they're just left standing there and just magically appears behind the player in town.
You're suggestion is sound, but Nuvian says otherwise. In D1 and D2, the portal in town appears in the middle part of town. In D2 the waypoint is introduced and appeared a little to the side. Now, Blizzard is giving the waypoints more significance and decided to place it in the middle of town.
The town portal is in the right place, it's the shared stash that maybe Blizzard could have moved a little bit more to the right, nearer to the front corner of the Inn. Just a tad bit more to the right...
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it is just right to point out some minor mistakes with their graphical animation renderings in the game:
First of, would be warping to town.
When a player warps to town, he leaves behind a blue round-exploding-like aura before he is transported in-front of the blue town portal near the stash. Nothing is wrong with that right.
But when a player has a companion and in the case of the WD (who aside from the companion is sometimes with his zombie dogs) warps to town, his companions are left standing where he left and somehow just magically appear from behind him right after he walks away from the blue portal near the stash.
So, how did his companions get there? One moment they were standing where he left them, and then they're suddenly behind him... crazy right.
It would be better if Blizzard would be able to visually make all the player's companions warp back to town town with him, leaving the same animation of the blue round-exploding-like aura you see when a player warps back to town.
2nd, crafting...
I really don't know if Blizzard had fixed the Blacksmith's animation in Patch 15, but in the previous patch, I've seen the blacksmith craft an item by just standing if front of the player and suddenly starts pounding on an imaginary item on his hand in the face of the player (if the player is not standing directly in front of the blacksmith, he is pounding the imaginary item on his hand in the air).
Crazy right. During the quest of the broken crown, the blacksmith actually hammers the crown on his anvil table, so, how come Blizzard cannot apply the same action when the blacksmith crafts something.
Maybe you'll say that crafting time might be shorter than the time for fixing the crown, but it doesn't matter. We can all agree that when a player crafts something, you can hear the pounding and hammering sound in the background but the freakin' blacksmith is just standing idle like an idiot there.
F..k, he doesn't even need to be holding on something when he makes this pounding and hammering animated actions. Blizzard at least just have to show the blacksmith make that short pounding and hammering animated action to visibly signify that he is actually crafting an item.
Whenever a player crafts an item, all Blizzard needs to do is make the blacksmith turn towards his anvil table, make at least 2 or 3 pounding actions (to match the pounding and hammering sound in the background), then make him back around towards the player just in time for the crafting time to expire and the crafted item to appear in the inventory.
Well, those are the only 2 minor visual effect issues that had caught my attention from the streamed Beta plays I've seen.
If you have noticed anything else significant, please feel free to post your reply and ideas to this thread.
Thank you.
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Don't bother checking info from this link... it's very incomplete.
They only have a single chart for the gems' effect when socketed to helms.
No armor, no weapon, no shield, amulet, ring... et al.
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Why do you have to wait and see how he's like in Inferno, when you are doing the Beta, or why do you even have to wait until the game being release before we put forward some suggestions to Blizzard on that matter.
The matter of fact being is that for the Beta patch 15, Blizzard buffed all monsters damage, so why was Jondar left out???
If they left him running around like the coward that he is, they should have at least made him stronger.
He doesn't need to be a strong force to be reckoned with like mini-bosses but at least, they should have made his abilities note worthy, making the experience of fighting him awesome somehow.
Wherever they put Leoric doesn't change the fact that Jondar is weak... and would stay weak as he is unless Blizzard tweaks and increase the damage of his Poison Nova proportional to the increase in damage and whatever other aspects they tweaked and added to normal monsters in the Beta Patch 15.
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He may be weak at heart... but siding with the dark side he was promised a lot, strength and power obviously being one of them.
So, aside from the skeletons he could summon, his poison Novas should at least be able to inflict some damage to players.
Blizzard should increase his base damage as well and make facing him a bit more challenging.
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http://www.diablofans.com/blizz-tracker/topic/218979-any-way-for-ce-buyers-to-pre-install/
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Jondar didn't even do any damage... got flayed to the ground and killed in just a few moments.
He didn't even give any kind of resistance. lol!
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Great movie.
Need to watch the Amazing Race, Season 20, Episode 5 before I go to sleep...
Anyone streaming their Patch 15 Demon Hunter Beta play right now?
Please post your link. I want to see and not just read about what changes Blizzard did.
Thanks!
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Although like you said, still something vivid and visibly visual to distinguish it aside from the ordinary dyes would be awesome.
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Can you do just the Smoke, Cloud, Abyssal, Infernal and Mariner's Dye on the Gear Tier 11-18 of the Demon Hunter?
Basically just 5 for each type of DH gear tier set.
Thanks!
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Please post your link here. Can't find any decent one right now. Even RHGaming is off line right now.
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I think it's more on Blizzard is making money of the rights to sell the latest version of the game itself... soft or hard copy is the same.
Though for security purposes, it is always better that you have a physical copy in hand which you can turn to whenever you need to reinstall the whole game. Say, your computer broke down or you're not playing at your house... stuff like that wherein it will be more convenient if you have the original disc of the game with you, thus saving you a lot of time from downloading.
Also, having the hard copy signifies that you have the authentic and genuine thing. It will also clear up the space the downloaded digital copy would eat up from your computer's hard drive.
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http://www.twitch.tv/nanashibourei
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Yuuup! Those images are what the dyes would likely look like when dyed on player's gears... but those images where posted way back on the 8th of December last 2011.
The way they look like, they don't really appear in any way unique from any of gears dyed with normal dyes of almost similar colors.
That's why I agree with nemesis2252 with what he suggested that Blizzard should do something more to make the CE dyes stand out in color when applied to different gears.
But that wasn't the point. What we were saying was that, DiabloWiki should change the typo error they made with these 2 CE dyes:
http://us.battle.net...m/bottled-cloud - 2nd one on the list in special bottle
http://us.battle.net...m/bottled-smoke - 3rd one on the list in special bottle
You can see how they put the wrong color names on these 2 here:
http://us.battle.net/d3/en/item/dye/
I do agree with you on this part... to make the CE Cloud or Smoke color really unique, really special and really distinguishable from the other normal game colors, Blizzard should make it have a special effect like Cloud causes a slight cloudy (white) effect and Smoke to cause a slight smokey (dark smoke) effect around the piece of gear or armor that it was applied on to.
Would it be possible for you to spawn these 2 CE dyes and make it like what nemesis2252 and I were suggesting?
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