Quote from SFJake
I disagree.Quote from ScyberDragon
I disagree, if there was anything that got boring first after years of playing D2, it was the quests. Completing the same small amount of quests became trivial in D2. With randomized quests, it will "feel" different every time you play and will give you different objectives to complete.
Quests were just landmarks. I did everything in the game because I could. Some specific few had permanent rewards, which made it even better.
The randomized quests are completely pointless. And I wonder, why should I care about some idiot with his caravan that lost something completely meaningless, a guy that won't even be there the next time.
Random quests are shallow and boring.
At least it's easy loot. Going back to the caravan example, you may have fought the unique fallen shaman anyways. Why not get a little extra reward for it? It is true that random quests are usually not super fun like handcrafted ones, but I will enjoy the extra rewards for something I probably would have done anyways.
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It's just that over the weekend a new set of invites went out in what appears to be a second wave of F&F. People are just impatient that it's still F&F only, especially after a lot of people believed Force that public invites would start last week. Everyone expected F&F to be a one shot thing and then public invites would go out soon after. A second wave of F&F means longer waiting for everyone else.
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For SC2, the intro movie (when you start up the game the first time) was the same as the reveal trailer. Maybe the D3 intro movie will be new. That would be cool, but I don't expect it. One of WC3's trailers turned out to be the intro movie. When the same thing happened with SC2, I assume it will be like this for all future Blizzard (non-WoW) releases. Companies (like Blizzard) are always looking at ways to cut costs (especially Activision).
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To start with I will be playing Monk. Whenever I get bored, I will play the other characters but most times I will play monk. Also, I won't be rushing to get the best gear. I'll probably be more interested in getting each normal mode class to 60 before I get into farming gear.
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Are there quivers in Diablo 3? I thought they may have just removed them and given ranged weapons infinite ammo. A lot of games seem to do this now.
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Normal = Casual
So easy a well-trained chimp beat it.
Nightmare = Normal
You might die occasionally but usually are fine if you know how your skills work and have an okay build.
Hell = Hard
You'll probably die on all the bosses and some of the champions/super-uniques. Regular monsters won't be that deadly, just time consuming to kill until you get good gear.
Inferno = Brutal
You will die a lot even with good gear. Expect to spend months gearing your character before you can solo it. Most people will want groups for this.
Yes, Diablo 3 is overall easier than Diablo 2 until you get to Inferno. That's just the way games are these days. However, I expect Inferno to be like a brick wall that will take all but the most hardcore many months to beat (solo that is). Inferno is the endgame. If the average player can get through it in a month or two, people will quit the game fast and Blizzard has made it too easy.
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Yeah, the 360 just uses a slightly modified Windows OS. They can pretty much directly compile their PC code into Xbox code using the devtools Microsoft gives them. PS3 on the other hand is different than any other system. The Cell processor has all different instructions than Intel processors, and developers have to spend a long time working with it to get good performance out of it.
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Yeah, I think Blizzard will have their own digital download on Battle.net. They did this for Starcraft 2 for both Mac and PC. (When you buy, you get access to both Mac and PC clients and can freely download them anytime.)
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