Quote from SFJake
I disagree.Quote from ScyberDragon
I disagree, if there was anything that got boring first after years of playing D2, it was the quests. Completing the same small amount of quests became trivial in D2. With randomized quests, it will "feel" different every time you play and will give you different objectives to complete.
Quests were just landmarks. I did everything in the game because I could. Some specific few had permanent rewards, which made it even better.
The randomized quests are completely pointless. And I wonder, why should I care about some idiot with his caravan that lost something completely meaningless, a guy that won't even be there the next time.
Random quests are shallow and boring.
At least it's easy loot. Going back to the caravan example, you may have fought the unique fallen shaman anyways. Why not get a little extra reward for it? It is true that random quests are usually not super fun like handcrafted ones, but I will enjoy the extra rewards for something I probably would have done anyways.
0
0
0
Do the bodies really disappear? I thought I saw them stay in the trailers. In Torchlight, monster bodies stick around in until you leave the zone. If a game like that designed for netbooks can have bodies staying, I don't see why D3 made for higher end computers can't do the same.
0
0
0
Sorry, I was wrong about the gold cost. Bashiok said followers will have a respect cost, and I misread that as a revive cost. However, here is a direct quote from Bashiok about followers being one-shot in Nightmare and Hell, from the Official forums:
Official Blizzard Quote:
They're also tuned so that they become very weak starting in Nightmare, and then are completely unusable in Hell. Even if you're playing alone, you will probably not be using Followers past Normal - - you can try but they're going to just be one-shot back to back. They're there as a bit of flavor, to help get people into the mindset of co-op if they're a bit reluctant, and... that's about it. They won't be usable at end-game, and they'll never replace the abilities and power that another player can bring.
Also, it seems no matter how good the gear you have on them, followers will not survive in higher difficulties. In another quote Bashiok even says Blizzard will ensure followers never become viable at endgame:
Official Blizzard Quote:
Followers will not stay alive easily past Normal, and if they're not alive you aren't going to be getting their bonuses. I'm sure people will try to game this, and ideally they will fail. If not we will ensure followers are not part of the end-game MF equation. They are not intended to be, and we will take whatever steps are necessary to ensure they cannot be.
If followers just provided more story and lore, I don't think people would complain as much. The fact that they gave followers some customization options (gear and skill slots) and then shortly later take followers away from you is what gets people angry.
0
No one really knows. Bashiok originally said this was how it would be, but after Blizzcon he said they had changed it. He would not say how they had changed it, so we really don't know right now.
0
If you read Bashiok's quote, followers will basically be one shot in Hell regardless of gear (their base stats/skills won't scale at the same rate as the hero's). Even in single player, you won't really use them in Hell especially since it costs a little bit of gold to revive them each time. No follower will survive long enough to be a benefit for MF, and if it does happen, Blizzard will nerf followers to ensure they can't survive.
0
0
I will probably go with a different follower for 3 of my characters just to get all the story out of them. I don't see myself using them much on any later characters. It's disappointing because it really looks like they spent a lot of time designing this system, but it will barely be used.
I think most players will see the follower once with their first character in Normal difficulty. After that they will probably play multiplayer almost exclusively, because single player has no incentive compared to co-op. This confirms my prediction that Blizzard would not allow 4 players + 4 followers in multiplayer, but so I'm disappointed they would waste time on something like this.
0
0
0
0
- Difference in Diablo 3 being that players will have multiple character names per account.
- Character names not unique
- Friends list is based on real name for Real ID friends or character name for normal friends.
0