Hi all... this might sounds familliar but...
i would love to see micro trading for clan members only in the next patch. Idea might be not polished yet, but general version should be:
- micro trading can be available for clan members for all items and gems only. All clan members that have at least 2 weeks membership in a clan can qualify for trading.
- Items & gems that can be traded between clan members, must not be older then 2 weeks (that need to exclude all old items and gems that players are keeping in the stash)
- crafted items from recepies can not be traded ( example: Hellfire amulet and ring etc...). Re-rolled items also can not be traded.
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I'm having a blast playing D3 right now. IMO opinion this game is in it's prime. They should really be proud of the improvements and push forward to make this game even better. If they don't, then D3 will go on the same downward spiral as D2, where we gradually saw less and less new content added over time.
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Hi there, I'm new to Diablo Fans. I was looking at the "Create Build" section today for the first time... I have one question that I can't find an answer to after digging through the forums briefly. I would like to create a build, but since it's my first time, I'm not sure what exactly will happen once I click the "Submit" button. Does clicking the "Submit" button automatically publish the build on the site? Or is there another step after clicking "Submit", but before the build is published. What I'm getting at here is can I create a build and then either save it as a draft, or mark it as private, and not publish it to the site right away?
Thank you
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I'm a longtime Diablo player. I dedicated ALOT of time playing Diablo 2 in it's prime. What made PvP special in D2 was it being a "game within the game". The success of PvP in D2 was more or less created and established by the players. The creators just added the option to go "Hostile" against a player who was in the same game as you. Sure, there were aspects thought out by the designers as to what should happen when a player is fighting another player, but I doubt they thought it would become it's own "thing" within the game itself.
It was really more than "Oh, lets just play diablo 2 PvP, cause that's what this game is". It was about being in a game, discussing strategies, bullshitting, talking trash, and occasionally saying "G", and running out of town into the Moors to get your fight on. It was a break from leveling and doing MF runs, with no real guidelines as to what should or shouldn't happen. The players established there own guidelines and, for the most part, they stuck.
As far as Diablo 3 goes, I am thoroughly enjoying the game because I feel like Blizzard has effectively combined elements of old and new - It feels fresh, but there are plenty of things that simply remind me of the old diablo games... and I like that feeling.
BUT...
The whole idea of what Blizzard perceives to be PvP as a part of Diablo, in this game, just feels wrong to me. I mean... It's there.... "Brawling". But again, it just doesn't feel right.
I think they should have just mimicked what they did for D2 - add a "hostile" option, and let players freely fight one another outside of town. And, sure add some PvP damage nerfs or whatever to make it more enjoyable, but I don't think it really needs to go beyond that. Let the players make something out of it.
The bottom line for me is gonna sound cliché, but seriously.... If it ain't broke, don't fix it. And if you want to make it better, than try to make it better. BUT, if something doesn't work, than that shit just don't work.
If Blizzard really wants PvP to be a "thing" in Diablo 3, I think they need to take the simplified approach and go back to what works. Start there, and then try to make it better.
Have fun, and Cheers!