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    posted a message on Diablo 3 Multi Accounting 4 WD's In Inferno
    Quote from Redwyrm1

    I'm wondering how you see all four characters drops? Splitscreen or multiple monitors.
    Both.
    Two monitors are being used, one is for the main DPS character and the other monitor has 3 splitscreens to see all the loot being dropped by the other characters.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Multi Accounting 4 WD's In Inferno
    Added a new video at the top. Enjoy!
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Multi Accounting 4 WD's In Inferno
    Quote from Daemaro

    I'm a multiboxing noob but how are you able to move them all at once?
    This video was done by a good friend of mine and he will be putting a step by step guide together that I will add too this thread when its complete, I know there is some things he wishes he didnt do setting the multiboxing up. So I hope you guys look out for this guide.

    Quote from Darkas

    What do you use to control multiple accounts?
    This sounds really fun!
    ISBoxer & Innerspace.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Multi Accounting 4 WD's In Inferno
    No - it's not against the T&C. I often get up to 12 rares from each champion pack including a good amount of i61-i63 items. I use the Witch Doctor as the 4 totems stack to give my main a good amount of damage to burn them down. In-depth guide coming soon.

    Edit: I also wanted to add a new Video that Jon from diablo3builds.com put up (who created the first video) of him showing Samples of a 1 hour farm

    Posted in: Diablo III General Discussion
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    posted a message on Witchdoctor's Dwelling
    Yeah this video is fan made you can click on the Vimeo link to see the artist.
    Posted in: Diablo III General Discussion
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    posted a message on Witchdoctor's Dwelling
    inspired by Diablo 3's Witchdoctor

    http://vimeo.com/35809495
    Posted in: Diablo III General Discussion
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    posted a message on HURRY! annual pass LIMITED TIME OFFER!
    Molster is right whats the point in this thread. I think most people know what limited means if not:


    lim·it·ed



    adjective
    1.confined within limits; restricted or circumscribed: a limited space; limited resources.


    2. Government . restricted with reference to governing powers by limitations prescribed in laws and in a constitution, as in limited monarchy; limited government .

    3.characterized by an inability to think imaginatively or independently; lacking originality or scope; narrow: a rather limited intelligence.
    4.Chiefly British .
    a. responsible for the debts of a company only to a specified amount proportionate to the percentage of stock held.

    b. (of a business firm) owned by stockholders, each having a restricted liability for the company's debts.
    c. ( usually initial capital letter ) incorporated; Inc. Abbreviation: Ltd.

    5.(of railroad trains, buses, etc.) making only a limited number of stops en route.
    Posted in: Diablo III General Discussion
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    posted a message on Energy armor and precision
    Socketing an energy armor skill with an alabaster rune results in pinpoint armor which increases precision (critical chance) by 40% my question is does any body know whether this is additive or multiplicative...for example will a base precision of 10 become 14 (((40/100)*10)+10) or 50(10+40) ?
    Posted in: Diablo III General Discussion
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    posted a message on New Diablo 3 Contest
    Just like to offer this contest to everyone here. Just like all the beta contests you see here... Not trying to get around any rules

    Edit: If a Mod does not like this post they are more then welcome to take it down.
    Posted in: Diablo III General Discussion
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    posted a message on New Diablo 3 Contest
    The Design is in the works at the moment, but sorry you feel that way.
    Posted in: Diablo III General Discussion
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    posted a message on New Diablo 3 Contest
    To celebrate the launch of our forum, to encourage user participation and build discussion, we're giving away 3 copies of Diablo 3 (standard edition).

    In order to enter the competition, users must register and post a thread in the Introduction section of the forum.

    Winners will be selected at random. "Random" will be determined from a pool of users who are registered to the forum and have made an introductory post. Users can increase their chances of winning by contributing quality (not quantity) posts to the forum.

    Winners will be notified by email and given the option of receiving a CD key via email or alternatively we will ship them a box copy of the game via Amazon.

    As Blizzard is yet to state a launch date, we're unable to say when winners will receive their prizes but we will make all efforts to get CD keys and box copies to winners once the game is available with the aim of having copies to players on Day 1.

    If you have any questions, please feel free to post a comment below.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Gold: Why Its Important
    Quote from pmpch

    The auction house is full of overpriced junk... the search doesn't work, the buyout doesn't work half the time. It's a real disaster at the moment. The small amount of player and their spread online presense creates the opportunity for very volatile prices of goods. You can for instance buy 10k gold for 10 BB and sell it for 30 BB an hour later, and similar things.

    I can only imagine that all this will be fixed for release.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Gold: Why Its Important
    Quote from Puttah

    Quote from Diablo3Haven

    Quote from Puttah

    Uhh... who didn't know this already?
    Not a very constructive response. This post was just for people to get a good idea about gold and to start a conversation on the topic.
    It didn't sound like you were looking for a discussion, but rather to teach/inform us about why gold is important in D3. In which case I'll refer you to my previous post.

    Thats fine it's a forum, so i'm not surprised to see comments like this here and there.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Gold: Why Its Important
    Quote from Puttah

    Uhh... who didn't know this already?
    Not a very constructive response. This post was just for people to get a good idea about gold and to start a conversation on the topic.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Gold: Why Its Important
    First things first, you need to forget all you know about gold in Diablo. Gold doesn’t flow like an eternal fountain like it did in past games. Now gold matters; now you actually want gold. It’s not just a resource used for gambling, or a way to “punish” the players for dying. Gold has become the economic lifeline of Diablo. While item to item trading will also be a key element of the franchise, now you can actually trade an item for gold and not feel completely stupid for doing so. In fact, it may just be better to trade for the gold. But why? you ask. Or, at least, I’m guessing you did. But I can’t hear you. Stop talking to your computer.

    There are three main reasons gold is good; the first is artisans. These crafters follow you throughout the game and make items for you as you progress. The blacksmith will smelt weapons and armor for you, the jeweler places and removes gems from your items, and the mystic binds magical effects to your loot. Together, they can create some gear that is pretty awesome. These items don’t come cheap though, and require a combination of salvaged materials and gold to make. Also, as you level up, you’ll want your artisans to level with you in their quality of items. In order for them to do this, you must pay to increase their overall ranking. By the time you reach Inferno difficulty and your artisans are the highest ranking they can go, Exalted, you will have dropped 173,800 gold altogether on them (63,900 gold for the blacksmith and mystic, 46,000 for the jeweler). That’s A LOT of gold, and it isn’t including how much you’ll spend when buying individual items from each crafter.

    The second is the auction house. If you’ve played World of Warcraft, or have knowledge of the its economy, you understand that the auction house is pivotal to the game’s financial system. In WoW, as players find or craft items, they’re able to put whatever they want up for auction. Typically, as long as the item isn’t pure junk, it’s better to place the item on the auction house rather than sell it to a vendor (who will give you a fraction of what a player might). A similar system is being implemented in Diablo 3. You will be able to place whatever you find, and maybe craft—I haven’t been able to clarify this—up for auction to be bid on or bought by a fellow player.

    While gold is obviously important because you use it to purchase auction housed items, one might argue that as the market becomes saturated, gold’s importance will diminish. Like-items will be bountiful and, as such, the prices for these items will be driven into the ground. Keep in mind, however, that while this can still happen, theoretically, the pace will be severely diminished due to players sometimes wanting “crafted items” rather than “found items”. In order to make a crafted items, players will need salvaged materials. To get these materials, players will need to break “found items” down. So as Item X becomes saturated on the market, players will realize they can’t make the money they once could off of it and, in some cases, will break Item X down into its crafting materials. This should, hypothetically, stabilize the market until an expansion is released.

    Lastly, we have the fact that gold will be harder to come by. In past games, Blizzard rewarded players by “throwing buckets of gold at them. It felt great to do but the problem was that long term it didn’t really have any meaning.” (Jay Wilson, Blizzcon, 2010) Which is true. As a long-time player of Diablo 2, I can personally attest that gold was near-worthless after the first 20 or so levels. It could be used for gambling, and occasionally for repairs, but once you had a good chunk of change, it wasn’t important. It wasn’t an economic resource.

    It would be similar, for instance, to if I had three apples. I can do a couple things with these apples: eat them, trade them, throw them at the homeless, etc. The main thing is each apple has value to me. I only have three so I need to “spend” them wisely. However, if I were given 10,000 apples, suddenly each individual apple becomes significantly less valuable. The point is, each apple would lose its significance, its importance. It’s a basic rule of economics: the more you have of something, the less valuable it becomes.

    By restricting your incoming gold, and by offering more options to spend this resource, Blizzard has essentially made gold THE economy. I can see item-for-item trading still happening, but I don’t think it will happen nearly as much as item-for-gold trading. And why would it? When you trade an item for another, all you’re getting is access to that one item. When you trade an item for gold, you gain access to a plethora of items, from the loot on the auction house to all your crafted gear.

    And that, my friend, is the power of gold.
    Posted in: Diablo III General Discussion
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