Unfortunately, I've come to realize that a "true inferno" mode as was intended by Blizzard was an unintended design flaw. Not that the idea is bad, however the fact that people want to be able to farm on the highest mode possible. The same applies for MP10 which essentially tried to recapture that. The problem is that a majority of gamers now want to min/max. If the hardest mode provides the best chance at loot then people will want to be able to have that on farm. While rewarding people for the hardest mode possible makes sense it actually creates problems as the playerbase will always desire it and quit if it is not reasonably obtainable. If this wants to be achieve I believe they would have to offer no reward, or some type of alternative reward that does not contribute to maximizing potential. Otherwise everyone will feel forced to do it. Again it's not a bad idea, I want it too, but it's one of those things that makes total sense on paper but as we've seen doesn't really play out that well in a real situation.
In terms of BoE discussion I actually am starting to support this more. As my post history would indicate, I'm very against the idea of limiting trading. However all I really believe that I want and think is totally fair and reasonable - is to make the choice of what to do with the item once it is looted. If I primarily play a Barbarian and get a killer Demon Hunter item, I shouldn't be stuck with it. Ultimately this is a problem the AH created and it appears their experiment failed in dramatic proportions. While I support the AH I believe it is simply uncontrollable and would likely be best just eliminated. Again, as long as I have to the choice upon discovery to bind, sell, trade, or whatever - that's fine. I don't really buy items thinking about the resell value. In fact I usually don't resell items I buy for leveling up alts, although I could make the few mil I spent back, the selling pace is too tedious and discouraging and I just vendor/salvage the shit.
In regards to the PvP arenas - I honestly don't see this anywhere in the near future. I know it's disappointing for some but there is just no news. I don't think we will see this until the second half of next year at the absolute earliest - even with a blizzcon presentation. We may very well not see PvP arena's until the second expansion (if there is one, which indication is that there are two expansions planned). There focus is clearly on revamping itemization and reigniting a decimated playerbase. PvP arena won't salvage this disaster. However it would be a nice added bonus.
Finally as far as ladders are concerned I do not believe they were ever a promised feature at any point. I could be wrong because I didn't avidly follow the development cycle until the beta began.
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Serpenth posted a message on How can Blizzard make the new expansion more appealing?Posted in: Diablo III General Discussion -
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Enty posted a message on Will you buy Reaper of Souls?Is this a serious thread? I mean you're on a fansite of DIABLO... I'd expect the majority of people on this site to be interested enough to buy the expansion to the game.Posted in: Diablo III General Discussion -
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Zero(pS) posted a message on = Official Info = [Reaper of Souls]23/08 - Disclaimer: the post will be updated with everything known so far (interviews, details) and re-edited as soon as possible. Probably tonight, in a couple hours.Posted in: Diablo III General Discussion
Confirmed info straight from Gamescom.
Reaper of Souls confirmed to be the D3 Expansion.
= This is a much "darker" expansion.
Cinematic link is below. Story spoilers, obviously.
Gameplay teaser!!! Watch it naow!!!
Longer Crusader gameplay/lore video (10~ minutes!!!)
Story spoiler
Malthael, formerly the Angel of Wisdom, becomes the Angel of Death, and now seeks to destroy Humanity/Demons (conflicting info).
= Malthael can turn the dead against their loved ones.
= Can drain the souls from his victims, being death incarnate. Still has wings, but skeletal ones.
Westmarch seems to be the setting for the New Act.
= More medieval feeling
= Cemeteries and other unique places
New Class: Crusader
= Inspired by the Paladin.
= Focuses on Shields. Uses Flails as weapons.
= Mid-range melee character.
= Apparently uses Wrath as a resource.
New Monsters
= Seraph
= Summoner of the Dead
= Executioner
= Death Maiden
Level Cap increased to 70
= Every class gets new Skills and Runes.
= Which means a fresh economy and new power-cap as well.
New Artisan (Mystic)
= Can Transmogrify items, so you don't have to sacrifice looks for power.
= Item Enchanting - allows to reroll one of the affixes on a rare/legendary item.
Loot 2.0
= Smart Drop - chance that the affixes on items dropped will match the character you're playing.
= Less overall drops - more meaningful ones (open spoiler for comparison between Vanilla D3 and Expo)
= Legendary will be build-changers.
= Example Legendary: God Butcher
Loot Runs
= 15-20 minutes Dungeons - these are completely random.
= Random Weather!
= Random Enemies!
= Random BOSS!
Nephalem Trials
= Nothing about this so far.
Paragon 2.0
= Is now Account wide.
= No longer has a cap (?!!)
= Seems to have Stat Allocation tied to it
Feel free to discuss these here, but let's all try to keep the it focused (and not go over the subjects that were discussed to death already)
Disclaimer: Info and screenshots courtesy of Eurogamer.net live commentary, Arreat.de and D3-JudgeHype. -
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Jaetch posted a message on Do we know the time Blizzard's presentation happens?Posted in: Diablo III General Discussion -
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Zero(pS) posted a message on Diablo 3's next expansion is named "Reaper of Souls"?Posted in: News & Announcements
Hopefully it's not only a "story" teaser and they'll have some gameplay news to show as well -
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bottekott posted a message on Reaper of Souls (Spoiler?)Copy+paste from gamespot forum:Posted in: Diablo III General Discussion
And, at the End of Days, Wisdom shall be lost
as Justice falls upon the world of men.
Valor shall turn to Wrath-
and all Hope will be swallowed by Despair.
Death, at last, shall spread its wings over all-
as Fate lies shattered forever.
The text on the teaser is from that, the Prophecy of the End Days, which is found in the Book of Cain. Each line refers to an Archangel's aspect, except for Death. Malthael, former Archangel of Wisdom, who wandered off centuries ago and is 'forever seeking answers to the unknowable mysteries of life and deathh' is likely to return as Archangel of Death and be our Reaper of Souls -
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JKlimek posted a message on Ladder may be nearI feel like you guys are all getting off track. OP wants to talk about the four questions Bliz asked about ladders. Not a single one of the questions was "do you want to complain about how shi++y this game is right now?" or "do you think we should completely ignore every other change we've already said we were going to do and do a ladder instead?"Posted in: Diablo III General Discussion
If you aren't going to answer one or all of these questions, please go to another thread!
- Would you like access to a separate auction house?
- Would you like to include player trading via the trade window?
- How long would you like the resets to be?
- How many character slots should we enable?
- Should the characters take up existing slots you currently have? -
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Zero(pS) posted a message on Ladder may be nearIf it a system that can be introduced in a very simple manner, I'm all for it.Posted in: Diablo III General Discussion
If it takes precedence (and manpower) in improving itemization, legendaries, skill and class balance, and actual game content (better randomization, more meaningful quests/sidequests, more challenging boss mechanics and quality of life changes, then hell no.
And D2's ladder was a joke. Races to lvl 99? Against who? The bots who could play 24/7? A fresh and working economy? Really, in a game where duping was rampant not because of a rollback legit mechanic, but over its entire lifespan? Class balance? Wizards being 99% of the top players? Are we that blindfolded now :facepalm:?
I love D2, always will, but I refuse to use the nostalgia to blind myself to the problems from back then.
Basically what indimix said (not with such harsh words, I do think we have quite a decent game still):
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Jamoose posted a message on Interview With MrMonstrosity, Blue Posts, Last Chance For a $10 Discount And a Trip to BlizzconGood job MrMonstosityPosted in: News & Announcements
Please make a PVP sugggestions thread... possibly with a mode that resembles a moba game or something like capture the flag, domination, etc... -
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EleSaturate posted a message on Loot 2.0, discovering its true potential.Posted in: Diablo III General Discussion - To post a comment, please login or register a new account.
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First I will frame my opinions around the idea that I was a very passionate Diablo fan. Not from a standpoint of min/maxing or being into the ladder race or even HC. I was a very casual from that standpoint. It just didn't interest me. I was always into the atmosphere, gameplay, loot and very much into the lore of these games (read all the books and manuals kinda guy). I was also a major apologist for Blizzard coming into the release of this game. Trying to assure myself that they would do things right or even better.
There are just some things, that I am sure have irked others, that seem so poorly conceived and executed. Not from a gameplay standpoint or balance and progression. Just storytelling and immersion seem so flat. And it kinda leaves a knot in my stomach because it's sort of depressing to think that a decade of planning and tweaking lead them to the game we got.
1) The story itself seemed very ham-fisted. They had Knaak pen 3 novels to help establish the pre-history and they barely ever touch upon it. They refer to us as nephalem and there are creatures called morlu. Yet we get very little of what happened before. Most of it feels like fan service whenever they did bring something back. We are spoon fed plot twist every single time before they happen. I honestly have not seen such banal story delivery in a game from Blizzard. I'm not saying everything else they do is 100% spot on, but never before had I felt so disconnected from their attempts to pull us in. And sadly it was from my absolute favorite game world.
2) They had a good idea about keeping combat going while hearing lore, except the problem is that you end up back at the same point compared to if they just had us standing there taking it in. Half the time I would play a lore book or hear info on a monster, some other dialogue would trigger if I kept on moving forward playing and fighting, thus interrupting the original audio I was trying to hear. This basically forces us to stand still, listen to it and move on. Or head into town later and go through all the files if we wish. It just ends up being the same thing except makes you feel rushed or fragmented. Having to find those rare lore books sounds fun, but when there is some nice nuanced story point it tends to get lost in the shuffle.
3) Caldeum... I was so excited for that area. A massive city. A nod to Lut'Gholein which I loved. Yet we show up, and the bazaar is this tiny section of gamespace. Of course we have the issue of time/money and what has to be included or excluded for the sake of development. But why bother creating the idea of a massive trade hub when everything we experience is relegated to a few sparse areas? They did a nice job of vistas for sure in that city. But it's just sad (sad sad, not pathetic sad) that we couldn't see more.
4) Audio. To me the game lacked a lot of ambience. The environments don't sound alive as they did in Diablo 2. I remember when they revealed Diablo 3 and the first webpage design for it had the character screen. It had some really nice ambient sounds to go with it. Crickets, sounds of night and some call from a creature off in the distance. We lost all that in the final game. In my opinion.
5) Being told what we actually felt. Everything during the build up to the game I would hear them say things about how our memories weren't in line with how things actually were. Until the game was out I sided with that stance because I assumed they were going to take a balance approach, not the 180 that seemed to happen. For instance, the dark/colorful debate. Yes of course Diablo 1 and 2 had some bright vibrant areas. But it also had pitch black, moody sections as well. With Diablo 3 we never get near that type of dank, dark atmoshpere. I just don't get why we couldn't have seen both. The art style was different but had they embraced shadows and juxtaposition rather than everything feeling like it was grayed out or washed in dusty atmosphere it could have been brilliant.
TL;DR?
As a long time fan of the story I am finding myself very jaded. To me they manhandled so many aspects of a game despite it not being that hard to define the key elements that worked from the previous games. It leaves me confused.
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Best thing they have said yet. Finally we will see a fix coming for this dismal problem.
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Hate to seem cynical, but I got bored fast. And I consider myself a very devout fan of the series. Shame. :/ Guess I'm getting too old for games ;_;
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http://www.youtube.com/watch?v=FERvD9Q4BPo&t=70m0s starts at 1hr:10min
Another well said analysis of the games story and the way in which it was delivered to players
http://www.youtube.com/watch?v=8G4lX-MKrgI&feature=g-vrec
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Ehh...