Being alright with how they have handled the development of the game is simply being too accepting of mediocre results. I do not dispute that there is always a deluge of whiny, counter productive complaints out there constantly. But holding them to a standard that they built themselves with their previous titles should not be looked on as a bad thing.
This game simply took far too long to arrive at the conclusions it came to and as we have seen they continue to try and steer it away from where the previous game was while invariably returning to its principles after seeing that it was probably a good route to take in the first place.
They are intentionally obtuse and resistant to the idea that Diablo 2 (while clearly a title worth improving and building up from) was at its core a very engaging game for a wide range of gamers. They were far too determined to creating a game that stood out from its predecessors rather than something that felt as if it was a natural next step in the franchise.
Why not pair the stellar, smooth gameplay they have created in D3 with some depth and character?
- Uldyssian
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Member for 13 years and 17 days
Last active Thu, Dec, 19 2013 13:03:50
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Dec 27, 2012Uldyssian posted a message on The PVP Blog Is HereYeah. It's pretty heart breaking that this was Diablo 3. I spent so much time assuring myself it would be amazing. I can't argue that some find the game to be just that, buuuut... I do not.Posted in: News
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Dec 12, 2012Uldyssian posted a message on At Least Two Weeks for PvP Blog, Bug with Health Link Monsters, Error 3007 for Aus/NZ Area Users, Marriland 3DS GiveawayFor the amount of money, time and talent thrown into this title it's pretty shameful how slow and painful the process has been to get to a point where those who enjoy the series beyond playing through normal once and moving on are having fun.Posted in: News
This game certainly has smooth, frenetic combat down really well vs TL2 and PoE, but those games feel less afraid to try things and grow from feedback in a way that feels like the developers and the fans are cohesive and not at odds.
I mean really, we still do not have a finished version of Diablo 3 vanilla. -
Dec 5, 2012Uldyssian posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comI don't like that people call Jay Wilson and the dev team names, that's just being a shitty person to another human being and produces no results, but they lost all their transparency after release and the mood between fans and developer feels fractured.Posted in: News
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Nov 21, 2012Uldyssian posted a message on Diablo 3 Not Aiming For E-Sports, More on Bots, Blue Posts, Happy Thanksgiving from BlizzardThey didn't even aim to make the game feel finished.Posted in: News
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Oct 17, 2012Uldyssian posted a message on Patch 1.0.5 is LIVE!Posted in: NewsQuote from KnowScott
I played for 10 mins and realized its still not fun. I think I'm done with D3 =/
That's how I felt as well, sadly. This game has some nice, smooth gameplay, but other than that it feels so hollow and driven by a misguided sense of what is enjoyable to the genre and the Diablo series. The lengthy cooldowns, restricting run speeds, lack of incentives to explore the maps for anything but champ packs, taking control of the camera during the boss fights (like Diablo so he can explain the obvious), and on and on. I'm getting nerd ragey. Time to do something else :/ -
Oct 16, 2012Uldyssian posted a message on Patch 1.0.5 is LIVE!I know this is probably negative but after playing for about 30 minutes I realized I was still only playing to find gear to sell to buy gear I could use. I just can't enjoy that at this point. I hope it's more fun for everyone but it's such a weird game to play after having left it for a month and played other games. I bet pvp will add some flavor, but I think it'd be hard to argue that an auction house (not RM, just having an auction house) altered the item hunt of the game to a large degree.Posted in: News
They keep working towards the game it probably should have been at release. They had a huge amount of talent and capable people backing this project. I think they got too caught up in refining the game systems over just making things fun and exciting. -
Oct 13, 2012Uldyssian posted a message on Azimuth - Hardcore Level 99 Paragon, Monster Power Level and Loot Drops, More on PvP and Blizzard Game Launches, Hellfire Ring CAll Blizzard is these days is PR responses. Nothing is just open and honest. Even when there is humility there is always the "but..." to save themselves from appearing as if they don't have all the right answers. It's really sad as I am sure a lot of us are long term fans of Diablo and Blizzard as a whole.Posted in: News
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Oct 10, 2012Uldyssian posted a message on Game Guide Not Up to Date, More on Legendaries, Blizzard at Comic Con 2012Blizzard really got caught up in over controlling how people interact with their games. It's actually quite surreal to see the company they are now versus the one there were years ago. Kind of depressing actually :/Posted in: News
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Oct 6, 2012Uldyssian posted a message on Hellfire Ring Proc Damage Nerfed, State of Monks, New Customer Support Phone Hours, Blue PostsHey, how is Diablo 3 going? I hope down the road it's fun. They try too hard to control everything and everyone.Posted in: News
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Sep 23, 2012Uldyssian posted a message on Patch 1.0.5 Interview, How to Change Monster Level, Appear Offline Option, Curse Weekly RoundupI wish they would remove the run-speed cap. Let's speed the pace of this game up, please.Posted in: News
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Sep 21, 2012Uldyssian posted a message on Patch 1.0.5 PTR is Now Downloading8 gigs? Eh, I'll wait for it to go live. I am glad to see the info for it thoughPosted in: News
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Sep 19, 2012Uldyssian posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll RecapPosted in: News
It's well execute for the direction they were given, which I agree is dismal. Bad writing and terrible vision for the games mood and narrative. Makes me sad, really.Quote from Kblavkalash
Few things..
2. They put so much time on voice acting but it's mainly so childish and badly executed.. all voice acting was done like for 8 year old kids.
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Sep 19, 2012Uldyssian posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll RecapI am all for new architecture. This game doesn't seem to utilize its different tilesets very well when it comes to randomization. Especially since most of the unique tilesets are for above world, which are all static :/ Ughh their thought process on random was terrible for Diablo 3 ;_;Posted in: News
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Sep 14, 2012Uldyssian posted a message on Dev Journal: Defensive Bonuses and Monster DamageIt will be interesting to see how this affects items on the AH. Maybe it won't change all that much, or maybe it will. Though even with the reduction in base damage, the Monster Power would probably up the need for good defensive gear even more. /shrugPosted in: News
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And Lilith and Inarius
Huzzaaaahh!!!! My nerd joy is high right now.
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Ummm.... YES!
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Either way, I hope the normal acts 1-5 will contain more variants on what we encounter.
Also I saw this on reddit. Perhaps Expansion Acts will cover different far reaching locations.
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I'm so pleased with how much they revealed today. Blizzcon should be pretty sweet too.
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