- Treseis
- Registered User
-
Member for 13 years, 1 month, and 4 days
Last active Sun, Jul, 29 2012 20:07:30
- 0 Followers
- 49 Total Posts
- 0 Thanks
-
Mar 31, 2012Treseis posted a message on Diablo III is Coming to the WiiROFL @ the controller instructions for the skills. Good stuff this year.Posted in: News
-
Mar 15, 2012Treseis posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENNow that I've dealt with the excess water seeping from my eyes and mouth, I can focus on steadying my hand to click that pre-purchase button... It's been one hell of a long ride!Posted in: News
-
Jun 13, 2011Treseis posted a message on Sanctuary Speculation: ImperiusGreat read. I may have to pick up those Sin War books.Posted in: News
With talks of D3 possibly being the last game of the series (expansions aside) I anticipate Heaven will have more involvement than the first two games combined, which admittedly is not saying much. I wonder if Tyrael will be banished and have his wings "clipped" at some point, only to regain his status once the heroes he's believed in thus far finally prove themselves once and for all.
Either way, I'll definitely be paying much more attention to the lore this time around! -
May 28, 2011Treseis posted a message on Eighteenth Batch of Screenshots and ArtSomewhat of a passable update but it's all good since we'll hit 1,000,000 just in time for Memorial Day! I'm definitely hoping for a new gameplay video, showcasing additional rune effects or maybe skills we haven't seen much of or at all before... hell, some random footage of that internal beta will work for me...Posted in: News
-
Mar 18, 2011Treseis posted a message on Rune Swapping Restrictions PollPosted in: News
I think this would be the best approach since it is a goldsink that doesn't necessarily discourage fast gameplay. With this restriction in place, maybe runes can simply be swapped as long as you're out of combat.Quote from leftfoot
Well, i just thought of a way for it to make realistic sense.. You could buy in town a stack of items (or an amount of resource) working in the same way as the Tomes of Identify but for the rune-swap function.. And it could possibly (and preferably) take no space in the inventory. And this resource would not be obtainable through drops, to have it still be a gold sink.
Much like the skills themselves (and even traits) I personally like the idea of rune effects being somewhat permanent rather than being changed after every other enemy horde/dungeon level/etc. This way, the decision-making behind rune-swapping can be a bit more engaging as opposed to a simple no-brainer.
But - I have not played the game nor do I have any clue what NM and Hell will be like with regard to the viability of each of the 7 skills we're allowed. That said, the "cost" of lugging around a bunch of runes may be enough to justify the flexibility. - To post a comment, please login or register a new account.
0
Much like the skills themselves (and even traits) I personally like the idea of rune effects being somewhat permanent rather than being changed after every other enemy horde/dungeon level/etc. This way, the decision-making behind rune-swapping can be a bit more engaging as opposed to a simple no-brainer.
But - I have not played the game nor do I have any clue what NM and Hell will be like with regard to the viability of each of the 7 skills we're allowed. That said, the "cost" of lugging around a bunch of runes may be enough to justify the flexibility.