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    posted a message on Rune Swapping Restrictions Poll
    Quote from leftfoot

    Well, i just thought of a way for it to make realistic sense.. You could buy in town a stack of items (or an amount of resource) working in the same way as the Tomes of Identify but for the rune-swap function.. And it could possibly (and preferably) take no space in the inventory. And this resource would not be obtainable through drops, to have it still be a gold sink.
    I think this would be the best approach since it is a goldsink that doesn't necessarily discourage fast gameplay. With this restriction in place, maybe runes can simply be swapped as long as you're out of combat.

    Much like the skills themselves (and even traits) I personally like the idea of rune effects being somewhat permanent rather than being changed after every other enemy horde/dungeon level/etc. This way, the decision-making behind rune-swapping can be a bit more engaging as opposed to a simple no-brainer.

    But - I have not played the game nor do I have any clue what NM and Hell will be like with regard to the viability of each of the 7 skills we're allowed. That said, the "cost" of lugging around a bunch of runes may be enough to justify the flexibility.
    Posted in: News & Announcements
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