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    posted a message on PvP in Diablo 3
    Quote from hrop

    now quaestion for 1milion $.... Who will be "gladiator"?

    I like your sarcasm, but I'll answer the quote half seriously.

    there should be an arena where your character comes in naked, and you choose a set of weapon/armors from a pool of pre-determined gear. Sounds fun and new, and i can hear people saying " I NEEDZ MAH GEEERS MAN!" already.
    Posted in: News & Announcements
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    posted a message on So what changes at level up?
    Quote from Zero(pS)

    I just wish we had to choose which skills we wanted to unlock, instead of unlocking them all and being able to swap them whenever and wherever we want. The removal of skill points kind of makes sense, the rest of the system (to me) does not.

    They could, instead of giving us a new skill on every level, give us 2 skills every 2 levels, and we would have to choose which of those we wanted to "unlock" and be able to swap with the other skills. We would still have plenty of skills to experiment with and it would give some form of commitment/choice to the system.

    To not make leveling up in between these "skill levels" (1-3-5-7), every even level could give the choice of 2 passive skills as well, and you'd have to choose which one you want to unlock at that time.

    This would also give people things to "unlock" after they hit lvl 30 (because they'd just be able to unlock "half" of the skills by lvl 17-19, and would be given "skill unlock" points every 2 lvls), and it would also make sure everyone has all skills/passives once they hit lvl 60, just with some commitment until then.
    I find your method a pretty interesting middle ground between my method and the current system.

    However, the thing is, you forget that leveling is pretty non-grindy (thank god) in d3. That just means that you can really use the higher/highest level skills until after beating the game in hell mode... and that seems awkward imo.
    Posted in: Diablo III General Discussion
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    posted a message on So what changes at level up?
    Quote from Shades_X

    Yea TBH its confusing me a bit but I think I got it now. But one last question you say once I hit lvl 10 I can repecc into frost armor so is frost armor another prerequisite for arcane orb? Because how would I still have arcane orb if I had to get magic missle to get arcane?
    no, frost armor is just a T2 skill just like arcane orb. It was just to fulfill your requirement with respecing to the highest tier possible with the least amount of skill slots used. the only pre-reqs for skills are char levels. just like d3's older system.
    Posted in: Diablo III General Discussion
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    posted a message on So what changes at level up?
    Quote from Shades_X

    Okay, so its not a skill tree so its a skill tier? Each tier unlocked at different levels? In that case brings you back to what blizzard had before, so I would put my points into let's say magic missle to unlock arcane missle, now as I level up what's stopping me from hording all my points into those 2 skills and when id unlock a higher tier just respeccing and dumping all my points into the new ones. This is what they are avoiding with no skill points. Or maybe I am just not getting it?
    Thanks for bringing out a good point. It isn't limited to tiers though, it was just easier to talk about in terms of tiers.

    If the increment used was 1, then yes in theory you can horde all your points into 1 skill w/o having to save up skill points. However, the increment can be any number. could be 2, could be variation of 0-3 doesn't matter.

    Lets do your scenario with respecing to the highest skill "tier" as possible with the least amount of skill slots as possible, i will assume that tier 2 unlocks at lv 6 and tier 3 unlocks at level 11:
    lv 1-5 = 5x magic missile
    lv 6 = 1x arc orb <- Tier 2
    lv 7 = 2x arc orb
    lv 8 = 3x arc orb
    lv 9 = 4x arc orb
    lv 10= 5x arc orb ; respec out all MM and put into
    = 5x Frost armor [2x skill slots used still] <- Tier 2
    lv 11= 1x disintegrate <- Tier 3
    lv 12= 2x disintegrate
    lv 13= 3x disintegrate
    lv 14= 4x disintegrate
    lv 15= 5x distintegrate ; repec out all arc orb and frost armor and put
    = 5x slow time <- Tier 3
    = 5x ray of frost [3x skill slots used] <- Tier 3

    In theory even at skill increment of 1, if you want to use the highest tiers, you have to use #skills=#tier.

    But to answer your question. Yes, at increment=1, in theory someone could also just horde all their points into magic missile....but that's easily solved if you just increase the increment after a certain point.
    Ex: lv 1-5 magic missle is 1 level increment meaning if you are level 6 you cannot put your 6th pt into magic missle, you need to wait for lv 7 because the increment from magic missile's skill level 6-11 goes in increments of 2.

    EDIT: lol, after typing all this i realized that this system may be too complicated for many people... despite the fact that i don't find it confusing....
    Posted in: Diablo III General Discussion
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    posted a message on So what changes at level up?
    Quote from Shades_X

    Yea I read that before, thats a skill tree which was tossed out long ago, besides what if the skill leading to the next skill tier isn't one I want to use, than I am forced to make a decision I don't want to which = less!
    Dude you misread pretty badly. No where did I mention tree. it's just skill restriction purely based on char level.
    Posted in: Diablo III General Discussion
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    posted a message on RUNES
    Quote from paroxysm2010

    Why does everyone talk like the skills arent going to be balanced ? have a little faith, SHUSH WITH YOUR BLASPHEMY AND IGNORANCE DEMON!
    I think faith should be a stat point attribute, resistance to status changes. :>
    Posted in: Diablo III General Discussion
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    posted a message on Removal skill points question
    Quote from Nightblaze1

    Am I the only person who has thought of this solution:

    Requires X amount of points in tier 1 to access tier 2.

    Wouldn't that solve everything?

    This way people have to keep skill points in lower skills in order to acquire the higher level tiers. When they respec, they need to again apply X amount of skill points into the lower skills to access the higher ones. This solution is simple and effective. What are the disadvantages?

    [EDIT] This can be done for each tier. X amount of skill points required in tier 2 to access tier 3 and so on...
    I had thought of this as a solution as well, but then it felt too similar to d2's skill trees, which i thought blizzard was trying to go away from. (i wouldn't mind this system as well)
    Posted in: Diablo III General Discussion
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    posted a message on Removal skill points question
    so basically if you're a wizard, and you have no stun skills, you're screwed? or does it have a stun skill... i doubt it...

    I think you're arguing for ability to respec anytime anywhere right?
    Posted in: Diablo III General Discussion
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    posted a message on How do you feel about only 4 people in party?
    Quote from Winged

    @SentouTsurugi: High expectation of choice and freedom is one of the major downfalls of our generation. Watch the lined video, the "Paradox of Choice" as it's called. To each his own though; I find the added game features intriguing.
    EDIT: i was being rude.

    but in a game like diablo randomness is it's root feature. that video was kinda dissing randomness as well.
    Posted in: Diablo III General Discussion
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    posted a message on Skill calculators
    or we can calculate all skills at 60, cause there is no grind to lv 60.

    is there a gear calculator? your character DPS with 'x' rune and max atk gear. Now i just need to grind for it.

    or RMAH will make it happen ... lol.
    Posted in: Diablo III General Discussion
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    posted a message on Skill calculators

    it's a simple system on paper but it ends up leading to a more broad spectrum of useable decent builds which is what they're going for and i'm all for it
    you settled for less my friend.
    Posted in: Diablo III General Discussion
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    posted a message on Skill calculators
    Quote from Archaeon

    It just hit me how pathetic this system is. LOL.
    lol, did you like it before or somethin'?
    Posted in: Diablo III General Discussion
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    posted a message on How do you feel about only 4 people in party?
    Quote from Winged

    I also would like to point out how very few point out all of the freedoms we are going to be given in D3 that weren't in D2. This is human nature, so it's expected. Realize though the so called freedoms you had in D2, were shallow, unessential freedoms at best.. Take permanent skill points, a terrible attribute system, no custom armor appearance, no cross player trading system, no end-game plans, and no supported PvP game just a few of the features that have been improved on regarding opportunities and freedoms.
    Yes, I do agree that d3 has really cool visual innovations, and game play innovations. However, I abhor the fact that people only bring up d2 when they say, look here d3>d2 system therefore APPRECIATE! d2, i admit had it's charms, but it was soooo flawed, so flawed. when you invested stuff like psychic hammer, you were screwed. When blizzard makes a game, i hope that they're doing more than just comparing it to their predecessor(or wow), because there are other games out there that make better use of skill/stat system.

    They chopped the whole thing off

    I thought d3 was going to be the coolest shit... 2 weeks ago. now i feel they're better than mediocre but worse than great,
    Posted in: Diablo III General Discussion
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    posted a message on RUNES
    Quote from snowhammer

    Hey Sentou,

    I am right there with you. Committing to a character makes it "yours". As you say, it makes hiting level 60, or getting your last piece of gear, that much more rewarding, because its on YOUR character that YOU built.

    That said, I think a Major draw back that has been around forever in ARPGs is the need to "check" to see if you are making any horrible mistakes. Like you can't really put 5 or 6 points in a low level skill with out the thought in the back of your head like "maybe I should google this to see if it is horrible late in the game". Its always been part of the genrea, so talking bad about it almost feels dis-respectful (lol), but its true.
    Yeah but the thing is blizzard says they want to balance skills, they don't want to go with the synergy route like in d2, they wanted to make more skills viable. otherwise even with their new skill system, people are just going to use only a few skills anyway, exactly like d2.

    this just means that a few points in the lower skills wouldn't be such a hassle, especially cause there is respeccing. (i'm all for respeccing by the way)
    Posted in: Diablo III General Discussion
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    posted a message on Removal skill points question
    i certainly hope not, just because players were allocating their points from their tier 1 skills to 2nd tier doesn't mean they arent balanced, just means players assumed meteor would be better than fire ball, doesn't mean it is.
    but that was only half of the problem.
    Well if meteor and fireball were pretty balanced, then would there even be a difference whether or not people invested in meteor over fireball?

    keep in mind that this suggestion does limit a character respecing all their points right when they reached a new tier thus encouraging them to choose more than one skill by using an incremental skill system. However in the end when they reach 60, they have a choice to respec into fewer skills if they so desire, but that's in the end when people get a general feel for skills so it's not like they'll make some weird mistake like putting 1 point in every skill....

    what's the other half of the problem?
    Posted in: Diablo III General Discussion
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