I love, love, love this idea of the weapon rack!!! and for HC, do people really change builds that often? If so, why cant the gear in the weapon rack not just be mailed back to the account? Seems like that would work perfect. You shouldn't lose something you aren't wearing. Blizzard get on this!!!!!!!!!!
- dnothing23
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Member for 13 years, 1 month, and 9 days
Last active Mon, Oct, 30 2017 11:15:16
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Feb 5, 2016dnothing23 posted a message on Monstrous' Armor Rack, Quin's GR 100 Support MonkPosted in: News
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Feb 5, 2016dnothing23 posted a message on Monstrous' Armor Rack, Quin's GR 100 Support MonkPosted in: News
Hell no! They can continue that stuff on the side. I think the weapon rack idea is something that would be infinitely better asap. Over the few lag and weapon updates i can deal with that shit the way it is for now, I want this weapon rack more.
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Jan 29, 2012dnothing23 posted a message on Tooltip Options, Updated Login Screen, Blue Posts, and 15 Anniversary PartyPosted in: News
who says the cant trademark it? after all they probably use it more than anybody else or any other company.
also i think its supposed to more or less be a joke, due to the fact they use it in nearly everything they post. lol -
Aug 3, 2011dnothing23 posted a message on Runic Revision?i like the old way, but the new system sounds interesting. i would say i want to play test this system before i can give a solid answer on it. but it sounds decent. as long as i may whip the old atonement off the rune, then use in a different skill i could see this working though.Posted in: News
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Wish I could be a mod here, but I just don't feel like I'd have the time. Been comin' to this sit for years now, and not only am I a lover of the game(tattoo of Tyrael on my leg I enjoy boasting about) I attempt to play as often as I'm able. Also, been playing since launch and recently have attempted to start up some occasional live streaming and youtube vids(not as interesting as other tubers). Though, that front is an extremely slow process with not having time(2 kids and a g/f who's not happy about me spending time on the game). But I'm still chuggin' along.
Good luck all and hope you guys find a great fit to the team.
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you may not agree but these are the basic issues that most people are in fact arguing. and i feel there shoudl be a fix to compromise... but thats just my opinion..
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http://us.battle.net...WglO!YfW!YYabac
1st skill is Ray of Frost using Cold Blood rune(possible "fine tune" rune change)
2nd skill is Meteor using Comet rune(never changing)
3rd skill is Wave of Force with Impactful Wave(never changing)
4th skill is Slow Time using Time Shell(never changing)
5th skill is Familiar using Sparkflint(unlikely, but possible skill change, possible "fine tune" rune change)
6th skill is Energy Armor using Prismatic Armor(unlikely, but possible skill change)
Passives are as fallows.
1st is Glass Cannon
2nd is Galvanized Ward(unlikely, but possible skill change)
3rd is Black Ice
Now for the reasoning; Ray of Frost, and Meteor:Comet, both deal cold damage and slow enemies attacks and movement speed, ideal for the mass control I’m looking for. While Ray of Frost is using Cold blood, this allows this spell to be my free spammable spell while also getting the decent damage and slow effect. Meteor using the Comet rune is also giving me pretty massive damage, again while giving me slowing effect of freeze, and a fair amount of damage over time(mist effect). Wave of Force deals some fair damage, knocks enemies back, even further with the rune, and will stun, again ideal to control the enemies movement. Slow Time with the Time Shell rune, while decreases the area of effect, massively decreases the enemies attack and movement speed, which complements well with my over all build. The Familiar does a bit of extra damage for me with out actually having to cast which is nice, also with the Sparkflint rune increases my overall damage by 15%. Using Energy Armor has 2 awesome things about it, which also goes in hand with 1 of my chosen passives. One of its uses is the fact it increases my armor, therefore decreasing the amount of damage I will take. It does lower my arcane power by 20, but with my build as is, I’m not extremely reliant on how much arcane power I have at my disposal. Also, with the rune effect it increases my resistant’s, there for making my survivability even greater. Beings we are talking about Energy armor, i will skip to my 2nd passive skill choice which is Galvanized Ward. Using this skill is pretty self explanatory if you have read it, but for those who haven't, it makes my armor skill last twice as long and restores 890 life per second. Again this is increasing my chances of survivability. Now for my 1st and 3rd passives, I chose Glass Cannon, and Black Ice. Glass Cannon increases all damage done by 15%, but decreases my armor and resists by 10%, and Black Ice, increases all damage dealt to chilled and frozen enemies by 20%. With 2 of my main skills already doing chilled effects, I figured I’d gain a decent amount of damage to most foes.
Now for the last part, if after I make and play this character, I find that my arcane power is close to efficient enough I may be able to swap Cold Blood rune on Ray of frost for Numb. Numb increases the chill effect by a drastic amount. Then to counter the possible need of more arcane power, I could increase my regeneration rate by switching the rune on my Familiar from Sparkflint to Arcanot.
One last possible change, which I do not foresee me doing, but is in fact possible if I’m just that damn good at dodging hits is, swapping out Energy Armor and the passive skill that goes with it to one of a few choices. they are(skill;possible, rune, effects); Teleport;Wormhole, Fracture, or Calamity, Mirror Image;Duplicates, Extension of Will or Mirror Mimics, Frost Nova;Cold Snap, Deep Freeze, or Bone Chill, Magic Weapon;Force Weapon, or Conduit. Also, I may test it, but I don’t foresee it changing, but I could potentially change out Familiar for one of the previously mentioned skills. With one of those selections chosen my passive skill would be only one of a few. If I was still finding my arcane power to be a bit of an issue, could select Astral Presence or Power Hungry. Though, I only have 2 skills with cooldowns, Critical Mass, or Evocation could help a small bit. If I found myself getting a bit low on life occasionally, I could use Unstable Anomaly or Blur, but I’d probably go back to old set up. And if for some reason I thought it to be necessary, if I used Mirror Image or Teleport with the right rune, Illusionist could be deemed useful, but unlikely.
oh and here is my characters followers, also chosen for control and damage.
http://us.battle.net...#1101!0010!1010
There’s my build. I’m open to constructive criticism, but if you tell me something is dumb without a reason, then you can go *insert word here* yourself.
I have done a lot of thinking on this specific Wizard build since I have seen a majority of the spells come out over the passed few years and especially with the original character calculator. In actuality, I have hadput in a couple years of planning this build.
Thanks for reading, and I hope I win a beta key with this build.
PS. i typed this up this morning about 10AM, so 7 hours before the contest even started.
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i feel that these are the main issues with the new system, and to those of you who have experiance with it, id like some opinions on these issues.
post here or there, doesnt matter.
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Posted by D3BETA
You do not unlock all runes until level 60. You are forced into less choice than the old system. Instead of incremental improvements over level 30-60 we have unlocking of runes. We don't get to try out a build until level 60. The old incrementally improving by RUNE RANKS and then improving the skills you wanted with runes was a good choice in your build.
Posted by "someone else"
I hate to say it, but given the choice between the 2 systems I'd prefer the old one since that affords the most control over our builds. Having runes as purchasable items is a bummer, but it's still preferable to any single rune alteration being out of reach until 60, at which points I'll likely be abandoning my character.
me-
let me direct this a bit...
to me, i have come to the conclusion after thinking about it for the passed 36 hours straight, the issue isn't that one system is better than the other, in the end you will achieve the same thing. i think most people have the issue with the fact you can't have "such and such rune" till "such and such level"(ie the lvl 40+ runes), and that happens to be the exact rune or one of the main runes, im basing my character off of. there for lvls 10 through 59, your basically not playing the character you want or the character you were promised, originally.
my simple fix to this, would be, keep it how it is, but give all runes at the same level you receive the skill, but every, say... 5 levels, each skill rune gains a rank automatically(total of 5? or whatever Blizzard would choose). there for still having the best of both worlds, and allowing you to receive them in the same manor from leveling up, but also taking the level ranking of runes, while also permitting you to branch out to what you want a lot earlier for low lvl PvP and PvE to be able to use the exact character build the person wants at the same rate you gain the skills.
doing this makes the game have a significant more variation at the lower levels, you still gain the runes as you level, you still gain ranks of the runes as you level, and by lvl 60 you would be exactly the same as the other 2 variations, minus the fact you wouldn't have to go find them, obviously.
opinions? ideas?
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i have become more and more concerned about this, because i dont want to be forced into doing something that im not going to really like. I.E. using runes on skills that i have no desire to use untill i hit a high enough level, when the old system allowed me to do the same thign and more much mroe freely. to me blizzards reasoning for this change of,"theres to many rune possibilities for one person to cary, is BS. nobody is going need need any more than 12 different runes at BEST for any one character...
im not comparing this game to diablo 2 because its not entirely the same as diablo 2. D2 was 75% cookie cutter builds. though with this new system low levels will be cookie cutters untill higher levels are achieved, and lvl 60 will be just that much more of a breeze because you already have the highest lvl rune AND you have ALL of them, which makes it way to easy for people to just turn around and change their build completely. i think you should have to work for anything you do in the game. the old system worked great! i know this because i played with it a bit at the passed 3 Blizzcons. their reasoning for coming to that conclusion wasn't really that great of a reason. the minor problems it posed, i dont think, are going to be as big as they think, and i feel this new system creates more issues that wont be able to be fixed. we compare the 2 because they are made to compare. the oppose each other. yes many of us do have different play styles, but when you are given the same few skills and runes as the 10 people next to you, from lvls 1 - 30, chances are your all going to flock towards that next rune you just unlocked, because chances are its better than the last.
the only way i would agree to the system as is, would be if they changed it, instead of unlocking the runes at random levels as you level up, they unlock all the runes for all the skills when you hit a certane level, whether it be lvl 10, 20, 30, or any level inbetween... though 30 makes a bit of sense because youd have all your skills to choose from at that level, but all your spells would be rune-less for the first 1/3 or more of the game. i think maybe this is something i could deal with, though, lvl 10 - 29 PvP will be rather bland. but perhaps, like "hardcore mode", you wouldnt be able to do PvP unless you beat normal, which WOULD put you at about lvl 30...
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exactly! the hard work is what makes doing it feel like such an accomplishment, an achievment. and EVEN if you got your character max level and decked out with rune stones, and gear and you decide you want to tweek it or change it. its not really all that hard to do, find and switch out your gear and rune stones, even if you temporarily have to use a bit lower quality stuff. the farming IS what makes it fun! ALSO, if your like me, one account wont be enough... unless they allow more character slots some how or some time down the road, but thats a different subject really..
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yeah thast precisly my point, not cookie cutters at lvl 60, cookei cutters from lvl 1 to 30 ish...
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well first off there are no "immunities" in D3, just highly resistant to. every skill will damage every enemy, some obviosuly better than others due to these resistantses. every character will have its weaknesses, period!
so your main objection is being able to try stuff out free of charge? well as you level you would/should be trying all the runes out on all the skills you unlock, as you level, so doing that allows you to find what you play with the best and for the most part you can do that with either rune system, but you can do it better with rune stones!
when you hit lvl 10, you have 3 skills i believe, but you only have.. 2 or 3 runes open, and its 1 on each skill(if i remember correctly, getting tired) so at lvl 10 your able to test 1 rune on 3 skills.. ok.. with rune stones at lvl 10 you have the same 3 skills but, you capable of testing ALL 5 runes on all 3 skills, just gota find them, and oh look lvl 10, act 2, "they drop like candy." so which would you prefer 3 skills and test the same rune out on all 3, or 3 skills and test all 5 runes out? simple math tells me 3x5=15, and 3x1=3 variations at lvl 10..... ya dig me?
as for going online and getting a cookie cutter builds, thats the persons decision, but they wont find much considering the game will be brand new, and i prefer to experiment. im the kind of people that figure out and post those unique builds and usually cookie cutter builds. my quote from battle.net forums, "there are always styles of builds more people flock towards for one reason or another, but in Diablo 3, it is designed to have hundreds of viable builds. it all just depends on a persons play style/comprehension of the character and the gear they can acquire to supplement that build."
rock paper scissors is kind of the name of the game, except with the old rune system its more like... rock, paper, scissors, lizard, spoke!
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i urge you to join in on the forums, i didn't really want to have 2 forums to have to reply too. lol but oh well..
i feel it will cause cookie cutters early and mid game becasue every new person is alwasy going to jump to the newest thing they unlock, i did it in the beta, every single time, and im not new, at all. even if i liked what i was using, i switched. after playing with it a while i went back to an older rune i had, but that only happened with a couple.
runes were said to drop frequently in normal, meaning lvl 1 through 3, in nightmare they started getting more rare. so potentially at lvl 10 you would be able to have all lvl 1 runes open and available for your use(though obviously not all skills), you just had to get your hands on one of each at that point. new rune system, you only have maybe 2 or 3 runes available for only 1 skill each. essentially giving you the same rune for all 3 of your skills your using. that sounds pretty gawd damn boring if i dont say so myself....
as you level up and slowly get the higher levle runes the fact your FINDING them is where you would feel the accomplishment, rahter than having them just given to you as you level.. your going to level no matter what, your not goign to find the runes no matter what unless you try.
there is a differenace in game play whether it is small or great depends on how much you rush. because theres only going to be so much you can handle before you get yourself in to deep.
the difference in a lvl 1 and a lvl 7 is only dmage/duration, true.. but that is a mighty big jump in damage. as i said on the battle.net forums, "i would use a lvl 7 golden rune over a lvl 1 crimson, alabaster, or obsidian rune, on any of my skills for the specific build i want to make because it woudlnt help her, it would probably kill me/her becasue the type of build i want isnt designed for that rune."
items will be the main focus just as they alwasy have with the Diablo franchise, but why exclude the runes from being part of that? it will change it, it just wont be as drastic as if they removed gear...
yep exactly people leveling up will just jump to the next one becasue its the one they just unlocked. there is way to balance a rune that i want to be able to sue at lvl 10, but i am forced to wait till i hit lvl 56 to get. to me that is counter productive, and id much rather use a lvl 1 rune stone the changes my skill the way i want to play at lvl 10 than have to wait till i hit lvl 56 to get it.
at first i thought it was an ok change, that didnt really change much. but then i realized it completely screws up early game playing, and inferno. i want to be able to start playing my character they way i intend to at lvl 10 just the same as lvl 60, with out having to swap skills around to much. but only having to find the runes i need for my skills chosen. and for inferno, at lvl 60 with the new system everybody has the same skills AND the runes to go with it. the old set up made it so you had to find those lvl 7 runes, which in most peoples opinions i think, makes the game prolonged, there for making it more fun. longer it takes to master your character the more fun it is to build that character.
i think Blizzard is beginning to accomidate the masses a littel to much with this perticular installment... they need to make people take the long way around the block, not give them a short cut through the alley. or as someone on the battle.net forums said, "Getting to the top of mt Everest isn't an accomplishment if you take a helicopter. Thats why we want it to be hard, not to "punish" player, but to make it actually matter!"
its a huge feature i WAS looking forward to. it defines my main character. the runes will be just as big of a deal to have, but you wont get to utilize all the rune types you want untill you get to max level.