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    posted a message on Diablo 3 Opening Cinematic
    Video looks baller, but still no releasedate info, so we wont see this game until summer (at the earliest...)
    Posted in: News & Announcements
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    posted a message on Unattuned Runestones Scrapped?, Channeled Skills Issue, Facebook Sweepstakes, DiabloWiki Updates
    No its getting rather pathetic imo. They game has been underway for so many years, and all the updates we get is stuff they choose not to do...
    Posted in: News & Announcements
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    posted a message on Official Diablo III Site Gets Updated
    Monks passive skills are so freaking imba compared to the other classes :)
    to bad I wanna play a witch doctor...
    Posted in: News & Announcements
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    posted a message on Path of Exile
    looks like a very weak diablo copy :)
    Posted in: News & Announcements
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    posted a message on PvP in Diablo 3
    About the pvp system. I think it will have the opposite effect of what they actaully want. With this new aproach it will just be farming the noobs. If the poor players respawn right away then you just kill them repeativly, instead of fighting the good players...
    Posted in: News & Announcements
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    posted a message on Activision/Blizzard's August Financial Conference Call
    What a joke...
    Posted in: News & Announcements
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    posted a message on Skill Points Removal Fuels Game Controversy
    Quote from MasterFischer

    Quote from asSmiLk_LemoN

    Quote from CherubDown

    From my vantage point, I'm not too fond of this approach. I feel that the original plan worked fine. I felt that the skill restriction of having only 7 skills was enough to make the player choose which of those skills to level hard. For example, if I was given 60 points to allot to 7 different skills, I'd put 40 of those points into 2 skills and the other 20 I'd find a way to fit them in so that they make sense. OR I'd find a way to allot all 60 points into 3 skills. That would be a part of the customization, which is what Diablo is supposed to be all about.

    I'll have to play the game to find out if I like the system, but as it stands from my point of view, it doesn't feel like you can actually create a bad build - which I think bad.

    My point exactly. Same goes for the stat distribution. These alterations are made, not because they are to straight forward or unimportant. Its because its a customization where you can make bad choices. I get a strong feeling that their main goal is to make sure that everyone that plays the game is a "winner". There are two kinds of gamers; 1) The people desiring the challenge and wanting to be better than others, and 2) People that wants the easy feeling of victory. Im afraid that type 2) is the most common these days (just look at how many people aplauding, in this forum, everytime blizzard removes the posiblity of creative thinkin). Blizzard is a company. They make money of how many games they sell, and if the majority of players want a bullit proof system, then Blizzard will make it for them. We saw the same thing with WOW. That game started out so "idiot-proof" that I couldnt get myself to keep playing it. Later on they started paying more attention to the more dedicated gamers. Lets hope we atleast see that for D3 aswell :)

    Incredible subjective post from you. You can't just lump every gamer into two categories. Doesn't work that way. The point of diablo was never to be "better" than somebody else, since everybody always copy the same builds and stuff.. so what is there to be better at? clicking the mouse really fast? Cmon.. don't troll. The system is designed so that EXACTLY CREATIVE THINKING will flourish in the hands of gamers, who tries new and weird builds and find them fun.

    It's not a challenge to have a optimal build and min/max build swith skill points and attribute points... anybody can do it.. itøs not hard... and it's boring and not fun in the end.. since all do it.

    It all comes down to what is fun, and what is not. How much time is "wasted" on not having fun. That's ALL there is to it. Remember this is a GAME. Nobody thinks it's fun to waste alot of time making a bad build, that u cant do anything with, cos the design of the system is just generally flawed and bad. That's counterproductive to creativity.

    And of course blizzard does what the majority wants, who wouldn't? That's like pretty logical from every standpoints of artists and businessmen.


    If I have 1000 people, do I want to make 999 happy, or do i want to only make 1 person happy and 999 unhappy?

    You figure it out.
    I like the way you generalize just as much as me, after trashing that very fact :)
    Its obvious to me that you fit in under type 2). You actaully think its a waste of time not winning straight away?
    And please, how is this exactly creative thinking when there is no wrong choice?
    Posted in: News & Announcements
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    posted a message on Skill Points Removal Fuels Game Controversy
    Quote from CherubDown

    From my vantage point, I'm not too fond of this approach. I feel that the original plan worked fine. I felt that the skill restriction of having only 7 skills was enough to make the player choose which of those skills to level hard. For example, if I was given 60 points to allot to 7 different skills, I'd put 40 of those points into 2 skills and the other 20 I'd find a way to fit them in so that they make sense. OR I'd find a way to allot all 60 points into 3 skills. That would be a part of the customization, which is what Diablo is supposed to be all about.

    I'll have to play the game to find out if I like the system, but as it stands from my point of view, it doesn't feel like you can actually create a bad build - which I think bad.

    My point exactly. Same goes for the stat distribution. These alterations are made, not because they are to straight forward or unimportant. Its because its a customization where you can make bad choices. I get a strong feeling that their main goal is to make sure that everyone that plays the game is a "winner". There are two kinds of gamers; 1) The people desiring the challenge and wanting to be better than others, and 2) People that wants the easy feeling of victory. Im afraid that type 2) is the most common these days (just look at how many people aplauding, in this forum, everytime blizzard removes the posiblity of creative thinkin). Blizzard is a company. They make money of how many games they sell, and if the majority of players want a bullit proof system, then Blizzard will make it for them. We saw the same thing with WOW. That game started out so "idiot-proof" that I couldnt get myself to keep playing it. Later on they started paying more attention to the more dedicated gamers. Lets hope we atleast see that for D3 aswell :)
    Posted in: News & Announcements
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    posted a message on Skill Points Removal Fuels Game Controversy
    Im gonna buy the game, play the game and love the game (no doubt). However all this "lets rubberband the lazy and stupid people" mentality, will never be a good thing to me.
    Posted in: News & Announcements
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    posted a message on Runic Revision?
    Love it! Bash`s idea is a bit better, but both would be a nice feature. Im surprised to see that actually made something more complex, instead of letting everyone start with a lvl 7 rune in all their skills. Gj blizzard :D
    Posted in: News & Announcements
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    posted a message on Diablo 3 Press Event Visit
    There sure is alot of talk abot the AH, and yet no one seems to care about the fact that there no longer are any skill- or traitpoints :(
    I like to relax my brain when I play video games, but I dont need to turn it off completely... Why is it that every change they make is to remove difrent options, and posible choices?
    I wont bitch completely here, because I think they way the game is now, the first playthrough will be awsome. You dont have to think about anything and just enjoy the lore and graffics. However once we know the story, and reached lvl 60, how is it posible to challenge yourself? I may be sceptic here, but I fail to see it.
    Anyone?
    Posted in: News & Announcements
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    posted a message on Diablo 3 Press Event Visit
    To me that really sad part about this is the removal of skill- /traitpoints aswell now. Their "its was so straight forward, so we decided to remove it" argument is just pathetic to me. Everything They change is to make it easier for people not to think. Why shouldnt our characters just kill the mobs for us? "we where going to do it anyway"...

    About the AH, I dont really care that much. Blizzard just killed of their own ingame currency, thats all. Early stuff will be sold and traded in the "ingame gold" AH, but once people hit lvl 60, all traded will be with real money. To me this is a small matter, I dont mind spending cash on things I enjoy, although I would be better if I didnt have to.
    Posted in: News & Announcements
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    posted a message on DiabloCast XVIII - The Armory Will Expose You!
    Quote from PhrozenDragon

    Quote from asSmiLk_LemoN

    I see what your saying, but I cant find 1 inch of truth in it im afraid.
    That was harsh. You could have just said you couldn't find anything to agree on, rather than call me a liar. But it's ok :hammy:

    Quote from flawkstawker45

    So what we are saying is we would rather have people just click and look up our builds and counter so more builds can come out faster rather than try to make a challenge of creating a better build and let them unfold at a pace the players of the game allow it to? Is that what we are saying people who are for no toggle?(I wanna be fair but that's how I see the statements summed up as) Is the main argument speed of changing builds over challenge of finding builds?
    I think you and others incorrectly correlate forced public builds with not only an easier pvp environment, but also an easier time of theorycrafting in D3. This I believe is not the case, and I will try to explain why. It's a theory that really is a form of pseudo-economic reasoning, but nonetheless I find it quite applicable to this situation.

    Quote from flawkstawker45

    How much would it slow things down as said in the podcast this is the information age, people are going to be showing off their build they want you to see that awesome crap they found and what they used to smash face in the arena.
    Different people. You and me migth blabber about whatever inferior build we have, but at least I will be nothing special in the PvP environment (can't speak for you), because we do not intend to be at the top of the ladder. Other parts of the game, perhaps a social forum, will be comparatively more important to us. But if you're in the game to win, you will always want to give your opponent as little information about you as possible. So top players will be far more likely to turn their toggle off. They will primarily do this to prevent people from looking at them specifically, but when many people start to do this it will affect the information available through the hypothetical D3 armory as a whole: It will stave off the flow of information from some of the people who will be the very best in figuring out how to build a character effectively.

    Quote from flawkstawker45

    I think many people feel that creating characters/builds is a fun and challenging part of the game(it's meta game)on top of that if there was a toggle option, lets just say all the best players turn it off so we can't see their builds and copy there traits and what not. Doesn't that sound like a fun mountain to overcome?
    Here's where I think the confusion arises between my opinion and yours, and it's something I didn't really touch on before. There is a difference in how community knowledge will be spread depending how how easily build information is shared.

    If build information is not public at all (everyone has it toggled off) then information between players can only be shared by choice and a little by actually encountering said character in battle. The spread of information becomes fractured, de-centralized and harder to get a grip off. This reduces the effective available information for everyone. So when you try to make a build, it's true that you will have to make it yourself. But you will not only have a less information about your opponent, but about builds in general. The aggregate knowledge about builds for the Diablo community as a whole will develop slower.

    If build inforamtion is public (everyone has it toggled on) then suddenly you have a lot more information at your disposal. Knowing that Blizzard is making is easy for external sites to track data nowadays (leading to pages like wowprogress.com quickly rising to prominence) this will give the Diablo community a fountain of knowledge. Ideally, information about total builds currently used, builds used by high-end players and other things will be easily overviewed online. This causes the aggregate build knowledge of the community to rise.

    And this is important. Because not only will you know what builds are popular, but your opponents will as well. And as the aggregate knowledge and information available to the community rises, the gaming environment will grow more complex, because with each passing day with more build variations will have to be accounted for, and the more public display of information guarantees that everyone has the opportunity to use this information.

    So while this will highlight effective builds more easily to less dedicated players, it will still provide high-end players with a clear advantage: they will be able to take the greater amount of common knowledge and apply it to their theorycrafting. Which in turn will spread and be used by the collective community.

    Keep in mind that this is not instant, and it is not an analysis on a personal level. Good players will be able to stay on top, but with greater information spread they will have to work harder to continuously improve their game, or be overtaken by someone else.
    Never ment to call you a liar, good sir!
    Posted in: News & Announcements
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    posted a message on DiabloCast XVIII - The Armory Will Expose You!
    Quote from flawkstawker45

    So what we are saying is we would rather have people just click and look up our builds and counter so more builds can come out faster rather than try to make a challenge of creating a better build and let them unfold at a pace the players of the game allow it to? Is that what we are saying people who are for no toggle?(I wanna be fair but that's how I see the statements summed up as) Is the main argument speed of changing builds over challenge of finding builds?


    How much would it slow things down as said in the podcast this is the information age, people are going to be showing off their build they want you to see that awesome crap they found and what they used to smash face in the arena.

    I think many people feel that creating characters/builds is a fun and challenging part of the game(it's meta game)on top of that if there was a toggle option, lets just say all the best players turn it off so we can't see their builds and copy there traits and what not. Doesn't that sound like a fun mountain to overcome? I mean come on what sounds more rewarding being able to look up up any single fact about any person you want, or finding your own way and succeeding? ( When you take that toggle using Aholes ear its gonna feel that much better, but maybe we don't care about that. I think the poker metaphor made early explains well how no toggle option will take out the challenge , and I don't know about everyone but I like a challenge.

    Why would toggle auction slow things down?
    My opinion, not that anyone asked for it is that toggle seems like a perfect option. If that many people respect it they will use it and there will be a plethora of build concepts for you to snip from.

    So what do you guys think?

    Couldnt agree more, but thats rather obvious, given my earlier statements in this topic.
    Posted in: News & Announcements
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    posted a message on DiabloCast XVIII - The Armory Will Expose You!
    Quote from PhrozenDragon

    Quote from asSmiLk_LemoN

    When you say a more open and fair environment, you mean its easier for noobs to copy people, that think about how to place their skill- and traitpoints.
    No. If I had meant easier for noobs I would have said so, rather than explain how an open environment would be beneficial to the community as a whole. Yes, those few people who strike key builds early will be in a comparatibly worse situation. But everyone else, including really good players, will benefit from this as it allows them to better fight builds that are imbalanced but not yet known. It reduces the chance for people to succeed on basis of finding a powerful build by chance, and makes way for more widespread theorycrafting based on what the community as a whole is experimenting with. In the same way that replays of the best players facilitates a greater understanding of the gameplay in Starcraft II, so will public builds in D3.

    And players will not be able to "reset stats", first of all because it will not turn out to be possible to do on such a regular basis, and second of all because if it were to work anything like the wow armory it will update while you're playing.

    I see what your saying, but I cant find 1 inch of truth in it im afraid. To me this is just another way of nursing noobs, which was the main reason I couldnt keep playing WOW. About the stats, we already know that respecs are posible, so people will just have to farm whats needed for a few respecs before a tour. Obviously the armory will update once your playing, but if you stash all your gear, then noobs wont be able to copy you while your not playing.
    We will never agree on this matter, but then again we dont have to :P
    Posted in: News & Announcements
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