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    posted a message on Mortick's Braces

    In a previous forum chat, someone mentioned it would be a good pair of bracers for improving WotW and IK performance and because there are better choices for Raekors and LQ, it probably wouldn't affect those builds all too much.


    At the very least, I reckon the power would go well on the IK 6pc bonus.

    Posted in: Diablo III General Discussion
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    posted a message on Season 9 Inicial Rush Guide (Questions and Tips)
    Quote from Bagstone»

    Last season one group member bailed on us a few hours before season start, and then we didn't find any decent loot in the first ~15 hours, so our insane planning was all for nothing. Lesson learned: have fun and pray to the RNG gods.

    Very good reply from Bagstone but the above two sentences is what stood out for me the most based on my experience.
    Life will get in the way of gaming and some Day 1s you'll have a good run and others, things don't go as planned.
    In S5, my group stuffed up the Day 1 process, S6 ran better with a player getting us Leorics via SK and me finding a decent Seismic Slam bracer (which obviously scales with damage as I upgraded weapons) but no one else got good leveling weapons so I was left carrying the team (had to waste a lot of mats crafting leveling weapons as well). S7 my drops weren't brilliant and I ran the run to the SK but overall, the group got some good drops and we all managed to craft a leveling weapon after half a dozne tries so that was the best Day 1 I had.
    I usually have someone who needs to bail simply because my clan has a lot of parents and they do need to tend to their kids. I'll continue the leveling and carry them for that last 20lvls they have when they get back. I've learnt a bit about family this season having to miss out on Day 1 S8 to tend to my mum who going through chemo and have appreciated getting back the powerlevels I've given out.
    Whilst it can be extremely satisfying to run the perfect day 1 and blitz ahead on the charts, it's definitely more enjoyable just to focus on what you can control (namely adapting to RNG) and just enjoy what comes your way.
    Posted in: Diablo III General Discussion
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    posted a message on Ramaldni's Gift?
    Quote from Monobrow»
    Dont know the hours i put in, but we hit 3 people GR70 and quit, in the first few days.
    That's a decent bit of effort to get to GR70 in a few days (assuming no power level) but GR70 is where the pushing really begins. The top dps build for each class should be able to do GR70 relatively easily. Or at least there should be one easy to gear high dps build that each class can use for GR70. I've got guys in the clan doing 90+... almost 100 atm.
    But agree that RNG can really suck.
    Last season, I dropped 4x ancient Yangs across 3 accounts. This season, no ancient Yangs and one account even finished Conqueror without finding a single Yangs. My only ancient Sacred Harvester was given to me.
    Posted in: Diablo III General Discussion
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    posted a message on Stash Space
    Quote from ApoAlaia»

    Quote from DVDMaster68»

    I wonder if the armoury feature will pull gear from the mule characters?


    From what I gather no.

    It would seem that the plan is for the armory to pull gear from both the stash and the inventory of the character that is using it.

    But again this feature is still in development, who knows what may happen between now and release.

    Regardless it is a feature that has been requested numerous times, that little annoying voice in my head keeps telling me that I shouldn't look the gifted horse in the mouth too much...
    You gather correctly. If you look at the Blizzcon panel vid demonstrating the feature (and there's plenty of uploads on to youtube now), it just swaps around what's equipped with the build items that are in the character's inventory.

    My understanding is that it only takes items from the inventory of your active character or the stash and not another character. This would mean that stash space is needed more than ever to be able to swap items around between characters that share the same main stat.

    I do hope that the devs have used the Blizzcon demo reaction a means to gauge if they should redo the system to hold items too because as it is, I will have limited use for it. I would have preferred for the armoury to house two other set ups and swaps it with what you currently have equipped.
    Posted in: Diablo III General Discussion
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    posted a message on Stash Space
    Quote from blawyer1»

    I dont know anything about the "loadouts" but here is an idea: Wouldnt it be nice if you could earn some WARDROBE spaces similar to your personal inventory where you could store complete sets of gear? Better yet, also store the spells which go with that build. And be able to exchange all of that with whatever you are wearing by pushing a single key!

    I got good and bad new for you.
    The good news is that the armoury feature being implemented will remember the skills for your build along with the Kanai's Cube powers and you can save up to 5 loadouts. Hell, it'll also remember the legendary gems chosen and socket the highest level version of that gem you have.
    The bad news is that it's not extra space for your gear. It'll just remember which items you've used in that build. You will need to house the items for the build you want to swap to in your stash or inventory still.
    And for the record, when I asked for this feature, I also wanted it to let us move the items out of the stash/inventory and house it in the armoury too.
    Posted in: Diablo III General Discussion
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    posted a message on Removal of order on bounties

    Yes, the random rotation of the bonus cache needs to be done away with. It's confusing for many noobs or half asleep players.


    It also makes running just those one or two acts that you're low on mats frustrating.


    Should be an easy enough fix to just add bonus caches and delete the code for the bonus.

    Posted in: Diablo III General Discussion
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    posted a message on Stash Space
    Quote from Kamui1770»

    Dude that's a horrible design. So they decided to have an array point to another line of code? At this point they might as well give everyone 30 total stash tabs and 5 extra for the necromancer.
    The person who originally came up with that idea had it in mind of increased stash space for alt builds. Because what eats up space the most are the set items.

    Totally agree there with you.
    I remember my reaction when watching the 2015 panel when they said they were increasing stash space and then said we needed to unlock them in seasons... kind of a gut wrenching, facepalming sort of feeling that the devs didn't get what us players really wanted, and what us players had to do to it was gonna be annoying.
    Same feeling when hearing about the armoury.
    Though, this time, I don't have to use it if I don't want to but my characters' inventories (all the NS ones) are currently doubling up on mule duty. It's the sets that are taking up the most space so an armoury that takes those items out of my stash or inventory is what I need. I'd be happy for the number of builds that could be saved to drop to 2 or 3 if it took the items out of the stash/inventory... would still make a bigger difference in the long run. There's no way I'd be able to hold 5 builds worth of items on any one character in the first place and my stash has no spare space to hold more gear.
    Posted in: Diablo III General Discussion
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    posted a message on Stash Space
    Quote from Foensh»

    It would have been better if it were the last stash tab.

    Maybe Blizzard would "feel" they would have to add another reward for playing seasons.

    This is by far the most selfish comment I've heard lately. Players who started unlocking the seasonal stash tabs reward a bit later (whether their main account or an alt one like myself) should not be punished by not being allowed to unlock a full 10 tab stash.
    It would be good if the number of tabs would be increased or that those with a fully unlocked stash could get a new reward at Conqueror but by no means should players late to the party be denied any chance of getting a full 10 tab stash (and what will be a 12 tab stash come the Necro pack).
    Posted in: Diablo III General Discussion
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    posted a message on Removal of order on bounties
    Quote from Triceron»

    like requiring low grift runs to level up gems or running a rift solely for the grift key at the end.

    Really wish that they'd grant something like 20 upgrades if you do a GR that's 40 levels above the gem you're trying to upgrade.
    Posted in: Diablo III General Discussion
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    posted a message on Removal of order on bounties

    They won't remove bounties... there'd be next to no reason to venture out into the game world then. If they did, all one would do would be to run rifts and grifts (and eventually challenge rifts) from the town hub. You might go kill a key warden from time to time but there'd be nothing else in the game world to do.

    Posted in: Diablo III General Discussion
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    posted a message on Stash Space

    Yeah, been confirmed that the armoury won't take items out of our inventory/stash space. In fact, it'll make stash space more crucial to have.


    And for the record, this isn't the last season to earn stash tabs.

    Posted in: Diablo III General Discussion
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    posted a message on Coming back to the game, need some help please..
    Quote from Demonmonger»


    Do yourself a favor and play Path of Exiles instead.


    Yeah, play PoE on an Xbox One.....
    I was thinking the same thing. Massive fail.
    Posted in: Diablo III General Discussion
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    posted a message on Manald Heal

    Yeah the CC immunity that eventually comes around kills off any potential for this ring (or using paralysis for that matter. If they revised the passive to ALWAYS stun every time you hit with a lightning skill, and that it occurs at most once every 6 sec to it doesn't end up OP but CC immunity doesn't affect it, it would be OK.


    Alternatively, I think CC immunity needs a reset... things such as the Tikilandian Visage are utterly useless. If CC immunity resets after X amount of unsuccessful attempts to CC that enemy, it would introduced a period of gameplay where you need to be on your toes but can use the effect again eventually for another short period of time.

    Posted in: Diablo III General Discussion
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    posted a message on Make solo bounties viable please!

    I suppose the concept of 'mandatory' differs from player to player. It certainly isn't mandatory to group up and when you're undergeared, it just means one needs to lower the difficulty to finish them in a reasonable time.


    I don't find doing the current 5 bounties per act solo tedious once I've gotten my speed build up and running. It's certainly faster than running with a bunch of noobies who don't get around as fast or know how to quickly finish each type of bounty and personally think there are more important things the devs need to focus their resources and time towards (would much prefer them ensuring all skills are catered for in the 6pc sets and not resort to LoN as the answer to everything that 6pc sets don't support).


    In saying all that, I agree with the players above who said that they need to provide another means to get legendary mats other than bounties. I sure hope the cache rewards for challenge rifts give leg mats... maybe just 2 or 3 or each type max so that bounties is still the better way of getting leg mats but at least we can still get them via other means.

    Posted in: Diablo III General Discussion
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    posted a message on Make solo bounties viable please!

    The problem with a dynamic bounty requirement system is how do you handle the scaling when players jump in and out of the game?


    Say you start with a full group and then 3 players decide to bail when half the bounties are done per act. Does that mean the remaining player gets to cash in immediately? Or do they have to finish off 5 bounties per act alone then?


    And then there's the opposite... if a player starts solo, completes 4 acts but doesn't hand them in, and then players keep joining, does the goal post keep moving and now the team needs to do a full 5 bounties per act (effectively punishing the first player)? Or does the team just need to do 2 bounties per act only? (extremely broken this would be)


    As it is, I don't find the current bounty system a problem... it rewards you for gearing up a speed bounty farming build... and that's what end game Diablo is all about, creating builds to handle different situations.


    The devs have said again and again that D3 is designed as a social game they will reward players more for playing in groups and I don't think they're gonna change this anytime soon.

    Posted in: Diablo III General Discussion
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