The necro still overshines the other RG killers. And despite their post, i think this is just because of $$.
We had a nice competition between DH and Wizard last season.
This season its necro all way, i am fine with that. But when the innarius bugs (skeletton hit mechanig etc.) do not exist anymore
the necro will even be stronger. The main problem is this infinite, stricken-like damage increasing necro item that should not exist imo.
And it already cleared 132 in its current version...
If they would scale it down a little bit to have a competition for the RG killer again, that would be nice, but won't happen
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In the latest patchnotes the following is meantioned:
CAMPAIGN MODE
Does that mean that the crown will definetly drop, so we could go to leoric at level 17 for guaranteed crown drop or
is the 100% chane still over level 20?
thx in advance
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Okay, just to remind you guys we talk about fully gearing in hours / days. So please don`t bring the argument "you have no life" when it is discussed if the droprate should be changed...
In my opinion blizz could go into a diff direction without changing the droprates:
I think we have a few examples where you do not gear up perfectly in a few days or even weeks. Two examples are the thornbarb (esp. swamp land throusers....) and the LoN DH.
And that is because the secondaries have to be correctly. So the amount of parameters has risen by 1 or 2. And this makes it much more difficult to get the good loot.
In case of the Barbarian he loses much damage if thorns are not rolled. Expecially on items with potential 10k thorns. If the LoN Dh has +healglobes or lifereg on its gear the build almost does not work.
If Blizzard would make the secondaries important in general there would be more loot hunting. Be it per bounties/breaths or just farming.
If that is wanted is a different thing ^^
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I know (the blizz dissing) ^^. I didn't want to be hard to you, it were other posts that made me write this. I think from the blizzard side it would have been much smarter to first make the balance post and then the goblin post. Then nobody would have complained i think. But now that they did the balance post this thread could be closed and this is good or ? gl hf playin cu
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This post is not directed to you only but to many posts here. Around 10 hours ago, blizzard finally made a statement. And BECAUSE of the immense discussion of the community they will change things now! Wyatt cheng "Fair warning: The reduction to group buffs is severe. People will be shell shocked". And this is what i expect from Blizzard because its Blizzard. And thats why i keep playing this companys games since over 20 years.
Why do people always come into forums and tell other people to stop discussing? And what i even hate more is why to people have to write things like "move on to the next game, leave this deadgame". This just destroys the remaining community. If people discuss things hard then mostly because of their love to the game and they even want to improve it.
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sry doublepost.
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Did you not get what i meant? your example is something completely different. Its about how crucial it is to fix the points the OP mentioned to keep the game alive. Then they can show how their game design works. Or if they have the capabilities they could do both but not show game design things as an excuse for "we do nothing now".
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Sure people are interested in gamedesign. But its like you lost one arm and the doctor shows you some makeup tutorials instead of fixing your arm or at least stop the bleeding....
Thats what we complain about.
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Thx for sharing your run. It is nice to see that the cruisader has a place in 4p. And indignation Blizzard system is not his fault and they showed an alternative to monk. what is your problem?
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Iperish90 you said that you didnt play diablo since 2 years. Did you really not? If so, you cannot judge the game from theory alone. That is just stupid.
Play the game for like 3 weeks intensively and you will see if you like it or not.
I played D3 also form the start and for me it just got better. I loved the auction house and the difficulty but how the game is now is just better
I mean we have legendary affixes that are better than yellows and can think about how to gear a char instead of just Using yellor items with the best crit crit life% on hit values.
Just play the game and then argue. And maybe then you will also see that seasons are good and why. (i just read the first 4 sentences of your post).
I just fished out one post about inspireing by other players. This happenens each season to all of us. One player finds out a new build and gets like 5 GR levels higher with it. Lets take the example of the LoN build for DH. Wudjo came up with this insane build. And you know what? if you want to do this build you also have to reroll. Because you have to first get the new items (which is not as easy for that build because secondaries also have to be certain values and have to be ancient) and then put new gems on it. To gem your gear up costs so much time 13x levle 80 gems. Its like a complete reroll a e.g. d2 character.
So now i ended up writing a lot of crap. But i will say the one important line again. Play the game and then start a discussion.
edit: You whine about the game being online only. You know why this is the only option for a competitive game right?
And you know what brings bag streamers and players? new season starts! its the greatest thing. Because u know you are not alone starting from scratch. sometimes you want to start a new character (lets say without getting carried in 20 mins) but the feeling is so nice when everyone of the world does the same thing. In the day and week you see an insane race for the "who is the first who does XX". Then the game transitions into the farming. It is also nice because if you play one char one season. and change the next season. the season after the old char will be played completely differently because of setchanges.
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I indeed tried it with my group. But that was after about 2 weeks when we hit p1000 or so. i played DH as main and had to do a barb because of meta (i know dh support is also possible). We tried to make other combos workable for at least GR 90-95. But it completely failed. To compensate the insane sorc damage you would more need damagedealer and this wasnt even enough. And then you have a huge toughness problem. It just completely did not work. But of course we did not try all builds and class combinations. mb something hidden was there.
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How can you blame the actual d3 team? The team is like 20 times smaller than at the development. They have trouble even doing these small patches i think
On blizzcon the d3 content area was smaller than the toilet area .
Its more about blizzard should invest more into d3 so they have the opportunity to make big changes that might be time consuming.
this season i had more fun than any season before. But who expected any big gameplay changes for the next season (when 1 season is 3 month)
is imo far away from reality ;D
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Your discussion will not end. But in a grinding game there should always be the factor "if you grind more you get more reward". Sure the paragonlevel system is not very good but lets say there are no botters. Why should the guy playing more not have an advantage?
If i compare that to a potential hardcore different scenario. paragons dont exist. you get pulled by a friend, after a few days you have all items and you have the same chance as a guy who spend 2k hours on the game. Not great for the long term fun of the game.
This scenario is just good for games where micro, macro (lets say sc2,sc2) can make the difference. But this is per definition a grinding game.
So if they go on and lower the paragon importance by adding other long term rewarding things. Thats why I think adding stones to items was a good first step.
But another thing is I see people here who are just hating the game. If i dont like something i do something else. But you come here
try to convince other people that the game is shit. And you are actively trying to destroy the community with it despite.
Go play your other game and post there how nice this game is to make that community stronger. That is a much better ansatz.