• 1

    posted a message on 10 Character Limit, Runed Way of the Hundred Fists, Poll, Screenshots
    Ok, I think I've heard enough. So, for all you folks who can't understand why anybody would build more than 10 characters: I'm a hardcore diablo player (not as in hardcore mode, I just love diablo). Since the revelation of the skill calculator, I have designed 13 character builds that I want to play and finish the game with. And that's not accounting for hardcore and for multiplayer, that's just singleplayer, non-harcore characters. And I haven't even played the game yet! Guess how much the number of possible characters will increase once I actually touch the game and try out PvP or hardcore. Every character build requires: a) Different gear with b ) different enchantments and c) different gems d) different companion with e) different items f) different runes in different skills g) different specialisation in artisans. Don't you try telling me that it will be easier for me to switch out every single one of these things if I want to play three different builds of a barbarian, than for blizzard to allow say 15 character slots instead of 10. Besides that, respeccing your character to a different build doesn't give you the playthrough value. If I finish the game (lvl 60, beat inferno) with a frenzy barbarian and then respec him into a juggernaut how will that allow me to do a new playthrough when the game is already beaten and I'm on max level? People who say that you can just respec your character if you want a different build obviously haven't thought about it enough.
    Posted in: News & Announcements
  • 1

    posted a message on Difficulty Across the Modes
    "It's likely that without the mass availability of cheap gear--mostly due to duping and botting--Hell would have been even more challenging. Just imagine trying to beat Hell mode without that Enigma, Call to Arms, or Infinity. Many of us can admit that such a version of the game would require significantly different strategies than the Teleport-and-spam-Traps/Hammers/Lightning/Fireballs/insert-your-skill-here that many players are so accustomed to."

    Um, just a question. If Hell was not challenging enough for you people because of duped/traded top tier gear...why in the world did you do that?? I really sometimes can't understand people. I have beaten Hell with all character classes without twinking and such and the sense of accomplishment was awesome. Why in the world would any sane person deny themselves that? It's like playing Doom 2 for the first time ever and having IDDQD on.
    Posted in: News & Announcements
  • 1

    posted a message on Blizzcon DIII Gameplay & Auction House Panel
    Well you need to remember what Act I of D2 looked like.
    Blood Moor/Den of Evil - everything dies on one to two hits exept for gargantuans. Experience pops up quickly to allow you acces to your first skills which you will need soon enough.
    Cold plains - Corrupted Rogues show up to start introducing the notion of being severely outnumbered and surrounded...fallen camps only serve to improve on that point.
    Burial Grouds/Mausoleum/Crypt/Cave level 1 - monsters start getting tougher and more dangerous, ranged monsters start to pop up in larger numbers.
    After Stony Field things start looking somewhat dangerous and threatening, you get kited and annoyed by foul crows and goatmen start posing a challenge close up.

    In the D3 beta, you get to see about as far as the equivalent of Black Marsh in D2. How in the world can you think you can properly judge the difficulty of the entire act, let alone the later acts and difficulties on the basis of that? From what I've seen on beta gameplay so far, people were actually almost killed by Grotesques or some uniques like Arcane enchanted and such. In D2 you could possibly die on Blood Raven if you go in too early or have a build that only gets better later on...besides that the majority of act 1 it was nearly impossible to die. From that standpoint the Beta is proving to be more challenging than the equivalent portion of the game in D2.
    Posted in: News & Announcements
  • 1

    posted a message on New leaked beta photos
    Quote from FingolfinGR

    It's probably in the direction "don't spend much time outside of the game, get in and play".

    That's what I'm afraid of though. These 'incentives' of theirs somewhat anger me. 'You are supposed to be killing monsters not looking at the menu screens so we made the menu ugly'...'you are supposed to be fighting and completing quests not listening to lore/dialogue/gossip so we make dialogue continue on the run while you are killing stuff'...I won't even go to automatic skill/stat allocation so you don't have to spend time looking at those either... Hm, looks like I just went there anyway. Point is, I'd rather they dedicate sufficient time and effort to all of this instead of minimizing aspects of the game to make room for MOAR combat. Some people just like to take the game nice and slow, enjoy the art and atmosphere of it, soak in some lore and stuff and not just run around and loot. Though it is the core aspect of the game, it's not just that which makes Diablo great. Other ARPGS kill and loot just like Diablo does...but Diablo always was something more as well. I hope they don't streamline it too much.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Osama
    Like I said before I think these people are idiots without dignity and intellect. They deserve to be scorned and mocked because they are the lowest of the low and I hate idiots like that. However, there is nothing wrong in being happy that Osama's dead...in a private and dignified manner. Throwing a celebration like that is not my idea of honoring the dead who have finally been avenged.
    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on Research Poll: Probability Creationism
    Voted other. I don't believe in god, even though I was raised as a Jehovist. I'm not actively atheistic in the sense that when somebody believes in God I try to convince them that they are wrong. I'm not into confrontations most of the time so I just live and let live.
    However I believe that the reason life on Earth is the way it is is not because of chance, luck or accident. Simply put, in certain circumstances, things will go certain way. I'm sure many things have evolved in the past, like in a trial and error system. The mutations that were inefficient were preyed upon, killed, went extinct because only the best and the most efficient survives, only the creatures that are able to adapt or excell at something can survive and so the life we have today is a result of this process of elimination.
    Humans don't yet fully comprehend a lot of things. But throughout history, people have ALWAYS looked at things they didn't understand as magic and witchcraft. I believe this is no different. Just because we don't understand the mechanics of how universe came to be doesn't mean there has to be something supernatural behind it. For me, religion is a relic of a bygone era, it clings to every thread and fights to survive in a society that places emphasis on science and understanding rather than belief.
    The bottom line is, science has trouble explaining how something can come from nothing (where did matter come from? how was universe created? etc.) which gives power to religion. But for me, the explanation that matter came to be because God willed it is not good enough. If there was nothing, how come God created something from it? What was god born from? The "something from nothing" problem is there either way, and I don't think human brain is advanced enough to solve this yet.
    Posted in: Off-Topic
  • 1

    posted a message on How will set items work?
    I voted other because neither of the proposed options appeals to me at all. I think it could be sloved with a combination of several changes to the original system:

    1) Make set items themselves viable. The main problem in D2 was that the single pieces of equipment from a set were generally not worth a crap without set bonuses. Even if you found it relatively early in the game, you could just open a portal and go sell that thing. Who in their right mind would use Isenhart's Case for example? Any, even the most basic unique or rare armor was better than that thing. Making set items only slightly less powerful than rare or unique items but adding in the bonuses from finding more would be more of an incentive to actually use set items even when you have only one of them.

    2) Following from the first system, once you keep the set item, whether in stash or inventory, your chance to find other items from that set should increase. More when you carry it, a little less when it's in the stash. The sets could also be linked, so once you have one set, you don't get it dropped all the time. After a certain level, if there is a better set with similar bonuses available, there will be an increased chance that that set will drop. Also, items inside one set could be linked, so that if you find a chest piece, next thing you are most likely to find would be gloves. The gloves then increase the chance of finding a helmet from the set etc. Therefore, it would be a kind of a chain of items, it would prevent you from finding the same piece again and again and would give a good feeling of completion.

    3) Set items should drop sooner. Usually the problem was that you found a piece from a set long after it lost viability. The solution could be that set items would have a chance to drop sooner than other items. If you were say lvl 18, it would already be possible that a lvl 21 set item can drop for you. That way, once you hit the requirements for the item (whatever those will be), you could already have it at your disposal. Imagine what it does for your game when you find Arctic Furs in the Cold Plains for example. Immediately you have a very solid armor that can take you through half of the act. And with the aforementioned system, through the first act you could quite possibly find other pieces of the set and have some quite solid gear already that can take you some way before you find a better set, rare item, unique item.

    I think these changes should do it though I have a few more ideas that could be implemented. Since there will be shared stashes, completing a set shouldn't be that difficult really. Also there could be some system that would temporarily boost the chance to find or simple gives you a set item. Say, when you gain a level, for the next 10 minutes, your chance of finding set items could be increased by 50-100%. That way you can really go for a set item hunt and once you find a single piece of the most current set available, the other systems would kick in, making sure you find at least something from that set other than this one piece. Bliz wants to push is into action all the time with globes and shrines and XP bonuses from multi-kills and stuff, why not add set items into the mix?
    Posted in: News & Announcements
  • 1

    posted a message on Rap Battle
    Yo' homies, just let me cut to the chase,
    Cause Hipno, my boy, I'm gonna shit on your face.
    I've seen toons like you and slaughtered them all,
    tore them apart, hung their head on the wall.
    Same goes for you, cause now hostile I go
    just one little click and I'll treat you like hoe.
    You're Club and I'm Thunder Maul, I'll just break you in half,
    Leave you lying on the floor like Duriel's barf.
    I'm Marcus the Absolute, and I rule this joint,
    if you think you can own me, you're missing the point.
    See, I'm the shit and you're the bare foot,
    You will run screaming and I will laugh good.
    I've come to kick ass and bubble gum chew,
    well, all my gum's gone so I'm coming for you.
    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on Suggestions for Ugly D2 builds for Ladder
    Try untwinked Enchantress. I'm thinking about trying one once I finish my Assassin, and I'm positive that build will suck in so many ways it will be just hilarious. :biggrin:
    Posted in: Diablo II
  • 2

    posted a message on Barb from d-2 or not?...
    Though I find the idea cool, it at times feels a little weird. First, if you want to experience the story in its fullest and perhaps discover some more backstory of the events of D3 or learn some interesting stuff about D2 and what happened after it, you'd be forced to play the Barbarian. I don't think they like the idea of forcing the barbarian on anybody. What if someone is a devout caster and would under no circumstances touch a muscular melee brute like the barbarian? He would miss out on a part of a story. Basically one of your first playthroughs would definitely be the barbarian just because you want to know the story, not necessarily because you like the barbarian. Also it would feel strange that a seasoned old veteran like the D2 barb...the one who is responsible for banishing the Prime Evils from Sanctuary, would after 20 years forget all he has learned in combat, forget all his skill and abandon/sell his bloodstained armor only so that he can train all skills anew and wear crap for the 1/3 of the game before he gets something decent. Not to mention getting everything sorted out so that the barb doesn't come across some quests or encounters where he is treated like an unexperienced stranger would be a lot of extra work. I mean the guy killed the Prime Evils. He should be famous across the world. Your first quest? "Hey, you! Stranger! If you want to prove yourself to the townsfolk you have to kill this pathetic fallen shaman that has been preventing us from reaching our moo moo farms!" And who would have thought...it actually poses a challenge to you (at least it should or the game would be a snoozefest). You killed the Prime Evils with your own hands and now you are having trouble with a weakling like a fallen. That just wouldn't sit right. Though a good idea, the implications of having the same barb from D2 wouldn't be all that great for the feel of the game, I think.
    Posted in: Barbarian: Bastion's Keep
  • To post a comment, please or register a new account.