Yeah I just can't even comprehend why they have added this in the first place. Constant cinematics in an ARPG game where you run through the game for hunderds of hours?
Goes to show that Blizzard Irvine had absolutely no idea how to built an ARPG game. Which is explains the whole story with Diablo 3.
- lMarcusl
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cutt88 posted a message on AH Update, Blizzard Working on Cinematic Auto-Skipping, Book of Tyrael at NY Comic Con, Curse Weekly RoundupPosted in: News & Announcements -
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garnok posted a message on Improvement of Item Affixes, More on Console vs PC, Fan Creation of the Week: Silk ArtPosted in: News & AnnouncementsQuote from reclaimer3235
I'd like them more to address the issue that the PS4 version is allegedly supposed to have an offline mode, something PC gamers have been screaming for since the release
People just dont get it, The game gets an offline mode > The game gets taken apart by pirates > Nobody will buy a game you get for free > Blizzard loses ALOT of money they worked for. < FACT
Want more landsilde? Game gets an offline mode > Game becomes hackable > Noobs cheat and get maxed out toons then just quit > Amount of people playing the game overall dies < Also FACT
Ive seen this happen.
Its not like getting internet now a days is a massive requirment, If you dont have or cant aford internet, you got bigger problems than bicthing about a not being able to play a game.
ye, in the same way diablo2 who had all this from launch. It died so fast...oh wait, it didnt, and no games does. There are thousands of ripped games on piratebay etc. People still buy those games.
Its not about not having internet or afford it. Its about lagg issues, error 37, problem with the isp, being able to play when and where you want. Always online is never ever a good idea. A seperation of online and offline is no problem. Not being able to play a SINGLEPLAYER game you payed for for reasons beyond your control, is just stupid. -
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akse posted a message on Usefulness of Gems, Legendary Gear Balancing, Blue Posts, and Interview and Review for "The Order"I like the fact that rares are once again the top items. This was the case in D2 before LOD.. only a few uniques were really good (soj, tarn helm, iceblink...) for certain purpouses but you could always replace them with an excellent rare.Posted in: News & Announcements
Super good uniques(legendaries) are not very interesting, everyone will end up with same set of items because they are the best and they have the same stats (Arreats helm on every barb etc).
It is always a thrill to identify a rare, not very much interesting to identify a Legendary with fixed stats because you already know whats it gonna be.
It is true that Legendaries like the Bow explained above should have dex and vita on them.. Maybe even fixed stats. You would know that thats the weapon I'm gonna get at lvl X. But still a rare should be better since it would be harder to roll the right item with right stats anyways. -
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TheWunsler posted a message on Rap BattleWunsler on the mic, so stay a while and listenPosted in: General Discussion (non-Diablo)
I'm here to dish the dirt coz the haters been dissin'
when im done ya front teeth will be missin'
and the only love you'll get is from the curb that your kissin'
I spit rhymes like dragon teeth from another dimension
with a full quiver, and evil intentions
Noomba ain't got shit, and he's got no protection
No divine intervention, No hope of prevention
No saving grace, ill put him back in his place
I'll invent a crouch button and rape his face - To post a comment, please login or register a new account.
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Um, just a question. If Hell was not challenging enough for you people because of duped/traded top tier gear...why in the world did you do that?? I really sometimes can't understand people. I have beaten Hell with all character classes without twinking and such and the sense of accomplishment was awesome. Why in the world would any sane person deny themselves that? It's like playing Doom 2 for the first time ever and having IDDQD on.
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Blood Moor/Den of Evil - everything dies on one to two hits exept for gargantuans. Experience pops up quickly to allow you acces to your first skills which you will need soon enough.
Cold plains - Corrupted Rogues show up to start introducing the notion of being severely outnumbered and surrounded...fallen camps only serve to improve on that point.
Burial Grouds/Mausoleum/Crypt/Cave level 1 - monsters start getting tougher and more dangerous, ranged monsters start to pop up in larger numbers.
After Stony Field things start looking somewhat dangerous and threatening, you get kited and annoyed by foul crows and goatmen start posing a challenge close up.
In the D3 beta, you get to see about as far as the equivalent of Black Marsh in D2. How in the world can you think you can properly judge the difficulty of the entire act, let alone the later acts and difficulties on the basis of that? From what I've seen on beta gameplay so far, people were actually almost killed by Grotesques or some uniques like Arcane enchanted and such. In D2 you could possibly die on Blood Raven if you go in too early or have a build that only gets better later on...besides that the majority of act 1 it was nearly impossible to die. From that standpoint the Beta is proving to be more challenging than the equivalent portion of the game in D2.
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That's what I'm afraid of though. These 'incentives' of theirs somewhat anger me. 'You are supposed to be killing monsters not looking at the menu screens so we made the menu ugly'...'you are supposed to be fighting and completing quests not listening to lore/dialogue/gossip so we make dialogue continue on the run while you are killing stuff'...I won't even go to automatic skill/stat allocation so you don't have to spend time looking at those either... Hm, looks like I just went there anyway. Point is, I'd rather they dedicate sufficient time and effort to all of this instead of minimizing aspects of the game to make room for MOAR combat. Some people just like to take the game nice and slow, enjoy the art and atmosphere of it, soak in some lore and stuff and not just run around and loot. Though it is the core aspect of the game, it's not just that which makes Diablo great. Other ARPGS kill and loot just like Diablo does...but Diablo always was something more as well. I hope they don't streamline it too much.
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However I believe that the reason life on Earth is the way it is is not because of chance, luck or accident. Simply put, in certain circumstances, things will go certain way. I'm sure many things have evolved in the past, like in a trial and error system. The mutations that were inefficient were preyed upon, killed, went extinct because only the best and the most efficient survives, only the creatures that are able to adapt or excell at something can survive and so the life we have today is a result of this process of elimination.
Humans don't yet fully comprehend a lot of things. But throughout history, people have ALWAYS looked at things they didn't understand as magic and witchcraft. I believe this is no different. Just because we don't understand the mechanics of how universe came to be doesn't mean there has to be something supernatural behind it. For me, religion is a relic of a bygone era, it clings to every thread and fights to survive in a society that places emphasis on science and understanding rather than belief.
The bottom line is, science has trouble explaining how something can come from nothing (where did matter come from? how was universe created? etc.) which gives power to religion. But for me, the explanation that matter came to be because God willed it is not good enough. If there was nothing, how come God created something from it? What was god born from? The "something from nothing" problem is there either way, and I don't think human brain is advanced enough to solve this yet.
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1) Make set items themselves viable. The main problem in D2 was that the single pieces of equipment from a set were generally not worth a crap without set bonuses. Even if you found it relatively early in the game, you could just open a portal and go sell that thing. Who in their right mind would use Isenhart's Case for example? Any, even the most basic unique or rare armor was better than that thing. Making set items only slightly less powerful than rare or unique items but adding in the bonuses from finding more would be more of an incentive to actually use set items even when you have only one of them.
2) Following from the first system, once you keep the set item, whether in stash or inventory, your chance to find other items from that set should increase. More when you carry it, a little less when it's in the stash. The sets could also be linked, so once you have one set, you don't get it dropped all the time. After a certain level, if there is a better set with similar bonuses available, there will be an increased chance that that set will drop. Also, items inside one set could be linked, so that if you find a chest piece, next thing you are most likely to find would be gloves. The gloves then increase the chance of finding a helmet from the set etc. Therefore, it would be a kind of a chain of items, it would prevent you from finding the same piece again and again and would give a good feeling of completion.
3) Set items should drop sooner. Usually the problem was that you found a piece from a set long after it lost viability. The solution could be that set items would have a chance to drop sooner than other items. If you were say lvl 18, it would already be possible that a lvl 21 set item can drop for you. That way, once you hit the requirements for the item (whatever those will be), you could already have it at your disposal. Imagine what it does for your game when you find Arctic Furs in the Cold Plains for example. Immediately you have a very solid armor that can take you through half of the act. And with the aforementioned system, through the first act you could quite possibly find other pieces of the set and have some quite solid gear already that can take you some way before you find a better set, rare item, unique item.
I think these changes should do it though I have a few more ideas that could be implemented. Since there will be shared stashes, completing a set shouldn't be that difficult really. Also there could be some system that would temporarily boost the chance to find or simple gives you a set item. Say, when you gain a level, for the next 10 minutes, your chance of finding set items could be increased by 50-100%. That way you can really go for a set item hunt and once you find a single piece of the most current set available, the other systems would kick in, making sure you find at least something from that set other than this one piece. Bliz wants to push is into action all the time with globes and shrines and XP bonuses from multi-kills and stuff, why not add set items into the mix?
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Cause Hipno, my boy, I'm gonna shit on your face.
I've seen toons like you and slaughtered them all,
tore them apart, hung their head on the wall.
Same goes for you, cause now hostile I go
just one little click and I'll treat you like hoe.
You're Club and I'm Thunder Maul, I'll just break you in half,
Leave you lying on the floor like Duriel's barf.
I'm Marcus the Absolute, and I rule this joint,
if you think you can own me, you're missing the point.
See, I'm the shit and you're the bare foot,
You will run screaming and I will laugh good.
I've come to kick ass and bubble gum chew,
well, all my gum's gone so I'm coming for you.
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