- lMarcusl
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Member for 13 years, 3 months, and 12 days
Last active Mon, Dec, 9 2019 10:56:28
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- 417 Total Posts
- 24 Thanks
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Jan 17, 2012lMarcusl posted a message on 10 Character Limit, Runed Way of the Hundred Fists, Poll, ScreenshotsOk, I think I've heard enough. So, for all you folks who can't understand why anybody would build more than 10 characters: I'm a hardcore diablo player (not as in hardcore mode, I just love diablo). Since the revelation of the skill calculator, I have designed 13 character builds that I want to play and finish the game with. And that's not accounting for hardcore and for multiplayer, that's just singleplayer, non-harcore characters. And I haven't even played the game yet! Guess how much the number of possible characters will increase once I actually touch the game and try out PvP or hardcore. Every character build requires: a) Different gear with b ) different enchantments and c) different gems d) different companion with e) different items f) different runes in different skills g) different specialisation in artisans. Don't you try telling me that it will be easier for me to switch out every single one of these things if I want to play three different builds of a barbarian, than for blizzard to allow say 15 character slots instead of 10. Besides that, respeccing your character to a different build doesn't give you the playthrough value. If I finish the game (lvl 60, beat inferno) with a frenzy barbarian and then respec him into a juggernaut how will that allow me to do a new playthrough when the game is already beaten and I'm on max level? People who say that you can just respec your character if you want a different build obviously haven't thought about it enough.Posted in: News
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Dec 30, 2011lMarcusl posted a message on 15 Year Anniversary, ANZ Beta, Blues on Release Delay, Beta Screenshots, Curse is hiringSrsly though we all know we WILL be playing the game no matter what, the amount of delays the game has gone through and the number of times we thought we are close to the release only to be disappointed again calls for some response. Though it is best to vote with one's feet, I think it will be sufficient to at least not buy the game immediately when it goes on sale. Anything to show Blizzard that we are getting tired of being kept in the dark all the time. I'm not buying the game in the first month.Posted in: News
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Dec 20, 2011lMarcusl posted a message on New Diablofans, Blue Posts, Blizzard ArtworksDefinitely looks great. Youtube front page has much to learn from you guys.Posted in: News
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Dec 11, 2011lMarcusl posted a message on Diablo 3 Opening CinematicHoly crap how high is Deckard Cain's Vitality? He takes a fiery meteor and a free fall through fire and the next time we see him he is trying to ward of some Skellies like nothing happened. Must have some sick regen.Posted in: News
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Nov 20, 2011lMarcusl posted a message on Diablo 3 User Interface Datamining - Bosses and WaypointsMy eyes! Oh! Why the hell did I look? Goddamn curiosity!!!Posted in: News
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Nov 14, 2011lMarcusl posted a message on Wiki DigestDamn my timing. I wrote a bunch of class guides just when there was a bi-weekly draught and when wiki issues come back my guides are already a couple months old and nobody writes about them /whimperingPosted in: News
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Nov 4, 2011lMarcusl posted a message on Diablo III Beta Patch 5 Complete NotesDammit they changed the impale? I don't even have the beta yet but I had a master archer character planned...and now my core skill is not a bow shotPosted in: Beta
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Oct 25, 2011lMarcusl posted a message on Beta Key Contest #4I have to say, I'm just an observer to the contest and didn't post, and now I'm glad I didn't. Not one winner has made any sense to me yet, neither of them was very funny while other entries were much better and didn't win. Not saying the contest is rigged...but you sure have some very strange sense of humour. <_<Posted in: News
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Oct 23, 2011lMarcusl posted a message on Diablo III Open Q&AUm...I think Sixen needs to learn to not talk over other people...Posted in: News
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Oct 22, 2011lMarcusl posted a message on Diablo III Open Q&ADammit...no new info on the runestone system or the potential increase in the amount of character slots per accountPosted in: News
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Oct 22, 2011lMarcusl posted a message on Diablo III Lore PanelI have to say...after seeing the concept art of Azmodan and his realisation in the cinematic trailer...I really really want to see all the Evils (Prime and otherwise) again in some form or another in D3 cinematics. Duriel would look BADASS!Posted in: News
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Oct 6, 2011lMarcusl posted a message on Diablo III in SpacePosted in: NewsQuote from superfula
This is Diablo, not Battlefield or CoD. Physics really isn't a central part of the game. Especially considering you are a barbarian fighting zombies and monsters of all kinds. In that environment, everything you know about physics gets thrown out the window, and rightly so. If I wanted realism, I wouldn't be interested in Diablo at all.
This has nothing to do with realism. I have played Titan Quest, another ARPG like Diablo (probably one of the best Diablo clones out there BTW), full of mythical monsters, magic etc. Again not your typical realistic game. It had ragdoll physics and the proper sense of direction I described in my post. The more damage you dealt on the killing blow the more the monster's corpse reacted to the hit. And I can tell you landing a powerful attack and just swatting the monster off your way felt awesome. It gave your attacks a sense of real power and weight behind them, like they were real hits placed on very physically 'there' objects. No matter that you were dealing with a fantasy world, the power of your character just oozed all over the place when something like that happened. Which is what they are going for here. Unfortunately the way they implemented it makes it look kind of cartoony in that monsters just launch into the air in nonsensical and way-over-the-top fashion.
What would make you feel more powerful and badass? If you struck a monster with a swing from the right and it just inexplicably jumped 20 feet into the air? Or rather if it launched to the left (as it should), perhaps hitting a tree, some rocks or barrels on the way, or just rolling down a cliff as it carries the power of your blow with it? I can tell you from experience the latter feels great. And with the kinds of attacks that Diablo has (Cleave, Whirlwind, Leap Attack etc) it would look much better if there were monsters flying all over the place in various directions, rather than just launching straight up into the air when you kill one of them. I'm not urging the Diablo team to implement complete realism and tone everything down. I still want it to be over the top...but this is the bad kind of over the top. -
Oct 6, 2011lMarcusl posted a message on Diablo III in SpaceWhat I don't like about this system is the disregard of direction. For a monster to fly this high up there would either have to be a large explosion underneath it or it would have to take a powerful uppercut strike. With Whirlwind I don't want monsters to go flying up, they should be swept to the side. The direction of the strike should determine the direction the corpse goes. I'm ok with pieces of monsters flying all over the place but it should at least make some sense. If you are slamming a hammer on the monsters head it really shouldn't fly up, if anything you should punch it three levels down the dungeon.Posted in: News
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Sep 18, 2011lMarcusl posted a message on In Search of a New FaceI'm not much of a picture editor/maker at all so I'll just give my 2 cents with a suggestion...make the O in Diablo the typical Diablo O...with a + in the middle of it as the hells themselves meant it to be written.Posted in: News
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Aug 31, 2011lMarcusl posted a message on Character Resource PageIf there is anything I would change, I would just put some kind of light into the center of the spirit globe. The light would just pop out a few rays every now and then as the liquid swirls around. When the spirit depletes under one half, the light rays would disappear. As for the DH resource, I'd just make the red portion brighter to look more like flame and the blue portion darker to contrast a little to the WD's mana. And also the DH globe separation thingy in the middle should be more 3D, since now it completely ruins the 3D feel of the globe.Posted in: News
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http://us.battle.net...SZcj!cVb!YccZYZ
A supplement for the missing Paladin. Brings back the Shield and Weapon playstyle that is currently missing in the assortment of melee classes in D3. The barbarian sacrifices some of her heavy-hitting potential for unparalleled survivability thanks to incredible amounts of armor and the ability to outlast masses of monsters through her sheer toughness. Also uses several skills that don't kill enemies immediately, but deal damage over time using her superior protection to wait it out. Preferrably played as a female barbarian.
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It's not always redundant. Not in cases like this which make you facepalm. Logic, even in games full of magic and myth, still should be somewhat retained to avoid LOLWTF moments (a guy gets stabbed through the freaking face by Baraka and tossed halfway across the room but Liu Kang asks him if he's ok the moment he hits the ground. WTF? The guy is dead as shit Liu Kang!!)
I think it's still grim and gothic, don't mistake design choices with theme and art style. You have halved bodies, blood, torture chambers, organs hanging on hooks, monsters that have half their stomach sticking out. Not very kid friendly at all.
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As for Manasource123, I can tell you, being a long time D2 player that for me, playing the game was so much more than just endgame, actually I had much more fun trying out new builds and seeing how they fare on the various difficulties. For me the journey to the endgame was the most important. Therefore if I have to delete a character I spent hours upon hours training and brought all the way to the end of the game every time I want to start out a brand new build, it becomes a problem.
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