- lMarcusl
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Member for 13 years, 3 months, and 12 days
Last active Mon, Dec, 9 2019 10:56:28
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Jun 3, 2012lMarcusl posted a message on Power Leveling, Item Level Update, User Questions Answered, Blue Posts, and Diablo WallpaperWoohoo, the entire Battle net is down. Props for reliable online functionality go to Blizzard. And the timely warning too.Posted in: News
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Apr 20, 2012lMarcusl posted a message on Open Beta Weekend!What? What? WHAAAAT??????Posted in: News
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Apr 12, 2012lMarcusl posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, PremiumOk my thoughts on the armors after watching each vid twice:Posted in: News
Barb...oh my GAWD! Those have to be the most terrifying looking badass armors I have ever seen. Just brutal. Looking at all the spikes and the massiveness of all the armor parts, I really wouldn't want to meet these in a one on one fight. It would hurt just attacking these guys.
Witch Doctor's helmets rule. I actually didn't even pay much attention to the armor since the helmets are so dominant. Shame that the particle effect of the last set (smoke from the back) gets lost in the background a little bit. Have to say though, highly impractical, at least most of it. The headdresses may look terrifying and all but in close combat (which is in the end something you can't avoid) the helmets are so big that they would catch a lot of hits which were directed at the shoulder etc. And you don't want to be taking hits to your helmet all the time, you actually need to see and keep balance. But coolness comes before functionality in a caster class I guess. Which is just underlined by the fact that most of the WD armors grow more and more decorative while still, until the last couple of sets, the back, arms, legs and neck are left largely unprotected. But definitely very in-style and colorful which does give it a nice jungle/tribal feel.
Wizard is kinda meh. Though some later sets do look quite cool, mostly the sets are quite indistinct from one another, usually having the majority of features in common (lot of dangling clothes, 'shardy' or otherwise triangular features and segments) with only the color of the clothes and the pattern being slightly changed. Also a lot of the shoulder pad designs remind me of the D2 Sorceress even though they are supposed to be different classes and cultures. BTW the female wizard needs to do something about her body posture, looking at her makes me feel like she either has broken back or wants you to cut her stomach wide open. Don't have a problem with the male guy, though he doesn't look really very interested in being where he is XD
Male Demon Hunter needs to do some squats. How can you be quick and agile when your legs look like you didn't use them for a year? His body posture also seems kinda unhealthy. And let me get a confirmation on this. High heels? Am I seeing that right? I know we knew about this a long time but I'm just taking this opportunity to express my disbelief. I mean really? High heels are not suitable for walking on an even pavement, how the hell are you going to chase monsters with this in the countryside? Other than that the hoods are somewhat repetitive (there's like 5 hoods in various armor tiers and all look the same) so perhaps they should have taken a few pointers from Sacred hoods for the battlemage. Some of them looked cool. Helmets on the other hand look pretty damn great. Sometimes they went really over the top with them but at least the rest of the armor looks decent and not completely crazy. Angelic set is really beautiful.
And then there's Monk. First off those special 'helmets' of theirs (stars, circlets etc) need to be a more noticable than that because just looking at the video with a close-up of the characters I missed them completely on my first watching. In the game you'll be seeing it isometrically so you won't notice their presence at all. Not everything needs to be massive and over the top but if you have something on at least make it seen. Other than that...most of the monk armors really feel like they are mid-tier. Perhaps it's the colors used in the video but most of the browny/greeny stuff looks like it's a mid-tier armor even though it's supposed to be really high up there. The awesomeness factor kicks in really late with the Monk, much later than with e.g. the Barb. On one hand it's a good thing because then at least it's more realistic...monk needs to be mobile and agile, not heavy and clumsy. On the other hand, if you're a monk fan, you'll probably not be as visually impressive playing your character as you'd be with some of the other classes. But perhaps Barbarian just set the standart a little too high. -
Mar 31, 2012lMarcusl posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookPosted in: News
I think you're wrong on this point. You have to see the other side of the coin. It's inferno. Stuff will be tougher than you...much much tougher and stronger than anything you ever met. You will never outlevel it. Thus even though you can get potentially the best stuff at the end of inferno, you will potentially be able to make two-three boss runs in Act I inferno by the time you are done with one run in Act IV inferno due to the fact it'll be so hard. The difference in item power won't be so dramatic by that point I think.Quote from Vagelis4VP
well, "Kashim" nailed it.... thats what i was thinking too...
yes, the increase difficulty in inferno does make sense... this is how it would "normal" be...
but it has its downside also...
now, all people who farm inferno, while it would be a challenge to get to the final fights... it will get repetitive after, because the farming will be focused only in acts III and iV... and thats not a good thing...
instead of having a variety of places to visit, fight, and farm, now u will be restricted only to the acts which give out the best loot...
the best option i see for this, and i agree with "Kashim" above, is to give u the option to make all acts even in inferno, after u beat it once...
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Mar 31, 2012lMarcusl posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookGod. So there are tons of hardcore Diablo fans who are complaining about the game being too damn casual, with not having enough choice and everything being unlocked and chosen for you. Then there are obviously (looking at the questions) tons of casual players who want to make the game even more casual and completely ruin it for everybody else by removing unlocks later on in the game and squeezing everything into normal because THEY won't be playing the other 3/4ths of the game and expect to be given everything immediately when they want it. I'm really starting to emphatise with Blizzard if this is the kind of feedback they have to deal with on a daily basis.Posted in: News
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Mar 15, 2012lMarcusl posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENAwww hell yeaaah! Gotta order the hard copy ASAP! In fact two or three. I have a feeling I'm going to fuck the first CD the moment I open the case. Sucks that I won't be able to play it for weeks because of freaking state exams But then, I'm gonna get myself a freaking reward...4 months of no sleep, and as much D3 as I can pack into my free time. Might even buy two to three more computers just so I can play MOAR D3 at once. And guess what. I'm gonna be the very best, like no D3 geek ever was!Posted in: News
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Feb 24, 2012lMarcusl posted a message on Message from Jay, Skill Runes and Choices, Changes, Login Issues, EU PayPal, Item CustomizationAwwww, HELL YEAH!Posted in: News
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Jan 26, 2012lMarcusl posted a message on New Information , Hardcore, Option Tooltips, Clock, End of Beta Contest, 5000 bugs, Error 3022Posted in: NewsQuote from Slayerviper
Trying to apply real life logic into a video game that it's mechanics, physics, and lore defire all relative logic is kinda redudant. I agree with removing cutesy for the "gothic and grim" diablo we all are awaiting for... then again this grim and gothic game has been dubmed down for the masses and 12 yr olds... wait is this game really gothic and grim anymore?
It's not always redundant. Not in cases like this which make you facepalm. Logic, even in games full of magic and myth, still should be somewhat retained to avoid LOLWTF moments (a guy gets stabbed through the freaking face by Baraka and tossed halfway across the room but Liu Kang asks him if he's ok the moment he hits the ground. WTF? The guy is dead as shit Liu Kang!!)
I think it's still grim and gothic, don't mistake design choices with theme and art style. You have halved bodies, blood, torture chambers, organs hanging on hooks, monsters that have half their stomach sticking out. Not very kid friendly at all. -
Jan 26, 2012lMarcusl posted a message on New Information , Hardcore, Option Tooltips, Clock, End of Beta Contest, 5000 bugs, Error 3022BTW where did the edit button run away to? I can't see it under my post.Posted in: News
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Jan 26, 2012lMarcusl posted a message on New Information , Hardcore, Option Tooltips, Clock, End of Beta Contest, 5000 bugs, Error 3022Yes! Bye bye pets, this isn't wow, this is freaking gothic and grim Diablo. It's not like money collecting is slow, you just run past it and automatically collect it, you don't have to click every pile even without companion. The snakes and rabbits and such that run around and pick gold for you were a ridiculous concept to begin with. How exactly does a snake collect gold for you? Does it bring it in its mouth one piece at a time? And though rabbits were in diablo before (Act 5) they should remain a neutral animals. Leave your pet rabbit at home when you are going out killing monsters.Posted in: News
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Jan 19, 2012lMarcusl posted a message on System ChangesSome of these changes are somewhat questionable... I'm glad they put townportalling back in because the "constantly be in action, never ever come to town except for quests, streamline everything so you are killing stuff all the time" approach felt like they are just forcing simplicity into the game and were all just "fight, fight, fight" and not "stop and think about what you're gonna do with your stuff". The identification however is a mistake I think, if you just have to right click to identify, you might as well just pick it up and it identifies as it enters your inventory because that serves no purpose at all. The stat changes were definitely a good choice because IMO there was a little too many of them and the system wasn't very transparent with everything being different from D2. The only thing I dislike is that no stat adds crit now while many skills and runes depend on crits. As for the mystic, I'd prefer more if they just perhaps took some tasks off blacksmith and gave them to the mystic because it feels like blacksmith is the only artisan used, ever. I think he is too loaded with stuff he does. Overall I have to say I'm liking the direction they are taking however. Hopefully some more changes of this sort will happen concerning the skills and runes, sounds like it could be something major.Posted in: News
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Jan 17, 2012lMarcusl posted a message on 10 Character Limit, Runed Way of the Hundred Fists, Poll, Screenshots@WishedHeHadBeta: I won't be repeating myself so if you really can't understand why somebody would need to make a new character of the same class, read my post on page 2. However I find the whole issue quite simple to understand so I assume you must have some kind of personal brain malfunction in which case I don't give a fuck what you do or don't understand.Posted in: News
As for Manasource123, I can tell you, being a long time D2 player that for me, playing the game was so much more than just endgame, actually I had much more fun trying out new builds and seeing how they fare on the various difficulties. For me the journey to the endgame was the most important. Therefore if I have to delete a character I spent hours upon hours training and brought all the way to the end of the game every time I want to start out a brand new build, it becomes a problem. -
Jan 17, 2012lMarcusl posted a message on 10 Character Limit, Runed Way of the Hundred Fists, Poll, ScreenshotsSorry, perhaps I wasn't clear enough. By same character twice I meant same build twice, once per gender like SFJake was saying.Posted in: News
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Jan 17, 2012lMarcusl posted a message on 10 Character Limit, Runed Way of the Hundred Fists, Poll, ScreenshotsI don't think anyone was thinking about doing the same character twice, once per gender. But I for one will specifically play certain builds on certain gender because Shieldmaiden Barbarian build wouldn't sound very cool with a hairy dude behind the shield.Posted in: News
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Jan 17, 2012lMarcusl posted a message on 10 Character Limit, Runed Way of the Hundred Fists, Poll, ScreenshotsYes and that's the problem. Blizzard limits the amount of things you can do in the game and then makes you give more money to them to get over the restricion which they put on you in the first place. You're paying off your tyrant to be more benevolent. Highly exaggerated of course but the logic is similar.Posted in: News
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The basic problem that the game is facing is that Blizzard has to cater to two demographics at the same time. There is the veterans, who played D2 and loved every second of it (like me). Those are the people who have a lot of expereince in the genre and also a lot of expectations. They want their gaming exprience to be challenging and difficult so that there is higher skill ceiling in the game and more potential for greatness and adrenaline-filled action. Then there is the causal crowd, the ones who didn't get to experience D1 or D2. And who can blame them? The game is 12 years old and for some of them that's just too far back to have played it and coming back to it now is difficult. Those are the people who need easing into the game and need to have a good learning curve so that the game is fun and they get to develop gradually.
The issue is that catering to one does not cater to the other. If you make the game easy so the casual fan can finish everything and not throw tantrums and keyboards all around, the hardcore fan will be bored off of his ass. If you make the game difficult so that even the hardcore players and minmaxers have a hard time going through it, you will have swarms of casual fans demanding that all content be made accessible to them as well. No matter what you do you will not please everybody. The only way to do this is to have dedicated sections for each. Casual fans have normal where they can screw around without much punishment and if they feel like it they can go nightmare and hell to test their skills and improve. The hardcore fans have inferno to sink their teeth into and really get the most challenge out of their game. Nerfing inferno sounds a lot like making inferno accessible to the casual while removing this dedicated section for the hardcore players. The basic design philosophy for inferno was that not everybody will get to experience it, it's the difficulty for the elite and quite naturally it will carry elite benefits only for those who are good enough to make it there. If you remove these benefits so that the casual fan does really have access to all the gear and such, what entices a hardcore player to play Inferno when he knows he will get bugger all out of his play time and might as well just play Hell over and over again for the same benefit?
As for the one shots, they are in fact a test of skill and ability. I remember playing Titan Quest, another hack and slash game in the style of Diablo. The best feature in that game was that on higher difficulties, bosses and some mobs had skills that just simply meant guaranteed death if you didn't learn to avoid them. If you were mindless and ignored what the enemy was doing, you were dead guaranteed 100% of the time you fought to boss and could do 6000 runs and never get it. If you were skillful and kited the dangerous abilities, you were in for a fast paced, high octane fight full of near escapes and close calls and you really got a great feeling of reward out of your skill in playing the game. Would you get the boss the first time? Hell no. But through learning their tells and knowing what to do when and what's coming you could gradually master the boss and the next time you encountered him with a different character you suddenly found that it wasn't all that terribly hard if you played well.
Diablo 3 has been out for a week and a half. How can any of you expect to have mastered the game so that you can tell what needs nerfing and what is balanced? Nobody has the experience with the game necessary to judge anything. I'm not 100% defending what Blizzard has produced and that it shouldn't never ever be touched. All I'm saying is, it's just too damn early to try and think about balancing the game when the feedback they get is from people who have a whooping 10 days of experience in the game. So hold your damn horses and don't go all nerf this nerf that balance this class and this needs to be buffed when we know bugger all about the game at this point. If anybody thinks that they have the perfect build that should be able to beat inferno and they are unable to pull it off, think about this. The game doesn't necessarily have to be broken, it's just that maybe your knowledge of the possible builds and gear isn't good enough after 10 freaking days.
Another thing. People wanting better gear. I repeat whe have had exactly 10 days to farm the items. There's no way anybody is geared up well enough to think they can progress through inferno as if it were hell difficulty. What happens in the long run? After year or two when people will be all geared up with the best of the best items in the game through constant farming, just playing the game or buying stuff through the AH? Suddenly with the ideal gear inferno will not be so hard anymore, people will start progressing through at some slow pace. If they make gear better and/or nerf Inferno now, what will people be doing on year from today? Being bored of the game cause it's too damn easy.
Funny how people have become these days. I don't remember id Software thinking about nerfing Doom 2's Nightmare difficulty even though it was unreal how hard it was. There are just difficulties that are not meant for everybody, deal with it.
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Oh my god please somebody tell me which idiot wrote that. I need someone to slap right now. If this is the feedback Blizz is getting, we can expect an Inferno nerf by the end of next week. I hope they stick to what they aimed at and keep the game as hard as it can be...forever.
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Secondly, we've seen what the game is like on beta. The beta which by the way was just the first hour of the game was already containing bugs and crashes on release, there was so much tweaking done based on feedback that it's unbelievable they thought it would just be a server test. BTW the server test which, expectedly, had zero to no impact on release since the game was as we know unplayable on Tuesday. Trust me when I say that many, if not most, of the things you will see on your first playthrough will be changed majorly within the next year, or indeed within the next few months. There will be bugs and crashes, undeserved deaths because of imba monster skills that the dev team didn't think through etc. The first few months of this game will be just another beta pretty much, much of the stuff will have to be fixed and rebalanced anyway. Needless to say, I don't recommend anyone playing hardcore until they test the game isn't full of bullshit like Iron Maiden curses and bugged Scarabs and Gloams.
And finally...as for the contest. This is the part which actually makes me angry. You get the chance to play the game for the first time, after so many years of waiting. What do you do with your playthrough? Will you race to the finish line like an idiot trying to be the first to rush through the game paying little heed to what's happening, or will you savour every moment, every bit of dialogue and lore, explore every skill, every nook and cranny, kill every monster and examine every piece of loot you find? Yeah.
And BTW, why am I so disinterested and cynical about the whole release thing? Cause my copy hasn't even arrived yet, I'll be reinstalling my whole computer and updating some hardware before I install the game anyway and because I have two state exams to prepare for. So though I could go play as soon as my game arrives, I'll be patient and start playing the game when the most blatant bugs and issues have been solved, balance has been fixed, and the game is indeed worthy of the expectations. I waited so many years with all you guys, I can wait a few months more. Oh and by the way, I hope you're all behind me if they start talking about nerfing Inferno difficulty to the ground so that casual players can beat it easily. There'll be riots in the streets I tell you.
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In fact the only things one needs is air, food, water and sleep. Does that mean anything beyond that should be severely restricted by law? Nopes, didn't think so. Yeah I don't need to have 10 characters at the same time, I could just delete each one after I'm done with it. Just as I'm sure you'd be more than willing to wipe out all your scores and KD ratios and achievements and replays in other games if the game forced you to. Does that make a good game or a convenient and user-friendly system? Fuck no! Even more apalling is the fact that the system introduced in D3 is an all around downgrade from what we had in D2 (always online what? character limit who?) If you really value your gaming time so much that, after spending countless hours beating the game with a character on Inferno and getting that great gear and titles and stuff, you'd be happy to just delete the characters you so invested into then I guess you have way too much free time on your hands. Not to mention the fact that you seem to have a particularly nasty case of lack of understanding for the needs of others. That you don't want or need something doesn't mean others don't. The fact that your imagination is too limited to comprehend such situations is your own problem, and renders your opinion worthless.
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Oh yeah that's totally convenient. Just change up all your skills and traits, swap out all or most of your gear, resocket your items if you're keeping some, re-rune all your skills and change/respec your hireling and you're sorted. A real improvement from D2 singleplayer where I could store as many characters as I wanted as long as I had disc space. Now I would not only have to do all the abovementioned but also write down somewhere which items, runes, traits, hirelings and skills I'm supposed to use for each build that I'm using because there's no chance I'm gonna remember all of it for each build plus for PvP as well. Convenience galore right here. Not to mention of course the fact that what you're saying doesn't give me any replay value at all. There's a freaking universe of difference between playing the game once with a class and then end-game respeccing to see how other builds would work and actually playing the entire game, from level one all the way to level sixty with a whole different build. If you wanna play the game once go right ahead. I'd like to experience what it's like to play a build from start to finish and not respec only when I'm done or midway through or something. Plus more characters means more gold total among your characters which results in more opportunities to skill up artisans, craft, combine gems and socket items, salvage crap for materials etc. Need I continue? Them noobs man...sigh.
Oh don't get me wrong, the whole situation definitely doesn't give me a permanent boner, but at least it's better than what I thought it would be. Sucks either way, just the scope of suckage is different. As for the ping, we'll see how bad it is.
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Barb...oh my GAWD! Those have to be the most terrifying looking badass armors I have ever seen. Just brutal. Looking at all the spikes and the massiveness of all the armor parts, I really wouldn't want to meet these in a one on one fight. It would hurt just attacking these guys.
Witch Doctor's helmets rule. I actually didn't even pay much attention to the armor since the helmets are so dominant. Shame that the particle effect of the last set (smoke from the back) gets lost in the background a little bit. Have to say though, highly impractical, at least most of it. The headdresses may look terrifying and all but in close combat (which is in the end something you can't avoid) the helmets are so big that they would catch a lot of hits which were directed at the shoulder etc. And you don't want to be taking hits to your helmet all the time, you actually need to see and keep balance. But coolness comes before functionality in a caster class I guess. Which is just underlined by the fact that most of the WD armors grow more and more decorative while still, until the last couple of sets, the back, arms, legs and neck are left largely unprotected. But definitely very in-style and colorful which does give it a nice jungle/tribal feel.
Wizard is kinda meh. Though some later sets do look quite cool, mostly the sets are quite indistinct from one another, usually having the majority of features in common (lot of dangling clothes, 'shardy' or otherwise triangular features and segments) with only the color of the clothes and the pattern being slightly changed. Also a lot of the shoulder pad designs remind me of the D2 Sorceress even though they are supposed to be different classes and cultures. BTW the female wizard needs to do something about her body posture, looking at her makes me feel like she either has broken back or wants you to cut her stomach wide open. Don't have a problem with the male guy, though he doesn't look really very interested in being where he is XD
Male Demon Hunter needs to do some squats. How can you be quick and agile when your legs look like you didn't use them for a year? His body posture also seems kinda unhealthy. And let me get a confirmation on this. High heels? Am I seeing that right? I know we knew about this a long time but I'm just taking this opportunity to express my disbelief. I mean really? High heels are not suitable for walking on an even pavement, how the hell are you going to chase monsters with this in the countryside? Other than that the hoods are somewhat repetitive (there's like 5 hoods in various armor tiers and all look the same) so perhaps they should have taken a few pointers from Sacred hoods for the battlemage. Some of them looked cool. Helmets on the other hand look pretty damn great. Sometimes they went really over the top with them but at least the rest of the armor looks decent and not completely crazy. Angelic set is really beautiful.
And then there's Monk. First off those special 'helmets' of theirs (stars, circlets etc) need to be a more noticable than that because just looking at the video with a close-up of the characters I missed them completely on my first watching. In the game you'll be seeing it isometrically so you won't notice their presence at all. Not everything needs to be massive and over the top but if you have something on at least make it seen. Other than that...most of the monk armors really feel like they are mid-tier. Perhaps it's the colors used in the video but most of the browny/greeny stuff looks like it's a mid-tier armor even though it's supposed to be really high up there. The awesomeness factor kicks in really late with the Monk, much later than with e.g. the Barb. On one hand it's a good thing because then at least it's more realistic...monk needs to be mobile and agile, not heavy and clumsy. On the other hand, if you're a monk fan, you'll probably not be as visually impressive playing your character as you'd be with some of the other classes. But perhaps Barbarian just set the standart a little too high.
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