- lMarcusl
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Member for 13 years, 3 months, and 12 days
Last active Mon, Dec, 9 2019 10:56:28
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- 417 Total Posts
- 24 Thanks
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May 13, 2014lMarcusl posted a message on [Datamined] Patch 2.0.5. Class Changes and StringsI'm pretty cool with all the changes except one. I'm a minority for sure but god damnit did you have to remove the dodge bonus from Fists of Thunder? What is my dodge/backlash Monk supposed to use now?Posted in: News
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Apr 8, 2014lMarcusl posted a message on Patch 2.0.4 NotesHang on. Where in the everloving shit is the bugfix to Avalanche?Posted in: News
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Apr 8, 2014lMarcusl posted a message on Legendary Drop Rates Inside and Out of Rifts [Graphs], Killing Malthael On T6 At Level 1, Bagstone's Pure Tank Monk BuildThat 100% dodge has to be a bug. I've played a dodge monk and I don't remember ever dodging a single tick from those death clouds. And I was at about 70% dodge all the time.Posted in: News
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Mar 13, 2014lMarcusl posted a message on [3/12] Patch 2.0.3 Hotfixes, Introducing: DiabloFans' Builds Section, Sneak Peek: "The End of Her Journey", Live Dev Q&A On 3/24I honestly never could understand how anyone could find enjoyment in playing HC. It feels like just setting yourself up for major disappointment; no matter how tense and fun the experience may be before you finally die, you know that in the end in most cases you will end up leaving the computer in rage. D2 had enough bugs as it was (still does), D3 now has the added bonus of lagging you out too (did to me 6 times in 1 hour just today). Getting stuck for no reason on a corner when Furious Charging away from Frozen is bad enough, permanently losing my character for it...thanks, but I value my time more than that.Posted in: News
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Mar 13, 2014lMarcusl posted a message on [3/12] Patch 2.0.3 Hotfixes, Introducing: DiabloFans' Builds Section, Sneak Peek: "The End of Her Journey", Live Dev Q&A On 3/24Is there going to be a builds section for the DiabloWiki too?Posted in: News
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Mar 8, 2014lMarcusl posted a message on Patch 2.0.2 Hotfixes - Updated 3/7, Blue Posts, RoS First Look: Blood Marsh Soundtrack, Novels, Peripherals, and CollectiblesWell, the track is definitely better than most of what we've heard in D3, but it's still disappointing to me. The composer is clearly no Matt Uelman. There is no consistent rythm, no outstanding melody. Play the Cave theme from Act I Diablo 2. That's what you want to be slaying monsters to. This is just ambiance mostly.Posted in: News
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Mar 4, 2014lMarcusl posted a message on [Updated] Patch 2.0.2 Now Live"The game should once again automatically log you out after extended idling."Posted in: News
Faaaack. I was so hoping autodisconnects were gone forever. I guess with the removal of NV it's not such an issue but still, having to leave halfway through exploring Desolate Sands and seeing your progress wiped when you come back hurts my soul. Not that there's much left of it after listening to D3's dialogue :-D -
Feb 26, 2014lMarcusl posted a message on [Updated: 02:00AM PST] Diablo III - Patch 2.0.1 NotesJust played about an hour of the new patch looking for some items. There is only one thing that can be said...HOLY SHIT! UPGRADES! UPGRADES EVERYWHERE!!Posted in: News
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Feb 17, 2014lMarcusl posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupI think people are just misrepresenting the reality here. Let us take three of my characters on live as an example.Posted in: News
1) DW Frenzy barb - infinite Fury, infinite heal from LS, immune to CC, permanently in Berserker mode. I was doing Infernal Machine with my buddy on MP5. My buddy died. I soloed the rest of the event without breaking a sweat. The only time I used a generator was when I wanted my Maniac stacks to stay on.
2) D2 style elementalist Wizard - stacking Conflagration and Cold Blood bonuses, then nuking with meteors. Thanks to AP on crit, when I encounter large mobs I don't have to touch a resource generator, ever.
3) Fetish WD. I can spam Plague Bats forever under Big Bad Voodoo. Without Big Bad Voodoo, I have to be very cautious about using my mana since I dont have mana on crit, nor high crit chance. I prefer to rely on AS to summon a lot of Fetishes to help me survive through the stages when I have no Mana to nuke stuff or my CC is on cooldown.
Why would I ever want to go farm items with WD 3) when my 1) Barbarian can go 3 Monster Power higher and not even have to pay attention to what is happening on the screen. Even a less extreme example, why should I farm Infernal Machine with 2) Wizard, when he can reliably get infinite AP only when hitting large crowds. My barbarian can get infinite resource regardless of mob size. Whenever I feel like playing online with a friend, I have no incentive to play anything but my barbarian because the rest are just not nearly as overpowered as the rest. There are only two options on how to solve this: nerf the outliers to make them on par with the rest, or buff everything else to be overpowered. If everything is overpowered, where is the challenge and enjoyment of playing the game? -
Feb 7, 2014lMarcusl posted a message on New Patch for 2.0.1 PTR and Closed Beta Now AvailablePosted in: News
Honestly, playing self-found D3, why would you ever be interested in making a marquise in the first place? Spending 50m gold to get +4 to Vit? When your character probably already has about 2000 Vit anyway? That's not even talking about the thousands of Tomes of Secrets you'd need to get the Radiants before that. Fuck that.Quote from Tooch
Anyone in the Beta that can give us an update on gem crafting prices? Playing self-found D3V, I am really worried that I will spend my entire time just trying to scrape up enough gold to make a marquise. I understand those will be common drops RoS endgame but I hope that their enhanced versions don't still cost 50m (as I saw a while back).
Unless they scale the gems up to ridiculous power (I'm talking like the next tier gives you double the stats the previous did) it's not worth going above the basic Star, maybe even Radiant Square. Socketing is a fucking chore in self-found, the only reason I upgrade my gems is because crafting doesn't give you crap, with gems you're at least guaranteed the +4 stat after all those tomes and gold you spend. With crafting you sacrifice materials, gold, tomes, more gold (since salvaging items means you're not selling them for cash) and after 3 acts you still have no upgrades. -
Feb 7, 2014lMarcusl posted a message on New Patch for 2.0.1 PTR and Closed Beta Now AvailableYay, now my Barbarian will not get shot to shit by Blood Clan Impalers because my hitbox is twice the size of the character and I don't have movement speed boots. Nice to see they finally fixed that, now hopefully they might also fix the friggin pathing on Furious Charge, Vault etc.Posted in: News
Also what the hell is going on with the elements? I understand that diversifying damage types is a good thing, but on half of these skills the damage type makes no sense. I hope they at least change the graphical representations accordingly because from where I'm standing my Rain of Arrows: Stampede just doesn't look all that fiery. -
Jan 23, 2014lMarcusl posted a message on Legendary Drop Rates Doubled on Beta, Design a Legendary, Part 5: Choose Your Name VotePosted in: News
And here I was thinking that the "and then we doubled it" age of Blizzard development was over
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Jan 14, 2014lMarcusl posted a message on RoS Among 2014's Most Anticipated Games, Blue Posts, MannerCookie's RoS Itemization IntroductionPosted in: News
It's almost funny to watch all the people crying over how RoS is the end of D3. Why, cause your beloved AH is going away? Because you will actually have to work for your rewards instead of getting instant gratification from an AH interface? So sad. If the AH didn't kill D3, which for many it did, then RoS most certainly won't. For the "lol no endgame" whiners, go play MMO's. Diablo games never had a proper endgame and lo and behold, they never needed one. People were playing D2 (me included) online and on singleplayer 11 years after the game came out. Build a solid base game and you need no endgame. The issue is D3's system is not very condusive to replayability.
What I'm worried about the most is the fact that Blizz will be so focused on the new features they will overlook the stuff we've been complaining about since the release. The ridiculous character hitboxes (especially against ranged attacks) which make the controls lack a lot of precision, the bugged firewall grates that almost instakill you in Act 1 and 3 without being visible, the nonsensical enrages that serve as pointless gear checks which have no place in a game based on randomness (save that for WoW), the bugged pathing on mobility skills like charge or teleport (you can fucking teleport through a wall no problem but get stuck on any corner in the game), the vortex bullshit... Somehow I doubt that the influx of new features will make these problems any less prevalent or annoying.
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Dec 1, 2013lMarcusl posted a message on Reaper of Souls Highlights: Full List of Crusader Skills and Runes, Nephalem Rifts Idea, A Lot of Changes On The Way, Blue PostsI honestly don't understand what some people expect from this game. Remember what D2 used to be like? What endgame content was there? The Pandemonium Event, that's it. Ladder...from what I heard it was just a race where you were constantly beaten by some bot anyway and most importantly, it provided no new content, it just erased what you have already accomplished. And yet people had fun with that game 10 years after it was released. Why? Because it had replay value. Fuck endgame, as long as you can play the game again from scratch and have fun with it, who in the hell needs extra endgame content that in the end will just be the same repetitive formula over and over again.Posted in: News
D3's problem is it HAS no replay value because you are allowed free respecs. Are you tired of your build and want to try something new and fresh to see if it works? It's going to take you about 2 minutes to reskill. You play around with the build for about 10 minutes, you say "Huh, it would've worked" and you are done. There is nothing enticing you to create a new character with a wildly different build and take it from start to finish to see if that particular build has what it takes because you can simply respec and test the build right there and then. If you want to go from start again, you are almost forcing yourself through it because you know you have that option of just cutting the experience short in 10 minutes.
I have created countless characters in D2, some have failed, some have made it to the end. Making it to the end was an accomplishment in itself since you weren't allowed constant wipes of your build and respecs over and over until you found something that works. In D2 you had to make your build right and if you didn't, your punishment was going back to the drawing board and starting a new one. Now, you are limited to 10 characters and have little reason to restart unless you really really want to. Thus after every player has gone through his trial and error period and found the build that works from him, he finishes the game after a few months/weeks playing the character and is left wondering what to do now. In D2, if I finished the game with a character there was always the feeling of "Hm, but I bet that if I build the class as a summoner I could beat it again". And you fucking went and did it.
This is not an MMO. You don't need extensive endgame, and you are never going to get one. If you think that Rifts and Bounties will keep you entertained for the next 4-5 years, you are dead wrong. They will be fun for a while, but eventually you will again be left wondering what to do with your character now. D3's tendency to not punish incorrect builds has led it to lose all its replay value and with that, lose its longevity. Don't go chasing after some imaginary endgame that is never going to last. Focus on making the game replayable. You don't need endgame if the game never ends. -
Nov 29, 2013lMarcusl posted a message on Reaper of Souls Highlights: All Class ChangesWith the Knockback being moved to Deadly Reach, I wonder if Way of the Hundred Fists still keeps it. I'm still not a big fan of Blazing Hydra and the way they changed Conflagration passive. It's going to be interesting to see how my Frenzy/Berserker barb will have to be reworked. There are so many skills that I won't need in that build (WoB, Battle Rage, Overpower (no heal from Revel)) that I might as well change him to the throwing barb I always wanted to try. Also Vampire Bats having no channeling cost is kinda ridiculous. Don't know what's so vampiric about them but it seems to me like my Fetish Sycophants/Voodoo WD won't be actually needing any mana to function now :-D Still waiting for them to change the balance between Zombie Charger Undeath and Zombie Bears. To me Bears still come out on top most of the time which is sad. They should also maybe think about reworking Spider Queen similarly to what they did with Pyrogeist. And I absolutely love the shielding mechanic on some of the Wizard skills. My melee Battle Mage is going to love that. Overall I like many of the changes though I'm still concerned that some skills will remain mandatory (how is a WD supposed to have reliable survivability without Spirit Walk, with the nerf to Overpower, Revenge will become even more prevalent) which I really really hate.Posted in: News
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2) Will the musical score resemble more the ambience based score of D3 or will the style shift towards a more melodic or rythmical style of the previous games?
3) Will there be any steps made to differentiate the Wizard and Witch Doctor resource functionality more?
4) Are there any plans to introduce hero slot transfer between regions (if I don't need my character slots on SAE server can i transfer some to Europe instead) or increasing the amount of hero slots to allow for more than two characters of the same class?
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Oh great, they included plotholes in the expansion too. Might have just misread that though...
In all seriousness, this design feels like what D1 used to be in the upper 4 levels. Wish this type of architecture was more present in Act1 of D3 as well, this gives much more of a Diabloey wibe than what we've seen so far. Well done, you got me intrigued.
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I will be the first to admit it that I have bugger all when it comes to experience with Inferno. I have been taking my damn time with the game so I'm only just finishing Hell with my 10th build before I delve into Inferno. However from what I've played, using MP etc. it feels like a large portion of the problem is specific to Inferno only. I play Hell on MP5 right from the start with each character and the skill is very much there. You can take some damage as long as you have decent armor/resist/HP pool, it's not all instant death. Nightmare MP10 was similar, the monsters just took long to die.
But suddenly inferno hits and I'm getting 2-3 shot by regular mobs on MP1-2. At that point I feel I could take on MP5 just as easily since I die fast anyway, at least I get bigger rewards. IMO Inferno is simply blown out of proportion. It's no longer about fair difficulty, it's about you going against hordes of mobs that each do way more damage than you and have more HP. The only thing you have is the hope that with better loot maybe it will get better (loot which you can only get by actually playing through Inferno where you're getting two shot since Act I BTW). Thus people have to rely on such massive burst heals simply because any other regular damage mitigation or heal over time simply doesn't cut it anymore. And god help you if you're playing without AH, since you'll have to push through Inferno without the loot you need to actually play Inferno (which is just fucked up).
When it comes to the lack of reward for skillful play, that again comes from the way the game was designed. Look back at Diablo 2. Yes you could chug health potions like a maniac but the only thing there was to prevent you from having control over what you do was Cold damage, Decrepify curse and Knockback. Other than that it was all you who's in control. And the game was challenging. However, look at Diablo 3. Slows...present. Knockback...present. Slow curses...present. But what more do we have? Chainfreezes, Jails, Walls into a corner of death, Vortex, Nightmarish...and that's just the Elites. Tongue monsters who won't leave you alone, teleporting/vanishing Terror Demons which prevent you from healing EVER(!!!), stunning Armodons, teleporting Phase Beasts, vanishing Snake Demons, burrowing and leaping Scavengers, burrowing Cave Worms. The game is absolutely full of monsters that will do anything in their power to take things out of your hands.
If you want to kite and avoid damage, you just can't. There are skills that you just actively cannot avoid and if you do want to survive, there is usually one and only one skill per class that you HAVE to have otherwise you're done. Must have skills to counter unfair affixes/monster abilities are not the way to promote skill. Anyone can put a Smoke Screen on and push the button. That is not skill rewarding. Skill rewarding is removing such abilities (unfun abilities I should say...who wants to have a skill that makes you vanish for 1.5 seconds? whoop de doo that was a fun skill to use) and removing affixes that take control away from you because otherwise 90% of the stories you can be telling your friends about D3 will be: "I was kiting him, only a few slivers of health left, it was really tense. I knew that one more hit and I was dead but if I could just survive a few seconds I could make it to that Healing Shrine and kill him. Then I got Vortexed and Chainfrozen. There was nothing I could do." No wonder skill is not rewarded when there are affixes that make skill irrelevant. If there is one thing I've learned from playing games over the years, it's that it's never fun or fair to take away control from the player. Yet Diablo 3 does it consistently, in a game that is entirely focused on a single hero/player battling his way through hordes of demons. Back before release of Diablo 3 the team was talking about gameplay decisions and some attention was given to kiting. They designed the monsters in such a way that they linger, they don't always attack immediately, they pause, they slow down etc. so that the player is rewarded for kiting and playing with skill. Then they inexplicably introduced affixes which negate all of it. They have a lot to learn yet and it's fairly obvious that this is the first time this team made an ARPG.
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So what? If people are so greedy and impatient that they can't be content with the fact that they won't get everything they ever want (be it in game or IRL) then by all means, go buy stuff on third party sites for money and risk being scammed. But such behaviour should never have been supported in the first place and it's the right move for the health of the game. I don't care that some bloke will be chewing on add revenue money and another idiot will get scammed out of all his cash, each deserves what they get from that exchange. Meanwhile me and I dare say most of the people who play D3 will be enjoying a better, improved game where it is ok to have something that is ridiculously overpowered and wacky simply because you no longer need to care about what the price of the thing will be on the AH and whether it will invalidate all the purchases people have made. It will be development in favour of the enjoyment of the game and not development restricted by some virtual economy that shouldn't have existed in the first place.
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Now if only they used their AH money to hire a good script writing team I'd be as happy as can be. For now though, it will be nice for once to not be punished for playing the game the right way! I had my doubts about RoS before, but if the AH is out of the equation, then I'm really looking forward to how crazy they are going to go with all the new loot and other features. AH affected so many aspects of the game that I can only begin to imagine what the game is going to be like when it's gone.
And dare I say, now that there is no real money involved in the game, offline mode might make a surprise return? Get rid of that ridiculously annoying yellow/red bar on the side of my HUD and play lag-free. It's starting to feel like the good old days already.
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Barbarian
I have no clue why they would even think about removing Knockback from Bash... Way to make a generic resource generator.
Making Weapon Throw a generator seems way too cool to make it into the game. I get the feeling that I'm gonna need way more character slots...
The change to Ancient Spear is long overdue, that skill was crap in every possible way. Goes to show that this team never designed an ARPG.
Thank god they are getting rid of Thrive on Chaos. Though with that said I feel like they could have kept Into the Fray.
But they better not touch Overpower: Revel, Bloodthirsty and Ruthless.
Looking at the way they are redesigning Barbarian, they seem to want to remove as much on damage heal as they can and stick to Life per Fury spent instead. Sorry guys but that's a Monk mechanic, come up with something original. You know...something that's actually good. Healing 1650 life when I spend all my Fury is pathetic beyond explanation. Especially for a class that degenerates resource.
Demon Hunter
Gotta love all the attention they are finally giving my Engineer. Rockets and Grenades all day please.
Also Companion is finally getting some attention. The mechanics of that skill were way too opaque. They should still think about allowing the player to see his pet's stats (especially HP).
Also guaranteed crits on Vault seem kinda fun.
Don't like the change to Preparation and Supression Fire though, it's not like that combo is that great anyway, not much need to nerf it.
Monk
So they finally realized how terrible Dashing Strike was? About a year too late but at least it's something. I have no clue what they were thinking when designing that skill...
I seem to be noticing a lot of Knockback removal. And I don't like it. Kick needs it.
They still should make some changes to the Pillar of the Ancients. For the difficulty in setting it up, it sure doesn't do much more than the base skill.
Witch Doctor
This is obviously unfinished. For one they are removing Mana costs from Physical realm skills yet they leave Frog Affinity alone (a terrible skill to begin with).
Also conspicuous by its absence is any kind of change to Zombie Charger. Bears are by FAR the best rune no contest when it comes to both damage and aoe and yet no changes have been made. I'm thiking Witch Doctor will receive a lot more attention later on, possibly with some serious resouce redesign.
Wizard
I love love love the way they are changing up the elements. By far the biggest weakness I saw in the Wizard skills was that e.g. Conflagration cared about fire skills and there were barely any fire skills to begin with. Though now they are fixing that I'd like it more if they left Conflagration the way it was.
I do think however that they may have gone a bit overboard. Some skills now have so many elemental effects that if you for example are making a Temporal Flux/Disruption Arcanist many of the skills you'd like to use don't actually have a good Arcane based rune anymore. Though I applaud the return of Glacial Spike and Frozen Orb, Fire Walls and all that stuff, I feel like they might want to dial back on the elements a little bit.
Don't get the Blazing Hydra concept though. It's basically a smaller Mammoth Hydra the way I see it.
All in all about 70% of this seem promising but there are still problems and I don't think they are making as much progress as I would have hoped. One would think D3's release and the problems the game has would teach them a few things but it seems like they are still making the same mistakes. But hey, the release is still ways away so one can hope. I do think however, that even after the expansion the game will be a bit of a distance away from what it should have been on release.
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You've got a pretty good point! We'll have to wait for the expansion to get all of the details, but here is the basic premise for Malthael's motivation. The Lords of Hell are no longer a threat, and the Prime Evil has been defeated. Humans are the descendents of angels and demons, and are now the most powerful demonic force left. If Malthael can quickly strike them down, then the Eternal Conflict will be over, and the Angels will be victorious.
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Cool, so the story is not only going to be full of cliches and atrociously cringy dialogue, but also completely predictable...again. I hope the Crusader and Act V will be worth it cause I'm considering not even bothering with this.
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As for Monk, I know that Thorns affix has been brought up repeatedly as a mechanic that is severely underwhelming, but overall I think that maybe Mantra of Retribution should have a rune that increases (maybe even doubles) the damage your Thorns items do in addition to giving you the base retaliation damage that the Mantra does on its own. A thorns Monk with healing/protecting skills could be a very potent combination.
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What are people going to do now, grind for garbage gear?
Sometimes, the idiocy of certain members of the playerbase leaves me speechless. This is not the case. If AH is the reason some people are playing the game, then they can fuck off and die of boredom for all I care. I thought games were played for fun, not for spending 90% of the time sitting in some menu obtaining virtual items without going through the fun of earning them. It's one of those (many) days when I wish the AH wasn't in existence at all. That way people like this wouldn't pollute the community and the forums with crap like this.