Cannot agree more for it to be what it is. But what it is is the HC arena kills 50 percent of this small community's population everyday in every match-up. So let's say level 20 will build an enough equipped complication of what makes a Diablo character fun to play, and fun to kill (in harcore's mindset)
Let the players get exactly what they're coming for sounds perfect but might just leave the hardcore player's community in eternal ruins. Naked people throwing rocks at each other.
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Sep 3, 2011Posted in: Diablo III General DiscussionQuote from Sabvre
I think you forgot how Diablo 2 was. Your left click was automatically mapped to moving/ auto attacking... however you could remap this into move/skill (if the click lands on a suitable target).
I don't at all forget how this worked in D2. What I'm saying is, there is no command to fast swap between skills now, so if you have attack as one of your skills out of six, that means one fewer skill you can have active at that point.
Maybe I'm not making my concern clear, but I'm not sure exactly how else to explain it. To use a skill it has to be one of your 2-6 active skills right? If one of your 2-6 active skills is attack, that means you're down to 1-5 other skills, and that's pretty significant, even at the highest level that would be crippling. Maybe for Barbs it does what it did in D2, if you have no mana/fury your attack skill reverts to basic attack, but I'm not sure how that would work for other classes that don't have a good melee option.
Maybe it will work like D&D 4th Edition where you have "at-will" abilities that if you don't have anything else you can do it automatically does that, like the standard Magic Missile type spell for Wizard, shooting for the DH, whacking things for the Barb, etc.
Sep 3, 2011I really hope I am wrong, but from the information we have right now, I think the replayability will be less due to having no reason to replay classes.Posted in: Diablo III General Discussion
Onde you have all chars at lvl 60, all you can do is get better loot and wait for the expansion. In D2 you always could do a new character to try another build. While allowing free respec saves you time to do another build, saves you time you would spend playing, so you play the game less.
Sep 3, 2011So looking over all the UI stuff, it looks like the UI currently consists of a skill mapped to left mouse button, one to right mouse button and then numbers 1-4 as well as something else (I think it's the health potion) linked to some other key.Posted in: Diablo III General Discussion
Does this mean they have eliminated the ablity of characters to have a "basic attack"? I'm not exactly sure I understand how this works, say you're playing a Wizard and want to use the spell that magically enhances your weapon, either it means it does more spell damage, or that you can somehow swing your weapon. I've never seen a video or screenshot of any of the caster classes using their weapon, so I'm assuming at this point that they can't.
If other classes can't use melee weapons, does that mean that basically all melee weapons are solely for the barbarian? They have sure shown a lot of weapons at this point and it seems strange to think that they would go to that much effort for just the one class, but it kind of looks like weapons will be the unique item for each class, so maybe it makes sense.
The one thing I'm confused by is in one of the pictures it looked like the RMB had a link somehow to a second ability, I'm not sure what that means exactly and I'm hoping someone will have some insight on this. I'm assuming that Wizards and Witch Doctors will only cast spells and have no physical attacks, but if someone knows different, please let me know.
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