The first pic on the right is a barb that is proud of having christmas experienced, lion facial hair, all three of these Barbs had more scorn facial design, reminds me of Ariel's father. Or a Norse mythology character, Odin perhaps?
Well actually I'm saying I prefer this look.
- BarlowEnter
- Registered User
-
Member for 13 years, 3 months, and 17 days
Last active Wed, May, 30 2012 04:31:43
- 15 Followers
- 696 Total Posts
- 3 Thanks
-
Mar 1, 2011BarlowEnter posted a message on Fan Art and Twitter Round Up: Gems, Runes, and EnchantmentsPosted in: News
-
Feb 28, 2011BarlowEnter posted a message on The Diablo Chronicles: SocketablesPosted in: NewsQuote from maka
If I'm gonna grind, I'd rather grind for levels (and gear) than grind for gems (and gear). I think that's a given.
Why does having 99 levels preclude them from having more levels in xpacks? I have no problems with levels going over 100.
I rather have more content than more levels. There's so much more to care about and Blizzard now do notice these things for future D3 to exploit with.
I doubt we will be getting constant expansions though, I know this is to be expected. -
Feb 28, 2011BarlowEnter posted a message on The Diablo Chronicles: SocketablesWell the barracking players' level in arena will allows us to not deal with the total hardcore who-grinds-better facto world base.Posted in: News
If you're saying the developing of one's character is more key into the game world's rhythm, that will definitely fell into our comfort zone as gamers.
The whole package of character growth and a more following flow of gameplay works wonder, for how we feel about the gameplay is definitely more positive, to how we'll feel when we're killing monsters too. -
Feb 28, 2011BarlowEnter posted a message on The Diablo Chronicles: SocketablesBetween gear/skill/levelPosted in: News
Leveling becoming meaningful sounds the worst.
Leveling becoming impressionating as in experience the joy of leveling?
That however will be a positive direction the way I see it. -
Feb 28, 2011BarlowEnter posted a message on The Diablo Chronicles: SocketablesIt's hard for me to feel the math on leveling and rune-compialing.Posted in: News
However I do hate any sense of grinding.
If you're not talking to me (in which a quote from someone will be convenient.), than you can assume this as a simple statement of course. -
Feb 28, 2011BarlowEnter posted a message on The Diablo Chronicles: SocketablesThe level brackets sounds like a safe word to me compare to a much freed up arena.Posted in: News
Is leveling becomes more meaningful a good thing? Shouldn't level not matter much besides teching up skills a much ideal world?
Or am I misunderstanding something. -
Feb 28, 2011BarlowEnter posted a message on The Diablo Chronicles: SocketablesIt's more about gear than leveling, that's for D2 and should also goes with D3.Posted in: News
-
Feb 28, 2011BarlowEnter posted a message on The Diablo Chronicles: SocketablesI say reasonable leveling in Diablo standards, as in gear first, leveling more passive, comes as simple time passing results.Posted in: News
Occupy more thoughts on annual expansions, or just holidays material, or even some sort of random simple short story generator which is more detail flavoured than shrine has to offer. -
Feb 27, 2011BarlowEnter posted a message on The Diablo Chronicles: SocketablesHow about this, rune swapping freed up in battle when player strangle self major skill capacity in minutes. Exposing weaknesses by experiencing lesser action timings, making gameplay experiences more complex, rune usage becomes more memorable, historical hobbies ones own timings of switching incorporating more complex, maybe even more rooms for crazy hybrid builds.Posted in: News
Players covering teammates creates more colourful details in daily gameplays. -
Feb 25, 2011BarlowEnter posted a message on Third Batch of Screenshots and ArtWonder if the werewolf boss is having shifty ghost parts twisting away on some of its body parts.Posted in: News
The drawing seems to indicate the demon has active movement at the jaw/teethy area, they looked abit like stitched up wound to me yet I'm convinced they're physical movement of the mouth area.
So is the sketch trying to express a more phantomlike movement of the creature? Or is it simply over-drawn out physical movements?
Know it's a little thing I'm writting of but I just really want to write this one down. -
Jan 24, 2011BarlowEnter posted a message on Two Stashes, No Jewels, New Shrines and the Enigmatic SentrySee? I don't know why many people are so hopped up on shrine being implemented, if given a closer look at its existence, it could be a perfectly meaningless one, and it's obviously disrupting our game flow.Posted in: News
Even if thinking shrine could be better designed with interesting mechanic, I would still like to know it is being recognize for its potential of utter destruction, maybe it did spoiled or randomly stimulated the flavour of our gameplay back in Diablo 2, for I really don't want them to get excited and roll this into the game along with its forcefulness to hurt the supposably, most completed Diablo we will ever see.
Not targeting anyone, but I'm definitely freaking myself out a little. -
Jan 23, 2011BarlowEnter posted a message on Two Stashes, No Jewels, New Shrines and the Enigmatic SentryI have nothing cute to say about shrines, whatever they do, it should be dealt with care, and shrine shouldn't be making constant appearances unless it's considered into how the gameplay will flow.Posted in: News
It's Diablo, and from what I can tell, Blizzard wants to expand and add more detail to our experience with the Diablo core flavour, so I'm sorry, I just don't see having something that will make you run or kill everything as fast as possible (kill everything as fast possible is the "new idea") a good nature we should continue to be entertain with, with our future propect of this new interpretation we are so looking forward to. Really would like to see it being a part of dev team's vision from the get go though, still, I wouldn't mind if Shrines are random, but rare, unlike D2. -
Jan 22, 2011BarlowEnter posted a message on A DiabloFans Editorial: ReunionsPosted in: News
Oh boy, if the official site of Diablo 3 media section background was the entrance to King Leoric's lair, my fever for Diablo 3 will be burning up again, it's either a very ideally porportioned haunted mansion's front gate, or the gates of a castle, and who bettered earn a castle than a king?Quote from Don_guillotine
The skeleton king is featured in the Wizard's Machinima trailer on http://us.blizzard.com/diablo3/media/
-
Jan 22, 2011BarlowEnter posted a message on A DiabloFans Editorial: ReunionsI can't wait to take part in a world has a skeleton king named Leoric. I have no recognition of a skeleton king or any boss fights in Diablo 1, I was a six grader facinated by the dark maze I was in, and struggling to find doors when I was stucked between walls, ah, a skeleton king, wouldn't it be delicious to have gameplay with such being in it.Posted in: News
-
Jan 20, 2011BarlowEnter posted a message on Two Stashes, No Jewels, New Shrines and the Enigmatic SentryPosted in: News
Than their occurances should be as rare as possible, I still see it having significant influences to the flow of our gameplay. Since Blizzard will be adding more crucial elements to our encounter with such mechanics, such heavy influences would be better off being an interesting kicks once every four hours or so.Nothing is wrong with proceeding slowly. Many good things are the result of tension between two opposite and mutually exclusive ends.
What I believe is we should rely on as much as the gameplay's own flow that is being carefully setup by dev team, unless The New Shrine can be so deliciously good, from what I'm hearing, they're still just advancing away the dangerously gameplay-hurting old shrine, pitching a few interesting clean cut element here and there. So I think this is dangerous terrortory, and I don't think dev team themselves had ever had the intentions to make it a core flavour for our gameplay. - To post a comment, please login or register a new account.
0
The gears is what's going to make us interested in putting them on, and do pvp with. Not an arena that is always balancing hungrily, morfing out of stuff that is the forbidden knowledge to the Diablo heroes' mind.
The loots are the ones who gets to tell us what should we do with them.
0
0
0
0
Has to be elements that will make players want to run and complete the Inferno level repeatedly. Having to explore new content in the Inferno level will only be an one time thing.
I was thinking perhaps maps can be heavely randomized to the scale of sometimes running into dead ends, make the idea of constantly recreating the level works as an interesting end-game mechanic. Act 1's dungeon crossing into Act 3's area, that sort of thing. The uglier the better.
0
0
0
Everyone's stunning, curses, freezings better not be wasted on the same target. Classes such as Wizard, Witch Doctor cannot get a scratched on them at the level. Get in, and get out. Quick like a cat. Grab and run.
0
0
The article stated it's a level alot tougher comparing to D2's Hell level. Can anyone predict what kind of gameplay it's going to be like? Like kill a horde and run back to town? Everyone has to do their stun, well timed, because one scratch and the Wizard will light up like a torch?
0
0
Active clans will be the ones to be benefiting from gathering activities the most.
What do you think of having something like this in place for the Diablo world? Well I think I took set item's worth to a whole new different level
0
And who knows, maybe this is how we can get players to play as hirelings (also known as mercenary/follower) Something that can be in D3's multi player co-op play as well.
1
Let the players get exactly what they're coming for sounds perfect but might just leave the hardcore player's community in eternal ruins. Naked people throwing rocks at each other.
0
Like why Wilson hit us better to kill himself before allowing D3 goes on joining esport. Hardcore players are a community that rhymes with the same possesive effection as to what the Diablo fans are expecting in the Diablo land. That is they want to be having fun with their treasure over the interest of the game being balance.
Marked, scared, skills crippled. Share its loot drops availability when it's a teamed co-op play. Binding with certain random players in range when it's set in co-op with other players are in the game. Instead of having the character be erased, make it inerasable, failed character will take up slots on the account, which means you will still see these "ghost" creeping around in the Hardcore circle of life. More elements to not simply make it lethal. Population sustained.