Nice piece of write.
I never thought of shrine as something necessary for D2, and it itself has the potential to ruin pve gameplay quality, in fact I'm glad they scrap all the foolish boosting, powering up it does.
Yes, if it is simply bonus for your exp when killing hordes of demon instantenously, it's still stupid the idea of it, but if they're willing to develop it into more sophisticated construct of killing rather than blowing everything up at once. For the bonusing experiences for killing is a great idea.
- BarlowEnter
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Member for 13 years, 2 months, and 22 days
Last active Wed, May, 30 2012 04:31:43
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Jan 20, 2011BarlowEnter posted a message on Two Stashes, No Jewels, New Shrines and the Enigmatic SentryPosted in: News
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Jan 15, 2011BarlowEnter posted a message on Sharing thoughts about the Shared StashGlad hearing share stash is officially activated. Was Jackzor the one who tweet those questions to Blizzard? Seen some of his questions on @diablo, lots of good ones; lots of thanks to him.Posted in: News
Welcome everyone to take a look at my Edge Livings, monster mechanics theory.
Diablo Fans>Diablo Forums>Diablo III -
Jan 14, 2011BarlowEnter posted a message on Male Demon Hunter - Coming by Next Week?Hmmm, something happended here and it happend fast.Posted in: News
I think my post was deleted immediately after it is online. Is that really necessary?
I see people said a lot worst than the playful two sentence I used. see one post usesbastardon others, and I'm certainly not being judgemental like someone who I was referring to.
Really have to go that far? -
Jan 14, 2011BarlowEnter posted a message on Male Demon Hunter - Coming by Next Week?Posted in: NewsQuote from leftfoot
Some people are just afraid of change and progression. They have a hard time visualizing how the change will actually play out so they reject it.
Bite me. -
Jan 14, 2011BarlowEnter posted a message on Male Demon Hunter - Coming by Next Week?No one REALLY wants to get into this over and over again, but it does reminds us of how the dev team had made its fan base screaming at each other through the development.Posted in: News
There's a reason why this goes on and on, the texture they choose, the absences of the medieval theme, character attributes auto distribution.
And there's certain sensible aspect to why Blizzard is "naturally" making everything so aggressive for debate. It is to expand its product's market without the exclusive needs to match the standard of the cult followers for d2/d1.
So a hunk for DH makes the charc more approachable for general public, but lesser meanings for cult fan base. -
Jan 13, 2011BarlowEnter posted a message on Bashiok on Rune Levels and ProgressionPosted in: News
Official Blizzard Quote:
4. Around what level will you have to be to use the highest level rune?
But you can't spend more than 5 skill points in that skill until you up the cap! Ha HAH!
I know a sexy brain when I see one. And that's a sexy brain playing sexyness. Am I fracking saying sexy?
Or am I getting affectionate viewing a serious look into Rune socketing. -
Jan 12, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: News
So now Ophion is saying it's vary to translate the angel's act in Diablo.Quote from Ophion
Their intentions has nothing to do with the methods they use to achieve them. Sending down a random meteor that turns people undead? Really?
Perhaps saying even if the meteor is sented from heaven, there's a purpose behind it?
Perhaps saying there's some history of diablo he had follow through with that gives their method other interpretations? -
Jan 11, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsQuote from Jackzor
I don't know that the cultists are powerful enough to summon a huge meteor. Whoever is behind the cultist's rise to power probably is though. I don't see how someone that evil isn't somehow connected to Hell though.
And we should keep in mind that the Angels in Diablo are much more sinister than the angels in the Bible. Not to mention that God/Jesus raising the dead is part of the Apocalypse, so its not out of the question that the Heavens are commanding the dead in D3.
My freak juice is flowing just by you contributing such fun facts. Angels in Diablo are sinister? (mmmm monsterous elemental beings?)
No argument with bible's reference; and I simply feel joyful for how literal can the dev team be with the activities of angels in Diablo.
I really should start paying attention to Diablo story content. And of course I'm prepared to take considerable focuse in D3's storyline. While I've never taken a serious notion to Diablo plotwise in the past, I'll admit much of it has to do with the age when I engaged in D1 on playstation platform. Mmm, but such facinating knowledge for the activities angels played in the story of Diablo. -
Jan 11, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsQuote from Don_guillotine
I have a feeling Necromancer might return in an expansion (two expansions is a real possibility). This is because WD isn't an archetype summoner, but bit of a hybrid.
Wouldn't that be nice. That will be a recapturing of something important for me actually (defnitely not talking about pet mechanics this time :>)
I learned the word "necromancer" because of the need of knowing why my character look so weird. This was in my six grade? Fifth? No clue, remove my father's big-whale-stomache dictionary from the study and check on the whole deal of necro myself. Quite satisfying.
Can we look forward to the dev team annually expanding the game's content? Do you think that's possible? -
Jan 11, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsQuote from Don_guillotine
This is indeed a very good argument.
While someone might argue that having no ability to micromanage your pets is detrimental to one's ability to play the kind of WD they want, I think that it is exactly the other way around.
It'd be an easy cop out for them to just have a pet bar similar to what WoW has, with commands such as "attack", "follow" and "stay. Then they wouldn't have to bother making a decent AI for the pets.
There's got to be more to it than stay/defensive/offensive. Sorry if I'm completely obsessive with this thread, for I'm subconsciously driven to the idea that one of Blizzard's staff is reading this post, and Bashiok's interest was meant to see how the community reacts.
Here I'll say this, even if most players will focuse on solo activities to one's builds pontential, the "instructions" creation doesn't really hurt the format infact the two dementional world of Diablo encourages it, and I think a true summoner is something decent to be looking forward to in the new Diablo.
I think some people's blood can get real pumped up for this possibility. A Witch Doctor. Obviously this can be dealt with without making it as dramatic as RTS standard. Maybe I'm battleing alone here, but I see summoners as something that was eventually going to evolve out of Necro. And it could allow summoners pvp viable as well.
Why not take considerable care into what this system can accomplish? Is there really no one out there wants to see a Diablo version of a summoner? The angle of its world really can give a clear picture of what a summoner should look like. -
Jan 10, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: News
I see all positive things coming out of this direciton as well. Cannot remember when was this being established by Jay Wilson though, but it is an important aspect of Diablo 3 for us to look forward to.Quote from duffman
Keep in mind that bosses are going to be a lot more interesting than they were in D2. Blizzard said themselves that they want to make bosses more like a Zelda boss, and from what we've seen so far, there is going to be a lot more happening in a boss fight that just a simple attack/dodge scenario. Couple that with the number of skills and rune variances, I find it hard to believe you will want to just use one skill.
The real step up would've been any possible D3 world editor release from Blizzard. Unfortunately it's been decline gently by the development team themself.
Quote from SFJake
Man, they know how to speak to a naive crowd. Yes, I'm sure you'll be really happy when you realize that this extremely inaccurate comments, translated to: "Well, I hoped that we would, but I can't say exactly how it is because it might just not happen. And here the game is released and you get some lame ass options. But hey, people we're happy about it until they bought it. Win!"
They shouldn't even be allowed to talk if they're going to be so stupidly vague.
That's a bummer, it's true though.
I was going for a fan comment reinforcement to Bashiok's statement with stronge approval. But it's true the depth will never go into a real "instruction" we hope to be specific with.
Why do I really feel that way though? Probably the same as you do. The sense of pet "micro" doesn't theme to the kind of game they're going for? God I hope that's not true. But there is an idea oh sir we all know that very well, and the right for us to handle creative minion micros are not favored, too much "brain" to be gifted into the world they're going for.
Therefore I can only applaud to whatever additional features to be add into a summoner's deal. -
Jan 10, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsLots of thanks for the person who asked the question.
Official Blizzard Quote:
Does diablo 3 allow player to micro pets like in titan's quest?
Sort of. Direct control of their actions, no, but there's a lot of thought and strategy that can go in to pet control far beyond just summoning new ones when the old ones die.
There're so much excitement in me now for knowing there's more to it than exploding my pets brains out when they are looking fried. Just the thought of now minions are being dealt in more depth, I can calmly execute any further worrisome comments that has been swimming in my mind ever since the first zombie dog revealed its inners in great purple clouds. Hey, whatever. As long as they're "having a lot of thought" for any sense of pet controls. Great post. -
Jan 8, 2011BarlowEnter posted a message on Bone Fetish Army and the SentinelPosted in: NewsQuote from Don_guillotine
This tweet tells us that one of the runes will turn the fetish army into Bone Fetishes, those pesky little undead that blow up violently upon death. I see this having a lot of nasty applications for PvP situations. Nothing to turn the tide of an arena battle like a horde of exploding skeletal pygmies.
I don't think I'm excited to learn more of Witch Docotr's summoning skill has relations to exploding themselves up.
This is not simply a question from individual players' interest, this is how the pet mechanics are ever going to have a more sophisticated stand for gameplay value.
I don't see implementing some simple key instruction will ever harm the idea of how D3 works. Will people who hates wow really say no to an in-depth feature for small minion micro?
A little more strategy to its usage can really create more rooms of sophisticated builds arround a Summoning-Doc.
Otherwise personally, I will avoid all pets related builds for my Doc. - To post a comment, please login or register a new account.
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Maybe it did no damage because you wanted something more from Akara. (AHHHHnnihilated!!)
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To force pauses: Make demons splatter their blood at its direction, walk into blockade and walk out and gun it down the moment it pauses. Attack environmental triggery near it.
Yes, they are the monster for me to introduce new mechanics to demon slaughtering.
I think the most interesting part is when share vision for seeing Screen Edgelivings occur in PVE teamplay, since if one teammate accidentally step to far into the Screen Edgeliving's direction, the precious demon will disappear, most importantly, strategy like one teammate will have to switch to walking to continue tracking the Screen EdgeLiving, while other teammates will have to lure hordes of demons away to prevent the tracker being crowd to death.
Key Note: Screen EdgeLiving will make short-pause everytime you attack at something, this is to allow you to shoot at the triggery, or kill the demons that are troublesome without having to lose track of the Screen EdgeLivings.
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The bloodline, well, I would like to change the title into vessel stashing. You can be require to destroy your enemy in a more delicate fashion at the arena, so you can properly steal his corpse.
What important aspect I think I myself didn't realize at first is, it differenciate the entire Diablo world's demographic, more than just the level differences, and I never did suggest the differences is base upon children population or seniors, oh god no, maybe it did imply but I never intended that way, rather it brings in a more interesting population than those we had enough experience with in real life. Now the complex taste of such demographic is, characters with a specific weakness for you to look out for, and he/she thirsts for a body to crawl into,
half hardcore means arena becomes more rationally intense, though you may torn up yourself a little, it's the thirst for body thiefing/stashing becomes another element of treasure in supply awaits you, and that's the Endgame content I was going for.
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Does it swim? Does it hunt? Is it possible for human to manage them as pets? Is it normal though, to keep them as pets?
Can it destroy your living room?
Are they a regular in the zoo?
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I'm pretty satisfied posting comments about it, and writting up ideas for it.
So my guess is 2014 xD But save the panic attack you're working up right now, Blizzard won't take notion for such absurd thinking.
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And about the descendant, I think Blizzard wouldn't swallow it unless I gave a bite of something more "Diablo" than "a society behavior" in Diablo. But I'll definitely push in more detail to allow the body thiefing/stashing/purifying process more susceptible to Blizzard's ear.
Thx =)
We all do, my idea is if we're demanded to make more strategic uses with hirelings, it itself could remain as the same role it played in D2, if we're doing certain elements of micro/instructions to them, we're taking part of the killing it does, and the monsters that it slaughtered wouldn't be a waste of the experience we part take.
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The more I think about it the more sense it makes that gear individuality should be the little history name it attained with, the gear could work better if not restrain by its specific prescription to classes. But will it loses somesort of original elements? If it does, I think it wouldn't be in any affect of crushing the major element we ourself should be focusing on, the loot, runes, builds etc. Do we honestly think it will destroy the thirst for something out there, with spontaneous description writeup, matching the specific build we're going for?
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I'm not sure how much damage it does to our ability to create builds, and I will not jump to any conclusion for that matter, but some very engaging debates about how simplifying attributes eliminates builds potential had taken place on this very site. I, for one, was quite disturbed by it, yet the rune system was enough of an idea for me, that I won't bother to worry about how much possibility had been cut down by auto distribution.
This notion however, stir the core of the exact unknown to me, I never learned exactly what kind of builds it will fail. But I do know its purpose is for gamer's convenient to focus on making the exact build they want to be going for. That's good, and I'm content for it.
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There will be no world editor for our sake in D3, therefore the endgame content in my opinion needs better focus, and hopefully, better attention from the dev team.
Arena punishes death/half hardcore mode: When character dies in battle, their resurrected form will be a little slower or weaker in certain random aspect (running pace/casting/melee attack), this can be fixed by having descendants (will explain later, works much like hirelings)
Go further than "the ear": The character which fails in the battle can be scarred, aged, etc.
The idea is to make a certain depth to what your character looks like, since building a character is such an important aspect of Diablo, I think this brings an interesting look, a crude look that you will experience with when looking at your character, it doesn't last forever, but it diverse the character' demographic in the Diablo world, so we won't be simply seeing higher level and lower level differences, perhaps you'll be seeing a Wizard holding a wand with the grip that has two finger missing, hell, he could be missing an entire arm for that matter.
Or a Barb with a weird twisted trunk for spine, one shoulder backen in a weird edgy angle, like an uncertain monster who have to fight with experience more than relying on his old strength.
Maybe the punishment doesn't happen so frequently, or maybe it can be define on how the character was destroyed. I certainly can see myself watching my enemy carefully, examing them, see if something's funny about the way they act, maybe I can define what kind of weaknesses they have by their symptoms. PVE random strangers will be checking out each other, remembering each others name. This way, a certain form of community functions could naturally be taken place. A silent one, it's very appropriate since looking at each others gear has always been an essential peices for players activity in D2.
Descendants: Essentially its a circling system, a stash of bodies ready in place when your character's destroyed.
If killing can occur in PVE, protecting the descendant from being rob away or destroy can be another interesting activity in sanctuary, defensive strategy, and more specific builds to raise descendant. However, raising/protecting a descendant could also take place in PVP realm, if you want your character to have a descendant in place when you're slaughtered by your opponent, you may have to take the descendant into the battle, and try to protect it/stashing it somewhere in the arena. Still, maybe the descendant can work as hirelings, you can specificly utilize some some of them as hirelings, for example, opponent will have to observe if he's chasing after a real, perfected, gorgeous descendant or a deadly meat shield who was demanded to distract the oppose team's Barb.
The idea of a perfect descendant can be unharmed, unscarred, which they will more likely inherit your full strength. (and not missing out a skill or two) Or if you kill your enemy in a specific way, you might be able to steal his body and use it as a vessel. But I'm just making stuff up now, I'll continue to update on this theory, when it's done, I'll tweet the link to @Diablo.
Would really like to know what you guys think about this, my idea for descendant doesn't have much content to make it anymore detail yet.
Definitely open for any questioning.
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The idea is still there in gamers' point of view, and will current class armor share-value meaning something further down the line, or will gears be completely obsolete for core builds creation, those are good questions I would like to know the answer myself.
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Cross-class armour wearing could possibily loses each classes' individuality.
Yet it could spawn new classes between the original, just hypothesis.