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    posted a message on Biggest fear
    I have one of the oddest fears: Sharks. Why so odd? I can swim in the ocean perfectly fine! My fear is about being left alone in the deep end of a swimming pool, some hidden panel or something is going to open up and a shark will fuck me up.

    It's about the weirdest thing I can think of to fear.
    Posted in: Off-Topic
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    posted a message on WC II: B.net
    Unfortunately, I never played bnet with it, but after I got WC2 I played it so much I started dreaming about it, which is when I discovered self-control in gaming, cause that shit freaked me the fuck out. In fact, I occasionally have dreams about it now just to remind me T_T

    That's not to say it isn't an awesome game, cause it was sweet as hell, but after uncontrollably dreaming about it for so long, I have developed a slight aversion.
    Posted in: Warcraft & WoW
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    posted a message on The armies of Hell and the holocaust we wreak upon them daily.
    One thing I miss from D2(Don't play anymore cause I lost my non-LoD cd-key) and is ever not present in WoW, was the ability to fu@k over gigantic groups enemies in incredible ways. Fire wall was always a personal favorite, always had a decent fire-wall sorc just for sh1ts and giggles. Used to play ominous music and laugh maniacally while running through an act turning everything into a raging inferno. (Little pyro in me :D)

    What are some of your favorite ways to tear small armies a new A-hole from both previous games, and what do you think would be hilariously awesome ways to do the same in D3?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo return
    Looks more like Kerrigan with big D's head thrown on for kicks and giggles. Although with the new choose your gender thing on the table, I wouldn't be surprised if they threw in some female bosses who didn't look like Andariel. I can see this as some sort of possession without true transformation, recalling that all 3 primes had to bring true Diablo out of the wanderer, even though he started looking all Darth maul.
    Posted in: Diablo III General Discussion
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    posted a message on Rift
    Depends on the gameplay. Graphically it's miles better, but so is perfect world, and that game sucks in comparison to WoW.

    I never truly judge a game until I've played it, though, So we'll see.
    Posted in: Other Games
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    posted a message on Runes in d3: a suggestion
    The problem with random mods, as i see it, is that there will always be a "best" random mod for specific class, and then that item will be farmed outrageously to get those "best" mods, and they will almost always be exorbitantly priced because of their rarity, although this does indeed prolong getting that "best" mod and make it all the more satisfying when you do obtain it.

    I think they had it correct with some of the items from d2, a few static mods and a few random mods. That way you at least get a decent item for it's purpose, but could possibly use some improvement on it.
    Posted in: Diablo III General Discussion
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    posted a message on Runes in d3: a suggestion
    Not exactly what I meant. I was talking about runes from d2, which afaik nothing like that is in d3. all i'm really suggesting is a way to add the functionality of a rune to a gem. Say inscribing a perfect topaz with the zod runeword. Now it adds lightning damage, and makes your weapon indestructable when put in a weapon, to use d2 examples. A runegem would be a good word for it. Then these runegems could be inserted in armor or weapons in the correct order to make runewords, while also benefitting from the gems those runes are inscribed upon. Combining gems does not increase a rune's potential, just carries that rune's effect over to a higher quality gem.
    Posted in: Diablo III General Discussion
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    posted a message on Runes in d3: a suggestion
    I know this is my first post here, but I like to share ideas I have for the games I play, or in this case, want to play reeeeaaallllyyy baaadddlllyyyy, so bear with me.

    In the bi-weekly update there was mention of runes from d2 and not being very sure if or how they'd be in d3, and that the gem system is much more important than it was in d2. Why not carve runes into gems? In order to get rid of the rune you shave off a layer of gem, reducing it's quality. Combining gems (if that's still in there, think it is) will keep one rune from the combined gems. Adds a bit of personalization into what you combine, and lets both gems and runewords be fitted into socketed items at the same time.

    Problems arise, of course, in how you discover runes and their rarity in relation to game economy and whether or not this is a stupid idea. Still, would be nice to know what the DiabloFans community thinks about this.
    Posted in: Diablo III General Discussion
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