I have one of the oddest fears: Sharks. Why so odd? I can swim in the ocean perfectly fine! My fear is about being left alone in the deep end of a swimming pool, some hidden panel or something is going to open up and a shark will fuck me up.
It's about the weirdest thing I can think of to fear.
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Feb 6, 2011Unfortunately, I never played bnet with it, but after I got WC2 I played it so much I started dreaming about it, which is when I discovered self-control in gaming, cause that shit freaked me the fuck out. In fact, I occasionally have dreams about it now just to remind me T_TPosted in: Warcraft & WoW
That's not to say it isn't an awesome game, cause it was sweet as hell, but after uncontrollably dreaming about it for so long, I have developed a slight aversion.
Jan 31, 2011Vortrall posted a message on The armies of Hell and the holocaust we wreak upon them daily.One thing I miss from D2(Don't play anymore cause I lost my non-LoD cd-key) and is ever not present in WoW, was the ability to fu@k over gigantic groups enemies in incredible ways. Fire wall was always a personal favorite, always had a decent fire-wall sorc just for sh1ts and giggles. Used to play ominous music and laugh maniacally while running through an act turning everything into a raging inferno. (Little pyro in me :D)Posted in: Diablo III General Discussion
What are some of your favorite ways to tear small armies a new A-hole from both previous games, and what do you think would be hilariously awesome ways to do the same in D3?
Jan 31, 2011Looks more like Kerrigan with big D's head thrown on for kicks and giggles. Although with the new choose your gender thing on the table, I wouldn't be surprised if they threw in some female bosses who didn't look like Andariel. I can see this as some sort of possession without true transformation, recalling that all 3 primes had to bring true Diablo out of the wanderer, even though he started looking all Darth maul.Posted in: Diablo III General Discussion
Jan 5, 2011The problem with random mods, as i see it, is that there will always be a "best" random mod for specific class, and then that item will be farmed outrageously to get those "best" mods, and they will almost always be exorbitantly priced because of their rarity, although this does indeed prolong getting that "best" mod and make it all the more satisfying when you do obtain it.Posted in: Diablo III General Discussion
I think they had it correct with some of the items from d2, a few static mods and a few random mods. That way you at least get a decent item for it's purpose, but could possibly use some improvement on it.
Jan 5, 2011Not exactly what I meant. I was talking about runes from d2, which afaik nothing like that is in d3. all i'm really suggesting is a way to add the functionality of a rune to a gem. Say inscribing a perfect topaz with the zod runeword. Now it adds lightning damage, and makes your weapon indestructable when put in a weapon, to use d2 examples. A runegem would be a good word for it. Then these runegems could be inserted in armor or weapons in the correct order to make runewords, while also benefitting from the gems those runes are inscribed upon. Combining gems does not increase a rune's potential, just carries that rune's effect over to a higher quality gem.Posted in: Diablo III General Discussion
Jan 5, 2011I know this is my first post here, but I like to share ideas I have for the games I play, or in this case, want to play reeeeaaallllyyy baaadddlllyyyy, so bear with me.Posted in: Diablo III General Discussion
In the bi-weekly update there was mention of runes from d2 and not being very sure if or how they'd be in d3, and that the gem system is much more important than it was in d2. Why not carve runes into gems? In order to get rid of the rune you shave off a layer of gem, reducing it's quality. Combining gems (if that's still in there, think it is) will keep one rune from the combined gems. Adds a bit of personalization into what you combine, and lets both gems and runewords be fitted into socketed items at the same time.
Problems arise, of course, in how you discover runes and their rarity in relation to game economy and whether or not this is a stupid idea. Still, would be nice to know what the DiabloFans community thinks about this.
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Aug 30, 2011Posted in: News
Is the zebra black with white stripes or white with black stripes?Quote from pikke
Maybe Hatred could be black streaked white and Discipline white tainted black?
Seems too similar an effect to be distinguishable halves.
The white and black theme sounds good, but a black bar is very hard to distinguish amounts at a glance.
Candy Cane seems the best color combo besides Red vs Blue up there
Mar 31, 2011I'm not saying the set items found questing are the best possible sets, but more mediocre ones to be used during leveling, or a starting end-game to replace some slots you might need a little power boost to. Most sets will still be completely up to chance, and of course they won't be the best thing to wear.Posted in: News
I also agree with the niche set bonuses, something specific and neat, unique to that set. Not something that increases combat effectiveness directly, but a fun thing that adds some value, like how trangs turned you into the Caster enemy from act 3(name not forthcoming) or IK made you shiny.
Mar 27, 2011I voted other, for Quest related sets. Airandius has an excellent point that sets should be from famous lore characters, or heroes of sanctuary, even if they are made up in game. I remember in Dungeon siege they had little mini questlines of going thru puzzle or monster-heavy dungeons to pick up one or two items of a set at the end of it, where the hero hid his armor or weapons for fear of it falling into the wrong hands. This sort of idea would make set items available at any level, and pretty tailorable to when they're relevant, as well as some nice lore or history behind it that could even be included on the flavor text, or told to you by cain as he identifies it, altho that little idea sounds kickass in any case.Posted in: News
Like before a major quest point, there are a series of three sub-dungeons in the dungeon you are in, and each leads to a chest with some minor rewards and a piece of a set. it doesn't have to be a full set, but wearing all the pieces influences the chance of a unique monster appearance further in the dungeon, or as an aide during the major quest event that drops the rest of the pieces when killed.
Another possibility is in certain dungeons, a rare/unique monster could show up, and when killed drops a map that leads you to a dungeon that only the map can open, where there is either a guaranteed set droppage, or a much higher chance that pieces of that set will drop in that dungeon. Only one of each piece can drop, to prevent farming and increase the chances of getting more of the set. This holds true with diablo's random loot tabling, but makes sets better and more relevant at lower levels.
This can also be done with end-game sets, making the challenges much more difficult, essentially like a boss in dungeon form, while decreasing the drop rate of the set to make it a little more farmable, adding much more to do at max lvl.
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