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    posted a message on Hardcore and PvP
    I think a practice round would be suitable. As said, entering a match with a 500 hours character, only to be beat because it just so happens the opposing team contracts your build perfectly to which you had no idea it did before the match would probably cause my monitor to spontaneously combust via my fist.
    Posted in: Diablo III General Discussion
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    posted a message on Describe your perfect endgame character
    You're surely not the only person, but you are also surely part of a small minority. Blizzard, along with another companies with games featuring upgradeable gear spend a lot of time and effort making sure it looks good, and progresses appropriately as you upgrade through more powerful items. At Blizzcon when explaining and showing the gear progression, examples of animated armor, and beastly looking armor sets the crowd went wild.

    Just sayin' ;)
    Posted in: Diablo III General Discussion
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    posted a message on Describe your perfect endgame character
    A huge part of Diablo for me is how my character looks come endgame, both in gear and in their skills. One can bet come endgame your character will preform greatly, but in your eyes, how does he/she look? Are your skills flashy and effective? Do you join random games just to have people marvel at your super rare uber legendary gear?

    Gear

    For me, my end game Barb is dark, and fiery. Due to life long battle, and two time defeater of Diablo he fears not using damned armor and weapons. His single Maul glows with ancient script, his armor black, smoldering from the cracks which glow red hot. A constant fog falls from him, gathering on the ground around him when he stands still.


    Skills

    My attacks are straight to the point, bashing, and crushing my way through any foe. If in a tight stop I use a flashy aoe skill, maybe a runed ground stomp, or seismic slam.


    How do you see your character come endgame?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Demo System Specs Revealed?
    Quote from ansl

    Quote from SFJake

    Well, sure Winged, if you run excessive resolutions you need bigger computers, but frankly I don't understand how people need to run such insane resolutions.

    Me niether, do you really need more..!? I'm going with a 21,5" inch monitor, so guess that'll be 1920x1080.
    But then again after owning a 13" macbook pro for 1,5 years I could be biased..
    Btw, playing SCII on it isn't at all ideal, but should be pretty "good" on the 2011 refurbished ones.


    There is no need really, there's barley even a justification to do it.. Between the extra $800 for the monitor, and $200-$600 extra needed for the extra PC parts it's hard to justify spending 1k for a few extra pixels.. lol

    How I see it is that it's something I've always wanted, and it's getting to that point in life where i have to starting putting away money for "real life" things as people call them. So this is my last chance to splurge for a pretty long time. I'm pretty much working all summer only to pay for this rig, which I justify to myself with, - I find happiness in gaming more so than almost anything else, so I'm going to do what I've always wanted to, while I still can and go all out. -

    My friends laugh that my PC rig will be worth more than my car, but the thing is I'll surely be gaming more so than driving, I'm not a car fanatic, and I have an amazing girlfriend so why do I need a better car ya know? Plus it's not like it's a POS anyway, 1998 528i..

    No one NEEDS a high end gaming rig, but no one needs a sports car, no one needs a 500,000 square foot house, no one needs to drink soda, or eat candy. It's what makes you happy!
    Posted in: Diablo III General Discussion
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    posted a message on Why D3 Engine is already out-dated
    Quote from ScyberDragon

    I didn't bother to read the rest of the "graphics sux" bcause your first statement is already incorrect. When the game was first being made it used a different engine. Then when the project was restarted they used the havok engine. Since then, they created their own engine to get even better quality. If you are going to start another one of these threads, at least get the info correct instead of trying to make it seem worse then it actually is.

    You always beat me to the punch Scyber.. Come'on man :tongue:.

    Quote taken form Diablo 3 Wiki.

    "The proprietary engine will incorporate Blizzard's custom in-house physics, a change from the original usage of Havok's physics engine,[9] and feature destructible environments with an in-game damage effect. The developers are aiming to make the game run on a wide range of systems, and have stated that DirectX 10 will not be required.[8] Diablo III will use a custom 3D game engine[10] in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series.[8] Enemies will utilize the 3D environment as well, in ways such as crawling up the side of a wall from the depths into the combat area.[5]"


    Quote from Jackzor

    Quote from zerg4hire
    Gameplay = D2 (What do you mean by gameplay?)
    Thats quite a simplification. Theres new characters, monsters, and entirely new mechanics.
    Graphics = Similar to WoW
    And Gameplay First is Blizzard's motto.

    That picture is truly is worth 1000 words in this thread. It looks outstanding, even in the state of completion the game was in back than.

    Quote from Nekrodrac

    Quote from zerg4hire
    What kind of consequences will they be facing if they delayed another year? to 2012 ?
    I think consequences will be dire if the game comes in 2012. I mean by then you will have swarmed the forums with countless threads of why D3 is great but will suck.As for Blizzard, I think they may not be too worried. But who knows, you might be on to something.

    Chances are the game will come out Q1-Q2 2012.. Will it make a difference? No.. While it's true that technology moves quickly, as known since Moore's Law; that doesn't directly correlate to graphics as you always rest your opinion on. Take Crysis for example, came out November 16, 2007 and is still the standard for hyper realism.
    Posted in: Diablo III General Discussion
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    posted a message on New World Order
    Azriel, I'm on the same page. It's natural for us as intelligent life forms to question everything, which in so few words leads to fear of the unknown. Unless we know exactly what's happening, there's mystery, and in mystery there's fear.
    Posted in: Off-Topic
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    posted a message on Favorite Weapon Classes
    * I understand some of the options are not confirmed to be compatible with the Barb, but for the sake of a full arsenal let's pretend.

    * All items are categorized to standard Diablo 2 weapon classes. So Maces = Flails, Polearm = Scythe, and so on.

    I love playing as a Barb for the lush array of weapons to choose from. Being more of a DPS player, I sway from weapon to weapon trading for higher damage, though some make me feel more powerful just by how they look. Mauls and their bludgeoning qualities are one of my favorites.


    What are your favorite weapon(s)?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on The Diablo 3 that never was...
    I had another account 3-4 years ago, XxColdfusionxX. And one before that which I honestly have no clue what it was called.. Funny thing is I have less than 50 posts on each of them and had better rep! You guys got all tough on me! lol :tongue:

    Anywho, I really enjoy the colors in the chosen art direction. I honestly think the game looks perfect. I don't use that word lightly, I have seen nothing, not one thing that I would change in the most recent screen shots.
    Posted in: Diablo III General Discussion
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    posted a message on Armor Types
    Quote from Jackzor

    Quote from maka
    But the same piece of armour will still give the same 'defence' (for lack of a better word) to all chars, right? so all classes get the same benefits out of the same armour, even though in the barb it has metal, and in the WD it has cloth/wood? a bit silly.
    Well the thing is they won't really. For example the Wiz and WD get extra bonuses from Willpower, and a piece of armor with more Willpower probably won't have as much defence, and traits will really play into how much armor someone gets. If you make a tank, you will get much more armor from the same piece as someone else, and classes like the barb will (probably) have more traits for armor than others. Thats not even taking into account the fact that stats will be distributed differently for each class. So if the Barb gets more Defense per level, they will have more damage reduction, and stuff like that. And judging by our expiriences in D2, the amount of damage reduction a piece of armor gives is much less important than the other stats on the armor. So even though it might be a bit weird to have the WD's cloth-looking chestpiece give the same armor as the Barb's plate metal, that won't be nearly as important as the other stats the piece of armor gives, and each class/build will be looking for different amounts of different stats.

    Good point, even though the armors will have the same stats, the stats themselves work differently for each class.. The amount of balancing in this game is ridiculous, ten fold the work it looks like at a quick glance.

    So now with that fact in mind that willpower only effects one class, mana another, and so on. Armor has a lot more possibilities as to what class it'll benefit most. This is pretty exciting.

    Quote from maka

    It doesn't matter. Logically, it doesn't make any sense that you have to invest in traits to get more protection out of the same piece of armour. A breastplate is a breastplate is a breastplate, regardless of who wears it. Or at least that's how it should be. And in D2 armour didn't give you damage reduction, it gave you damage avoidance, which is something quite different.The way I think it should work: you unlock 'tiers' (for lack of better word) of armour that your char is able to wear. different classes start with different unlocked 'tiers' (ex: barb starts with 'Chain' unlocked, wiz only starts with 'Cloth' unlocked). you use trait points to unlock armour 'tiers'. This way, a barb has a natural advantage over other classes regarding what armour he can wear, but you can reach the best armour with all classes, as long as you're willing to invest several trait points.

    I don't agree in how you think it should work. This in essence in the same as a strength, or dexterity requirements, just with a different look. In D2 the barb started with more Str, not much but that wasn't the point, the point was to hint at what kind of traits represent that class. Each class had to meet a trait (stat) requirement to use certain armor. This forced the player to use stat points on stats that might not have any other real use than to where a piece of gear. Your system essentially would do the same thing, time, and points spent just focussed on gear that you'll eventually replace, and those points might have been more useful somewhere else.

    I think the system they have now, where lvl is the main requirement opens the door to a lot mroe opportunities for point distribution to benefit your character much more than just meeting a requiorment for a piece of temporary armor.
    Posted in: Diablo III General Discussion
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    posted a message on Monster's inventory
    Quote from TheDFO

    Gonna be honest, the whole "monster drops weapon it was using" idea is over rated. Unless you happen to be a super killer beast, if you get "lucky" and find a monster with a high level weapon and you're just totally screwed. It happened sometimes in Borderlands sometimes. You'd hit a group of badasses, and one of them has one of the select super weapons, and you die in 3 seconds. It sucked something aweful.

    That said, the idea of different monster types dropping different types of weapons (aka spellcasters dropping caster gear, archers dropping bow, etc) is awesome.

    Not to make my first post an objection, but I don't feel this is very "Diablo". The predictability of getting a certain weapon from a certain type of monster is much more WoW than Diablo, and not a feature I personally would like I see make it's way into Diablo 3. When a rare item drops from a regular mob, it's like getting a Christmas gift in July :tongue:
    Posted in: Diablo III General Discussion
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