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    posted a message on Hello, Old Friends
    I remember you! Welcome back :D!

    If you've been out of the loop, there's lots of good reading to do!

    (That was a lot of exclamation points)
    Posted in: Off-Topic
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    posted a message on Blizzcon Swag Leaked
    Oh boy.. I can only imagine how much I'll have to dish out for one X(.
    Posted in: Diablo III General Discussion
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    posted a message on Monster scaling in group games (verification)
    Quote from d3maniac2012
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    Quote from Winged

    I don't think Blizzard is as bias as they are compelled to share accurate information about the game, nor do I feel compelling players to play together necessarily brings them enough profit to label money a main reason they are stating co-op is beneficial to speed and loot. I think they feel their game is best played with others, nothing more, so they cater to that concept by scaling monsters accordingly. But again that's just differing opinions I suppose.

    Either way I too am eager to test this :).

    well thats your view of the company, my view is the opposite. only way for us to know is if we worked at blizzard and high up to know what the CEO's are actually thinking behind closed doors. lol. wouldn't that be nice.

    but yes i will test this immediately. i prefer solo play so i will solo the game on the WD first and then expand out with the other classes. HBU?
    I enjoy a mix of both, if I want to really take in the game I play solo or with friends, as long as everyone has the same goal, I don't mind playing with randoms. With the quest party feature in D3 it'll be super easy to party with people doing the same quest as you. I'll likely be playing through normal nice and slow with three friends first, taking in every line of dialog, cinematic scene, and everything else. I'll probably play with those people the entirety of the first day. I'll eventually do a solo run, but I enjoy the presents of others in the game with me.

    I'll be playing as the Barb, and prob won't play any other classes for a while, I really enjoy that class :D. The WD looks very interesting, and I can't wait to see a summon build on one.
    Posted in: Diablo III General Discussion
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    posted a message on Monster scaling in group games (verification)
    I don't think Blizzard is as bias as they are compelled to share accurate information about the game, nor do I feel compelling players to play together necessarily brings them enough profit to label money a main reason they are stating co-op is beneficial to speed and loot. I think they feel their game is best played with others, nothing more, so they cater to that concept by scaling monsters accordingly. But again that's just differing opinions I suppose.

    Either way I too am eager to test this :).
    Posted in: Diablo III General Discussion
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    posted a message on Monster scaling in group games (verification)
    Comparing D2 to D3 is a very far stretch, they are near incomparable in this regard.

    I do see your point of view, I just feel you're over exaggerating how bad players will be.

    I guess we just have two different views on the matter, upon release we'll just have to test it. At this point we're just debating over your view against the official word of Blizzard, the very people developing the game. Until you get to test this yourself, and report your theory as correct, I feel sticking with the words of the people making the game is a good bet ;).
    Posted in: Diablo III General Discussion
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    posted a message on Cinematic Preview
    I'd expect a Halo movie first, but either one would be fantastic :).
    Posted in: News & Announcements
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    posted a message on Monster scaling in group games (verification)
    Quote from d3maniac2012
    Like I said in my last post. Diablo inferno will NOT be easy. Period. That's the point. And most people Will NOT be that good at the game therefor if it takes skill and your with UNskilled people, it's common sense that you will kill slower then with yourself (if YOU are an expert). Obviously a bunch of scrubs/newbs together will kill faster then one noob alone. That was my entire argument which u have yet to prove otherwise. Posts saying how co-op is encouraged doesn't answer questions about difficulty of inferno OR anything about the skill of the players.
    No matter what different level of skilled players are in the group (IE: three unskilled with one skilled), as long as everyone is actively engaging mobs while remaining in the group, even the skilled player will be benefiting from three unskilled ones in the sense of killing faster.

    Seeing as there are level requirements for each difficulty, you'll never be stuck with a brand new level 5 player in Inferno, since the level requirement is 60. This system is partially in place to make sure it's always beneficial to party up, even with "scrubs/newbs". Considering you'll only be partying with players who are also in Inferno, they obviously at least know how to attack enemies, and thus will make it beneficial to party with them.

    I'm not sure exactly what classifies a "scrub/newb" to you. Are you referring to players not as well geared as you? Or players who run around in circles doing absolutely nothing. Anyone other than players running around not helping attack mobs will benefit the speed in which you kill. Thankfully, those players are extremely rare, and I personally have yet to come across even one. If those rare type of players are what you're basing your definition of "scrub/newb" on, than yes, obviously it will never be good to party with them.
    Posted in: Diablo III General Discussion
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    posted a message on Cinematic Preview
    lol Caniroth.

    My bet is on it being the "greater evil" Cain speaks of. It looks like a big, more powerful Grotesque to me.
    Posted in: News & Announcements
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    posted a message on Monster scaling in group games (verification)
    Quote from d3maniac2012

    Quote from Winged

    I guess we'll just have to agree to disagree.

    I personally don't see much foundation to your view. Everything we know of now points to faster killing in a group atmosphere, be it a small difference or not.


    i really can't see how you can say that considering i proved my point three times over that it will only be faster killing if your grouped with decent people. and considering blizz themselves have said there not "catering to groups for gear race". lol
    There is no hands-on proof in anything right now other than the Beta, in which I've found the opposite to be true; being that no matter what level my team mates are, we accomplish slaying faster.

    As for Blizzard saying otherwise, I have to ask you to please site where you're getting this information, because the opposite is stated right on Blizzards' new Diablo 3 site homepage in an article detailing cooperative played, and monster scaling among blue posts on the official forums, and at Blizzcon.

    This is the most up-to-date word we have on this topic, and considering it's in an article on the very homepage of Blizzards' brand new site, it would be foolish to overlook it as something they plan to change, or overshadow it with your own theories on a topic they have clearly stated how they plan to handle. When you combine the many times they have publicly stated this in Blue posts by Bashiok, Blizzcon 2010, and now home page articles, I don't see how it can be overlooked.

    As for this very latest time we've seen this stated, I'm refering to the second parigraph, which states:


    Official Blizzard Quote:



    Most importantly, although monsters get tougher as additional friends come to help bash the demonic hell spawn lumbering toward you, you’ll kill more monsters faster as long as you stick together, which means playing with others is going to result in more loot for each player.
    This is stated as a general rule of thumb, not just in Normal, or Nightmare, but across the entire game.

    Bashiok has also stated this directly in response to a thread on the official forums titled, "SO... IS THERE ANY POINT TO MULTIPLAYER?" His response was as follows:


    Official Blizzard Quote:



    The difficulty is tuned so that while it ramps up with each additional player you add, your combined power is faster at killing enemies than if you were to play alone.

    Playing co-op means more monsters killed in less time, which means you're getting more chances at loot drops for time invested. As the game is largely based on hunting for loot and maximizing efficiency, it's a significant bonus. We don't foresee the need to incentivize co-op in any additional ways for the time being.
    They also state this as fact in the Q&A segment as this last Blizzcon.

    If you have evidence to make all of this official word incorrect, please site it.
    Posted in: Diablo III General Discussion
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    posted a message on Need an Avatar? In-game Portraits!
    Quote from Magistrate
    <input type='button' class='bbc_spoiler_show' value='Show more stuff' />

    Quote from Doomscream

    Quote from Magistrate

    The third set looks like it has the Mistress of Pain :D (97)
    Way to necro the topic? :D
    Btw I really can't seem to get about which pic you are actually referring to.

    That was really weird. For some reason it came up as the active topic for this forum. I was referring to the OP.
    Oh dear lol. That's pretty funny :lol:.

    Well while we're living up the old icon threads, I vote we bring back this one!

    Those were some juicy icons :Thumbs Up:.

    EDIT: Ooor if I had paid more attention to the sticked threads I would have seen it was there.. At least I caught it before someone beat me over the head with it.. means my brain saw it, but my mind didn't..
    Posted in: Diablo III General Discussion
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    posted a message on Cinematic Preview

    ... for there is always something peering back.

    Today Blizzard released two pictures which look to be cut from a cinematic scene in Diablo III. One portraying DiabloWiki.com - Leah Leah looking rather bewildered, and another introducing an enormous creature who doesn't look too friendly. With right around the corner, one could imagine this is a sign of things to come. With the Beta released and much about the game now on display at the Diablo III site, what else could Blizzard wow us with while not giving too much away? Could these images be leading up to our first look at the introduction cinematic, or a trailer of some sort? We'll have to wait and see.


    Click for full-size image

    Click for full-size image

    Special thanks to Doomscream for promptly bringing these images to light.



    While we don't have any solid information on this creature, we do have a portrait of it, which suggests it will have dialog in the game. One could also suggest this creature is the "greater evil" DiabloWiki.com - Cain Cain speaks of, which supposedly constructs the DiabloWiki.com - Grotesque Grotesques.

    "The grotesques may seem slow and senseless, but they hide many dangers within their hideously malformed bodies. A set of spikes lurks beneath the monsters' flesh and foul parasites nest within them. It is said that these horrors themselves are constructed by a greater evil... a darkness that I cannot even fathom."

    - Deckard Cain


    Creature portrait
    Posted in: News & Announcements
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    posted a message on Monster scaling in group games (verification)
    I guess we'll just have to agree to disagree.

    I personally don't see much foundation to your view. Everything we know of now points to faster killing in a group atmosphere, be it a small difference or not.
    Posted in: Diablo III General Discussion
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    posted a message on Monster scaling in group games (verification)
    Quote from Eggtchup

    Quote from Winged

    I personally do not recall ever hearing that. For a long time it has been that loot drops are the exact same when playing solo, or in a full game. The only benifit to playing with others is even with the monsters scaled up, you're still going to be mowing down mobs faster than you would be with less players, thus killing more monsters per minute, end result being more chances to drop loot.
    That was my point.
    I thought you meant that in a large group the drop%s themselves were bumped, misunderstanding.
    Posted in: Diablo III General Discussion
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    posted a message on Monster scaling in group games (verification)
    Quote from d3maniac2012
    <input type='button' class='bbc_spoiler_show' value='Show more stuff' />

    Quote from Winged

    Quote from d3maniac2012
    - . and as i stated it will be easier to solo to get more loot VS 3 random ppl that aren't that great. blizzard says this in the sense you have 4 equally decent players in a group, if you have 1-3 baddies in the group it will make the killing a lot slower therefor LESS loot in groups VS solo
    Again, speaking from experience in the beta (which could change in release for all we know) even with three "baddies", as long as they are actively playing and not just standing around, you put down mobs noticeably quicker than while soloing, even at max level with very high gear.

    It's only when the group splits up, or isn't all focusing on the same group of mobiles that the rate in which you kill monsters drops low enough to where soloing could be a better option.

    like i said in my last reply to your post, you cannot compare the beta to the final game and especially can't compare normal (IE super easy mode) to inferno (super hard mode). scaling will be exponentially greater in inferno then normal.
    On the contrary, the Beta is the only thing we have to truly judge off of, anything else isn't as much judging as it is speculation.

    That being said, yes Normal won't reflect the same scaling as the other three difficulties will have. Just because normal scales to 3.75% HP monster heath at four players doesn't mean that will hold true in other difficulties. There are too many numerical differences that will likely take place to make such confident assumptions right now.

    Looking at this concept of creature scaling from a developer point of view, one would think they would rather entice people to play with others rather than play alone. Especially considering how hard they push the notion of Diablo being a cooperative game. So in that light, it would make sense for them to adjust scaling so it would be beneficial to play with others even if they are not as well geared, or skilled as you.

    It wouldn't make much sense to scale creatues so it would only be beneficial if you are partied with equally progressed players now would it?

    If your point is if you get stuck with very bad players you're better off playing alone, than yes I can agree with that. But, the chances of you getting stuck play 3 players who are so bad it would be better off to just play alone as it stands now is extremely rare.

    It is only logical to support the notion of a cooperative game with the added benefits of playing with others to be universal, and if anything more so in later difficulties.
    Posted in: Diablo III General Discussion
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    posted a message on Monster scaling in group games (verification)
    Quote from d3maniac2012
    - . and as i stated it will be easier to solo to get more loot VS 3 random ppl that aren't that great. blizzard says this in the sense you have 4 equally decent players in a group, if you have 1-3 baddies in the group it will make the killing a lot slower therefor LESS loot in groups VS solo
    Again, speaking from experience in the beta (which could change in release for all we know) even with three "baddies", as long as they are actively playing and not just standing around, you put down mobs noticeably quicker than while soloing, even at max level with very high gear.

    It's only when the group splits up, or isn't all focusing on the same group of mobiles that the rate in which you kill monsters drops low enough to where soloing could be a better option.

    EDIT:
    Good post indeed.
    Posted in: Diablo III General Discussion
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