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    posted a message on New Tweet from Jay :( not good news.
    Quote from LordRayken

    No game should take 4 years to develop.

    Your ignorance of game development is breathtaking.Games are stupidly complex pieces of software intertwined with a ridiculous amount of high quality art and animations, repeatedly tested and tweaked and balanced and retested to make them engaging. Almost all AAA games take 5+ years. Announcement date != start of development, not by a longshot.


    Quote from rozmata

    People just stop testing beta and tell your friends to do the same. If you have active WoW account go PKill all and tell them that you won't stop doing it till diablo 3 is released and at the same time tell everybody to stop playing wow and make that game miserable. People close to blizzard just go next to their office on hungry strike. Write new reviews about WoW being the worst game ever. Get your money refund for annual pass as D3 is not released early this year as it was stated on they annual pass add last year. And buy diablo 3 "soon" after it is released. If they don't register big sellings on the first day and week it will be a big blow for their stocks and investors will think about it as a failure no matter what it sells a week after.
    Oh, and write email asking to do all above things to 10 people if you don't want to be cursed and get pimps :)

    Because the best solution to having to wait for something that takes time to build the right way is to throw a tantrum.

    The best part is, even if you succeeded, you would get a shitty, buggy game. Mission accomplished!
    Posted in: Diablo III General Discussion
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    posted a message on New Tweet from Jay :( not good news.
    Shhhh, announcement is coming, hang tight. My money is on a June 28 release (such a historical day!), but regardless GDC isn't really a venue for game related announcements. It's a developer con centered around drinking excessively for five days and networking.

    Quote from Corpsie

    Everyone go buy The Witcher and The Witcher 2 to support a true amazing and caring Development team.

    I was going to laugh, then I realized you were serious. So I laughed harder.
    Posted in: Diablo III General Discussion
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    posted a message on The last stand for WIZs
    Evidence = 0
    Beta Experience = 0
    Credibility = E + B = 0

    I like that because a skill gets mildly nerfed you assume that those abilities have become underpowered, rather than assuming that they WERE really overpowered. Hint: they were. Can't say for the rest of the game, but the Wizard was untouchable in early versions of the beta. And he's still really strong after the tweaks.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on They Changed Shadow Power
    How constructive. 20% Vamp is very strong, and they removed the cooldown. Not to mention rune effects.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Two-Handed Weapons
    I love two handers too :D
    Posted in: Theorycrafting and Analysis
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    posted a message on The Word Association Game!
    taters
    Posted in: Off-Topic
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    posted a message on Two-Handed Weapons
    It's not that simple. Two handers will always have the damage per second advantage on single targets (at least with base stats) but it's about more than that.

    2 handers often deal far more damage than the health of the enemy, wasting damage that dual wielding (or using a 1h and a shield) doesn't. Thus, the faster hitting weapon that kills the same enemy is more effective. Further, damage procs on weapons (such as fire or arcane) occur more often on faster weapons, and the damage on those doesn't scale, so faster weapons get a boost there as well. Similarly, faster weapons generate more resources more quickly, as generators don't scale their resources with damage.

    On the other hand, high damage but slow hitting weapons are excellent for spells/abilities that are unaffected by attack speed. For instance, long cooldown nukes like seven sided strike would benefit much more from a big 2 hander, because it's getting all the damage advantage and no speed drawback (since it goes on CD anyway). They are also excellent for AOE, since the damage scales. Attack speed scales on AOEs with no cooldown as well, but depending on where the damage/health threshold falls the 2 hander can clear a crowd in a single swipe that might take several from another weapon, reducing the amount of damage you take.

    There are lots of pros and cons for both. Shields factor in too, as do most other items and abilities. It all comes down to your build.

    TL;DR: Yes, 2 handers are viable, so are 1h + shield, dual wielding, etc
    Posted in: Theorycrafting and Analysis
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    posted a message on "Weapons Master" is SO getting nerfed
    It's worth noting that you were working under the assumption that you are always hitting people with your whirlwind, multiple people in fact. It's highly unlikely every tick of WW will hit 3+ enemies, far more likely is hitting 0 on at least half the ticks, 1-2 on most of the rest. You won't be wading through dozens of in every fight.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Does anyone know what the chance of Critical Hit will be for the Monk?
    +Crit is it's own affix. Everyone starts with a base 5% chance and a crit damage bonus of 50%. None of the base attributes increase crit anymore (str = barb damage + armor, dex = monk/dh damage + dodge, int = wd/wizard damage + resistances, vitality = health). Your crit stat is independent from these.

    You can get + crit chance and + crit damage from items, and a few passives. Only way to increase them. Your monk will not crit any more than anyone else unless his item build has lots of these bonuses.

    Other classes have similar "on crit" bonus generation/other effects as well on their skills, by the way.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on SkillBuild: The Immortal's Rush
    I very much like the idea of an infinite tempest rush build, as it's a fun skill. But it's damage output is pretty abysmal actually, even at level 13 with pimped items in the beta (outlevelling everything considerably). It's more useful as light AOE damage and CC, and for the fact that it helps you pass through enemies. The tooltip doesn't say how often it hits for 50% weapon damage, but my guess is that it's based on weapon speed like every other skill.

    Just doesn't seem like a primary combat skill to me, better as a utility skill to support AOE spirit generators.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on GuessWhat Guys...?
    I wanna kill the person who necroed this. Also, all the new people spamming threads. And all the old people who QQ at every update. And the people who don't QQ at every update, because they're the only people left and I believe in equality.
    Posted in: Off-Topic
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    posted a message on "Multiboxing" in D3--a primer.
    The market will become saturated regardless. Items don't bind, expansions and item updates that introduce new upper-tier items will be pretty much the only working against the inevitable inflation to come.

    Diablo isn't built in such a way as to allow multiboxing to be performed easily at almost any level of play. Any kind of crowd control effect will screw up your stack, and once your control is desychronized things will turn sour for you in a hurry anywhere past normal mode. If you want to invest in four accounts and link them so you can farm easy areas a little faster, go nuts. Inferno will require more skilled play, and that's where all the important top-tier drops will be.
    Posted in: Diablo III General Discussion
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    posted a message on Release date announcement tomorrow? predicted 6months ago!
    This is stupid. Fingers crossed anyway!
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard is to make fool out of us??
    This is silly for a variety of reasons, first among them the fact that you can buy items with gold on the ah as well as real money.

    Second, if you can't find the items you need to beat hell without incredible difficulty, they won't be very available on the ah, and they will cost a ton due to demand. Almost no one would be able to finish, because even if everyone had enough gold/money, there wouldn't be enough items.

    Third, the game has checkpoints. Even if your gear sucks, a very patient person could eventually reach the end of inferno. It would just take forever and be insanely hard.
    Posted in: Diablo III General Discussion
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    posted a message on Book of Cain delayed to January 10th? [Confirmed still dec 13th]
    Quote from Medievaldragon

    Update: The original rumor (January 10th) was debunked by Insight Editions publicity manager on Sunday, Dec 11th after I contacted her.

    As of that Sunday, all was on track for release on December 13th. Out of the blue, and unrelated to the original rumor, there was a delay in shipment. Insight Edition reports via twitter the book will be sent out on Dec 16, or before Dec 19th tops.

    http://twitter.com/#!/insightedit/status/146667200567193600

    This is somewhat comforting. I hope it's correct.

    I spent an hour IMing with customer service for Amazon, and got exactly nowhere. Best I could get is that they hadn't received any updates on the release date, and they didn't have the book in stock yet.

    If this is the case, it seems like Amazon would know about it. I hate it when companies aren't upfront about delays and problems... :angry:
    Posted in: Diablo III General Discussion
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