- OmniNom
- Registered User
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Member for 13 years, 4 months, and 20 days
Last active Fri, Sep, 7 2012 14:28:07
- 1 Follower
- 1,023 Total Posts
- 162 Thanks
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Jun 2, 2011OmniNom posted a message on Twentieth Batch of Screenshots and ArtIt's prettyPosted in: News
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May 27, 2011OmniNom posted a message on Eighteenth Batch of Screenshots and ArtAlso, is he like, jumping in the air and slamming down to kill those dudes with wave of force? 'Cause I've never seen that before but it looks HARDCORE. I bet the runes for that are awesome. Pogo stick anyone?Posted in: News
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May 27, 2011OmniNom posted a message on Eighteenth Batch of Screenshots and ArtFirst!Posted in: News
Also, good stuff, even if it's kinda old. I always liked that WD piece. 20k more to gooooooo!!! -
May 25, 2011OmniNom posted a message on Seventeenth Batch of Screenshots and ArtPosted in: NewsQuote from CrusaderGT
Oh man, I totally forgot that blizzard is solely releasing artwork just for your satisfaction, what is blizz thinking releasing artwork that you've already seen. Unacceptable blizzard!
Oh man, I guess I got got. Touche sir. I'll just go watch the same movie several times and think about my future. -
May 24, 2011OmniNom posted a message on Seventeenth Batch of Screenshots and ArtIt's not a very good facebook reward though if it's already on their website, even if some of those people hadn't seen it yet.Posted in: News
And three of those Barbarian concept pieces in the first group-piece are on the D3 site, both on the Barbarian main page and in the concept section (though one has a slightly modified helmet). The left-most one has appeared in several places (and I believe in the art trailer released in 2008), though I don't see it on the site.
I may have been mistaken about the second one, it is very similar to some others I have seen.
It's not that I want to make a big deal out of it. It's just that I look forward to these image releases because Blizzard never give us any damn information, and I am sad to see recycled material in them -
May 24, 2011OmniNom posted a message on Seventeenth Batch of Screenshots and ArtI'm wondering why they bothered adding the two Barbarian ones, since they've been on diablo3.com since announcement.Posted in: News
The other stuff is pretty sweet though -
May 19, 2011OmniNom posted a message on Sixteenth Batch of Screenshots and ArtI think it's time to start spamming facebook accounts and liking Diablo up to a million already.Posted in: News
Though if the 1 million reward is as boring as they say, I don't really care...
ON THE OTHER HAND, maybe they were just deliberately underselling it so we won't expect it to be AWESOME -
May 18, 2011OmniNom posted a message on Sixteenth Batch of Screenshots and ArtThis like reward makes me a saaaaad panda. Pretty soon they'll just link to the concept art page on the websitePosted in: News
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May 2, 2011OmniNom posted a message on Fourteenth Batch of Screenshots and ArtYeah I hope they avoid too many permanent pets. One or two is nice, too many is annoying. Plus animals and zombies are sillier when they are weapons. Firebats being an inferno-style skill is an awesome thing to doPosted in: News
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Apr 27, 2011OmniNom posted a message on Mercenaries, Hirelings, Followers...I totally forgot about this, I read that interview as well!Posted in: News
Can't wait to hear about it, I bet they probably would have just said "it's scrapped" unless they had something to announce. -
Nov 28, 2010OmniNom posted a message on Wiki Bi-WeeklyD'aww, thanks for the recognition, now I need to go back and finish editing it 'cause I only made it about halfway through the page XDPosted in: News
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Your ignorance of game development is breathtaking.Games are stupidly complex pieces of software intertwined with a ridiculous amount of high quality art and animations, repeatedly tested and tweaked and balanced and retested to make them engaging. Almost all AAA games take 5+ years. Announcement date != start of development, not by a longshot.
Because the best solution to having to wait for something that takes time to build the right way is to throw a tantrum.
The best part is, even if you succeeded, you would get a shitty, buggy game. Mission accomplished!
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I was going to laugh, then I realized you were serious. So I laughed harder.
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Beta Experience = 0
Credibility = E + B = 0
I like that because a skill gets mildly nerfed you assume that those abilities have become underpowered, rather than assuming that they WERE really overpowered. Hint: they were. Can't say for the rest of the game, but the Wizard was untouchable in early versions of the beta. And he's still really strong after the tweaks.
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2 handers often deal far more damage than the health of the enemy, wasting damage that dual wielding (or using a 1h and a shield) doesn't. Thus, the faster hitting weapon that kills the same enemy is more effective. Further, damage procs on weapons (such as fire or arcane) occur more often on faster weapons, and the damage on those doesn't scale, so faster weapons get a boost there as well. Similarly, faster weapons generate more resources more quickly, as generators don't scale their resources with damage.
On the other hand, high damage but slow hitting weapons are excellent for spells/abilities that are unaffected by attack speed. For instance, long cooldown nukes like seven sided strike would benefit much more from a big 2 hander, because it's getting all the damage advantage and no speed drawback (since it goes on CD anyway). They are also excellent for AOE, since the damage scales. Attack speed scales on AOEs with no cooldown as well, but depending on where the damage/health threshold falls the 2 hander can clear a crowd in a single swipe that might take several from another weapon, reducing the amount of damage you take.
There are lots of pros and cons for both. Shields factor in too, as do most other items and abilities. It all comes down to your build.
TL;DR: Yes, 2 handers are viable, so are 1h + shield, dual wielding, etc
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You can get + crit chance and + crit damage from items, and a few passives. Only way to increase them. Your monk will not crit any more than anyone else unless his item build has lots of these bonuses.
Other classes have similar "on crit" bonus generation/other effects as well on their skills, by the way.
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Just doesn't seem like a primary combat skill to me, better as a utility skill to support AOE spirit generators.
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Diablo isn't built in such a way as to allow multiboxing to be performed easily at almost any level of play. Any kind of crowd control effect will screw up your stack, and once your control is desychronized things will turn sour for you in a hurry anywhere past normal mode. If you want to invest in four accounts and link them so you can farm easy areas a little faster, go nuts. Inferno will require more skilled play, and that's where all the important top-tier drops will be.
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Second, if you can't find the items you need to beat hell without incredible difficulty, they won't be very available on the ah, and they will cost a ton due to demand. Almost no one would be able to finish, because even if everyone had enough gold/money, there wouldn't be enough items.
Third, the game has checkpoints. Even if your gear sucks, a very patient person could eventually reach the end of inferno. It would just take forever and be insanely hard.
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This is somewhat comforting. I hope it's correct.
I spent an hour IMing with customer service for Amazon, and got exactly nowhere. Best I could get is that they hadn't received any updates on the release date, and they didn't have the book in stock yet.
If this is the case, it seems like Amazon would know about it. I hate it when companies aren't upfront about delays and problems...