- OmniNom
- Registered User
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Member for 13 years, 4 months, and 26 days
Last active Fri, Sep, 7 2012 14:28:07
- 1 Follower
- 1,023 Total Posts
- 162 Thanks
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Jun 2, 2011OmniNom posted a message on Twentieth Batch of Screenshots and ArtIt's prettyPosted in: News
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May 27, 2011OmniNom posted a message on Eighteenth Batch of Screenshots and ArtAlso, is he like, jumping in the air and slamming down to kill those dudes with wave of force? 'Cause I've never seen that before but it looks HARDCORE. I bet the runes for that are awesome. Pogo stick anyone?Posted in: News
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May 27, 2011OmniNom posted a message on Eighteenth Batch of Screenshots and ArtFirst!Posted in: News
Also, good stuff, even if it's kinda old. I always liked that WD piece. 20k more to gooooooo!!! -
May 25, 2011OmniNom posted a message on Seventeenth Batch of Screenshots and ArtPosted in: NewsQuote from CrusaderGT
Oh man, I totally forgot that blizzard is solely releasing artwork just for your satisfaction, what is blizz thinking releasing artwork that you've already seen. Unacceptable blizzard!
Oh man, I guess I got got. Touche sir. I'll just go watch the same movie several times and think about my future. -
May 24, 2011OmniNom posted a message on Seventeenth Batch of Screenshots and ArtIt's not a very good facebook reward though if it's already on their website, even if some of those people hadn't seen it yet.Posted in: News
And three of those Barbarian concept pieces in the first group-piece are on the D3 site, both on the Barbarian main page and in the concept section (though one has a slightly modified helmet). The left-most one has appeared in several places (and I believe in the art trailer released in 2008), though I don't see it on the site.
I may have been mistaken about the second one, it is very similar to some others I have seen.
It's not that I want to make a big deal out of it. It's just that I look forward to these image releases because Blizzard never give us any damn information, and I am sad to see recycled material in them -
May 24, 2011OmniNom posted a message on Seventeenth Batch of Screenshots and ArtI'm wondering why they bothered adding the two Barbarian ones, since they've been on diablo3.com since announcement.Posted in: News
The other stuff is pretty sweet though -
May 19, 2011OmniNom posted a message on Sixteenth Batch of Screenshots and ArtI think it's time to start spamming facebook accounts and liking Diablo up to a million already.Posted in: News
Though if the 1 million reward is as boring as they say, I don't really care...
ON THE OTHER HAND, maybe they were just deliberately underselling it so we won't expect it to be AWESOME -
May 18, 2011OmniNom posted a message on Sixteenth Batch of Screenshots and ArtThis like reward makes me a saaaaad panda. Pretty soon they'll just link to the concept art page on the websitePosted in: News
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May 2, 2011OmniNom posted a message on Fourteenth Batch of Screenshots and ArtYeah I hope they avoid too many permanent pets. One or two is nice, too many is annoying. Plus animals and zombies are sillier when they are weapons. Firebats being an inferno-style skill is an awesome thing to doPosted in: News
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Apr 27, 2011OmniNom posted a message on Mercenaries, Hirelings, Followers...I totally forgot about this, I read that interview as well!Posted in: News
Can't wait to hear about it, I bet they probably would have just said "it's scrapped" unless they had something to announce. -
Nov 28, 2010OmniNom posted a message on Wiki Bi-WeeklyD'aww, thanks for the recognition, now I need to go back and finish editing it 'cause I only made it about halfway through the page XDPosted in: News
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This
Like in SC2 back at launch, this semi-pro player named TLO said one time he tried some crazy strategy, and dominated with it in a few ladder games one evening. He faced other people using his own strategy against him (he played random back then) only hours later on that same evening.
HOW COOL IS THAT!?
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On the another note, those kind of games that don't let you see eachother's equipment/build/whatever very well are exactly the kinds of games that have poorly developed metagames. If all information is hidden except by those who choose to share it, the metagame advances slowly. It makes the game boring. That's why SC2 is so great--all those share features mean strategies switch up in mere hours. Things spread lighting fast!
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I am a genius and my builds will kill everyone. OMFG A NOOB STOLE MY BUILD MY SECRETS ARE OUT AND NOW EVERYONE WON'T THINK I'M A GENIUS. My e-peen is small now.
Reality:
No one cares about your build.
The handful of people who come up with the best builds will share them and won't care. Why? Because they know they're good players, and they don't give a shit if someone else uses their items. It doesn't mean anything.
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By keeping it to just the enchantment, we always know the source (and can therefore predict the approximate strength).
Though yeah, it seems like gems might not even be providing the same types of bonuses anymore anyway.
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Guess you'll be playing alone buddy
On a related note, now I'm dead inside. There is no love left in the world. Only cold, cruel hate. Maybe in a few years I'll get to see a new screenshot, and my tattered soul will have but a brief moment of rest from it's endless torment.
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You don't have a fucking 5 month buildup for a few rehashed images that probably took one guy ten minutes in Photoshop.
Seriously, if they'd switched this one with any of the other milestones it would have been better...
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Oh well, beta is coming, unless that's a lie too and we're all going to die alone diablo-less in fifty years
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This site is mostly core fans, and this entire thread is one half disagreeing with the other half.
We aren't unified on whether removal of the talisman is good or bad. It's not like Blizzard is removing a beloved feature to the outcry of fans all over the world. They're removing a feature that a dedicated Diablo fansite newsguy had forgotten about.
Secondarily, though it's been discussed very thoroughly, I'd like to throw in that game design does not work based on popular opinion. At all.
Designers have to make decisions and test and build something, THEN get feedback on how it works and refine it. Rinse and repeat. That Henry Ford quote was spot-on. It's actually difficult to get some kids to try chocolate simply because it's unfamiliar. The exact same thing is true of entertainment. There's a reason why Hollywood produces 90% formulaic garbage. In fact, there's a reason why the GAME industry produces 90% formulaic garbage. People like the familiar, and it kills innovation.
And of course, as they should, Blizzard takes the correct route and does not implement features they think are bad, regardless of customer feedback. The fact is, between designing games for years (YOU ARE NOT A DESIGNER), and having testers playing their game and giving feedback after having actually PLAYED IT every single day, their opinion matters a lot more than yours.
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Melee wizard is far from dead.
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However, on non-gaming deals I've been awake for like 60 hours... college can be so much fun. I had to finish a sketchbook and do some other drawing-related things, so my hand was cramped up like a bastard at the end, and the skin was rubbed off the inside of the last knuckle on my middle finger.
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