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    posted a message on Patch 4.1 in the PTR
    Ugh no Firelands! I remember seeing the instance at Blizzcon and thinking how cool it looked. Doesn't matter to me though, we can't even down the first boss in BWD. :(
    Posted in: Warcraft & WoW
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    posted a message on Better late than never!
    Haha, I'm planning on having lots of fun with you guys! Thanks for the warm welcome everyone. :)
    Posted in: Introduction
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    posted a message on Patch 4.1 in the PTR
    Ewww, new kitty looks ugly! Hopefully the new bear mount will look as awesome as the old one.
    Posted in: Warcraft & WoW
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    posted a message on Better late than never!
    No, I never ended up finishing Diablo but I got pretty far.

    u can no has poster! :>
    Posted in: Introduction
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    posted a message on Hellfire worth playing?
    Quote from Siaynoq

    Hellfire's pretty neat. I've actually only played it though through The Hell mod. I did have to have both original Diablo and Hellfire installed though.

    If you're simply a fan of the original Diablo than you would enjoy Hellfire. As for how you obtain the game, well there are a number of ways.

    Do you know if you can run in Hellfire? I remember walking everywhere in Diablo drove me insane.
    Posted in: Diablo I & Hellfire
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    posted a message on Better late than never!
    Hello everyone, Sinister here to give you my proper introduction. Like many of you, I started off playing Diablo on the Playstation and quickly became addicted to the game. When I was ten and couldn't get past the Butcher because he freaked me out. I had nightmares of him for years. After playing Diablo for a while, I got into Diablo 2 and became obsessed with it. Just when the game started to get stale, the next expansion came out and sprang new life into the franchise. I played Diablo 2 for many many years, and then World of Warcraft came out. After watching my step dad play it for hours and hours, I finally decided to give it a try.

    Haven't touched another game since.

    For better or for worse, I ended up asking a girl out that played WoW and we've been together for 2&1/2 years now. Growing up I never thought any girl would like me, but I'm so thankful I was wrong. In 2010 we went to Blizzcon together and we had a blast. While she spent most of her time at the World of Warcraft section, I spent most of my time in the Diablo 3 section. When I saw that you could win an autographed posted of the Demon Hunter, I HAD to have one. I went in the PVE line three times and didn't win anything. Finally I just asked the staff if I could have one and they said no you gotta win it. However, they also said they were handing out prizes to select PVP matches and I'd have a higher chance of getting one there. So I went in the pvp line, beat the snot out of the other team, and asked if we could have posters. At first they said no, but then one of them caved in and said yes! I was so excited to get the poster. I'll keep it forever and ever.



    So that's basically my life in a nut shell. I've been working at a movie theater for three years now, got promoted to manager at 18. Now I'm finishing up my AA degree and possibly transferring to a 4 year college. I'm working my way up to hopefully become a moderator here, contributing when I can. The DiabloFans staff is unbelievably awesome for a game that isn't even come out yet. That's all I can say.

    Hope to see you around on the forums and in the Diablo universe!

    -SinisterDemon
    Posted in: Introduction
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    posted a message on Hellfire worth playing?
    So I've played Diablo, Diablo 2, Diablo 2 LoD, AND Diablo 3 but is it worth going back and playing Hellfire? I never even knew about the game until I read about it here. Sounds like a great game from what I've heard, but how do you even obtain this game? I doubt it's going to be at my local Gamestop.

    Thanks in advance. :)
    Posted in: Diablo I & Hellfire
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    posted a message on Patch 4.1 in the PTR
    Any word if they're bringing the kitty back to ZG? I farmed that damn cat for ages and never got it to drop. ;(
    Posted in: Warcraft & WoW
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    posted a message on Opinions so far
    I played it a little right before they said they were shutting the project down. It was really fun, nothing unique though that made it stand out from the rest. Reminded me of Torchlight a little. Seemed like a really good game for being a freebie, I'd rather play something like this than guild wars or anything.
    Posted in: Other Games
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    posted a message on The Diablo 3 that never was...
    Quote from Ent1ty

    Sadly back in 04 when Blizzard North was producing D3 and bropke up they actually had some shots fopr the game and here they are courtesy of Kotaku. http://kotaku.com/#!5761172/this-is-what-diablo-iii-looked-like-a-long-time-ago/gallery/1

    Woah, nice find Ent! I'm sure glad that they didn't go with that look though, I enjoy the new graphics way more. Thanks for posting this.
    Posted in: Diablo III General Discussion
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    posted a message on Santa's back...with a vengeance!
    Spreading Christmas joy by giving beta keys to all the good girls and boys!
    Posted in: Diablo III General Discussion
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    posted a message on New page concerning fight encounters.
    Blizzard added a new webpage to their site! You can find the link to the new page below:

    http://us.blizzard.com/diablo3/world/systems/encounters.xml

    One of our primary objectives for Diablo III is to make encounters with the grotesque beasts and demons of the Diablo universe even more tactically interesting than they've been in previous games. The challenge lies in doing that without removing the accessibility, speed, and forward momentum that the series is known for. Here's how we plan to accomplish that goal.

    *Part of making monster encounters more interesting rests on the shoulders of the monsters themselves -- but it's just as important that we prepare you, and our heroes, for exciting combat.*

    First, we've summoned forth a malevolent throng of new, more diverse monster types. As you battle through Diablo III's environments, a seemingly endless tide of monsters will pursue you. Your decision to fight (or run) and the order in which you hew through a screen full of enemies will affect the pace and focus of combat.

    For example, when you first see the unnerving Vessels -- human cultists who've given their bodies over to demonic possession -- you'll notice that they stand numbly in place, tapping their staves on the ground and seemingly ignoring you. Yet that doesn't mean that you can ignore them. Within an indefinite amount of time, the monstrosities possessing the Vessels will tear through the flesh of their living hosts and emerge onto the battlefield, utterly consumed by rage and hell-bent on inflicting grievous harm. When encountering untransformed Vessels, it's in your best interest to kill them as fast as possible -- but trying to accomplish this can put you in the center of a melee, or take your focus off of other targets who'll savage you in the meantime. It may not seem very heroic to kill first and ask questions later, but the fate of Sanctuary is at stake - and demon-slaying is not for the faint of heart.



    Second, we've categorized every monster in Diablo III, regardless of type, by its behaviors. By behaviors, we mean how it emerges onto the battlefield and how it engages you in the moments before you send it to a bloody grave. For example, "big hit" is the internal name for an interesting, classic monster behavior that you'll encounter in various forms. "Big hit" monsters make very telegraphed, obvious, and often slow attacks that do a great deal of damage if they hit you. These attacks can be simple to avoid, but when dealing with tight quarters or other mobility-affecting variables, avoidance isn't always easy.

    "Frenzied" monsters enter a temporary state where their damage, hit points, defense, or other attributes are increased. It's in your best interest to avoid engaging them while they're frenzied -- but they also pose a greater threat in this state, meaning that if they're left unchecked, they can dish out swift, fatal blows. As you grow increasingly familiar with the timing and scope of straightforward behaviors, you'll learn to avoid and counter them -- only to run into new, increasingly complex monsters as you progress through Diablo III's acts.



    Individual monsters can be dispatched carefully and cautiously, but when they work together, the circumstances can become dire. At a particular point in the game, you might find yourself in a desert, battling through a swarming mass of Fallen. As the Fallen surround you, threatening to hold you in place and dogging your steps, Sandwasps emerge from the swirling sands, shooting slow-moving, high damage projectiles. The wasps' attacks slowly eat away at your life, and the noose around your hero's neck tightens -- you need to kill the wasps, or at least move, or you'll die, but the living wall of Fallen is clamoring for your attention, and there are so many projectiles in the air that you'll have to weave through them as you move away.

    As you encounter new monsters in subsequent acts, events, and quests, you'll need to keep your combat strategy fluid.
    Of course, this is the perfect time for a Dune Dervish to erupt into your field of vision, its blades spinning in a whirling frenzy. Attempting to attack it in this state is dangerous -- it'll reflect your ranged attacks and slash you if you try melee attacks. If it manages to close in, it'll deliver massive damage, maybe even killing you outright. Your death is inevitable... unless you act swiftly and carefully.

    You move between tight clusters of rocks so that the Fallen can't swarm you from all sides. You prioritize your targets, choosing carefully between the foes that trap you, the foes that slowly peck away at your life, and the sluggish, but heavily armored threat. And then, you let fly with some surprising maneuvers of your own.

    Part of making monster encounters more interesting rests on the shoulders of the monsters themselves -- but it's just as important that we prepare you, and our heroes, for exciting combat. Every class in Diablo III is a 'DPS' class, and damage output is vitally important, but no matter your build, you can customize your defensive skills as much as your offensive ones. Each hero has a significant arsenal of defensive skills -- Frost Novas, Mirror Images, stunning Ground Stomps, blinding Assaults, Lethal Decoys that taunt foes away -- and, without a limitless supply of healing potions, it's critical that you use them carefully to stay alive.

    As you encounter new monsters in subsequent acts, events, and quests, you'll need to keep your combat strategy fluid.. When distinct, diverse monsters coordinate their attacks, you can't repeatedly use the same ability to achieve a hollow victory. Just as importantly, it means that you'll experience engaging, frenetic battles -- the kind that challenge your mind as much as your reflexes.

    -Sinister Demon
    Posted in: Diablo III General Discussion
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    posted a message on Core Attribute Changes
    Thanks for posting this. I'm not a huge fan of "attack" myself, the other changes seem okay though.

    Sinister Demon.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Product Slate "Leak" Diablo 3 stuff!
    Gah, guess some of you found the video before I did. Was about to post the interview as well, guess I'll edit the first page with the link.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Product Slate "Leak" Diablo 3 stuff!
    Haha, that's why I'm the news reporter for Twinkinfo.com! I'm lightning fast. Now I just need to work my way up the ranks here and I'll be set!
    Posted in: Diablo III General Discussion
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